@@Ec1Ipc3 Nah the old Vale was more op with his skill option which gave him more versatile skill range. Combo was also more powerful with knock up and damage skill
@@lven_puiaas a vale user, I agree that the versatility and decision on which path to go was one of the fun part of vale. Though having that knock up early is great and the range seems to have been increased, just remove that shitty circle. The ultimate deals decent damage with the cc effect so it's good. Not to mention his second skill can knockup enemy if they touch it
he is lacking damage rn, I tried him jn, and with arcane boots,lightning truncheon and genius wand, can't even 1 shot a full health mm, whereas before the revamp with the same build, the mm would have died@@Ec1Ipc3
He became items dependent, but unlike Claude who only need DHS, He needs 3 magic power items just to 1 shot squishies now
I am sad, Vale was my fav, I could take great options and mix
He so nutty rn.
This has to be one of he worst revamps ever
Why though?
Isn't it better to have goods from both like knockup and slow, pull and dot, increased range and damage
@@Ec1Ipc3 Nah the old Vale was more op with his skill option which gave him more versatile skill range. Combo was also more powerful with knock up and damage skill
@@lven_puiaas a vale user, I agree that the versatility and decision on which path to go was one of the fun part of vale. Though having that knock up early is great and the range seems to have been increased, just remove that shitty circle. The ultimate deals decent damage with the cc effect so it's good. Not to mention his second skill can knockup enemy if they touch it
he is lacking damage rn, I tried him jn, and with arcane boots,lightning truncheon and genius wand, can't even 1 shot a full health mm, whereas before the revamp with the same build, the mm would have died@@Ec1Ipc3