Data Pack News in Minecraft 1.20.5

Поділитися
Вставка
  • Опубліковано 5 чер 2024
  • Minecraft 1.20.5 contains a massive number of technical changes for item stacks, attributes and so much more! This is a full walkthrough of the changes! #minecraftemployee
    This guide applies for Minecraft Java Edition. Technical details are unlikely to apply to Bedrock.
    slicedlime works as a Tech Lead for Minecraft at Mojang, but the UA-cam and Twitch channels are personal projects run entirely in his spare time. This is an unofficial update video that aims to be the most comprehensive guide possible. Official announcement: www.minecraft.net/en-us/artic...
    Gameplay News: • News in Minecraft 1.20...
    Introduction: 0:00
    Attributes: 0:25
    Item Stack Data: 3:14
    Item Component Types: 5:21
    Items In Commands: 22:12
    Item Predicates: 25:12
    Recipes: 28:07
    Loot Item Functions: 28:47
    Number Providers: 35:21
    Loot Tables: 35:42
    Predicates: 36:10
    Entity & Block Entity Data: 37:46
    Vaults: 41:01
    Ominous Item Spawners: 42:06
    Wolf Variants: 42:59
    Banner Patterns: 43:47
    Commands: 44:24
    Particles: 45:48
    Advancement Triggers: 47:11
    Damage Types: 48:28
    Game Rules: 48:42
    Enchantments: 48:55
    Tags: 49:18
    Custom Worlds: 52:44
    Pack Loading: 53:10
    Thank You: 53:17
    Thank you to the helper crew! Bl4ckscor3, Fabian, JochCool, Octojen, Vegguid & Wolk
    Some camera sequences rendered using the ReplayMod: replaymod.com
    Music: The "Mending" album by Malcolm Horne ( / musicman1017 )
    --
    Main channel: / slicedlime
    Second channel: / limeuncut
    Outdoors channel: / @limeoutdoors
    Twitch: / slicedlime
    TikTok: / slicedlime
    Twitter: / slicedlime
    Fediverse: octodon.social/@slicedlime
    Facebook: / slicedlimeyt
    Patreon: / slicedlime
    Discord: / discord
    #minecraft #news
  • Ігри

КОМЕНТАРІ • 191

  • @slicedlime
    @slicedlime  Місяць тому +163

    Sorry about the subtitles not being up yet - UA-cam is taking its time setting the timings on them, and I didn't want to hold the video longer than necessary.

    • @fares_gamer603
      @fares_gamer603 Місяць тому +2

      Now it's fixed just reload the video

    • @magicwinnie8779
      @magicwinnie8779 Місяць тому +10

      Uploads an hour long video and then apologizes for subtitles not being up yet 😭
      We don't deserve him

    • @socks2423
      @socks2423 Місяць тому +3

      I constantly hear people arguing about how mojang is lazy/overworked... I've been a little disappointed in recent updates but more so the things that are added just aren't for me not saying they aren't good or not enough. Seeing this... an hour long patchnotes video of all these technical changes to how the engine runs is just insane. Can't wait to see how this is used in future updates and by people making data packs.

    • @BarraIhsan
      @BarraIhsan 26 днів тому

      bro chill it's a one hour video, and you still apologize for the subtitles isnt there yet?? dayum

  • @contadenery2669
    @contadenery2669 Місяць тому +203

    Slicedlime when it comes to make an entire movie about a version more explained than ever. Thank you.

    • @RichConnerGMN
      @RichConnerGMN Місяць тому +3

      this is almost an escher sentence

    • @kreuner11
      @kreuner11 Місяць тому

      He's a mojang employee

    • @milchi5122
      @milchi5122 Місяць тому

      ​@@kreuner11 source? No i dont mean the tag in the video

    • @amthystxx
      @amthystxx 28 днів тому

      @@milchi5122 source: look it up. he's a mojang employee.

    • @BarraIhsan
      @BarraIhsan 26 днів тому

      ​@@milchi5122he is the tech lead of the java version, also pretty well known in the community, cmiiw

  • @StickmanCorp
    @StickmanCorp Місяць тому +89

    (Slowly chants while rythmically banging the table.)
    Data-driven painting variants~
    Data-driven painting variants~
    Data-driven painting variants~

    • @Charcoal190
      @Charcoal190 Місяць тому +20

      I read this to the tune of Teenage Mutant Ninja Turtles

  • @Ishbosheth.
    @Ishbosheth. Місяць тому +85

    53 minutes is crazy, I know for a fact that it took a ton of work - thank you!

