Please keep making these videos! You are very good and I understand your explanation more than I’ve ever comprehended from any other book or video. Thank you
Thank you very much for this excellent tutorial!! Completely exhaustive, clear and accurate. Very easy to understand what ADSR is and how it works after watching your video. Congratulations!!
at 5:40 i think that when the sustain is on max the decay may still be noticeable if you play like "staccato" or really fast notes and the duration of the note is smaller than the attack+delay.
Also, ADSR envelope can be extended to APDS1S2R if we add Plateau (P) which is the duration to hold at Max level after release before Decay begins, S1 being the Starting level of sustain, S2 being the ending level of sustain. If we were synthesizing a piano, strings don’t ring forever, so we need a ramp down in the sustain, it’s not a straight line. Also, the ramp up and down should be exponential, not linear. Awesome videos!
Your tutorial is great. I was searching for a way to help a friend learn synthesis from scratch, and this does help with ADSR. I'll see if he does understand it better with those cool animated graphics. However, as a somewhat experienced keyboardist, I'd like to advise against using automated cutoff in this lesson, since the filter movement is something that will definitely throw off someone with no synth knowledge at all. They might mistake the actual effects an amp ADSR causes in sound for the effects caused by the filter ADSR. Just a quick tip. Nice work :D
@chriswel You have a point there. most envelopes are speed based, which means that the release will be shorter if it starts from a lower level. Some envelopes however are based on time, which means that the release will take the same time to fade out regardless of its starting position. Both ways are viable, but the speed based is more natural and common. however, sometimes natural is not what one is looking for ;)
Great video! But one question: At the end, you show that the Release starts from the previous level in the envelope. Is the Release time still the same or does it change with the level it starts (looks like this in the animation)? In other words, is the R parameter actually a Release angle or really the time span (or are both models rational)? I would think that the release of a quiet note would take less time than from a loud note.
@SynthSchool GREAT VIDEO just one question at the end you state that the release starts from where the envelope was when you left the note. so if you play a short note and it never reaches its maximum of the attack does it still jump right to the release especially if you have the decay at 100% OR will it still have to go through the decay?
So if attack doesn’t reach maximum level at the time of the release, is it right that the power level still rises to sustain value? Maybe sometimes it can be desired, but... Seems like a better (more natural) implementation would be to have sustain value be relative to the max level reach during the attack, not absolute as it is shown here. In other words, if you specify sustain as percentage of max, say 75%, then no matter how long we hold the key for, it will pull back by 25% from the level at which it was released.
I am totally new to this. What is the name of the software? Are you using a music keyboard connected to your PC where you can press different keys to test the effects of different notes?
Very interesting your video! Thank you! I would like to ask you a question: How to program a piano on a synthesizer so that it sounds more real? Jomar, Brazil (Google translator)
It this is Plug-In effect you are using? If yes, where can i get it? Looked already on the site under free plugins but all i saw where some synths.. Thanks in advance :)
Please keep making these videos! You are very good and I understand your explanation more than I’ve ever comprehended from any other book or video. Thank you
I have seen more than 100 videos on sound. But this one was outstanding. Explanation and illustration was too good. Thank you synth school.
wowwww I was broke .....with learning music production but now I feel enlightened with your tutorial ......
best tutorial i'v seen in this subject!
Exactly. Best tutorial. I tried many.
great video and nice Grtaphic. Makes it easier to understand
Clear, concise explanation. Not a word wasted.
Thank you very much for this excellent tutorial!! Completely exhaustive, clear and accurate. Very easy to understand what ADSR is and how it works after watching your video. Congratulations!!
at 5:40 i think that when the sustain is on max the decay may still be noticeable if you play like "staccato" or really fast notes and the duration of the note is smaller than the attack+delay.
Also, ADSR envelope can be extended to APDS1S2R if we add Plateau (P) which is the duration to hold at Max level after release before Decay begins, S1 being the Starting level of sustain, S2 being the ending level of sustain. If we were synthesizing a piano, strings don’t ring forever, so we need a ramp down in the sustain, it’s not a straight line.
Also, the ramp up and down should be exponential, not linear.
Awesome videos!
