I'll tell you, I really am loving this approach of multiple campaign endings, and giving so much love and detail to the history and culture of the Clans, while also watching them struggling mightily from within over deep moral issues. After a 40th anniversary, I really feel like this masterpiece of storytelling is what could finally put Battletech into the collective headspace of the gaming community, alongside other big, sci-fi franchise titles like Halo. Something Battletech has deserved for a very long time, IMO.
@@Kref3 I was gonna say lived long enough to die in the Refusal...but then i remember that only Oasis's Alpha Keshik survived, setting the main template for the Clans size in the Great Refusal to two Stars and change.
Yeah, notice how the only one in the Star not applauding is the one who basically got sidelined from the glory of Clan life until Jayden pulled her in because he was pretty much just a normal human dude and thought her being intentionally benched for petty politics was bullshit. And now she's seen the light, the empathy, the very humanity beaten and crushed out of her savior. She may even see the guilt in there too.
Personally I laughed so hard has Demi-Precentor kept misleading these Smoke Jaguars and straight up lying to their faces knowing that Anasatasius Focht was basically jerking the Clans around trying to help the Inner Sphere because he was afraid the Clans would put the boot to Comstar......
You can either go out in a blaze of glory like a true Clanner, or you can suck the Wolves teets and be rewarded a century later with the resurgence of Clan Smoke Jaguar as a shadow to Clan Wolf.
Oddly enough, Tukkayid worked out well for them as the Merchant's lost most of their dumbest warriors and could finally make some real profit in the Inner Sphere.
Interesting difference in attitudes. Jayden's epilogue speech here comes off to me as coming from someone who has become fanatical and given in to the indoctrination. He's parroting wording that is heard earlier
I love how the very first thing Weaver does...is prove Ezra right....She doesnt tell anyone that a CSJ mechwarrior defected to WDs with a shiteload of intel....she pulls a Sgt Shultz, "I zee Nothing, I hear nothing, I know nootthhiinggg" also I love how Mia the uber-clanner is the one who cant actually cut it without implants...also Comstar pretending it doesnt know about Davion and the WDs lol
Davion wouldn't have gone through comstar but any messages would have gone out using the black boxes. Hanse Davion wouldn't have trusted Comstar because they don't always deliver the messages Comstar has their own operation in progress.
Comstar would not have known. Hell, even Kurita did not know that WD were sent to reinforce them until they arrived. Davion swore that no FedCom unit would intrude into Kurita space for the duration of the clan invasion so he could not send House units to reinforce them. When WD arrived, the Kuritians originally thought it was an invasion through a cop-out. Comstar would not have known because no messages were sent beforehand.
@@DarrenK-dt7sx Actually it was a facet of their military upbringing. Contractions are borderline bad comms discipline and the Clans took it to 11. Though Aff and Neg are contractions lol.
In the original lore, claims to Bloodnames are based on maternal descent. Jayden wouldn’t be eligible to claim the Hoyt bloodname as his maternal genesire was an Ismiril.
Right here; in the opening 30 seconds of the vid. Perez goes from a conventional American sounding accent, to a weird and hokey version of a UK accent. Original voice actor had a lunch break? Or is this orbital bombardment, war crime-flinging maniac dealing with multiple personalities?
The gameplay is similar, but I'm really enjoying hand-crafted scenarios. In Mercenaries missions are procedural, here they are not and it shows. On the other hand you can say that because of it the Clans is limited, but the amount of missions is pretty high, and they are highly replayable with different approaches, mechs and loadouts (and additional challanges when replayed from the simpod).
