3D Modeling and Texturing a Fuse Box in Autodesk Maya and Substance Painter[Timelapse][Begginers]

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  • Опубліковано 29 жов 2024

КОМЕНТАРІ • 10

  • @fallenzxuan6039
    @fallenzxuan6039 3 роки тому +1

    It's really amazing to see how you worked on it great work btw and love it man

    • @facetheedge7170
      @facetheedge7170  3 роки тому

      Thanks Fallen!! Thats was really cool! 😉✌

  • @Sithwar777
    @Sithwar777 3 роки тому +1

    Beautiful. Love you work.

  • @TheEternity17
    @TheEternity17 3 роки тому +2

    Hi, is possible to make one of this type but in normal speed, with explanations of the steps? Like a tutorial? With entirely workflow? Will buy it...thankyou.

    • @facetheedge7170
      @facetheedge7170  3 роки тому +2

      Hi there, is definitely on my plans! Hopefully I will have some new on that regard soon! Thanks for the trust!!

  • @PauloRoberto-qy1ik
    @PauloRoberto-qy1ik 3 роки тому +1

    Incredible Work, A doubt as you connect the parts you made separately in the model, what is the name of the tool in specific?

    • @facetheedge7170
      @facetheedge7170  3 роки тому +1

      HI Paulo, Thanks! could you share the time of that, I am not completly sure now. But Probably could be Combine tool or Merge Vertices

    • @PauloRoberto-qy1ik
      @PauloRoberto-qy1ik 3 роки тому +1

      @@facetheedge7170 right at the end of the modeling in the minute 2:48 - 2:50, in the top bar

    • @facetheedge7170
      @facetheedge7170  3 роки тому +1

      Hi Paulo, So does mesh were actually not connect, they were bake in a low poly version before texuring