We're in the final stretch, but I do have a few points of misinformation to rectify and give some general insights. ^^ Vantage is actually Spd% instead of Skl%, small thing, and it still sucks due to being unreliable. There are worse skills however! Wrath and Resolve in JPN RD are the worst skills ever. Wrath needs the user to be at 30% or lower HP, and then has a Skl% activation to grant +50 Crit. Resolve in JPN doesn't grant the buff like in PoR, it's also a Skl% chance to grant the buffs if you're at low health. Truly a design choice for the ages. Regarding Provoke and Shade; almost everything on the internet regarding those is misinformation. The only thing we know is that Shade and Provoke respectively grant -50 and +50 to targeting priority. Stillness grants -9999. But what those values are relative to the targeting score we do not know, so it's all still very vague. I had my spiel about Ilyana last chapter already, but a Cover or Kurth with a slight bulk invest here allows her to survive Deghinsea, so yeah, she's still the GOAT of this map as far as DPS vs Deghinsea goes. I shall hear no Gareth slander here. With a Pure water or a Laguz Stone, a Wardwood and Kurth, he never dies to spirits or Ashera/Sephiran. With both a Stone and PW he takes 0 Dmg from spirits. It's very easy to make his Blood tide work well. Rudol Gem and his Def still have marginal impact vs AOE attacks and Ashera's single target attacks. I still am sure that the Rudol Gem was a band-aid solution to Sanaki dying to the physical AOE's by the devs during testing. Also, Sephiran equips Rewarp when... Warping, so he can actually Staff bonk if you attack him after his warp! In vanilla, Juniper is right that dragons do not attack herons, no clue what they do in RR, just like the Ilyana - Ena swap it may or may not have disabled the pacifism. Spirits also do not kill herons. Colossus actually has a bonus effect just like Deadeye and stun, aside from the DMG increase, it also deals (User Str - Enemy Def) as... bonus damage! So Colossus has Bonus DMG and... Bonus Dmg! Why...? Idk Lastly, why imbue? Well, once again it's due to space in the files. Formshift is SID_KING, and has only 4 letters to work with. Imbue is SID_CURE and thus can swap as a more useful skill than formshift for Aran. Resolve is SID_RESOLVE, wouldn't fit as an example. That's all today, last few maps!
Provoke and stillness are so confusing bc at their best, they’d work like how priority interacts with speed in pokemon, a higher priority move goes first, and if two moves in the same priority bracket exist, speed determines which goes first. In rd that would be like provoke upping the targetting priority on a unit by one “stage”, but instead it functions closer to how the speed stat does. If you and another unit are in the same targetting priority bracket (both able to counter, neither die to one round for example) then they will target the unit with provoke or not target the unit with stillness. It’s such a weird ass way to do it when granting an additional “priority” flag to a unit would make far more sense
Deghinsea has *got* to be one of the worst bosses in the series, just absolute misery to deal with, it’s basically down to whether or not relevant stats are high enough, and sure he’s not as obnoxious as Ashnard or any boss with universal counter but wow is he both bad and boring to fight.
Cinemasins x Dani Doyle collab would go crazy
Alondite meg is definitely my favorite part of this, it’s so funny
We're in the final stretch, but I do have a few points of misinformation to rectify and give some general insights. ^^
Vantage is actually Spd% instead of Skl%, small thing, and it still sucks due to being unreliable. There are worse skills however! Wrath and Resolve in JPN RD are the worst skills ever. Wrath needs the user to be at 30% or lower HP, and then has a Skl% activation to grant +50 Crit. Resolve in JPN doesn't grant the buff like in PoR, it's also a Skl% chance to grant the buffs if you're at low health. Truly a design choice for the ages.
Regarding Provoke and Shade; almost everything on the internet regarding those is misinformation. The only thing we know is that Shade and Provoke respectively grant -50 and +50 to targeting priority. Stillness grants -9999. But what those values are relative to the targeting score we do not know, so it's all still very vague.
I had my spiel about Ilyana last chapter already, but a Cover or Kurth with a slight bulk invest here allows her to survive Deghinsea, so yeah, she's still the GOAT of this map as far as DPS vs Deghinsea goes.
I shall hear no Gareth slander here. With a Pure water or a Laguz Stone, a Wardwood and Kurth, he never dies to spirits or Ashera/Sephiran. With both a Stone and PW he takes 0 Dmg from spirits. It's very easy to make his Blood tide work well. Rudol Gem and his Def still have marginal impact vs AOE attacks and Ashera's single target attacks. I still am sure that the Rudol Gem was a band-aid solution to Sanaki dying to the physical AOE's by the devs during testing. Also, Sephiran equips Rewarp when... Warping, so he can actually Staff bonk if you attack him after his warp!
In vanilla, Juniper is right that dragons do not attack herons, no clue what they do in RR, just like the Ilyana - Ena swap it may or may not have disabled the pacifism. Spirits also do not kill herons.
Colossus actually has a bonus effect just like Deadeye and stun, aside from the DMG increase, it also deals (User Str - Enemy Def) as... bonus damage! So Colossus has Bonus DMG and... Bonus Dmg! Why...? Idk
Lastly, why imbue? Well, once again it's due to space in the files. Formshift is SID_KING, and has only 4 letters to work with. Imbue is SID_CURE and thus can swap as a more useful skill than formshift for Aran. Resolve is SID_RESOLVE, wouldn't fit as an example.
That's all today, last few maps!
Provoke and stillness are so confusing bc at their best, they’d work like how priority interacts with speed in pokemon, a higher priority move goes first, and if two moves in the same priority bracket exist, speed determines which goes first. In rd that would be like provoke upping the targetting priority on a unit by one “stage”, but instead it functions closer to how the speed stat does. If you and another unit are in the same targetting priority bracket (both able to counter, neither die to one round for example) then they will target the unit with provoke or not target the unit with stillness. It’s such a weird ass way to do it when granting an additional “priority” flag to a unit would make far more sense
its a relief that radiant dawn is good bc it would be SO bad if it was bad
Pro Tip: Don’t spend half of your commentary time bashing the game we love - which is why we’re watching in the first place.
Pro Tip: Criticizing the things you enjoy is actually a good thing
Dani loves RD, i wouldnt worry about them thinking its a bad game
Deghinsea has *got* to be one of the worst bosses in the series, just absolute misery to deal with, it’s basically down to whether or not relevant stats are high enough, and sure he’s not as obnoxious as Ashnard or any boss with universal counter but wow is he both bad and boring to fight.