  • @minetomek
    @minetomek Місяць тому +102

    I love the recent technical improvements.

    • @mryeet3158
      @mryeet3158 Місяць тому

      You don't even know what it is bruh

    • @minetomek
      @minetomek Місяць тому +23

      @@mryeet3158 I know because this is the cumulation of the past snapshots.

    • @noxmore
      @noxmore Місяць тому +20

      Agreed, the seemingly popular notion that Mojang is lazy when it comes to developing Minecraft cannot be further from the truth in my opinion

    • @BryanLu0
      @BryanLu0 Місяць тому +10

      ​@@mryeet3158slicedlime covers all the snapshots, so in fact, yes, we do know what the changes are. Most changes in pre release and release are just bug fixes, not major technical changes

  • @berksedatk
    @berksedatk Місяць тому +56

    This just basiaclly makes minecraft datapacks reeeealy close to actual modding, except the fact that we cant modify game's default behaviour, *yet*

    • @JustVlad1
      @JustVlad1 Місяць тому +4

      if you are stubborn enough you could write your own physics and behaviours by completely turning off old using new datapack features and coding your own. I saw someone just redone fighting system by spawning a big invisible slime inside a player and when player hit the slime, it would start raycast functions to check if there is a mob in fron of you and inbetween he made neccesary calculations to achieve desired physics and knockback and even damage visualisation or other effects. It was made in 1.16 or somewhere around here by blakens (gibbsly) very talented creator indeed

  • @SirJerric
    @SirJerric Місяць тому +23

    My plan is to try making a data pack that scales the snowy wolf variant to be 10% larger than other wolves, just to be subtle about making them special.

    • @thefanboy3285
      @thefanboy3285 Місяць тому +1

      we have the same mindset :D Snowy Wolves have to feel special. Unfortunately, we may not have the same datapacks skills lol (I don't have)

  • @refractored
    @refractored Місяць тому +15

    for how many changes the game made, i wish this was a whole version increment

  • @SilVoyager
    @SilVoyager Місяць тому +52

    I hope one day, we get a gamerule that allows the player to keep attributes when respawning, since some of the only ways to do that is to have an item that gives those attributes or by using a command block. Anyways, good work on the video, it's nice having these thorough, yet quick and to the point explanations.

    • @s1ko52
      @s1ko52 Місяць тому +4

      I hope we get something like this for potion effects too, so that they will stay after death. I feel it might be an issue though, because gamerules impact all players. Until there is a way that a gamerule can be applied individually, which I think should also be a thing, this probably won't happen. I'm no expert though, so what do I know?

    • @Charcoal190
      @Charcoal190 Місяць тому +13

      Maybe a "persist" argument, both for attributes and effects, so you can set it on a case by case basis

    • @SilVoyager
      @SilVoyager Місяць тому +3

      @@Charcoal190 This would honestly be way better.

    • @mekkhalarfunkypup5285
      @mekkhalarfunkypup5285 16 днів тому

      could an effect like this be achieved by making a team, then grouping players into the necessary team, then applying the required effect to everyone on that team? im kinda new to this

  • @misode
    @misode Місяць тому +22

    There is so much good stuff in this update!