You could tell the whole game was cheaply and hastily done.....Quite a Few of the Clan Mechs were unavailable to get, the Campaign and Gameplay is so Linear it hurts, you can only play as Clan Smoke Jaguar and in the end it doesn't really matter what choices you make....... In retrospect, Mechwarrior 5 Mercenaries is far more expansive with a fully made Inner Sphere to traverse, the ability to choose your starting Employer, an extensive list of avaiable Mechs, various potential Mech pilots, massive Combat Areas that allow you to maneuver how you wish to achieve your objective and various storylines to follow ultimately. Two VERY different games when you look at them, one being carefully crafted in an expansive Universe and the other hastily made as a Money grab for people who wanted to get Clan Mechs. I personally would suggest the Clan Mech Mod for Mechwarrior 5 Mercenaries......It'll save you $50
You can't convince me Smoke Jaguar, or the Clans in general, are worse than the Draconis Combine. If you read about the shit the Draconis Combine did, even just to Wolf's Dragoons, the thought of propping up the Kuritas on Ezra's path would turn your stomach. Ezra should've warned us. The story doesn't convince me that abandoning Mia, who so clearly needed us, and joining Wolf's Dragoons suddenly makes you true "Wardens." The Inner Sphere is ruled by tyrants. Period. (Sometimes benevolent, but mostly not.) War is ugly. Period. (DCMS once slaughtered an entire planet, forget a single city.) Yes, the clans have assholes. Yes, Edo was an atrocity. But the Inner Sphere forces defending their worlds chose to wage messy guerilla war, basing themselves in civilian areas. And the one time it was an option, the locals refused to distance themselves from the guerillas. (Even a simple: "please don't kill us! We're just trying to live our lives, we can't resist someone who rolls into our town and uses it as a base!") Honestly, the real "good" faction I wanted to see the player join was Clan Wolf, not Wolf's Dragoons. Edit: But yes, the clans were stupid not to explain to the Inner Sphere forces the Clan way of conquering a world, thus presenting at least an option to prevent massive collateral damage. "We have what's basically a duel. If you win, we leave. Period. If we win, there's an orderly transfer of control. No cities or infrastructure have to get wrecked." I haven't read the books, just played the games and read the lore.
Clan Wolf ain't that good either. The clans all have their ancestral baggage of decrept horseradish, the Inner Sphere is a bloated madhouse and the Periphery is worse than the Wild West in all directions.
Clan Wolf is set to split not too long after this, with the majority becoming intensely Crusader so I'd say Ghost Bear. And there really isn't an objectively good faction in Battletech. They've all got blood on their hands. And frankly....you're full of shit. Especially that last bit. The Clans turned War into a game with neat rules and expected everyone else to play along and then they get butthurt when others don't play along. What really gets me is you blaming people for fighting against an exceedingly oppressive Clan. This is dumb as hell. Other Clans have had their tensions with the lower castes, but Smoke Jaguars have waged war against the lower caste's outright rebellions to their treatment by the Warrior caste. And that's just against the lower caste of their own Clan. Against a people who Smoke Jaguar just conquered, you expect them to just quietly sit down and play nice? In the books, a Yakuza bombing was answered with a Direwolf and Elementals gunning down random houses, ordering the culprit to come out or it will continue. It took a monk and the Clan's own naivety to end the slaughter. Seriously, I want to know why you think the people of Turtle Bay should have just rolled over and played nice? Or how you'd think that'd happen given what I just said about how Smoke Jaguar. Not too mention guerilla warfare was basically their only option of fighting back.
@@ServantOfOdin True. I meant Clan Wolf seemed like the least of bad alternatives. At least they were competent and successful when they invaded the IS.
@@WendingWyrd Clan Wolf is often seen as "The less shit option." Much like how, out of the five, the FedSuns (Unless you're a Taurian) seem like the "Nicest" of the Inner Sphere Houses. It's never gonna be perfect but some options are clearly better than others (Sweet Jesus Kurita can't go five minutes without a war crime)
well that is now the third story line I have seen ... seems there may be about 5 story lines ... it would have been a better selection of cut scenes if we saw where the choices made changed which scenario played out ...
@@matyipagonyi3962 There is one where Jayden becomes a Dragoon and, in the end, he tries to claim Mia as a bondsman, but she overloads her mech. If this is Mia's path where is Mia? I hope someone comes out with a strategy guide for this game so we can see the alternate paths.
Yes. A way to save them (well, most of them) from dying at Tukayyid or Bulldog. I really disliked liking Smoke Jaguar kit, knowing they would die latest 10 years later. Or of course you can walk the path presented here.
Of the 4 main invading clans, Smoke Jaguar was the only one who didn't had a game yet. They're also a major part of the invasion storyline so it kinda makes sense.
@francisjeffrey6496 smoke jaguar was the antagonist in Mechwarrior 2 mercenaries (once the invasion was on) and Mechwarrior 3 you piloting against jaguars on Tranquil for the whole game.
You could tell the whole game was cheaply and hastily done.....Quite a Few of the Clan Mechs were unavailable to get, the Campaign and Gameplay is so Linear it hurts, you can only play as Clan Smoke Jaguar and in the end it doesn't really matter what choices you make....... In retrospect, Mechwarrior 5 Mercenaries is far more expansive with a fully made Inner Sphere to traverse, the ability to choose your starting Employer, an extensive list of avaiable Mechs, various potential Mech pilots, massive Combat Areas that allow you to maneuver how you wish to achieve your objective and various storylines to follow ultimately. Two VERY different games when you look at them, one being carefully crafted in an expansive Universe and the other hastily made as a Money grab for people who wanted to get Clan Mechs. I personally would suggest the Clan Mech Mod for Mechwarrior 5 Mercenaries......It'll save you $50
@@tachilowitsch The only issue I really had is the performance. The AI isn't perfect, but it's at least an improvement over MW5: Mercs. Honestly, this is easily the best MW game since MW3 imo. I like MW4, but it was a step back in nearly every way.
