Something that is not mentioned here is that the screen scanout (the time it takes for the screen to render the frame top to bottom) remains fixed at 1000/120 sec regardless of the framerate. For example when using 120hz and vrr if the game has 55 fps, the screen will refresh at 55 hz but each frame will be presented on screen in 1000/120=8.3 ms. You can read more about that in blurbusters gsync 101 article.
great video as always! I do find it rather curious why we never had the slew of videos of UA-cam explaining what VRR is, when it was just the PC and Series X/S that had the feature.
In the case of VRR technical yes, but I dont consider a doubled frame a new frame and thus say VRR has sometimes a higher refreshrate then the frames per seconds.
This is definitely a game changer no more stuttering a lot more ps5 games going beyond 60 fps no more locking to 30 or 60 fps unless your tv doesn’t support vrr
My brand new Sony Bravia 4K HDR 43 inches TV support VRR and also 120Hz too my old one didn't and I had to give that one back to best buy and I save money this way too since I got the warranty on it and i am loving my brand new Sony Bravia 4K HDR TV
I've been trying to find an answer to a nagging issue that seems to fly under the radar for most people, does VRR disable Vsync in games? Many games force triple-buffered Vsync, which adds a frustrating amount of latency and makes aiming a real challenge. I've even found Doom Eternal unplayable due to this. So, my question is, can VRR be the solution to this problem, or is there simply no way to get rid of it? I really don't want to deal with 75ms+ of latency in fast-paced games. Any suggestions to reduce this latency would be greatly appreciated. (Just to clarify, I play on a 4K 60Hz display with a 15ms latency, not a TV, so the "game mode" solution doesn't apply here, and games without Vsync, like Rocket League, work fine for me).
And this is what I always tell to people who thinks is nicer to play 60 FPS @ 120Hz then 60 FPS @ 60Hz. But actually there's simply no difference! You would get a difference only then when you have 120 FPS @120Hz or 80FPS/80Hz, 100FPS/100Hz etc...
I dont understand the point. For example, if I have a monitor that is refreshing constantly at 144hz but I'm getting 120 frames, am I not still seeing the same 'smoothness'? How does having VRR matching my refresh rate to the frames make any difference for 'smoothness'
Out of curiosity, what happens if you play these games on a 60Hz display but set them to 40 Hz or performance mode? I know it says -Auto-, but is it really auto-setting it for the TV if set to those modes?
I'm still a little lost. Forgive me as I'm new to all this. Say I'm playing Hogwarts legacy on PS5. I have an LG B2 OLED. If I'm using my game optimizer mode using G sync with vrr, it's running 48-70ish fps, but if I turn it off and just use freesync it says 120fps and stays. Which is better for role playing games and such? Thank you in advance! Good video.
hmm on my TCL 55C641 VRR is turned on and in Life is Strange True Colors it says 60 but it keeps jumping between 48-60FPS but it still feels like 30 FPS. same goes for 4k/60FPS Forbidden west. the 30 FPS cap increases from 30 to 48 with VRR turned on.
PlayStation implementation is good and hopefully they push Devs to aim for a 60+ unlock mode when capable. only issue with is that it can't help all games that suck like Elden Ring 100% because of the LFC/VRR range. hopefully they do one of those things to make it more usful but games should be better optimized and not look for help from a display perspective
Technically "Framerate" and "Hertz" always were equally descriptive of panel refresh or game engine refresh, people with OCD just got frustrated not having different words for the display cycles and game engine cycles.
Not true, they have always meant different things. One of the very first broadcasts was in 1936, a 30fps video running on 50hz display in Germany. The only people who think they mean the same thing don't understand the basics of how electronics work.
@@brewski535 "Hertz" describes any frequency of anything, trying to say it is limited to the frequency of one device and not another is ridiculous. I agree that it is useful to use separate terminology for the frequency of "software" versus "hardware", but strictly speaking it is incorrect to state that "hertz" inherently implies hardware refresh rate.
