So Medium and Heavy shotguns in compression are fucking insane. Almost 2/2.5 dif/ Hope they will fix that shit and boost Medium shotgun And thank you for this work
Thanks man! Was searching for a TTK chart and yours is the only one I found. :D Could you add Damage Per Bullet? Or is it because you're not sure cuz it seems to be randomized dmg? (That value would help in determining if reload is necessary when hunting a player thats low on health) During my own testing with the AKM, I've found that it most of the time takes less shots if you hit the back of the head. It's quite rare to kill a heavy with 9 frontal headshots, but it does happen alot more often when doing a rear headshot. *One try out of a hundred tries even did it in 8 rear headshots (while trying quick single shotting)! Wtf... Man this is confusing af... thanks for your effort on this chart!
I wasn't aware of that, but it doesn't really make a whole lot of difference because there is a long delay after throwing two knives. You would be able to throw two knives faster with RMB, but you'd still have to wait for the next set of knives.
Damage is randomized. Was testing the scar in the range and noticed each shot would vary in damage but would still average around 8 shots, sometimes one more or less… wonder why they went with this?
@@swoleguy I feel like they might have done this so everyone has a chance, skilled or not.. Seems a lot of game devs are doing similar things to their games with sbmm and all that.. Honestly I’m not sure how to feel about it I mean… everyone deserves a chance at fun I suppose? I just hope they don’t abuse it and give paying players more of a chance lol
That would be a terrible way to go about it. Randomness does not lend well to a game that is supposed to be competitive in nature. The whole premise is for players to try to get to the finals in tournament style elimination. Nobody wants to have to fight hidden game mechanics on top of having to fight other players. @@pipugwesisaac2496
Red stands out the most and works best for the color progression using blues, purples and grays. Not going to change it unless I can find something else that works better.
The shots to kill can vary using the same gun and shooting the same area of the body. I would assume upper and lower torso damage is supposed to be the same (if not upper being more damage), but I couldn't get consistent results, so I just went with the results I got.
@@swoleguy sledgehammer and knife maybe, sword only takes two hits on every class, there’s a lot of variance in the way you can combo though so it might be difficult to pin a ttk
I would seriously hope not because that would make the entire experience completely inconsistent and unpredictable. It might be random damage within a certain range or random damage rounding per shot, but nothing too extreme.
@@swoleguy how did u test this stuff btw, cuz my practice range seems bugged asf. sometimes it takes 4 headshots to kill light with ak sometimes it takes 5. its the same with bodyshots, almost as if some bullets crit/reg twice. weird asf, hope its just a bug ingame not actually a thing altho sometimes it really does feel like ure landing all ur shots but just not doing dmg
I tested in the practice range and got different shots-to-kill results with multiple weapons as well. I just went with the first set of results I got because I don't know what's causing the different damage outputs.@@dokkie9979
It's definitely a little on the slow side on top of being very inconsistent between light and heavy classes. I haven't played since release because I mostly play solo, and solo in a heavily team-based, objective-style game is usually not very fun, especially with hidden skill matching.
Ur a real champ for that man, thank you so much
Spreadsheet link: docs.google.com/spreadsheets/d/1aSz_AM270QzAQoSyAkWwFPA6onGrwP67bd5fL3F2cuc/edit?usp=sharing
So Medium and Heavy shotguns in compression are fucking insane. Almost 2/2.5 dif/ Hope they will fix that shit and boost Medium shotgun
And thank you for this work
Nice work here ! Would be nice to have reloading time for each gun too.
Shows reload time in the game
thanks for the info!
Thanks man! Was searching for a TTK chart and yours is the only one I found. :D
Could you add Damage Per Bullet? Or is it because you're not sure cuz it seems to be randomized dmg? (That value would help in determining if reload is necessary when hunting a player thats low on health)
During my own testing with the AKM, I've found that it most of the time takes less shots if you hit the back of the head. It's quite rare to kill a heavy with 9 frontal headshots, but it does happen alot more often when doing a rear headshot.
*One try out of a hundred tries even did it in 8 rear headshots (while trying quick single shotting)! Wtf... Man this is confusing af... thanks for your effort on this chart!
