i think you should add Difficulties like in the begining i saw that monsters were just too slow so why not make Medium Hard Or Extreme where they just every 0.5 seconds and you need to be constantly moving so maybe make something that could shield you from 200-300 damage taken from monsters or speed upgrade **i don't really know what game you are trying to make but it looks like a dungeon like game so my tip may not be in games genre or something**
yeah its a good idea, it does get harder later on just by damage and there will be several maps so the first map just has easy mobs. There are also abilities that you can pick from a random selection every 4 levels like rapid fire or more arrows, burn, poison, as well as non bow effects and other damaging abilities!
@@Gp-is2yz i dont usually go live, but I usually go super in-depth with programming in my previous videos for my Essentials series. So definitely do check them out!
you know its over when every button is just shop, inventory n its all frenkaone font.. gng this shi is ruining our generations children they get too cashgrabbed these days, although I respect the work ethic
If anything, I'm using modern standards for UI, and other pretty essential simulator features. Im not going to disagree though, it is a cashgrab, in the sense that I plan on making a lot of money from it. Does that make it automatically a bad game? No, it doesnt, I invested a lot of my own time to make my game as fun and interactive as possible. At least my "cashgrab game" will require skill, at least it has an interesting concept. If you think I am contributing to "ruining our generation", then thats incredibly biased.
I understand cause a lot of cashgrabs are incredibly low effort, however, literally every front page roblox game is a cashgrab in the sense that it is highly monetized. The difference is quality, and that will be the distinction between my game and other cashgrabs. It just so happens that I intentionally use similar UI in order to appeal to the audience of Roblox which is 90% under 13.
i learned it by brute forcing it haha. more specifically, i started a project and for a week straight i googled how to make pretty much everything i needed. Eventually I got a knack for it. Google is your friend!! You should try and learn the basics first tho.
Ur so underrated ngl, this vid was very entertaining and professional! (first comment and +1 sub)
i appreciate it man. I'll try my best to make more entertaining content yee
i think you should add Difficulties like in the begining i saw that monsters were just too slow so why not make Medium Hard Or Extreme where they just every 0.5 seconds and you need to be constantly moving so maybe make something that could shield you from 200-300 damage taken from monsters or speed upgrade **i don't really know what game you are trying to make but it looks like a dungeon like game so my tip may not be in games genre or something**
yeah its a good idea, it does get harder later on just by damage and there will be several maps so the first map just has easy mobs. There are also abilities that you can pick from a random selection every 4 levels like rapid fire or more arrows, burn, poison, as well as non bow effects and other damaging abilities!
Also can you post more or go live? I know JavaScript and C# and I want to try learning LUA from watching your live/videos@@SolepsusYT
@@Gp-is2yz i dont usually go live, but I usually go super in-depth with programming in my previous videos for my Essentials series. So definitely do check them out!
W underrated
thanks bro! I've been working on it
In the thumbnail the "before" looks better lol
How
☠️
mommy i found my first opp today
you know its over when every button is just shop, inventory n its all frenkaone font.. gng this shi is ruining our generations children they get too cashgrabbed these days, although I respect the work ethic
If anything, I'm using modern standards for UI, and other pretty essential simulator features. Im not going to disagree though, it is a cashgrab, in the sense that I plan on making a lot of money from it. Does that make it automatically a bad game? No, it doesnt, I invested a lot of my own time to make my game as fun and interactive as possible. At least my "cashgrab game" will require skill, at least it has an interesting concept. If you think I am contributing to "ruining our generation", then thats incredibly biased.
I understand cause a lot of cashgrabs are incredibly low effort, however, literally every front page roblox game is a cashgrab in the sense that it is highly monetized. The difference is quality, and that will be the distinction between my game and other cashgrabs. It just so happens that I intentionally use similar UI in order to appeal to the audience of Roblox which is 90% under 13.
nice can we collab
How u learnt coding btw?
i learned it by brute forcing it haha. more specifically, i started a project and for a week straight i googled how to make pretty much everything i needed. Eventually I got a knack for it. Google is your friend!! You should try and learn the basics first tho.