@@tachilowitsch all MW5 games are released too early, with tons of bugs and unfinished features :) Let's wait 2-3 years and this game will be gorgeous!
I'll tell you, I really am loving this approach of multiple campaign endings, and giving so much love and detail to the history and culture of the Clans, while also watching them struggling mightily from within over deep moral issues. After a 40th anniversary, I really feel like this masterpiece of storytelling is what could finally put Battletech into the collective headspace of the gaming community, alongside other big, sci-fi franchise titles like Halo. Something Battletech has deserved for a very long time, IMO.
Voice acting mistake, he was promoted to Star Captain.
I dub this route the "They all died in Tukayyid" route
Well… maybe they got bitten by the bulldog
@@Kref3 I was gonna say lived long enough to die in the Refusal...but then i remember that only Oasis's Alpha Keshik survived, setting the main template for the Clans size in the Great Refusal to two Stars and change.
Emilie Wimmer survives till Bulldog.
I think they probably would have died on huntress
The next DLC
Yeah, notice how the only one in the Star not applauding is the one who basically got sidelined from the glory of Clan life until Jayden pulled her in because he was pretty much just a normal human dude and thought her being intentionally benched for petty politics was bullshit.
And now she's seen the light, the empathy, the very humanity beaten and crushed out of her savior. She may even see the guilt in there too.
Always Liked Naomi, She was a Very nice MechWarrior
This game has a sweet story line but it NEEDs a sandbox DLC after a DLC of The Battle of Tukayyid. We can be like Mechwarrior5: Mercs but with Clans.
I'm assuming they're just going to do DLCs with different clans.. At least that's what I'm hoping...
Ain’t any more bragging after Space AT&T kicking your ass!
Or after Operations BULLDOG and SERPENT
@@ServellionThey got so smoked after those two they changed their name and started working as a spec ops unit for Devlin Stone.
@@redenginner yeah....too bad that gets changed later
Personally I laughed so hard has Demi-Precentor kept misleading these Smoke Jaguars and straight up lying to their faces knowing that Anasatasius Focht was basically jerking the Clans around trying to help the Inner Sphere because he was afraid the Clans would put the boot to Comstar......
You betrayed the LAWWWWWWWW
LAAAAAAWWWW
THE LAAAAAAAAW 🥴
I AM THE LAAAWWWW!!!
You can either go out in a blaze of glory like a true Clanner, or you can suck the Wolves teets and be rewarded a century later with the resurgence of Clan Smoke Jaguar as a shadow to Clan Wolf.
Well Considering Battletech is now run by liberals obviously only good doggies get happy ending.
@@DippKlippGuy hey! Paul Moon lives all the way through tukayidd, serpent, great refusal, reaving/jihad, DA, just to get to that!
Spoiler alert: they all die, and Clan Diamond Shark started really getting into arms dealing
Oddly enough, Tukkayid worked out well for them as the Merchant's lost most of their dumbest warriors and could finally make some real profit in the Inner Sphere.
It is funny to think that Sea Fox thrived afterwards...
They eventually come back after clan wolf takes Terra and becomes ill clan
I think I like this ending better than the other one. So many good moments and good voice acting.
Interesting difference in attitudes. Jayden's epilogue speech here comes off to me as coming from someone who has become fanatical and given in to the indoctrination. He's parroting wording that is heard earlier
I love how the very first thing Weaver does...is prove Ezra right....She doesnt tell anyone that a CSJ mechwarrior defected to WDs with a shiteload of intel....she pulls a Sgt Shultz, "I zee Nothing, I hear nothing, I know nootthhiinggg" also I love how Mia the uber-clanner is the one who cant actually cut it without implants...also Comstar pretending it doesnt know about Davion and the WDs lol
Davion wouldn't have gone through comstar but any messages would have gone out using the black boxes. Hanse Davion wouldn't have trusted Comstar because they don't always deliver the messages Comstar has their own operation in progress.
@@drmayeda1930 OP Scorpion
It is a culturally thing you spheroids would not understand lol
Comstar would not have known. Hell, even Kurita did not know that WD were sent to reinforce them until they arrived. Davion swore that no FedCom unit would intrude into Kurita space for the duration of the clan invasion so he could not send House units to reinforce them. When WD arrived, the Kuritians originally thought it was an invasion through a cop-out. Comstar would not have known because no messages were sent beforehand.
