The other thing I'm trying to find more info is the systems being used to render the 16k video for the sphere... that's gotta require some beefy server farms packed with GPU's
I went to the Sphere (Postcard from Earth movie) last week and was the most immersive experience I have ever encountered while sitting in a chair. It was impressive
Hype. Several friends who have seen the first gigs in the Sphere have commented that the sound system is not much better than a well designed and engineered stadium touring system.
I expected as much. I suspect that the acoustics of such a space are average at best, so no matter how clever the audio processing, the system remains a lot of speakers in an odd hall. Bearing in mind that most people have never heard a decent high spl sound system, I'm sure it sounds spectacular to most of the audience...
I just saw the Eagles show there and I was as impressed with the sound quality as I was with the visual show. I expected poor sound in such a big space, and I was in the nosebleed area. The sound was crystal clear. and I have been to a lot of concerts and this probably was the best in terms of sound quality.
I just went to U2 show and I was so disappointed with the sound it seams like this technology doesn't work in live music in large scale format. I was able to walk and listen in different places and it sounds bad. there is no highs at all, it sounds like there is low pass filter with 6dB per octave from about 3-4k. The low end muddy and not focused. If you standing under the balcony the only thing you able to listen it is just one box which sound like there is L + R plus mono summation of left and right and it's all playing from one source and also it sounds like high frequency drivers not working at all. When you stand on the edge of the balcony where you should be able to hear all the immersive sound yes it is sound wider but again there is no highs. And it is not focused and not punchy sound. So please tell me as sound engineer I know how physics of sound works, but 1. how you able to through highs with just open 1" drivers without any wave guide or horn or any other thing. I understand that you can create coverage with dsp processing and delays, but how you compensate the distance? We know that as sound travels it lost energy but it also depends on frequency (highs lost energy faster) how they compensate that? 2. All engineers knows that if you have two sound sources apart from each other more than 2/3 of the wave length and play same signal from it, it will give you interference. That X1 systems have many 1" drivers and they placed in about 5-6 sm apart from each other. So for example wave length of 10 kilohertz will be just about 3,4 sm it means that if you play same signal through these X1 system it will give you interference from 5-6k and above unless you shape the sound with some wave guide and give it directional so it will not cross each other much.
@@thegoodguy44 actually sound treatment did pretty well in that room, I like how it sounds… not too much reverberation and not super dry. Even with this wall shape it is still good.
@@DmitryIlyushin In answer to your first post - well, opinion actually - with the HF drivers being so distant to most of the audience, I suspect that what arrives at their ears is a somewhat ill-defined 'mush', especially in such an odd-shaped space. Yes, beam steering can focus and direct sounds to a degree but the phase linearity is bound to be horrendous. There will be very few trained ears in any given audience, and when many folks are happy to listen to a phone with nothing below a couple of hundred Hertz, it no doubt sounds spectacular to them. To you and me, it's simply an expensive novelty.
the speakers are behind the LED screen inside, you can watch our " 5 Things To Know About The Sphere" video to learn more :) ua-cam.com/video/RRs1qK27H2Y/v-deo.html
the sound at U2 was top-notch... nearly flawless... there were a few spots where 'bottom' wasn't as present as I would have liked, but otherwise... ASTOUNDING...
The other thing I'm trying to find more info is the systems being used to render the 16k video for the sphere... that's gotta require some beefy server farms packed with GPU's
Be on the lookout for more soon...
Very exiting for sphere video system info!
My cusin works at a server farm. He runs tractor
Replacing the drivers for an upgrade sounds like a monstrous undertaking.
I went to the Sphere (Postcard from Earth movie) last week and was the most immersive experience I have ever encountered while sitting in a chair. It was impressive
Very impressive not alone the scale but the utilization of technology to pull this off
so basically for sound they use crowd sound dispersal that for example U.S army uses.
I was thinking this must be that technology finally coming to the civilian market.
Wow, that looks incredible..