@@budthecyborg4575 except it's not ridiculous... what's ridiculous is a semantics argument. In displays the definition of Hz and FPS has been clear since the very beginning. Hz=Scan rate FPS=Output from device. You can't use the same terminology for two different things, that's why they couldn't use Hz as FPS. Funnily enough humans categorize things because it's useful. They are independent terms, one often doesn't equal the other, so having the same name would be idiotic.
@@GamingTech-UA-camdo you know any reason vrr would cause screen flashing/flickering? My tv supports vrr, but I get some intermittent flickering playing horizon forbidden west on performance mode.
im currently on rtx 3080 with 4k 70 fps far cry 6 and Ac Valha at Does that mean i dont need a 1700 $ nvdia rtx 4090 to enjoy 120 fps, right ? i just need to enable PC vrr, right?
I got me a brand new Sony Bravia 4K HDR 43 inches TV and it supports VRR and and also 120Hz too and I love it too and it's kinda like my old Sony bravia 4k hdr TV but that one didn't support the VRR and the 120hz and I got my new TV at best buy since I got the warranty on it and i save moneh that way and I'm so happy with my new Sony 4k Bravia HDR TV
Can you please do a video on YCBR422 8 BIT VS RGB 12?? WHEN you're playing (for example Ratchet and Clank) in the 60hz mode the ps5 displays using rgb 12. When you switch to 120hz and use vrr the ps5 switches to YCBR422 8 bit. Is this a significant drop or any drop at all in IMAGE QUALITY?? THE series x with its vrr can display at RGB 10 vs 8 BIT. Does this mean the Series X is more powerful than the ps5? Is IMAGE quality and COLORS worse at YCBR422 8 BIT VS Rgb 10 bit and RGB 12 BIT?????
There is no noticeable difference between YCBR422 or other modes, but the most important in this case is the colour depth ... 8bit, 10bit, 12bit etc ... the higher the better, but I think there is no TV on the market today that supports 12bit, so the 12bit colour depth on xbox is worthless ...
@@RicardoSilvaTripcall In 60hz mode on my ps5 why does my LG CX say rgb 12 bit?? PERHAPS it may not be reading properly? Series X can do 10 bit with vrr while Ps5 can do 8 bit. Is 10 bit much better?
So if a turn call of duty 120 hz off to 60 hz and my vrr is on what frame rate will it do I ask this because when I’m 60 hz the resolution is a little better so if I do this I can keep the great look and would this push it to 120 hz
Some uninformed people said it's not the same. Hz is the unit used by the tv/monitor, which is displayed as fps by the gaming device. As soon as the number of hz shows the real fps, that is the fps.
It isn't the same FPS is the frame rate of the game , Hz is the refresh rate of your TV vrr just informs your TV to slow down the refresh rate to avoid tearing
FPS and HZ are not the same thing. But they are the same numbers when in VRR window. How are these things so difficult for people to understand. Hz is the rate the display refreshes itself. FPS is the frames the game is delivering.
Hey there mate. I've got the C1 and use VRR on my PC. I have had a problem with the flickering on some games where the refresh rate is very unstable and fluctuates wildly. It is not due to LFC. It happens all the time in some games, occasionally in others and in some it is barely noticeable. Adjusting the fine detail doesn't do much. Is there any other way to minimize it?
Please help me I have a/v receiver support vrr.,when I use vrr on ps5 or Xbox series x the game start to flashing and most of the time show no hdmi on screen please help me
The thing i find confusing is this, in a game like tales of arise ( you can test this on the free demo, I used series x and lg c1), if I set my series x to 60 Hz and play the graphics mode it shows my frames anywhere from 40 to 59, but when I set the xbox to 120 hz, then the game bar and hz are show 90-120 fps. So is the game now able to run at a higher fps because I set it to 120?