3 minutes in and i completely forgot that a decent chunk of Clanner speak is literally just abbreviating simple words
aff, neg, just ridiculous
So they abbreviate simple words, but lose their shit if you say "can't" instead of "can not"....they deserve everything that came at them
Did you ever hear US military jargon at all? :D
And yet they despise contractions because they are considered "vulgar and lazy" speech. 😆
@@DarrenK-dt7sx Actually it was a facet of their military upbringing. Contractions are borderline bad comms discipline and the Clans took it to 11. Though Aff and Neg are contractions lol.
Choosing Ezra’s ending was the better call, but damn Mia’s voice actor made me hate making it
In the original lore, claims to Bloodnames are based on maternal descent. Jayden wouldn’t be eligible to claim the Hoyt bloodname as his maternal genesire was an Ismiril.
Yeah, I also noticed this error. No Hoyt bloodname for Jaden. And no Ismiril around to sponsor Jaden for his bloodname :)
@@YurNikolaev There were many errors in the Game's storyline, lore, personalities and even Voice Acting.....
Well, no surprises of force composition they faced for those who read the book.......
I need the Tukayyid DLC STAT!
Right here; in the opening 30 seconds of the vid. Perez goes from a conventional American sounding accent, to a weird and hokey version of a UK accent. Original voice actor had a lunch break? Or is this orbital bombardment, war crime-flinging maniac dealing with multiple personalities?
How do you like this one compared to Mercs?
The gameplay is similar, but I'm really enjoying hand-crafted scenarios. In Mercenaries missions are procedural, here they are not and it shows. On the other hand you can say that because of it the Clans is limited, but the amount of missions is pretty high, and they are highly replayable with different approaches, mechs and loadouts (and additional challanges when replayed from the simpod).
You could tell the whole game was cheaply and hastily done.....Quite a Few of the Clan Mechs were unavailable to get, the Campaign and Gameplay is so Linear it hurts, you can only play as Clan Smoke Jaguar and in the end it doesn't really matter what choices you make.......
In retrospect, Mechwarrior 5 Mercenaries is far more expansive with a fully made Inner Sphere to traverse, the ability to choose your starting Employer, an extensive list of avaiable Mechs, various potential Mech pilots, massive Combat Areas that allow you to maneuver how you wish to achieve your objective and various storylines to follow ultimately. Two VERY different games when you look at them, one being carefully crafted in an expansive Universe and the other hastily made as a Money grab for people who wanted to get Clan Mechs.
I personally would suggest the Clan Mech Mod for Mechwarrior 5 Mercenaries......It'll save you $50
Smoked Jaguars
You can't convince me Smoke Jaguar, or the Clans in general, are worse than the Draconis Combine. If you read about the shit the Draconis Combine did, even just to Wolf's Dragoons, the thought of propping up the Kuritas on Ezra's path would turn your stomach. Ezra should've warned us. The story doesn't convince me that abandoning Mia, who so clearly needed us, and joining Wolf's Dragoons suddenly makes you true "Wardens."
The Inner Sphere is ruled by tyrants. Period. (Sometimes benevolent, but mostly not.) War is ugly. Period. (DCMS once slaughtered an entire planet, forget a single city.) Yes, the clans have assholes. Yes, Edo was an atrocity. But the Inner Sphere forces defending their worlds chose to wage messy guerilla war, basing themselves in civilian areas. And the one time it was an option, the locals refused to distance themselves from the guerillas. (Even a simple: "please don't kill us! We're just trying to live our lives, we can't resist someone who rolls into our town and uses it as a base!")
Honestly, the real "good" faction I wanted to see the player join was Clan Wolf, not Wolf's Dragoons.
Edit: But yes, the clans were stupid not to explain to the Inner Sphere forces the Clan way of conquering a world, thus presenting at least an option to prevent massive collateral damage. "We have what's basically a duel. If you win, we leave. Period. If we win, there's an orderly transfer of control. No cities or infrastructure have to get wrecked." I haven't read the books, just played the games and read the lore.
Militaristic eugenics Society versus bastard feudalism/fascism
Clan Wolf ain't that good either. The clans all have their ancestral baggage of decrept horseradish, the Inner Sphere is a bloated madhouse and the Periphery is worse than the Wild West in all directions.
Clan Wolf is set to split not too long after this, with the majority becoming intensely Crusader so I'd say Ghost Bear. And there really isn't an objectively good faction in Battletech. They've all got blood on their hands. And frankly....you're full of shit. Especially that last bit. The Clans turned War into a game with neat rules and expected everyone else to play along and then they get butthurt when others don't play along.
