I have 1 suggestion to make this defense better. At the start, you should probably go as far foward as you can with the hellbat/medic. As of right now, the zerg getting to you are getting hit by 2 turrets which does mean you get less money. Otherwise good video :)
@@bahhumbug2072 You gain 1 mineral for every zerg that die, but you gain more if you are the one killing them. Also, you can't kill those turrets. Not that you want to since they're really strong.
I love Incurses, not only does he have great and helpful videos, but he manages it on being oddly oblivious to very specific things. Like when Murvar spawned and he missed it, thats not a big deal, its easy to miss a chat motivation in this game. But when he checked the messages and still missed it I just chuckled and said "what?!". And he still just kicks but.
What hotkey combo do you use to get each SCV to build each thing separately? Usually in other games I tend to just grab all my workers and use shift but that takes extra time, and it seemed like yours went to each one in the queue without doing weird shift shenanigans
@@phoenixrising6006 would you look at that ,it's el professionale with his big dick opinion,bow down everyone. MAKE WAY EVERYONE MR COOL GUY IS HERE AND HAS TO PATHETICALLY DIVERT ATTENTION FROM PEOPLE BEING COMPLIMENTED BECAUSE HIS EGO CANT HANDLE THE FACT THAT HE ISNT THE CENTER OF ATTENTION.
Bro. The video above is BEYOND mediocre... Why is it that he needed 3 separate Psi Emitters? Simple... because he hasn't blocked off one side and forced the zerg to all bias to the opposite side. If he did this, everything which has AOE damage is far more effective (i.e. tanks, etc). But when he doesn't block off one of the sides and force them to incline towards the MIDDLE in a 50-50% fashion... he is only hitting on groupings which are HALF as big as they could have been. MEDIOCRE, at best.
Your "How to Terran" video was actually extremely mediocre. Why is it that you needed 3 separate Psi Emitters? Simple... because you haven't blocked off one side and forced the zerg to all bias to the opposite side. If you did this, everything which has AOE damage is far more effective (i.e. tanks, etc). But when you don't block off one of the sides and force them to incline towards the MIDDLE in a 50-50% fashion... you are only hitting on groupings which are HALF as big as they could have been. MEDIOCRE, at best.
This build is hardly optimal. The 3 psi emitters are for redundancy. Most of the time, I'll go up to 6 emitters. Every static defence layout I've seen which funnels to one side relies so heavily on that funnel that it fails completely when buildings start to break. A banebust, or most any player interaction breaks those defenses extremely easily. This does not suffer nearly as hard.
A concentrated defence is only good when you can only get enough firepower to saturate a small area. Otherwise, you want to spread the enemy out over as large an area as possible, so you can get as much firepower as possible on target. In this gamemode, you can almost always saturate a large frontage with a lot defences and units, so a larger frontage is better. Ideally you'd push forward to setup forward defences for redundancys sake, but thats an ideal, not a requirement.
I know it's probably a very silly idea, but seeing mass BC would make me happy.
YES!
And it would die extremely quickly
As long it's funny.
@@dawnselite not the best but scIence vessels op.
Hey Incursus, if you get vikings with the range upgrade you can outrange the terminator boss.
I have 1 suggestion to make this defense better. At the start, you should probably go as far foward as you can with the hellbat/medic. As of right now, the zerg getting to you are getting hit by 2 turrets which does mean you get less money. Otherwise good video :)
The base kills don't give players money? Wouldn't it best to -kill the turrets right from the beginning in that case?
@@bahhumbug2072 You gain 1 mineral for every zerg that die, but you gain more if you are the one killing them.
Also, you can't kill those turrets. Not that you want to since they're really strong.
I love Incurses, not only does he have great and helpful videos, but he manages it on being oddly oblivious to very specific things. Like when Murvar spawned and he missed it, thats not a big deal, its easy to miss a chat motivation in this game. But when he checked the messages and still missed it I just chuckled and said "what?!". And he still just kicks but.
Finally, after 3 years I have finally found you. I used to watch all of your sc2 arcade games
Good job, you make the Dominion proud.