I like the commentators clear and vital explanations and his calm style. Thanks! There should be more open synthschool tutorials :-)
SIMPLY THE BEST VIDEO ON THIS SUBJECT!! THANK YOU!!
Your tutorial is great. I was searching for a way to help a friend learn synthesis from scratch, and this does help with ADSR. I'll see if he does understand it better with those cool animated graphics. However, as a somewhat experienced keyboardist, I'd like to advise against using automated cutoff in this lesson, since the filter movement is something that will definitely throw off someone with no synth knowledge at all. They might mistake the actual effects an amp ADSR causes in sound for the effects caused by the filter ADSR. Just a quick tip. Nice work :D
Very good explanation! Thanks! Could you explain what the Sustain and Release do in a filter envelop, please?
@chriswel
You have a point there. most envelopes are speed based, which means that the release will be shorter if it starts from a lower level. Some envelopes however are based on time, which means that the release will take the same time to fade out regardless of its starting position. Both ways are viable, but the speed based is more natural and common. however, sometimes natural is not what one is looking for ;)
Congrats for your very well-illustrating tutorials!
superb explanation sir. you solve my biggest confusion about ADSR. loads of thnx to you sir
Great tutorial
Simple and concise. Well done!
Best tutorial I've come across!
Great video!
But one question: At the end, you show that the Release starts from the previous level in the envelope. Is the Release time still the same or does it change with the level it starts (looks like this in the animation)? In other words, is the R parameter actually a Release angle or really the time span (or are both models rational)? I would think that the release of a quiet note would take less time than from a loud note.
Great, perfect visual explanation. Thanks!
Very good explanation. Thanks.
great video, this has cleared up so much confusion for me!
@SynthSchool GREAT VIDEO
just one question at the end you state that the release starts from where the envelope was when you left the note. so if you play a short note and it never reaches its maximum of the attack does it still jump right to the release especially if you have the decay at 100% OR will it still have to go through the decay?
Amazing stuff!
Superb demonstration
All three videos on here bt Synth School are very good.
thanks a lot! Great tempo, great subtitles and wounderful visuall animations ;D
great--clarified these concepts--ehat is the envolupe tool you are using?
Super clear tutorial, Todah Rabah!
Amazing tutorial. Thank you for teaching me this.
Very well explained ... good job!
So if attack doesn’t reach maximum level at the time of the release, is it right that the power level still rises to sustain value? Maybe sometimes it can be desired,
but...
Seems like a better (more natural) implementation would be to have sustain value be relative to the max level reach during the attack, not absolute as it is shown here.
In other words, if you specify sustain as percentage of max, say 75%, then no matter how long we hold the key for, it will pull back by 25% from the level at which it was released.
Hi community. Has anyone got individual PNG sprites of a ADSR so it can be implemented into kontakt?
I am totally new to this. What is the name of the software? Are you using a music keyboard connected to your PC where you can press different keys to test the effects of different notes?
Very interesting your video! Thank you! I would like to ask you a question: How to program a piano on a synthesizer so that it sounds more real? Jomar, Brazil (Google translator)
A million dollar question 😂
You know this video is 10 years old
hello i really like this plugin cant find it on your site.. can you help please
really important understanding these things
What soft are you using for this ? is realy cool.
It this is Plug-In effect you are using? If yes, where can i get it? Looked already on the site under free plugins but all i saw where some synths..
Thanks in advance :)
how does one log into synthschool? I keep getting a pop-up asking for a username and password....
Love you bro, no homo doe haha .... Thanks a lot, we need more of this and more like you preciate it
Thank you sir, finaly I'm getting it lol
thanks for the tutorial. Very useful.
OMG AWESOME VIDEO THANK YOU MR KINDA SIR THAT CREATED THIS VIDEO
which one is the application used ? how is it called ?
This is gold. Thanks
Awesome I owe you one!
i know this stuff but it's a great tutorial!
Excellent video
very good vid...blessinz!!
@SynthSchool Thanks for the fast reply! :)
Thank you
useful video
Thank you!
thank you :) now i know
Timbre is actually pronounced Tamber for everyone wondering
Thanks!!
this is was a graduation course
thanks !!]
וידאו מצוין תודה
you have an Israel accent and soo do i :-P
ㅋ
its nice, but you do repeat yourself alot
this runs out of time lol
thank you