Correction, QB Reload Ideal Weight looks at Total Weight not Total Load (oops). As an alternative just chose the booster with the highest thrust that your en load can fit. Edit: Hey it was Anti-Meta when I posted the video! It became meta and got nerfed (the Aparatifs) after I posted D;
@@ainhat. Hey so all that means is that your thrusters will not Quick Boost as fast as originally advertised. But it's not a big deal. I just chose the boosters with the fastest regular boost speed.
@@Otstrava the thing is the meta here, AC6 missile boats is by far the most viable we have seen them in multiplayer, 4th gen missiles works much better using a light frame and 2nd staging for missile jousting (and that also didint work too well because flares exist) and missileboats in 5th gen don't get used much due to how much dps and support the autocannon/heat cannons with subcomputer shoulders boats provide
Coral generators are good, particularly the larger one, for quad builds, the upside being that you can get nearly max energy back after 3.5 seconds of falling, meaning you never actually have to hit the ground to recover and stay in flight indefinitely.
I’m using a all missiles build myself and ended up with dual back vert missiles so I could have the maximum amount of missiles in the air in one shot. Launching 50 missiles with one trigger pull is pretty goddamn satisfying.
I have the same build but i named it AH-64 or commonly known as the apache helicopter (irl a missle from one is top down and has 1200+ armour penitration) i wish i could shoot 200+ missles like the irl apache.
I think in 1v1s this could possibly be balanced with some counterplay, especially the fact that you have no big followup to capitalize on stagger. However missile boats are downright oppressive in 3v3 especially on certain maps. You get staggered 24/7 and their teammates can just land whatever juicy charged weapon or double zimmy blam as they please. But you can't really chase down one for reasons you described. It's possible to chase one down to stop them from spamming missiles but that usually means far overextending spending all your EN assault boosting to chase; if one of their teammate spots you you are the easiest free kill ever.
i intuitively figured out the missile spam strategy after facing the first few enemy ACs in the campaign and ended up with a build very similar to this one lol, i was kinda wondering why the zimmerman build wasn't as annoying to me in pvp as people were saying it should be
zimmermans and missile weps both are a problem, in older games you had anti missile systems as extras that shoot some of them for you since they are tracking and rarely miss if played right, they completely took that away in ac6 making missiles too strong. they have to reduce the tracking of missiles and the impact build up of zimmermans.
I was playing the PVP today to test builds, i fought against a player with this exactly build and was literally impossible to beat him or she, and i tried a lot of different builds against him. Armored Core PVP doesn't have basically any rewards to beat players in PVP, the only reward is you to see that your build is good, but what's the point if the majority of players will just search some meta builds? All my builds are made by my self, all my wins are totally my, and this is rewarding, i don't know how players could fell rewarded using other peoples builds
Heyo, so I've been playing a bit and here's some stuff I learned after finally losing with the Missile Lord build. 1. I mentioned at the end of the video that it doesn't do well on certain maps. Choose the maps that force close quarters combat! 2. The Missile Lord uses up a ton of energy quick boosting in the air to dodge missiles, so a faster or much more explosive-resilient AC that carries the same missile weapons can defeat it. Some excellent pilots I fought also used cover quite well. 3. The game has been out for a week and people are still experimenting with builds. Just a few days ago, the Zimmerman Shotguns were hailed as the ultimate meta weapons, now they are countered by a good amount of weapons. Hopefully, we will see a counter to the missile build in the next few days or so. And I agree! Using something you made yourself is quite satisfying. Never give up that feeling :)
The best way to counter shotguns(and melee builds)... Choose a map with buildings, get a quad with long range weaponry and float exactly 200m in the air while sniping downwards. Land on buildings to recover EN and do it again. Shotguns have a low effective range so they have to fly upwards towards you to land hits without ricocheting. Since they need to also dodge your attacks from above, they usually run out of energy before they get close enough to land more than one shot on you. So low chance to get staggered. If they get bold and decide not to dodge your attacks and go head-on to try to bring you down, use some songbirds to humble them back down. lol. These shotgun and melee build guys get so mad when they cant win every single match in under 15 seconds with stagger-hell 😂 so they usually never want to rematch you and leave the room looking for matches that their builds are effective against only. Eventually, the shotgun builds are going to have to change the more people counter them with quads.
Twin stun gun + Burzel Boosters + Generator with good EN capacity + Ocellis FCS. Hard lock, assault boost and kick to close distance, then stun them to death. Stick very close to opponent and they are helpless. Add coral shield and time block to further make missiles useless. In my PvP Scumbag guide I also have an Anti-Missile missile meta build if you want that.