It would be cool if you include the attack from both perspective by replying the game and watching the end in the other side
Incursus, you madman :D You are so extremely fun to watch, thank you for these amazing videos
Just a small tip: If you want to select all the liberators on screen, just control-click them. That gives you the libs, and none of the other guys.
Thank you for the guide!!! Hope to see more in the future!
Great as always, Inky! :D
I never played before, I’d love to watch a tutorial/series to learn and watch!
This is so cool to watch.
I would love more content like this
hey dude, loved the vid. Any chance of a how to zerg in zerg wars?
What hotkey combo do you use to get each SCV to build each thing separately? Usually in other games I tend to just grab all my workers and use shift but that takes extra time, and it seemed like yours went to each one in the queue without doing weird shift shenanigans
Shift
I've found the regular ghosts arnt the good but those infinite range snipes on the elites are amazing
love the content, always like star craft td/lane content
Great timing, just when i got the itch ;-)
This looks very fun, how do you play this? Is it an option in the PvP tab?
It's a custom game. You join it as a custom game. :)
@@HrHaakon Many thanks friend
Rule Number 1: ALL surface to ship teleports for EVERYONE lead DIRECTLY into DECONTAMINATION ROOMS. *NO EXCEPTIONS EVER!*
you been watching Alien again?
@@jonbonbon8644 It's actually a reference to a real Starcraft cutscene lol.
Liberators are, in fact a good unit.
Also your team was not bad, seems like 2 defense and 1 aggresive is better than 1 and 2 agresisve
Are u doing races in order?
Idk how he is so good at strategy games
He plays a lot
eh, hes average, basically every terran does this
@@phoenixrising6006 would you look at that ,it's el professionale with his big dick opinion,bow down everyone.
MAKE WAY EVERYONE MR COOL GUY IS HERE AND HAS TO PATHETICALLY DIVERT ATTENTION FROM PEOPLE BEING COMPLIMENTED BECAUSE HIS EGO CANT HANDLE THE FACT THAT HE ISNT THE CENTER OF ATTENTION.
@@rageixi1422 Or just that incursus is kinda average as terran because he doesnt play it that much.
What about eco upgrades?
Bro. The video above is BEYOND mediocre...
Why is it that he needed 3 separate Psi Emitters? Simple... because he hasn't blocked off one side and forced the zerg to all bias to the opposite side. If he did this, everything which has AOE damage is far more effective (i.e. tanks, etc). But when he doesn't block off one of the sides and force them to incline towards the MIDDLE in a 50-50% fashion... he is only hitting on groupings which are HALF as big as they could have been.
MEDIOCRE, at best.
More please
Ima be honest when I saw the title I thought you switched to rust
I like this video and also your defense, because sometime enemy might destroy your defense and is better find a way to defend also against air enemy
its always a Premium Time if you upload a Video
Opa blza jogei com voce ontem
We
Meu nick e fefe 12
what a bad guide, yet keep with content
Your "How to Terran" video was actually extremely mediocre. Why is it that you needed 3 separate Psi Emitters? Simple... because you haven't blocked off one side and forced the zerg to all bias to the opposite side. If you did this, everything which has AOE damage is far more effective (i.e. tanks, etc). But when you don't block off one of the sides and force them to incline towards the MIDDLE in a 50-50% fashion... you are only hitting on groupings which are HALF as big as they could have been.
MEDIOCRE, at best.
This build is hardly optimal. The 3 psi emitters are for redundancy. Most of the time, I'll go up to 6 emitters. Every static defence layout I've seen which funnels to one side relies so heavily on that funnel that it fails completely when buildings start to break. A banebust, or most any player interaction breaks those defenses extremely easily. This does not suffer nearly as hard.
A concentrated defence is only good when you can only get enough firepower to saturate a small area. Otherwise, you want to spread the enemy out over as large an area as possible, so you can get as much firepower as possible on target. In this gamemode, you can almost always saturate a large frontage with a lot defences and units, so a larger frontage is better.
Ideally you'd push forward to setup forward defences for redundancys sake, but thats an ideal, not a requirement.
mad?
On the other hand, spreading out the Zerg made the libs more efficient
If your dumping on him, it sounds like you shouldn’t even need to watch what is title a how to video lol