I really like the new eclipse. It’s the first and only consistent high DR helminth ability. I get that DR can’t get you to level cap, but I make builds to excel in the content I actually play, which is levels 100-500 ish. And now with eclipse, I can make any glass cannon frame decently tanky without having to shield gate or use rolling guard or any other tedious and annoying methods. I can just take a frame that already deals plenty of damage like mag, slap eclipse and adaptation on, and now I can just chill and have a good time without having to constantly pay attention to my shields and health. And then whenever I DO need the damage, I can just swap to solar eclipse, deal the damage, and swap back to lunar eclipse. It feels really nice tbh
One thing to add: when Negation Armour triggers on death you can sit out the bleed proc either in the sandstorm ability or just as the operator. As long as you're careful, he's unkillable.
Yeah but now I can be less careful and throw my body at the enemy without care even if I proc negation armour. I didn't feel like I needed the mod slot for anything else so it makes for a nice little bit of extra protection and risk reduction :)
0:41 But it does spawn Sand Kavats on ground finishers with the augment. Pull them in with your 2 and once they all land move away a bit and cast your 1. It is a bit inconsistent tho, Inaros will either AOE ground execute or he will just do the random melee attack. Depending on the damage / mods it can one shot the grounded enemies without preforming the ground finisher. 2 > 4 and then AOE clear is consistent and it will spawn a lot of Sand cattos but it leaves you with 65 energy.
Tip if you have a Nidus as a team mate that is level 30 or more go to the relay and have him give you a health buff bless. Or damage buff, (olive oil dab of cumin) touch to taste.
You went with a do everything build.. which is fine I guess. I have a separate loadout for Uber Tank Inaros and Spin2Win Inaros.. both work really well. Spin2Win is always spinning so always immortal, but has enough tank in it to deal with acolytes. Neither build works at Really high levels, but I almost never go beyond 300 levels anyway. Elemental Sandstorm does take all the damage types of the melee weapon, but seriously.. did you consider using a melee weapon with only one or two at base? Dorrclave was already mentioned in the comments here. Also Elemental Sandstorm takes into account the weighting of the elements so you can very easily outweigh the impact/puncture out of the picture.
In warframe, you could roll to negate some damage on status effects , like fire and slash. Can inaros roll out of dying from the slash proc by negation armor?
Sorry, but I cannot think a Inaros build without the 3 Umbra Mod set will work in high lvl missions. I learned something new in this video, the tip for the Rapid Resilience mod to avoid more than 1 slash proc is nice. But I still think Inaros benefits from a little bit of armor
Rapid resilence is a good idea. I even forgot it exists. But what about cleanse? Would rolling guard cleanse the proc so we dont have to care about it?
With dorclave or galatine you only get slash procs, slap some viral on there and you completely shred everything in your path while being invulnerable and fast af. No idea how he missed the non IPS weapons that just deal slash
Really nice video thanks. I use this build now. But is Rapid Resilience really so good? Aren’t you immune to status effects when you have his 3 active ?
Nah fam, Nidus be hitting 34k health alone, add adapation, 80% dr from armore, 90 from parasitic link, and 75 dr from eclipse and you be hitting mad numbers of EHP, the enemy would have to do 60m damage in an instance to take him down and even if they do theres his passive, sly vulp kitty, and loyal companion mod. Am honestly shocked no one has made a vid on this yet
so you are telling me my 11k health, 900 base armor inaros is bad now? it... it cant be..... jokes aside the other day i died to the slash on a netracell bcs i didnt even know they changed it lol, and right at the end, so enemies despawned and teamates went to the cell, 10/10 would end all wf playerbase
Replace Rapid Resilience with Rolling Guard it is more versatile + you can go sandstorm during bleed proc duration to be immune and heal up if you got energy to use it.
I wouldnt even consider him a tank bc he only has invulnerability through his mesmer skin which just straight up gives i-frames. If he were to actually take damage through his health like inaros he wouldnt tank it. Not arguing that he is bad but id consider him an immortal frame rather than a tank.
I really like the new eclipse. It’s the first and only consistent high DR helminth ability. I get that DR can’t get you to level cap, but I make builds to excel in the content I actually play, which is levels 100-500 ish. And now with eclipse, I can make any glass cannon frame decently tanky without having to shield gate or use rolling guard or any other tedious and annoying methods. I can just take a frame that already deals plenty of damage like mag, slap eclipse and adaptation on, and now I can just chill and have a good time without having to constantly pay attention to my shields and health. And then whenever I DO need the damage, I can just swap to solar eclipse, deal the damage, and swap back to lunar eclipse. It feels really nice tbh
I'm enjoying the abrasiveness. Also the information density.
Always happy to see you upload
One thing to add: when Negation Armour triggers on death you can sit out the bleed proc either in the sandstorm ability or just as the operator. As long as you're careful, he's unkillable.
Yeah but now I can be less careful and throw my body at the enemy without care even if I proc negation armour. I didn't feel like I needed the mod slot for anything else so it makes for a nice little bit of extra protection and risk reduction :)
I heard “SPEEEEN” I automatically subbed! 0:49 😂
0:41 But it does spawn Sand Kavats on ground finishers with the augment. Pull them in with your 2 and once they all land move away a bit and cast your 1.