  • @blepthebleep469
    @blepthebleep469 Місяць тому +12

    7:03
    *reads the text*
    Wait a minute-

  • @thefanboy3285
    @thefanboy3285 Місяць тому +4

    Item Component Playlist :
    5:30 minecraft:custom_data -> can be used for custom data storage on an item
    5:33 minecraft:damage -> amount of durability removed from an item
    5:42 minecraft:unbrakable -> if set, the item will not lose any durability when used
    6:02 minecraft:repair_cost -> the additional XP cost required to modify an item in an Anvil
    6:12 minecraft:enchantments -> stores a list of enchantments and their levels on an item
    6:30 minecraft:stored_enchantments -> for an Enchanted Book, stores list of enchantments and their levels
    6:36 minecraft:enchantment_glint_override -> overrides the enchantment glint effect on an item
    6:51 minecraft:custom_name -> custome name override for an item (as set by renaming with an Anvil)
    6:57 minecraft:lore -> additional lines to include in an item's tooltip
    7:10 minecraft:can_break -> controls which blocks a player in Adventure mode can break with this item
    7:46 minecraft:can_place_on -> controls which blocks a player in Adventure mode can place on with this item
    7:51 minecraft:charged_projectiles -> holds all projectiles that have been loaded into a Crossbow
    8:08 minecraft:intangible_projectile -> marks that a projectile item would be intangible when fired (i.e can only be picked up by a creative mode player) ; only set when items are inside a Crossbow's charged_projectilels component
    8:24 minecraft:protion_contents -> holds the contents of a potion (normal, splash, lingering), or potion applied to an item (Tipped Arrow)
    8:48 minecraft:suspicious_stew -> holds the effects that will be applied when consuming Suspicious Stew
    8:57 minecraft:attribute_modifiers -> holds attribute modifiers applied to any item
    9:50 minecraft:bundle_contents -> holds all items stored inside of a bundle ; if removed, itams cannot be added to the Bundle
    10:07 minecraft:container -> holds the contents of container blocks (Chest, Shulker Box) in item form
    10:31 minecraft:container_loot -> holds the unresolved loot table and seed of a container-like block
    11:00 minecraft:lock -> holds the lock state of a container-like block ; an item with a custom name of the same value must be used to open this container
    11:09 minecraft:block_entity_data -> stores unstructured NBT data to apply to a block entity when placing a block such as a Chest or Furnace
    11:27 minecraft:block-state -> holds block sgate properties to apply when placing a block
    11:36 minecraft:pot_decorations -> stores the Sherds applied to each side of a Decorated Pot
    11:49 minecraft:profile -> controls the skin displayed on a Player Head
    12:04 minecraft:note_block_sound -> controls the sound played by a Player Head when placed on a Note Block
    12:12 minecraft:entity_data -> stores unstructured NBT data to apply to an entity when using an item that spawns an entity, such as a Spawn Egg or Armor Stand ; must contain an id field with the entity type
    12:29 minecraft:bucket_entity_data -> stores unstructured NBT data to apply to an entity when placed from a bucket
    12:50 minecraft:bees -> holds the bees inside a Beehive or Bee Nest
    13:13 minecraft:dyed_color -> represents a color applied to a dyable item (in the #minecraft:dyable item tag)
    13:29 minecraft:trim -> holds the trims applied to an item ; presence of the component is no longer restricted by the #minecraft:trimmable_armor item tag (although, this tag is still used for recipes)
    13:40 minecraft:custom_model_data -> can be used to replace the models of items by selecting for the minecraft:custom_model_data property in the item model
    13:47 minecraft:banner_patterns -> stores the additional patterns applied to a Banner or Shield
    14:13 minecraft:base_color -> stores the base color for a Shield
    14:28 minecraft:map_id -> references the shard map state holding map contents and markers for a Filled Map
    14:34 minecraft:map_decorations -> holds alist of markers to be placed on a Filled Map (used for Explorer Maps)
    15:02 minecraft:map_color -> represents the tint of the color decorations on the Filled Map item
    15:13 minecraft:lodestone_tracker -> if present, specifies that the Compass is a Lodestone Compass
    15:41 minecraft:writable_book_content -> holds the contents in a Book and Quill
    16:05 minecraft:written_book_content -> holds the contents and metadata of a Written Book
    16:39 minecraft:firework_explosion -> stores the explosion crafted in a Firework Star
    17:19 minecraft:firework -> stores all explosions crafted into a Firework Rocket, as well as flight duration
    17:36 minecraft:instrument -> holds the instrument type used by a Goad Horn
    17:44 minecraft:hide_additional_tooltip -> if presnet, disables 'additional' tooltip part which chomes from the item type
    17:55 minecraft:hide_tooltip -> if presnet, it will completely hide whole item tooltip (that includes item name) ; tooltip will still be visible and searchable in creative mode
    18:00 minecraft:recipes -> list of recipes that should be unlocked when using the Knowledge Book Item
    18:14 minecraft:debug_stick_state -> stores the selected block state properties used by a Debug Stick
    Properties that can now be changed per item stack that were bound to item type only (idk wha dat means):
    18:52 minecraft:food -> when present, this item will behave as if a food (can be eaten)
    19:45 minecraft:max_stack_size -> controls the maximum stacking size of this item
    19:59 minecraft:max_damage -> controls the maximum amount of damage than an item can take
    20:21 minecraft:fire_resistant -> if presnet, this item will not burn in fire
    20:29 minecraft:rarity -> controls the color of the item name
    20:51 minecraft:tool -> controls the behavior of the item as a tool
    21:41 minecraft:item_name -> when present, replaces default item name with contained chat component
    21:58 minecraft:ominous_bottle_amplifier -> controls the amplifier amount for an Ominous Bottle's Bad Omen effect
    22:04 Item Stack Components' simpler form syntax
    THANKS TO EVERYONE WHO READ OR LIKED;
    ALSO THANKS TO SLICEDLIME FOR HIS TIME AND DEDICATION, I HAVE LEARNED A LOT ABOUT MINECRAFT COMMANDS IN THIS VIDEO (i began your command tutorials a few weeks ago :D (I still haven't finished it lol, I'm blocked at the levels with the allays))
    PS: Slicedlime, will you ever redo or continue the command block tutorials ? There are just so many commands that we haven't covered in the companion map that I have just learnt exisiting here.

