This video reminded me of something that makes Tekken unique ,in comparison with other series : the overall dark tone combined with really goofy characters.
As I mentioned to Rasmus, comic relief even within a dark tone is a tried and tested part of story-telling. Indeed, Tekken is definitely the series to utilise the most though, and seems to understand its importance the best. Well, most of the time anyway. Most other fighting games are lighter, or silly even when they are trying to be serious. Tekken seemed to "get it" the most, at least for a while there.
*_Roger and Alex. Deadliest of enemies, but slaves under my power..._* whoops, wrong quote. Moving aside, I forgot to ask this in your previous video (Tekken 7 Capture Test): Did you use the same screen recorder (Mirillis Action!) for said video? Just wondering.
I did, yes. It can be used to do screen capture or it can be set to record an application, so I thought I'd check out how it recorded Tekken 7 and it seemed to turn out pretty well.
The prime exhibit of why people don't get to count when they say Tekken used to be "More Serious" or "More Realistic" or "My mom/mum hugged me too much! NO I'M NOT AN EDGELORD YOU ARE!!11!"
Tekken certainly used to be more serious on the whole. A franchise or medium can be serious even if it has comic relief. Some of the most serious works of art have comic relief to them; Seven Samurai isn't a comedy simply because Toshiro Mifune's character is funny at times, and Seventh Seal might have some extremely witty dialogue but it's still a very serious, moribund film on the whole. Hell, comic relief was effectively invited as a device to keep a story from being too dour, or to act as a juxtaposition to darker plot thread, with Alfred Hitchcock's Rope being a very good example of that. Hell, even the original Dragon Ball series used that quite a bit. Tekken definitely gets lighter as the series gets along. It's not so much that it never had comic relief, but that it definitely does abandon a lot of its more serious elements, and tends to value comedy over seriousness nowadays. Is that really a problem? Not particularly; there's not much wrong with most fighting game plots playing out like a Saturday morning cartoon, but as I've said before it does make me wonder where they could have gone with it.
Indeed that is a good way to look at it and this may just be me, but i find a lot of my experience talking about Tekken outside of this channel is spent fighting off edgelords looking for justifications for their false memories of a game that never existed and yet, truth be told, i wouldn't mind seeing that game existing this strange hybrid of the edgeyness of Tekken, the (semi-)realism of Virtua Fighter and a maturity level just slightly higher than original series Mortal Kombat.
Ain't that the truth. People get really defensive about franchises, for whatever reason, and lord knows the internet is prone to breeding echochambers. The same thing happened with the Sonic franchise it must be said, and though that series did have some dark themes at times (Sonic CD and Sonic Adventure 2 in particular), it was always pretty light-hearted for the better part. Indeed, Tekken had a lot of fun with itself as a series even when it did have some more serious plotlines. And it still has serious to its story, but it's more in a generic animay-style now, from what I've played of Tekken 7. Still, it did give us Kazumi/Devil Kazumi (who I adore, I must say), so it's still "got it" as a series, even if it does mix up light-hearted and dark elements a lot more than it used to.
I used Pugsy's Cheats for Mame to force the game to load Roger instead of Ogre. Hacking will override whatever the game tries to do as it takes priority over it in coding.
This video reminded me of something that makes Tekken unique ,in comparison with other series : the overall dark tone combined with really goofy characters.
As I mentioned to Rasmus, comic relief even within a dark tone is a tried and tested part of story-telling. Indeed, Tekken is definitely the series to utilise the most though, and seems to understand its importance the best. Well, most of the time anyway. Most other fighting games are lighter, or silly even when they are trying to be serious. Tekken seemed to "get it" the most, at least for a while there.
Wow Paul hit poor Kuma in the balls...no wonder he's always going after him
3:13 UUUUUUURGH
*_Roger and Alex. Deadliest of enemies, but slaves under my power..._* whoops, wrong quote.
Moving aside, I forgot to ask this in your previous video (Tekken 7 Capture Test): Did you use the same screen recorder (Mirillis Action!) for said video? Just wondering.
I did, yes. It can be used to do screen capture or it can be set to record an application, so I thought I'd check out how it recorded Tekken 7 and it seemed to turn out pretty well.
Ah ok. Thanks for the heads-up.
Mortal kombat...nice. lol
I'm returning to the MK series in about November or so, actually. Looking to do everything left to cover in that series, from Deadly Alliance to MKX.
The prime exhibit of why people don't get to count when they say Tekken used to be "More Serious" or "More Realistic" or "My mom/mum hugged me too much! NO I'M NOT AN EDGELORD YOU ARE!!11!"
Tekken certainly used to be more serious on the whole. A franchise or medium can be serious even if it has comic relief. Some of the most serious works of art have comic relief to them; Seven Samurai isn't a comedy simply because Toshiro Mifune's character is funny at times, and Seventh Seal might have some extremely witty dialogue but it's still a very serious, moribund film on the whole. Hell, comic relief was effectively invited as a device to keep a story from being too dour, or to act as a juxtaposition to darker plot thread, with Alfred Hitchcock's Rope being a very good example of that. Hell, even the original Dragon Ball series used that quite a bit.
Tekken definitely gets lighter as the series gets along. It's not so much that it never had comic relief, but that it definitely does abandon a lot of its more serious elements, and tends to value comedy over seriousness nowadays. Is that really a problem? Not particularly; there's not much wrong with most fighting game plots playing out like a Saturday morning cartoon, but as I've said before it does make me wonder where they could have gone with it.
Indeed that is a good way to look at it and this may just be me, but i find a lot of my experience talking about Tekken outside of this channel is spent fighting off edgelords looking for justifications for their false memories of a game that never existed and yet, truth be told, i wouldn't mind seeing that game existing this strange hybrid of the edgeyness of Tekken, the (semi-)realism of Virtua Fighter and a maturity level just slightly higher than original series Mortal Kombat.
Ain't that the truth. People get really defensive about franchises, for whatever reason, and lord knows the internet is prone to breeding echochambers. The same thing happened with the Sonic franchise it must be said, and though that series did have some dark themes at times (Sonic CD and Sonic Adventure 2 in particular), it was always pretty light-hearted for the better part. Indeed, Tekken had a lot of fun with itself as a series even when it did have some more serious plotlines. And it still has serious to its story, but it's more in a generic animay-style now, from what I've played of Tekken 7. Still, it did give us Kazumi/Devil Kazumi (who I adore, I must say), so it's still "got it" as a series, even if it does mix up light-hearted and dark elements a lot more than it used to.
Había un truco que con 2 golpes ganabas . Primero la llave y después el especial.saludos de Montevideo uruguay
1:39 xD
How come ogre changed into roger?
I used Pugsy's Cheats for Mame to force the game to load Roger instead of Ogre. Hacking will override whatever the game tries to do as it takes priority over it in coding.
👍👍👍👍 😆😆😆😆 ✌✌✌✌
How😱
Pugsy's Cheats for Mame.
私はもっと強くなりたい!
すごい
존나 못하네 ㅡㅡ