No. That's low framerate compensation in action. XSX VRR range is from 40 to 60 in 60 fps mode and from 40 to 120 in 120 fps mode. In that case, in graphics mode, if actual game rendering happens lower than 40 fps, the console will send duplicate frames to the TV to match 60hz refresh rate, the TV will get a new frame at a 60 Hz rate, it doesn't care if they're showing the same as the previous frame. If the console is set to 120 fps mode, and the console can't render at a minimum of 40 fps, it'll send the same frame 3 times in a row and the TV will show that as 120 hz, because again TV just got frames that fast and it doesn't care about the contents of the frame. Oh and for the lack of round numbers 59 Hz for 60 fps and 118/119 Hz for 120, I'd say that's based on frame times being periodic numbers 16.666... ms making Hz counter calculated by the TV hard to round.
@@fersob thx for the explanation. But what about when the game is a steady 60 in performance mode? In the 60hz option its showing 59 fps. In the 120 hz option it shows 118 to 119. In this case since the game is only 60 in a 120hz container, is low frame rate compensation kicking in even tho is above the 40 limit? Or is the tv not able to read it correctly anymore since the game was not made to run at 120fps.
I'd say that's also LFC trying to match the selected mode. I heard from DF that in XSX LFC is global and forced by the console, unlike PS5 that's for the devs to implement in each games, curiously. Without frame comparison tools, one can only assume, sadly.
I noticed this too. Any fix or settings change for this? I’ve seen it on expensive Oleds too. There’s a lot of old discussion on the internet about flicker and seems to be just how vrr is at the moment…but this guy doesn’t mention it and I don’t see it on his tv.
At lower than 40fps, low frame rate compensation activates on the television (has to be supported by the tv and the console) and frames get doubled upto the 40hz normal stndard to avoid screen tearing. Ps5 doesnt support 20hz low framerate compensation because they gimped the vrr range to make their own television brands look good - because they cant do lower than 48hz
Ratchet and Clank luce mucho mejor con el DTM en desactivado y calibrado desde el sistema PS5 que con HGIG calibrado desde el sistema. Por favor compruebe! Los reflejos especulares y luces altas como el sol son mucho más cegadores y el brillo general de la imagen y colores también!
@@danielbarberocuadrado7715 y podrías hacer la prueba con solo el sonido del televisor para descartar que sea el problema de mi televisor?? Disney plus y netflix la mayoría tienen dolby atmos y el hbo también están metiendo contenido .1 saludo y gracias
They say Xbox is better. But honest question. Has the Xbox been seen yet playing games with Ray Tracing in the 80-112 fps range? Bc I somehow I just kind of doubt it 😅😂😂
Errr yes, all of them because unlike ps5 the xbox supports system wide 120hz with lfc - which if you believe this video means that every game is doing upto 120fps if the console is set to 120hz mode.
@@getdrinking It's not true 120 fps. 120 hz yes but not 120 fps. Just duplicated frames. So my point still stands, Xbox hasn't been seen doing RT in the 80-112 fps range
No, Xbox has not stepped into ray tracing much. Ps5 has been using it in first party games since launch. Plus Sony developers are amazing at what they do. Especially insomniac with performance mode and ray tracing. Cream of the crop!!!
@@GamingTech-UA-cam when you pronounce variable just slow down your speech. 'vair' (as in 'air') 'i' (as in 'it'). able (as in 'a bull' or sometimes 'a ball). Variable (vair-i-a-bull).
Forget that shit and you really believe that they will copy cat the ps4 slim and the ps4 pro too we don't need that for the ps5 it's already big enough and it doesn't need to be upgraded at all especially with this generations of console
Hate that slim and pro crap. Just release a ps6 later and make sure it has perfect 4k 60fps for everything. Ps5 is good now, just needs to be updated as much as they can and let developers the time to optimize games. This day 1 patch crap needs to stop too.