  • @mikeonthecomputer
    @mikeonthecomputer Місяць тому +7

    Negative fall damage in Java... I guess now we can pretend we're on Bedrock :)

    • @psuedonym9999
      @psuedonym9999 Місяць тому +3

      I was thinking one of those "Can you beat Minecraft with 0.5 space presses?" type challenges.

    • @ArthurTheEagle
      @ArthurTheEagle 14 днів тому

      What a banger comment.

  • @BrackenStrike
    @BrackenStrike Місяць тому +9

    We datapackers thank you from the bottom of our hearts ❤❤❤

  • @nanamikamiya6500
    @nanamikamiya6500 Місяць тому +5

    I have to admit that all of this is completely over my head, but I’m gonna watch it anyway, because slicedlime.

  • @TheRCvie
    @TheRCvie Місяць тому +16

    Thank you for all your work on game and video.

  • @Myahster
    @Myahster Місяць тому +10

    Wait does this mean we can make moon shoes? Like, boots with low gravity?

    • @Satwr
      @Satwr Місяць тому +4

      yes

  • @XYZ_youtube
    @XYZ_youtube Місяць тому +7

    19:29 why is it the same format as suspicious stews and does not support an amplifier? Food like pufferfish, (enchanted) golden apple give effects at higher levels than 1, which cannot be imitated with this component system due to this.

    • @Ellivers
      @Ellivers Місяць тому +1

      It does support an amplifier. These food items use the component system, it's not just custom content.

  • @davie53
    @davie53 Місяць тому +5

    Yooo! Finally! The long-anticipated... FIFTY-THREE MINUTES!? Ooh boy, this'll be a fun one...

  • @RetroDestroyer
    @RetroDestroyer Місяць тому +1

    53 MINUTES?!?!?
    oh my God can't even begin to imagine the work that must have went into this. Absolutely amazing!

  • @iansarmiento23
    @iansarmiento23 Місяць тому +13

    This has got to be the longest update video

  • @BluPen
    @BluPen Місяць тому +5

    how could this be a minor update
    it's more like massive update

  • @maxanimator9547
    @maxanimator9547 Місяць тому +2

    One thing I never understood has always been why do items stored in containers seemingly each save their own slot ergo position in the container's items array ?
    Given how the largest vanilla container is 27 slots (assuming double chests only merge the contents of both chests when interacted with on the fly from two distinct arrays), wouldn't it make more sense from an optimisation standpoint not to store the slot value in each item, and to instead compute it from the container dynamically ?
    That sounds like a lot of memory lost to redundancy.

    • @slicedlime
      @slicedlime  Місяць тому +2

      This is the serialized format, it doesn't necessarily correspond to how things are stored in memory.

  • @NOguy667
    @NOguy667 Місяць тому +4

    Map making is about to be insane!!!

  • @fazubattlecaster
    @fazubattlecaster Місяць тому +4

    Thank you, slicedlime. 🍿🍿

  • @Paint_The_Future
    @Paint_The_Future Місяць тому +1

    If I was tasked with making this video I would have given up pretty early.

  • @artemis_furrson
    @artemis_furrson Місяць тому +2

    People hate on Mojang for not adding much content in the game, but changes like this often get overlooked by the majority of players.