Hype. Several friends who have seen the first gigs in the Sphere have commented that the sound system is not much better than a well designed and engineered stadium touring system.
That’s very nice comment.
As a concert rig, its average at best. 😊
I expected as much. I suspect that the acoustics of such a space are average at best, so no matter how clever the audio processing, the system remains a lot of speakers in an odd hall. Bearing in mind that most people have never heard a decent high spl sound system, I'm sure it sounds spectacular to most of the audience...
I just saw the Eagles show there and I was as impressed with the sound quality as I was with the visual show. I expected poor sound in such a big space, and I was in the nosebleed area. The sound was crystal clear. and I have been to a lot of concerts and this probably was the best in terms of sound quality.
Pep Guardiola's 2nd job
I just went to U2 show and I was so disappointed with the sound it seams like this technology doesn't work in live music in large scale format. I was able to walk and listen in different places and it sounds bad. there is no highs at all, it sounds like there is low pass filter with 6dB per octave from about 3-4k. The low end muddy and not focused. If you standing under the balcony the only thing you able to listen it is just one box which sound like there is L + R plus mono summation of left and right and it's all playing from one source and also it sounds like high frequency drivers not working at all. When you stand on the edge of the balcony where you should be able to hear all the immersive sound yes it is sound wider but again there is no highs. And it is not focused and not punchy sound.
So please tell me as sound engineer I know how physics of sound works, but
1. how you able to through highs with just open 1" drivers without any wave guide or horn or any other thing. I understand that you can create coverage with dsp processing and delays, but how you compensate the distance? We know that as sound travels it lost energy but it also depends on frequency (highs lost energy faster) how they compensate that?
2. All engineers knows that if you have two sound sources apart from each other more than 2/3 of the wave length and play same signal from it, it will give you interference. That X1 systems have many 1" drivers and they placed in about 5-6 sm apart from each other. So for example wave length of 10 kilohertz will be just about 3,4 sm it means that if you play same signal through these X1 system it will give you interference from 5-6k and above unless you shape the sound with some wave guide and give it directional so it will not cross each other much.
Was there a lot of slapback?
@@thegoodguy44 actually sound treatment did pretty well in that room, I like how it sounds… not too much reverberation and not super dry. Even with this wall shape it is still good.
@@DmitryIlyushin In answer to your first post - well, opinion actually - with the HF drivers being so distant to most of the audience, I suspect that what arrives at their ears is a somewhat ill-defined 'mush', especially in such an odd-shaped space. Yes, beam steering can focus and direct sounds to a degree but the phase linearity is bound to be horrendous.
There will be very few trained ears in any given audience, and when many folks are happy to listen to a phone with nothing below a couple of hundred Hertz, it no doubt sounds spectacular to them. To you and me, it's simply an expensive novelty.
No mention about power, wattage or any other specs?? 😩
Cool interview, but so many questions left unanswered. Like, where are the speakers? How many are there? What brand?
the speakers are behind the LED screen inside, you can watch our " 5 Things To Know About The Sphere" video to learn more :) ua-cam.com/video/RRs1qK27H2Y/v-deo.html
@@AVIXATV Perfect! Thank you so much! I'm so intrigued with the venue.
the sound at U2 was top-notch... nearly flawless... there were a few spots where 'bottom' wasn't as present as I would have liked, but otherwise... ASTOUNDING...
Shame Bono sounds like an old bloke in a pub singing karaoke...
I have a question sir What brand speaker INSIDE the Sphere
Holoplot
@@joeden68 They actually make their own speaker chassis?
Why are you playing music during the interview?
Ask any real sound engineer, we will never be satisfied no matter how expensive and technological it may be
I can’t wait for super conductor mic pre’s!
Amen!!. Perfection will NEVER be achieved this side of heaven!. 😅
❤
the guy from holoplot seems to be a computer generated avitar.
I think the same thing too . May be its just me )
I remember everything. Wooooo. Wake up Wake up