Your the last person to be giving info , liar Besides vrr is just an excuse for poor optimisation vrr TVs are not common so this is only a benefit to a small amount of customers much more important that they focus on a locked 60fps mode vrr is just going to mean less optimised games not something we should be praising unless you wanna be forced to upgrade your TV just to have a decent experience
@@Martin-hp7ud it seems to be a trade off with VRR and how well game or tv implements the feature. In a way that FSR and DLSS aren’t perfection. In other words some games flicker in spots more than others. In my case , it was horizon forbidden west. So I fiddled with the ps5 and my Sony X90k tv settings. I set the ps5 to output 4k instead of “auto” in the screen settings, updated my tv, unplugged everything for a while for a hard reset of tv and ps5…almost no flicker, but not perfect. Also what works is turning off VRR on the tv and back on when it starts flickering. This happens when there is a frame drop under 48fps in gameplay, and VRR is refreshing. This is my understanding of it after a lot of reading and digital foundry explanations of slight screen flicker.
Just bought a new Sony oled and I'm blown away by this technology. Cyberpunk ray tracing mode is actually nice on ps5. Everything I play with this looks great
People need to hear this. It's good to get information out. 🙏
Something that is not mentioned here is that the screen scanout (the time it takes for the screen to render the frame top to bottom) remains fixed at 1000/120 sec regardless of the framerate. For example when using 120hz and vrr if the game has 55 fps, the screen will refresh at 55 hz but each frame will be presented on screen in 1000/120=8.3 ms. You can read more about that in blurbusters gsync 101 article.
great video as always!
I do find it rather curious why we never had the slew of videos of UA-cam explaining what VRR is, when it was just the PC and Series X/S that had the feature.
In the case of VRR technical yes, but I dont consider a doubled frame a new frame and thus say VRR has sometimes a higher refreshrate then the frames per seconds.
Fidelity mode for Insomniac games use LFC frame tripling since its outside of VRR range.
Appreciate this informative piece. Especially considering I use the LG C1, I can cross reference while watching!
Great job as always!
Thanks Buddy. Lets do a Live Stream someday. Are you on Twitter?
@@GamingTech-UA-cam sounds good! Yes I am on Twitter.
Joined March 2022 and 0 Followers? That's the only
Whisper Status 74 what I found
@@GamingTech-UA-cam that account was created by accident with my new phone. I'll find you. Same name as your channel?
@@BRIANSTECHTHERAPY Amok4All aka GamingTech
This is definitely a game changer no more stuttering a lot more ps5 games going beyond 60 fps no more locking to 30 or 60 fps unless your tv doesn’t support vrr
My brand new Sony Bravia 4K HDR 43 inches TV support VRR and also 120Hz too my old one didn't and I had to give that one back to best buy and I save money this way too since I got the warranty on it and i am loving my brand new Sony Bravia 4K HDR TV
Awesome work! PS5 VRR ❤
Hell yeah and that what I got too ps5 VRR too bro
Next step for 2023, we need an LG QD-OLED with a game dashboard
💯
I finished ratchet again in fidelity 120hz VRR. ANOTHER EXPERIENCE.
Sounds nice... with hgig or with DTM?
I will try fidelity and Performance rt
VRR breaks down the refresh rate which is calculated per second into rate per ms. That is it. With VRR you get more frames in rendering.
I've been trying to find an answer to a nagging issue that seems to fly under the radar for most people, does VRR disable Vsync in games? Many games force triple-buffered Vsync, which adds a frustrating amount of latency and makes aiming a real challenge. I've even found Doom Eternal unplayable due to this. So, my question is, can VRR be the solution to this problem, or is there simply no way to get rid of it? I really don't want to deal with 75ms+ of latency in fast-paced games. Any suggestions to reduce this latency would be greatly appreciated. (Just to clarify, I play on a 4K 60Hz display with a 15ms latency, not a TV, so the "game mode" solution doesn't apply here, and games without Vsync, like Rocket League, work fine for me).