  • @LogicProXGaming
    @LogicProXGaming Місяць тому

    You work so hard with these sliced, you don't get the attention you deserve from the algorithm. The community thanks you

  • @daniellelondon439
    @daniellelondon439 Місяць тому

    You are an absolute legend for posting a video of this length.

  • @douira
    @douira Місяць тому +3

    Data packs, the movie

  • @J4yT3a
    @J4yT3a Місяць тому

    Thanks for breaking my datapack i worked hours on! (kinda pissed but the changes will make future datapacks much neater, nice)

  • @SakuraRyokoMusic
    @SakuraRyokoMusic Місяць тому +1

    I liked seeing the Etho head, and a few other easter eggs in this movie. Very informative overall, even for reference for modders.

  • @laserslime
    @laserslime Місяць тому

    I love how this video is twice as long as the "normal" update video.

  • @rick-sanchez
    @rick-sanchez Місяць тому +1

    Can we make lock be a predicate instead of just a name please :D
    A name is good for adventure maps but a predicates would give endless possibilities to datapacks!

  • @MCPhssthpok
    @MCPhssthpok Місяць тому +1

    Thanks for all the effort you put into this. I watched it all the way through to get the gist of the changes but I'll have to revisit it, probably multiple times, for the details so you'll get multiple watches from me!

  • @NeedForMotivationn
    @NeedForMotivationn Місяць тому +2

    Thank you for doing these videos sir. You are my go to when it comes to these stuff. Also I cant believe you made an update video its 53 minutes long omg

  • @oakdew
    @oakdew Місяць тому +2

    Hah! Octojen right away by the creepers! Thanks for the info, very informative

  • @Gornemant
    @Gornemant Місяць тому

    Thank you again for implementing the size change for players, it was a real pain to implement that through plugins before the change.
    And for everything else as well of course.

  • @BarraIhsan
    @BarraIhsan 26 днів тому

    very nice update and video you've probably put in HOURS to make to catch up whats going on with this "minor" update. following through the snapshot changes sometimes can be tedious

  • @noxmore
    @noxmore Місяць тому +15

    {
    "It really seems to me that Mojang are heading in a direction that will": [
    "Turn Minecraft commands into basically a full scripting language, or at least make it a lot more powerful",
    "Make custom items/blocks possible/much easier with datapacks, and possibly indistinguishable from vanilla content"
    ],
    "parting_note": "At least that's the vibes I've been getting from watching these technical updates, i really hope this does happen"
    }

    • @bruhther6260
      @bruhther6260 Місяць тому +2

      why would you write your comment in json format💀

    • @noxmore
      @noxmore Місяць тому

      ​@@bruhther6260 in the spirit of datapacks! (they have a *lot* of JSON in them)

  • @toast1410
    @toast1410 Місяць тому

    One of the most underrated parts of the update

  • @tecksup
    @tecksup Місяць тому +1

    I don't even make datapacks yet somehow your presentation is so good I can't stop watching! Great work!

  • @anoukk_
    @anoukk_ Місяць тому +1

    tiny creeper isn't real he cant hurt you...

  • @Turabbo
    @Turabbo Місяць тому +1

    Incredible work dude as always

  • @zordak3874
    @zordak3874 Місяць тому

    Thank you for putting in the work! Very much appreciated!

  • @PiercingSight
    @PiercingSight Місяць тому

    Absolutely INCREDIBLE the updates and new features for datapacks and so on. I'm friggin' excited for the possibilities in the future when all of the new components stuff is completed.
    Thank you SO much for these indispensable videos!

  • @EmFireLP
    @EmFireLP Місяць тому

    Still hoping that datapacks will be able to add custom blocks...

  • @Wilker_uwu
    @Wilker_uwu Місяць тому +2

    from what i am getting, the major change is that the game is starting to adopt the ECS model for managing the whole game. is that right?

    • @ratlinggull2223
      @ratlinggull2223 Місяць тому +1

      Woah. I thought it already was in ECS ages ago.

    • @Wilker_uwu
      @Wilker_uwu Місяць тому +1

      @@ratlinggull2223 what would make sense thinking about how chunks updates blocks, but large scale low level changes like these were still (mostly) unheard of openly until now.