What really gets me is you blaming people for fighting against an exceedingly oppressive Clan. This is dumb as hell. Other Clans have had their tensions with the lower castes, but Smoke Jaguars have waged war against the lower caste's outright rebellions to their treatment by the Warrior caste. And that's just against the lower caste of their own Clan. Against a people who Smoke Jaguar just conquered, you expect them to just quietly sit down and play nice? In the books, a Yakuza bombing was answered with a Direwolf and Elementals gunning down random houses, ordering the culprit to come out or it will continue. It took a monk and the Clan's own naivety to end the slaughter. Seriously, I want to know why you think the people of Turtle Bay should have just rolled over and played nice? Or how you'd think that'd happen given what I just said about how Smoke Jaguar. Not too mention guerilla warfare was basically their only option of fighting back.
@@ServantOfOdin True. I meant Clan Wolf seemed like the least of bad alternatives. At least they were competent and successful when they invaded the IS.
@@WendingWyrd Clan Wolf is often seen as "The less shit option." Much like how, out of the five, the FedSuns (Unless you're a Taurian) seem like the "Nicest" of the Inner Sphere Houses.
It's never gonna be perfect but some options are clearly better than others (Sweet Jesus Kurita can't go five minutes without a war crime)
well that is now the third story line I have seen ... seems there may be about 5 story lines ... it would have been a better selection of cut scenes if we saw where the choices made changed which scenario played out ...
scuse me what? i thought there was only the ezra and mia path, there are more??!
@@matyipagonyi3962 Yeah, from what I saw during my playthrough there are only 2 paths. But who knows, maybe I missed something?
@@matyipagonyi3962
There is one where Jayden becomes a Dragoon and, in the end, he tries to claim Mia as a bondsman, but she overloads her mech. If this is Mia's path where is Mia? I hope someone comes out with a strategy guide for this game so we can see the alternate paths.
@@drmayeda1930 thats ezras path where you choose to go with the dragoons. Mias path leads you to stay with the jags
How the heck you even choose paths... Are they randomly generated through a playthrough?
@@intoxicode No. In one of the missions it's really right in your face you will be choosing a path. You will get it when you see it.
Mechwarriors!!!
There is multiple path?
Yes. A way to save them (well, most of them) from dying at Tukayyid or Bulldog. I really disliked liking Smoke Jaguar kit, knowing they would die latest 10 years later. Or of course you can walk the path presented here.
Of all the clans to pick from why Smoke Jaguar?
Don't really know, probably for diversity reasons possibly.
war crimes obviously
Of the 4 main invading clans, Smoke Jaguar was the only one who didn't had a game yet. They're also a major part of the invasion storyline so it kinda makes sense.
@@francisjeffrey6496 Yeah that too
@francisjeffrey6496 smoke jaguar was the antagonist in Mechwarrior 2 mercenaries (once the invasion was on) and Mechwarrior 3 you piloting against jaguars on Tranquil for the whole game.
I hated choosing
This is the good route for this campaign.
You could tell the whole game was cheaply and hastily done.....Quite a Few of the Clan Mechs were unavailable to get, the Campaign and Gameplay is so Linear it hurts, you can only play as Clan Smoke Jaguar and in the end it doesn't really matter what choices you make.......
In retrospect, Mechwarrior 5 Mercenaries is far more expansive with a fully made Inner Sphere to traverse, the ability to choose your starting Employer, an extensive list of avaiable Mechs, various potential Mech pilots, massive Combat Areas that allow you to maneuver how you wish to achieve your objective and various storylines to follow ultimately. Two VERY different games when you look at them, one being carefully crafted in an expansive Universe and the other hastily made as a Money grab for people who wanted to get Clan Mechs.
I personally would suggest the Clan Mech Mod for Mechwarrior 5 Mercenaries......It'll save you $50
Clan Smoked Jaguar
Glad to know the other path is just as shit and justified my steam return of this game.
Well liberals cannot write game stories, and they run battletech now, they kicked out writer of 30 years because he dared to support trump.
not to mention the atrocious programming (ai, performance,...)
@@tachilowitsch The only issue I really had is the performance. The AI isn't perfect, but it's at least an improvement over MW5: Mercs. Honestly, this is easily the best MW game since MW3 imo. I like MW4, but it was a step back in nearly every way.
@@tachilowitsch all MW5 games are released too early, with tons of bugs and unfinished features :) Let's wait 2-3 years and this game will be gorgeous!
Smoked jaguar.
Vape Kittens.
@@kastork82 That sounds like a bunch of girls vaping lol.