Unity3d VFX Graph - How To Create Fire With Visual Effect Graph Made Out Of 2 Million Particles?
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- Опубліковано 3 лис 2019
- VFX Graph Unity3d 2019.3.0b7 where I provide you with all the necessary steps to help you in creating very realistic fire. This video goes through the Visual Effect Graph editor and I explain to you how all the nodes work in order to make something similar to what you see on this video.
The project demonstrated in this video can be downloaded from Patreon at:
/ dilmerv
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amazing, that's something a was searching for for a long time
Super cool and thank you for your kind comment !
Wow, looks really great
Thanks a lot I appreciate the feedback
Thats amazing! Thanks a lot Sir!
Anytime thank you 🙏
Amazing!!!!
Thank you for your kind message !
HI Dilmer!
I have a problem with light on this graph, i simplily don´t see the light on my project as it see in your video , have some idea about what could be?
Thanks for the grat work!
Not sure unless I look at your project, you can also download this project and do a comparison at github.com/dilmerv/UnityVFXMillionsOfParticles
This feels like it might be performance heavy if you intent to have a couple dozen of these effects.
Thanks for the good tutorial. Is there any way the effect can be exported as flipbook/spritesheet?
Definitely and anything can be done with Unity
Nice video. Please start from scratch though and walk us through what you want to do instead of going through an already finished product step by step. Easier to follow that way.
Do you have videos like this where you start from scratch? I am still learning Unity and I can't get my interface like yours and so I can't reproduce it.
I plan to make more videos from scratch but you can find more VFX videos at: ua-cam.com/play/PLQMQNmwN3FvySzk-SdqJeRa6hpH6FYKji.html
Does it work in the urp mode in unity ?
What would happen if the object producing the particles was moving. I ask this because this effect would look great for when a character of mine shoots a fireball
It moves and particle and physics follow just like it would do in the real world, I will do a video about it tonight :)
@@dilmerv thanks because I also want to make different fireballs of different intensities. Also where are you from? I noticed the accent. And also I just subscribed
the music is too loud
Thanks for the feedback !
Now Earth, Ice, Water, Lightning...Dark and Light..? :)
Great idea ;) I will prototype some more effects