  • @hasantopcu556
    @hasantopcu556 Місяць тому

    you are doing an incredible job! keep going like this

  • @RichConnerGMN
    @RichConnerGMN Місяць тому +3

    "mojang is lazy" mfs are SWEATING with this one

    • @RichConnerGMN
      @RichConnerGMN Місяць тому +2

      also thank you for all the effort on these videos!!

  • @Sam-pm9vy
    @Sam-pm9vy Місяць тому

    Armored paws drop? I only know the mega changes to data packs and the potential it holds, map makers’s paradise

  • @andreaspatsalides1914
    @andreaspatsalides1914 Місяць тому +3

    They are slowly open sourcing the Minecraft Java code and I am here for it!

  • @maksymiliankossakowski-lan6978
    @maksymiliankossakowski-lan6978 Місяць тому +2

    I Beg You! Add custom texture variants for other mobs! At least give us the option to make them

    • @riztiz
      @riztiz Місяць тому

      +1 We have this on bedrock and would like it on Java Edition as well

  • @maxanimator9547
    @maxanimator9547 Місяць тому

    This would pair perfectly with dummy template blocks and items, ones that would be devoid of any crafting recipes and interactions.

    • @Satwr
      @Satwr Місяць тому

      doesnt make sense... why spend time implementing something like this when you're already working on Datadriven Items...

  • @blueanimates
    @blueanimates Місяць тому

    finally!! been waiting for this

  • @Alexis-zz9iq
    @Alexis-zz9iq Місяць тому

    Nbt tag (components) in a basic crafting table recipe !

  • @Skidamarinkk
    @Skidamarinkk Місяць тому

    "Shulker shell of goodbye cruel world" 😂

  • @lolqeeeeeeeeee
    @lolqeeeeeeeeee Місяць тому

    Are you planning to add the ability to create your own blocks and items? Such a small addition could expand the capabilities of datapacks)

    • @Satwr
      @Satwr Місяць тому

      yes... that is the end goal of switching to Components...

  • @tiernanbonnar4212
    @tiernanbonnar4212 26 днів тому

    11:55 Glad to know mojang remembers etho!

  • @Pyritie
    @Pyritie Місяць тому

    thank you!

  • @Rubberduckboy123
    @Rubberduckboy123 Місяць тому +4

    53 minutes! WTF

  • @robuxyyyyyyyyyy4708
    @robuxyyyyyyyyyy4708 Місяць тому +3

    0:36 Why so specific with the minimum size?

    • @maxanimator9547
      @maxanimator9547 Місяць тому +15

      It sounds like an arbitrarily specific value when written out in base 10 (decimal) ; however, just like the upper bound of 16, this is actually a power of 2 -and a negative one at that.
      0.0625 is 2^(-4), whilst 16 is 2^(+4).

    • @enderyu
      @enderyu Місяць тому +13

      16x bigger or 16x smaller

    • @maxanimator9547
      @maxanimator9547 Місяць тому +10

      @@enderyu Exactly, you're spot on, and I feel like a moron for not simply having stated that 0.0625 is 1÷16 haha

  • @TheRedBrain
    @TheRedBrain Місяць тому +1

    Thaaaaaaank you!

  • @XYZ_youtube
    @XYZ_youtube 9 днів тому

    20:13 what's the reason for this restriction? Before 1.20.5 it was possible to have stacked items with durability using a bug (by summoning an armor stand, you probably knlw) and these items didn't have any issues as far ad I know. If you had a stacked damagable item, it would only consume one item instead the entire stack. What's the reason for not making it a supported feature too?

  • @bomblii
    @bomblii Місяць тому +5

    I love that they are adding new ways to change the game, but i really don't like the arbitrary limitations. It's less of "You can go outside" and more of "Your room has been expanded"
    God bless the modding community, until they go after that too.

    • @KateYagi
      @KateYagi Місяць тому +13

      They might be technical limitations tho, like, taking this number past the maximum caused a major issue, so a maximum was set.

    • @Peastable
      @Peastable Місяць тому +6

      Personally, I like making datapacks entirely *because* of the limitations. They’re what makes datapack creation fun. If datapacks were just a full-on modding language, it’d be a little boring. I’d much rather have a bunch of creative workarounds than something just perfectly functional.

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 Місяць тому +3

      This comment sounds so naive tbh

    • @bomblii
      @bomblii Місяць тому +1

      @@KateYagi I know for a fact it's not a technical limitation. The game will absolutely still work if you mod it to remove the limitations.