It is a bit inconsistent tho, Inaros will either AOE ground execute or he will just do the random melee attack. Depending on the damage / mods it can one shot the grounded enemies without preforming the ground finisher.
2 > 4 and then AOE clear is consistent and it will spawn a lot of Sand cattos but it leaves you with 65 energy.
The King has returned!
The God king, Inaros!
The fear eater!
bro cooked
What about using the dorrclave in mellee? It's only slash so with a compagnion primer it should remouve the necessity of 2 green shards
Damn you're cooking
Nice vid mate. Have you though of using the strain mods to further increase HP before Nidus come in?
Tip if you have a Nidus as a team mate that is level 30 or more go to the relay and have him give you a health buff bless. Or damage buff, (olive oil dab of cumin) touch to taste.
You went with a do everything build.. which is fine I guess. I have a separate loadout for Uber Tank Inaros and Spin2Win Inaros.. both work really well. Spin2Win is always spinning so always immortal, but has enough tank in it to deal with acolytes. Neither build works at Really high levels, but I almost never go beyond 300 levels anyway.
Elemental Sandstorm does take all the damage types of the melee weapon, but seriously.. did you consider using a melee weapon with only one or two at base? Dorrclave was already mentioned in the comments here. Also Elemental Sandstorm takes into account the weighting of the elements so you can very easily outweigh the impact/puncture out of the picture.
In warframe, you could roll to negate some damage on status effects , like fire and slash. Can inaros roll out of dying from the slash proc by negation armor?
mean while dante laughing at inaros with is on press over gard
I absolutely love sandstorm it is so usefull
Hey, just a quick question:
Why not equip Adaptation? Is it so that way you can get as much benefit from Hunter Adrenaline?
fml I forgot adaptation existed
Sorry, but I cannot think a Inaros build without the 3 Umbra Mod set will work in high lvl missions. I learned something new in this video, the tip for the Rapid Resilience mod to avoid more than 1 slash proc is nice. But I still think Inaros benefits from a little bit of armor
Rapid resilence is a good idea. I even forgot it exists. But what about cleanse? Would rolling guard cleanse the proc so we dont have to care about it?
Yeah. Rolling guard is good (as almost always).
What other helminth or any other alternative you can use to increase his health more? I may not use the elemental ward as his 1st ability
Imagine not using slash weapon with elmental sandstorm
With dorclave or galatine you only get slash procs, slap some viral on there and you completely shred everything in your path while being invulnerable and fast af. No idea how he missed the non IPS weapons that just deal slash
Silva and Aegis is stupid good with elemental sandstorm, armor strip from his 4 and archon vitality let him easily kill lvl 225 exo's
How do you have more then one hound out?
Really nice video thanks. I use this build now.
But is Rapid Resilience really so good? Aren’t you immune to status effects when you have his 3 active ?
I think the use case was for the augment. When you die and have negation swarm on, it consumes all your armor so you don't have your 3 up.
@@geminicrest oh okey thanks. I never thought about that
What's wrong with khora? Don't like whipclaw dom mom?
rev and overguard frames still exist so far from the tankiest
Nah fam, Nidus be hitting 34k health alone, add adapation, 80% dr from armore, 90 from parasitic link, and 75 dr from eclipse and you be hitting mad numbers of EHP, the enemy would have to do 60m damage in an instance to take him down and even if they do theres his passive, sly vulp kitty, and loyal companion mod. Am honestly shocked no one has made a vid on this yet
so you are telling me my 11k health, 900 base armor inaros is bad now? it... it cant be.....
jokes aside the other day i died to the slash on a netracell bcs i didnt even know they changed it lol, and right at the end, so enemies despawned and teamates went to the cell, 10/10 would end all wf playerbase
With a correct melee elemental sandstorm ruins stuff
Replace Rapid Resilience with Rolling Guard it is more versatile + you can go sandstorm during bleed proc duration to be immune and heal up if you got energy to use it.
Interesting.
Tankiest Warframe? Revenant wants to have a word with you xD
Tankiest? Laughing in 34k hp Nidus with 3k hp/sec regen xD.
How do you even achieve 3k hp/sec?
@@ZuckFukerbergArcane Grace :)
@@ZuckFukerbergArcane Grace
Hes talking about ehp but 34k health is nuts lol
@@PrettykooltbhNidus has way more EHP thanks to his 90% DR.
Nah bro nidus Tankier
Those build too expensive 😂
can never be the tankiest if revenant exists
I wouldnt even consider him a tank bc he only has invulnerability through his mesmer skin which just straight up gives i-frames. If he were to actually take damage through his health like inaros he wouldnt tank it. Not arguing that he is bad but id consider him an immortal frame rather than a tank.
or insert overguard frame kek
Exactly what I was thinking, Revenant isn’t even tanking damage. It’s more like damage negation.
U Drink 27 pots of coffee? Wowwww slow down bruh. 😮😳😂
But....Revenant
Meh.
Personally never liked Rev. New inaros however. Ooo
nah, boring
Who?
I wouldn’t say revenant is tanky cuz he doesn’t have high ehp. He just literally doesn’t take damage
KHORA is trash, and Mesa is way too squishy, for me.
Well u have gained 1 sub and inaros is good and who is even better wukong 🫢