Greatly explained! Thx for the vid!
Great content as always 👍
And this is what I always tell to people who thinks is nicer to play 60 FPS @ 120Hz then 60 FPS @ 60Hz.
But actually there's simply no difference! You would get a difference only then when you have 120 FPS @120Hz or 80FPS/80Hz, 100FPS/100Hz etc...
You get a lower Input Lag in 120Hz ;-)
@@GamingTech-UA-cam hehe yes I know but that's all ✌️😆
I dont understand the point. For example, if I have a monitor that is refreshing constantly at 144hz but I'm getting 120 frames, am I not still seeing the same 'smoothness'? How does having VRR matching my refresh rate to the frames make any difference for 'smoothness'
I’m ready to see his S95B videos. I’m worried about the bugs were hearing about
So far it's not available in Australia 🙄
@@GamingTech-UA-cam change country, take credit :d
@@GamingTech-UA-cam if I wasn’t poor, I would send you one ☝️. I really Appreciate your honesty and not doing the fan boy thing.
@@GamingTech-UA-cam are you from aus? Your accent sounds German
@@nicke89 he's German but he lives in AU
Good stuff man
Great video thanks. How come some games have digital noise in them and how do away with that ?
Out of curiosity, what happens if you play these games on a 60Hz display but set them to 40 Hz or performance mode? I know it says -Auto-, but is it really auto-setting it for the TV if set to those modes?
I'm still a little lost. Forgive me as I'm new to all this. Say I'm playing Hogwarts legacy on PS5. I have an LG B2 OLED. If I'm using my game optimizer mode using G sync with vrr, it's running 48-70ish fps, but if I turn it off and just use freesync it says 120fps and stays. Which is better for role playing games and such? Thank you in advance! Good video.
hmm on my TCL 55C641 VRR is turned on and in Life is Strange True Colors it says 60 but it keeps jumping between 48-60FPS but it still feels like 30 FPS. same goes for 4k/60FPS Forbidden west. the 30 FPS cap increases from 30 to 48 with VRR turned on.
PlayStation implementation is good and hopefully they push Devs to aim for a 60+ unlock mode when capable. only issue with is that it can't help all games that suck like Elden Ring 100% because of the LFC/VRR range. hopefully they do one of those things to make it more usful but games should be better optimized and not look for help from a display perspective
LFC can be implemented below 48fps if devs patch it but most won't even bother doing it because they are lazy and requires work.
Technically "Framerate" and "Hertz" always were equally descriptive of panel refresh or game engine refresh, people with OCD just got frustrated not having different words for the display cycles and game engine cycles.
Not true, they have always meant different things. One of the very first broadcasts was in 1936, a 30fps video running on 50hz display in Germany. The only people who think they mean the same thing don't understand the basics of how electronics work.
@@brewski535 "Hertz" describes any frequency of anything, trying to say it is limited to the frequency of one device and not another is ridiculous.
I agree that it is useful to use separate terminology for the frequency of "software" versus "hardware", but strictly speaking it is incorrect to state that "hertz" inherently implies hardware refresh rate.
@@budthecyborg4575 except it's not ridiculous... what's ridiculous is a semantics argument. In displays the definition of Hz and FPS has been clear since the very beginning. Hz=Scan rate FPS=Output from device.
You can't use the same terminology for two different things, that's why they couldn't use Hz as FPS. Funnily enough humans categorize things because it's useful. They are independent terms, one often doesn't equal the other, so having the same name would be idiotic.
Can VRR impact to the quality of Game graphic? I mean, Will VRR drop the quality of game graphics?
Should I push enable on the VRRandg-Sync in my tv game optimiser, lg g1 to use it on my PS5 like i do on the series X?? Thanks in advance!