    • @KateYagi
      @KateYagi Місяць тому

      @@bomblii I think a lot of the mods that lift those limitations also fix the issues that arise from going past those limits, or have found them to not be as big of issues as Mojang made them out to be / they haven't found the edge case where it does in fact become important. It is possible they're being overly prudent in that regard though.
      I suppose more details about *why* certain things are done in the changelogs would help with that.

  • @Neceros
    @Neceros Місяць тому

    this helps ty

  • @dino_drawings
    @dino_drawings Місяць тому

    Thank you for your efforts good sir!!

  • @blueboytube
    @blueboytube Місяць тому +1

    Is there a way to edit how much attack damage a tool has? Like can I have a dead bush that effectively works exactly like a Netherite sword?

    • @slicedlime
      @slicedlime  Місяць тому +1

      Attack damage is already an attribute, so yes.

  • @TheGoldNinja101
    @TheGoldNinja101 Місяць тому

    I would love to see /attribute in MCBR.

  • @miked94
    @miked94 16 днів тому

    Does the minecraft:dyeable_items tag mean that we can add different items to be dyeable and they will work innthe crafting table as well as tint in game? If so, we need to add eggs to that list. Easter eggs would be fun!

  • @gradypulley694
    @gradypulley694 Місяць тому

    This update is insane and I love it

  • @digitalclown2008
    @digitalclown2008 Місяць тому +1

    Longer reach for the crabbbbb

  • @rick-sanchez
    @rick-sanchez Місяць тому

    Entire json tellraw-like array in item name when
    No, scratch that. Entire json tellraw-like array EVERYWHERE when.

  • @stephenk9453
    @stephenk9453 Місяць тому

    This is huge! Woot!

  • @pixobit5882
    @pixobit5882 3 дні тому

    Is there a way to use custom data from an item as a model override like custom_model_data?
    I want to show variations of a Model based on the custom data.

  • @devinonearth
    @devinonearth Місяць тому +1

    This video is a masterpiece. You're the best!

  • @thmmts
    @thmmts Місяць тому

    No way you can eat blocks now, the cursed minecraft memes became true

  • @rx97_mc
    @rx97_mc Місяць тому +1

    player_attacks are only player attacks got it

  • @xtreemgamer129
    @xtreemgamer129 Місяць тому

    8:00 the number of projectiles in a crossbow is no onger restricted to 3 you say? so... what happens if you make a crossbow loaded with like 50 differnet fireworks at once? do they fan out even wider in a spread? overlap each other in the same 3 positions as multishot normally does? some sort of shotgun pattern?

    • @slicedlime
      @slicedlime  Місяць тому

      They spread evenly within the same angle.

    • @miked94
      @miked94 16 днів тому

      ​@@slicedlime is it possible to put a bunch of empty objects to the beginning and end of the array in order to let's say 5 projectiles in the middle more concentrated? Or do the empty objects get ignored?

  • @maxanimator9547
    @maxanimator9547 Місяць тому

    19:36
    Does anyone know what the name of this filtering format is ?
    I could not for the life of me figure out what its name was.

  • @valerioromito7784
    @valerioromito7784 Місяць тому

    I can't put a custom tag on a custom item anymore. I always used @e[tags="customtag"] to detect items. How can I do it now?

  • @albynton
    @albynton Місяць тому +3

    I just wanted to say, wow

  • @nonalpha3862
    @nonalpha3862 Місяць тому +1

    NBT廃止運動に、阿鼻叫喚な人と感謝感激な人に分かれるの面白い。ちなみに自分は後者、過去作があるなら阿鼻叫喚だろうよ!!あるならな!!!

  • @Rkyiel
    @Rkyiel Місяць тому

    SIZE??? LETS GOOOO!!!!!

  • @DryPaperHammerBro
    @DryPaperHammerBro Місяць тому

    Does the break speed stack with Haste?

  • @aleattorium
    @aleattorium Місяць тому

    Are there any github repos or documentation up to date wtih all data pack stuff?

    • @psuedonym9999
      @psuedonym9999 Місяць тому

      That would be fantastic, but as of now, the best we have is either going through slicedlime's videos, or the wiki (afaik).

  • @brandonchase1533
    @brandonchase1533 Місяць тому

    With Minecraft:repair_cost, can you set that to 1, meaning items can be continuously repaired in an anvil forever? (without increasing in cost?)