I'm waiting on adding damage until we got some concrete numbers or at least consistent damage.
big, excel gang
Thank you for making this. Subbed. Please add a key to the chart.
A key? I haven't played The Finals since release, so I haven't really been updating this chart.
@@swoleguy it is a little confusing on the colors etc
@@Jragron The color chart is on the right, showing fastest TTK (red) and every 50ms+ a different color.
wow Nice job
thanks!
Nice vid dude
Throwing knifes have 2 modes of throwing with Left and Right mouse buttons, and there is no information about RMB mode in spreadsheets.
I wasn't aware of that, but it doesn't really make a whole lot of difference because there is a long delay after throwing two knives. You would be able to throw two knives faster with RMB, but you'd still have to wait for the next set of knives.
Damage is randomized. Was testing the scar in the range and noticed each shot would vary in damage but would still average around 8 shots, sometimes one more or less… wonder why they went with this?
I'm hoping it's just a bug in the practice range and not in the actual game because that would make the in-game experience really inconsistent.
@@swoleguy I feel like they might have done this so everyone has a chance, skilled or not.. Seems a lot of game devs are doing similar things to their games with sbmm and all that.. Honestly I’m not sure how to feel about it I mean… everyone deserves a chance at fun I suppose? I just hope they don’t abuse it and give paying players more of a chance lol
its a known bug that damage values are randomized, they are in the process of fixing it.
That would be a terrible way to go about it. Randomness does not lend well to a game that is supposed to be competitive in nature. The whole premise is for players to try to get to the finals in tournament style elimination. Nobody wants to have to fight hidden game mechanics on top of having to fight other players. @@pipugwesisaac2496
That's good to know. Is it just in the practice range or in the regular game as well?@@Chriswc97
nice work man. but please, change colors. best gun should be green (because green are nice numbers), red should be low dmg (because its bad)
Red stands out the most and works best for the color progression using blues, purples and grays. Not going to change it unless I can find something else that works better.
ty
How come it's quicker to kill a Medium with an FCAR shooting their torso rather than their upper body?
The shots to kill can vary using the same gun and shooting the same area of the body. I would assume upper and lower torso damage is supposed to be the same (if not upper being more damage), but I couldn't get consistent results, so I just went with the results I got.
The spreadsheet link in the description is not clickable
Links in the description won't work until my channel is verified. I posted a comment with the link as well for the time being.
@@swoleguyThanks dude, awesome work by the way!
does the fcar do less DMG than AKM??
No. The FCAR takes less shots to kill than the AKM, so it does more damage.
the link in the description does not work
My channel has to be verified before links will work in the description. I left a comment with the link as well in the mean time.
Bro fix the link on google sheets
I left a link in a comment as well because links in the description won't work until my channel is verified.
What about swords
I didn't test melee weapons.
@@swoleguy why
@@ItsNoodle007 I didn't think they would be versatile enough as they require point-blank range and multiple hits to kill.
@@swoleguy sledgehammer and knife maybe, sword only takes two hits on every class, there’s a lot of variance in the way you can combo though so it might be difficult to pin a ttk
randomized damage
I would seriously hope not because that would make the entire experience completely inconsistent and unpredictable. It might be random damage within a certain range or random damage rounding per shot, but nothing too extreme.
@@swoleguy how did u test this stuff btw, cuz my practice range seems bugged asf. sometimes it takes 4 headshots to kill light with ak sometimes it takes 5. its the same with bodyshots, almost as if some bullets crit/reg twice. weird asf, hope its just a bug ingame not actually a thing altho sometimes it really does feel like ure landing all ur shots but just not doing dmg
I tested in the practice range and got different shots-to-kill results with multiple weapons as well. I just went with the first set of results I got because I don't know what's causing the different damage outputs.@@dokkie9979
This game sucks because of the TTK. I hate it.
It's definitely a little on the slow side on top of being very inconsistent between light and heavy classes. I haven't played since release because I mostly play solo, and solo in a heavily team-based, objective-style game is usually not very fun, especially with hidden skill matching.
Garbage ttk
???