This is amazing, will give it a try, though I don't have wanderer card but perhaps I hope substitute it with Orc Archer card will do, will give a review later, and I don't have the pocket watch too smh I'm still lvl 93 😂
(Spoiler) It's the pocket watch. lower level than what people use now, and magic attack instead of physical attack, so most people overlook it... BUT, it refunds 1% of your missing SP per attack. That's every auto attack, every free arcane shot, and every TICK of both heal and dissonance, including things like the bonus fire damage from the fire guitar. (Or if you have the other guitar to focus on spamming arcane shots single target, that works fine too) It's not "optimal" because other atk accessories with accessory set bonuses will increase your damage, then you can just ENDLESSLY chug mana potions. But, pocket watch is pretty powerful for F2P since you never have to stop casting heal/dissonance/FantasyRap. (Just buffs that don't tick like Brag/kiss of the goddess doesn't give SP back, so if you want to keep those up constantly, you have to heal or dissonance too to feed your SP).
@@beauhelmi Nice thing is Orc Archer goes in accessory slot and benefits from 10 ranks in Double strife. Really good for that slot. Wanderer goes in weapon slot, and the AoE proc is nice (especially with fire guitar, since it'll make dissonance tick twice as often). Requiem card is actually REALLY nice on bard as well, 5% chance to fear is nice when you're constantly spamming AoE everything. Goes up to 10% if you 3* awaken the card (The investment would be large by my standards, but you've got 3 slots). At 110, put it in a magic harp (that also has a 10% chance to bewitch enemies, which I THINK is the same thing?), and then for good measure try to get the Campus Backpack (back slot) for an extra 3% chance to bewitch. They don't stack for a single larger percent chance to hit things... with all them procs, SOMETHING hits pretty soon, and you can generally perma-fear even mini bosses because another one will proc before the first wears off. Dark priest is a good idea, but PVP is so full of whales... I get 1 shot before they even notice I'm there, so sapping a bit of their mana doesn't really do anything. Dark Pries+fear CC has the potential to help though since even whales can't be immune to fear and silence at the same time.
Yep, Wanderer card is pretty nice. Whales aren't competing for them so realistic for the rest of us to max it out, at which point you've got ATK+115, Phys/Magic damage+2.5%, 4% chance for an AOE Proc, and 2% chance for quick draw. ... I still have no idea what "quick draw" is supposed to be. But AoEs proccing AoEs feels nice, dude. Pitman/Sropho looks nice, but without good Matk the numbers are low. A gryphon COULD be good, but I haven't got one to test. I ended up not using on Bonk Priest because the knockback out of Melee range just reduced my damage, which wouldn't be a problem with Bard. Most other procs are single target. Also have the Dark priest card... which doesn't seem to help in PVE, and I get deleted in PVP so I'll probably sell that soon.
One accessory (almost) single-handedly solves bard mana problems as long as you're constantly spamming dissonance and apple. Passionate guitar counts each tick from dissonance AND each tick from the extra fire tick as individual skills, so that once you're down about 500 mana, you make back more than you use by keeping it up. Hence why as long as you can cast the first spell, you gain back more than it costs after that, even with 1 INT (but more INT=more mana=bonus damage AND healing from mana tide). Arcane shot costs 0, but still counts as a skill, therefore refund. And procs from things like orc archer card also count as (free) skills which give you a stack of mana tide and a refund from your pocket watch.
how do you gain 8-9 sp when pressing? do you have dark priest card? I am a dancer and I have everything needed here but still doesn't work like yours
This is amazing, will give it a try, though I don't have wanderer card but perhaps I hope substitute it with Orc Archer card will do, will give a review later, and I don't have the pocket watch too smh I'm still lvl 93 😂
Watch at 2:10 closely and see if you can figure it out. Start at 18 SP... don't consume any consumables, spam everything and go up to half SP.
(Spoiler)
It's the pocket watch. lower level than what people use now, and magic attack instead of physical attack, so most people overlook it... BUT, it refunds 1% of your missing SP per attack. That's every auto attack, every free arcane shot, and every TICK of both heal and dissonance, including things like the bonus fire damage from the fire guitar. (Or if you have the other guitar to focus on spamming arcane shots single target, that works fine too)
It's not "optimal" because other atk accessories with accessory set bonuses will increase your damage, then you can just ENDLESSLY chug mana potions. But, pocket watch is pretty powerful for F2P since you never have to stop casting heal/dissonance/FantasyRap.
(Just buffs that don't tick like Brag/kiss of the goddess doesn't give SP back, so if you want to keep those up constantly, you have to heal or dissonance too to feed your SP).
@@beauhelmi Nice thing is Orc Archer goes in accessory slot and benefits from 10 ranks in Double strife. Really good for that slot.
Wanderer goes in weapon slot, and the AoE proc is nice (especially with fire guitar, since it'll make dissonance tick twice as often). Requiem card is actually REALLY nice on bard as well, 5% chance to fear is nice when you're constantly spamming AoE everything. Goes up to 10% if you 3* awaken the card (The investment would be large by my standards, but you've got 3 slots). At 110, put it in a magic harp (that also has a 10% chance to bewitch enemies, which I THINK is the same thing?), and then for good measure try to get the Campus Backpack (back slot) for an extra 3% chance to bewitch. They don't stack for a single larger percent chance to hit things... with all them procs, SOMETHING hits pretty soon, and you can generally perma-fear even mini bosses because another one will proc before the first wears off.
Dark priest is a good idea, but PVP is so full of whales... I get 1 shot before they even notice I'm there, so sapping a bit of their mana doesn't really do anything. Dark Pries+fear CC has the potential to help though since even whales can't be immune to fear and silence at the same time.
@@contagiouspete3061 I think I got it now, it's because of that accessory...
What is that slash? Is that wandered card?
Yep, Wanderer card is pretty nice. Whales aren't competing for them so realistic for the rest of us to max it out, at which point you've got ATK+115, Phys/Magic damage+2.5%, 4% chance for an AOE Proc, and 2% chance for quick draw.
... I still have no idea what "quick draw" is supposed to be. But AoEs proccing AoEs feels nice, dude. Pitman/Sropho looks nice, but without good Matk the numbers are low. A gryphon COULD be good, but I haven't got one to test. I ended up not using on Bonk Priest because the knockback out of Melee range just reduced my damage, which wouldn't be a problem with Bard. Most other procs are single target.
Also have the Dark priest card... which doesn't seem to help in PVE, and I get deleted in PVP so I'll probably sell that soon.
@@contagiouspete3061 thanks dude, I just tried wanderer card for aoe clown build and it's nice! I will try my best to reach what's that quick draw
I still dont get it hahaha
so the solution is to use magic tide set at +10 and spam the skills ?
Way to rub it in... I'm 111 now and everything but my guitar is STILL +9 lol. Game's dropping me cards, but I can't refine to save my life!
So whats the trick?
One accessory (almost) single-handedly solves bard mana problems as long as you're constantly spamming dissonance and apple.
Passionate guitar counts each tick from dissonance AND each tick from the extra fire tick as individual skills, so that once you're down about 500 mana, you make back more than you use by keeping it up. Hence why as long as you can cast the first spell, you gain back more than it costs after that, even with 1 INT (but more INT=more mana=bonus damage AND healing from mana tide).
Arcane shot costs 0, but still counts as a skill, therefore refund. And procs from things like orc archer card also count as (free) skills which give you a stack of mana tide and a refund from your pocket watch.