    • @SirJerric
      @SirJerric Місяць тому +5

      I believe you have to set the value back down after each repair. But yes, lowering the repair cost will reduce the levels required for the next anvil action. If you want to experiment with this, I recommend looking into an advancement trigger, using a predicate to match the high range of repair costs, and setting it back to a value below the range. (This wouldn't help for Items that are already too expensive, so you may need to look into another technique for that case.)

    • @brandonchase1533
      @brandonchase1533 Місяць тому +1

      @@SirJerric would setting that number to 0 make there be no xp repair cost? So you just need items, and there's no xp cost/increasing xp cost?
      Also just to double check, this is a global setting no? Setting it to 1 means the additional repair cost increases by 1 for any item, each time any item is used in the anvil? So that means all players on a server have significantly reduced anvil xp repair costs? thank you also!!!

    • @SirJerric
      @SirJerric Місяць тому

      @@brandonchase1533 -- Sorry, you've read this a bit backwards. Lets see if I can lay it out in order.
      minecraft:repair_cost is one of the item stack components. That means editing the value, or even removing the component with **!minecraft:repair_cost = {}** has a maximum scope of changing the repair cost of one item stack. You can run a command with execute as ___ to target more than one item stack, but even that cannot change unloaded or future items.
      When any item stack is repaired in an anvil (which is only possible if the item stack has damage and is therefore capped at a stack size of one), the repair_cost component will be increased. I think the component is created if it did not exist, I think the value increases by one, and I think the value is used in a formula to calculate the actual cost of the next repair in levels. I could easily be wrong on those.
      Even if you edited each repaired item back to having no repair cost, it would still cost a minimum of one xp level to repair along with the material(s).

  • @CheronoSan
    @CheronoSan 26 днів тому

    How exactly then do I make costume recipes? This new change to datapacks broke the recipes I made for my single player world...

  • @Gragore
    @Gragore Місяць тому

    Anyone know what the proper syntax would be to use item replace to give someone an elytra with mending on it? I've tried all the variations I can think of and nothing seems to work. I get as far as
    elytra[minecraft:enchantments=
    and can't figure out how to tell it the name. I know how it was done before these changes. Just butting my head against a wall trying to figure out the new way.

    • @slicedlime
      @slicedlime  Місяць тому +1

      Off the top of my head, something like elytra[enchantments={levels:{mending:1}}]

    • @Gragore
      @Gragore Місяць тому

      @@slicedlime Many thanks. I would never have guessed that it was looking for "levels" next. That worked perfectly.

  • @qO.0p
    @qO.0p 3 дні тому

    Will these attribute commands come to bedrock version eventually?!

  • @malikalmogmr2628
    @malikalmogmr2628 Місяць тому

    Thx

  • @davansord
    @davansord Місяць тому +1

    gg on 100k

  • @infamousjam4335
    @infamousjam4335 29 днів тому

    execute store result entity @s Motion[0] double 0.005 run scoreboard players operation @s motion_x2 -= @s motion_x1
    this command no longer changes motion and i haven't seen any changes on the path, do you know the new way to alter motion data?

    • @slicedlime
      @slicedlime  29 днів тому

      Nope - if you have a good repro case on something that worked before that no longer does, the best thing to do is to report a bug on the tracker.

  • @Fireheart318
    @Fireheart318 Місяць тому

    Does step_height work on boats?

  • @BluestoryKamil
    @BluestoryKamil Місяць тому

    Just realised that this video is so good it has 0 dislikes(im using a google extension)

  • @cuchibambo.p
    @cuchibambo.p Місяць тому

    1k like no dislike, gg!!

  • @dimdamveler7886
    @dimdamveler7886 Місяць тому +3

    Are you going to fix the enchantments that can be placed on dog armor? And they're not working!

    • @Those2menoverthere
      @Those2menoverthere Місяць тому +8

      Report it on the official bug tracker, be sure to double check it already isn’t reported.

  • @TekExplorer
    @TekExplorer 7 днів тому

    ***player attacks***

  • @quam12
    @quam12 Місяць тому

    1시간짜리 데이터 팩 변경 영상은 강의와 같다.

  • @StickmanCorp
    @StickmanCorp Місяць тому

    53:10 (Laughs in modded minecraft.)