We now know the gender of his LG CX.😬
What Did I say wrong this time 🤐
@@GamingTech-UA-cam it wasn't wrong per say.. You just called your TV a 'he' lol
Ok in this case I prefer a SHE 😁
@@GamingTech-UA-camdo you know any reason vrr would cause screen flashing/flickering? My tv supports vrr, but I get some intermittent flickering playing horizon forbidden west on performance mode.
Should i use Gssync or Vrr or both? Do these effect performance numbers?
VRR update for ps5 is live now for destiny 2
Thanks for the Update!
im currently on rtx 3080 with 4k 70 fps far cry 6 and Ac Valha at Does that mean i dont need a 1700 $ nvdia rtx 4090 to enjoy 120 fps, right ? i just need to enable PC vrr, right?
I got me a brand new Sony Bravia 4K HDR 43 inches TV and it supports VRR and and also 120Hz too and I love it too and it's kinda like my old Sony bravia 4k hdr TV but that one didn't support the VRR and the 120hz and I got my new TV at best buy since I got the warranty on it and i save moneh that way and I'm so happy with my new Sony 4k Bravia HDR TV
Sony making a big thing out of what is essentially gsync or freesync
Why am only getting 63fps with vrr on but the full 120fps when it’s off? Playing mw3 where I want max frames (ps5 hdmi 2.1 4k 144hz monitor)
Can you please do a video on YCBR422 8 BIT VS RGB 12?? WHEN you're playing (for example Ratchet and Clank) in the 60hz mode the ps5 displays using rgb 12. When you switch to 120hz and use vrr the ps5 switches to YCBR422 8 bit. Is this a significant drop or any drop at all in IMAGE QUALITY?? THE series x with its vrr can display at RGB 10 vs 8 BIT. Does this mean the Series X is more powerful than the ps5? Is IMAGE quality and COLORS worse at YCBR422 8 BIT VS Rgb 10 bit and RGB 12 BIT?????
There is no noticeable difference between YCBR422 or other modes, but the most important in this case is the colour depth ... 8bit, 10bit, 12bit etc ... the higher the better, but I think there is no TV on the market today that supports 12bit, so the 12bit colour depth on xbox is worthless ...
@@RicardoSilvaTripcall In 60hz mode on my ps5 why does my LG CX say rgb 12 bit?? PERHAPS it may not be reading properly? Series X can do 10 bit with vrr while Ps5 can do 8 bit. Is 10 bit much better?
Good video my fellow nerd 🤓
what is the range in Hz in Freesync and VRR on Xbox Series X?
40-120 with my LG CX
So if a turn call of duty 120 hz off to 60 hz and my vrr is on what frame rate will it do I ask this because when I’m 60 hz the resolution is a little better so if I do this I can keep the great look and would this push it to 120 hz
Some uninformed people said it's not the same. Hz is the unit used by the tv/monitor, which is displayed as fps by the gaming device.
As soon as the number of hz shows the real fps, that is the fps.
@GamingTech - Thank you for taking the time of your family time. 🍻
It isn't the same FPS is the frame rate of the game , Hz is the refresh rate of your TV vrr just informs your TV to slow down the refresh rate to avoid tearing
@@TristanTheVRGamecat it isn't if the tv doesnt show it correctly.
When the vrr is not active, the it isnt, already explained in many videos.
FPS and HZ are not the same thing. But they are the same numbers when in VRR window. How are these things so difficult for people to understand. Hz is the rate the display refreshes itself. FPS is the frames the game is delivering.
@@richardfranklin6003 Exactly. As already explained in other videos. Not those hz/fps "experts"
Hey there mate. I've got the C1 and use VRR on my PC. I have had a problem with the flickering on some games where the refresh rate is very unstable and fluctuates wildly. It is not due to LFC. It happens all the time in some games, occasionally in others and in some it is barely noticeable. Adjusting the fine detail doesn't do much. Is there any other way to minimize it?
Please help me I have a/v receiver support vrr.,when I use vrr on ps5 or Xbox series x the game start to flashing and most of the time show no hdmi on screen please help me
I need help with this too. Some setting change or is vrr broken for everyone? It’s all over the internet, but mostly old videos
The thing i find confusing is this, in a game like tales of arise ( you can test this on the free demo, I used series x and lg c1), if I set my series x to 60 Hz and play the graphics mode it shows my frames anywhere from 40 to 59, but when I set the xbox to 120 hz, then the game bar and hz are show 90-120 fps. So is the game now able to run at a higher fps because I set it to 120?
No. That's low framerate compensation in action. XSX VRR range is from 40 to 60 in 60 fps mode and from 40 to 120 in 120 fps mode. In that case, in graphics mode, if actual game rendering happens lower than 40 fps, the console will send duplicate frames to the TV to match 60hz refresh rate, the TV will get a new frame at a 60 Hz rate, it doesn't care if they're showing the same as the previous frame.
If the console is set to 120 fps mode, and the console can't render at a minimum of 40 fps, it'll send the same frame 3 times in a row and the TV will show that as 120 hz, because again TV just got frames that fast and it doesn't care about the contents of the frame.
Oh and for the lack of round numbers 59 Hz for 60 fps and 118/119 Hz for 120, I'd say that's based on frame times being periodic numbers 16.666... ms making Hz counter calculated by the TV hard to round.
@@fersob thx for the explanation. But what about when the game is a steady 60 in performance mode? In the 60hz option its showing 59 fps. In the 120 hz option it shows 118 to 119. In this case since the game is only 60 in a 120hz container, is low frame rate compensation kicking in even tho is above the 40 limit? Or is the tv not able to read it correctly anymore since the game was not made to run at 120fps.
I'd say that's also LFC trying to match the selected mode. I heard from DF that in XSX LFC is global and forced by the console, unlike PS5 that's for the devs to implement in each games, curiously.
Without frame comparison tools, one can only assume, sadly.
How do u activate Gsync ?
If I use my pc with the CX I became only the info VRR ? I have 2080ti
Use the Nvidia control panel to enable gsync. On your CX, make sure you enable instant game response/freesync.
@@amangaming5760 everything is a activated. I became only the info VRR and not Gsync
@@m.weisertag3916 if vrr info shows 80hz-120hz, then it is working properly.
@@m.weisertag3916 do you have 120hz enabled in windows and using ultra high speed hdmi cable?
@@amangaming5760 yes I did. 1440p with 120 Herz in pc resolution.
You are me.
Sucks that VRR comes with annoying gamma flicker on my tv.
I noticed this too. Any fix or settings change for this? I’ve seen it on expensive Oleds too. There’s a lot of old discussion on the internet about flicker and seems to be just how vrr is at the moment…but this guy doesn’t mention it and I don’t see it on his tv.
No fix on my end. @@bjornironsides6474
So why can the range be as low as 20fps??
At lower than 40fps, low frame rate compensation activates on the television (has to be supported by the tv and the console) and frames get doubled upto the 40hz normal stndard to avoid screen tearing.
Ps5 doesnt support 20hz low framerate compensation because they gimped the vrr range to make their own television brands look good - because they cant do lower than 48hz
Ratchet and Clank luce mucho mejor con el DTM en desactivado y calibrado desde el sistema PS5 que con HGIG calibrado desde el sistema.
Por favor compruebe! Los reflejos especulares y luces altas como el sol son mucho más cegadores y el brillo general de la imagen y colores también!
Hola Daniel , una pregunta,cuando reproduces contenido con dolby atmos en las plataformas de stremers te salta el dolby atmos?
@@raspeles7305 hola no, yo no utilizo el sonido de la TV, tengo un sistema de sonido dedicado y éste no saca dolby atmos. Un saludo!
@@danielbarberocuadrado7715 y podrías hacer la prueba con solo el sonido del televisor para descartar que sea el problema de mi televisor?? Disney plus y netflix la mayoría tienen dolby atmos y el hbo también están metiendo contenido .1 saludo y gracias
Thomas Nancy Martin Christopher Wilson Richard
They say Xbox is better. But honest question. Has the Xbox been seen yet playing games with Ray Tracing in the 80-112 fps range? Bc I somehow I just kind of doubt it 😅😂😂
Errr yes, all of them because unlike ps5 the xbox supports system wide 120hz with lfc - which if you believe this video means that every game is doing upto 120fps if the console is set to 120hz mode.
@@getdrinking It's not true 120 fps. 120 hz yes but not 120 fps. Just duplicated frames. So my point still stands, Xbox hasn't been seen doing RT in the 80-112 fps range
No, Xbox has not stepped into ray tracing much. Ps5 has been using it in first party games since launch. Plus Sony developers are amazing at what they do. Especially insomniac with performance mode and ray tracing. Cream of the crop!!!
Xbox won’t be better until they match Sony exclusives. I like Xbox, but PlayStation and switch are where it’s at.
Verbal refresh rate isn’t variable refresh rate!
I am very sure everybody knows what I am talking about. And believe me I am trying hard to pronounce the English words correct.
@@GamingTech-UA-cam chill mein Deutscher haha
@@GamingTech-UA-cam when you pronounce variable just slow down your speech. 'vair' (as in 'air') 'i' (as in 'it'). able (as in 'a bull' or sometimes 'a ball). Variable (vair-i-a-bull).
@@Mopantsu thanks !
Its not, since LFC can duplicate or triplicate HZ
Only when LFC is oFF hz and Fps match
That's exactly what I said in the video
@@GamingTech-UA-cam i just read the title haha i will watch the full video later, just teasing you haha
I do really think you do a great job on UA-cam
@@gmgm2410 Thanks!
playstation has shit VRR implementation wait until PS5 Slim
Forget that shit and you really believe that they will copy cat the ps4 slim and the ps4 pro too we don't need that for the ps5 it's already big enough and it doesn't need to be upgraded at all especially with this generations of console
Hate that slim and pro crap. Just release a ps6 later and make sure it has perfect 4k 60fps for everything. Ps5 is good now, just needs to be updated as much as they can and let developers the time to optimize games. This day 1 patch crap needs to stop too.
Your the last person to be giving info , liar
Besides vrr is just an excuse for poor optimisation vrr TVs are not common so this is only a benefit to a small amount of customers much more important that they focus on a locked 60fps mode vrr is just going to mean less optimised games not something we should be praising unless you wanna be forced to upgrade your TV just to have a decent experience
Very few people are gaming on 60hz computer monitors anymore. Get with the times grandad.
Stop hating. Most games don't hit a stable 60fps on the PS5 anyway, so VRR is a necessary and welcome addition. Get with the times, cheapy.
Now how do we stop vrr screen flickering? My tv supports vrr, but just noticed slight flashing while playing. It’s distracting
@@bjornironsides6474 Hi, I have the same problem. Did you figure out where the problem is?
@@Martin-hp7ud it seems to be a trade off with VRR and how well game or tv implements the feature. In a way that FSR and DLSS aren’t perfection. In other words some games flicker in spots more than others. In my case , it was horizon forbidden west. So I fiddled with the ps5 and my Sony X90k tv settings. I set the ps5 to output 4k instead of “auto” in the screen settings, updated my tv, unplugged everything for a while for a hard reset of tv and ps5…almost no flicker, but not perfect. Also what works is turning off VRR on the tv and back on when it starts flickering. This happens when there is a frame drop under 48fps in gameplay, and VRR is refreshing. This is my understanding of it after a lot of reading and digital foundry explanations of slight screen flicker.
Just bought a new Sony oled and I'm blown away by this technology. Cyberpunk ray tracing mode is actually nice on ps5. Everything I play with this looks great
That’s thanks to the bravia xr processor