@@MobiGeeksOutomg this is funny I just got into the AC multiplayer community and was like “what’s the deal with all these missile builds?” Started watching some of your videos and found this old one and got my answer.
Omg i think i fought you 😂 the trick here is learn how to dodge the most annoying attack, fly up to get a nice kicky punch in, eventually they run out of en and go down, and then thats you're chance. Its gonna be a hell of a fight and you'll still probably lose but its no fun if you only win 🤷
gotta disagree with reverse joint light/midweights being meta, heavyweight builds perform much better with Zimmermans. Any close range lightweight build will lose to the same loadout but with the tankiest parts possible 90% of the time. Only reason to run a lightweight is for missile spam or any other long range kiting build. Zimmerman accuracy with the max tracking arms is so absurd that speed doesn't actually do anything in close quarters, unless you have 10ms of ping and insane reflexes you're not qb dodging any of the meta weapons at close range. You'd think speed would at least help with chasing down missile spam/rifle builds but the heaviest biped possible can still run almost everything down with assault boost. Good video though, as frustrating as the build is to fight against lol.
wrong, a light weight can easly avoid zimmerman shots, just learn it's reload once the hevy guy has his first shot out you know when the next is ready so you can play accordingly with high success, the heavy however is naturally easy picking when it comes to getting hit so if you put 2 players of similar skill both zimmermans one light weight one heavy, the heavy will have to be better at timing the shot than the light weight because he has to make up for the lack of dodge potential. basically the heavy needs better aim than the light weight to win while the light weight has to be good at dodging the heavy it's just different playstyle with both their ups and downs.
Or they can just... wait a sec or two after it finishes reloading, catch you after your QB, instant stagger you then one-shot with needles and the match is over. Or stagger both shots, you can't QB forever. You need to QB within .15s of their shot or they'll still hit 90% of the pellets as long as their build is right. The fact that you need to guess when they're going to shoot to actually be able to dodge anything at close range is a perfect example of why lightweights suck at close range.@@davidschulz2636
im glad a rebellion is stirring against zimmermans they make pvp very one dimensional as theres really nothing to do other than get in close get a double pump get out
Aren't missle boats meta tho ...... I'd rather fight dual zimmermans than this. Unless ur just making a build to beat other meta builds than fair game ig
Correction, QB Reload Ideal Weight looks at Total Weight not Total Load (oops). As an alternative just chose the booster with the highest thrust that your en load can fit.
Edit: Hey it was Anti-Meta when I posted the video! It became meta and got nerfed (the Aparatifs) after I posted D;
Thanks for this but the builds total weight is 111390. While the thrusters only manages 82000. This after their first update so maybe it changed?
@@ainhat. Hey so all that means is that your thrusters will not Quick Boost as fast as originally advertised. But it's not a big deal. I just chose the boosters with the fastest regular boost speed.
So this is where the Missile Boat Meta came from... thanks, Mobi...
Lmao
Missileboats been a thing since ac2, scratch that even ac1 u could missle boat
@@Otstrava They HAVE, but the term's specifically talking on AC6.
@@Otstrava the thing is the meta here, AC6 missile boats is by far the most viable we have seen them in multiplayer, 4th gen missiles works much better using a light frame and 2nd staging for missile jousting (and that also didint work too well because flares exist) and missileboats in 5th gen don't get used much due to how much dps and support the autocannon/heat cannons with subcomputer shoulders boats provide
Comrade invented missile rats, you literally changed an entire game, thank you?
Got hatemail, 10/10
Coral generators are good, particularly the larger one, for quad builds, the upside being that you can get nearly max energy back after 3.5 seconds of falling, meaning you never actually have to hit the ground to recover and stay in flight indefinitely.
I agree completely! For anyone looking to build this now, use Coral Generators! I only discovered it recently.
Plus, cool red boosters
I’m using a all missiles build myself and ended up with dual back vert missiles so I could have the maximum amount of missiles in the air in one shot. Launching 50 missiles with one trigger pull is pretty goddamn satisfying.
Why, friend… This is a gift. Thank… you.
Only 4 subscribers...
Your 2 videos were really amusing. Hope to see more from you.
Thank you! I appreciate it!
good choice for the soundtrack, the master duel songs are very good
I love how this ac is effectively the Alicorn from ace combat
I have the same build but i named it AH-64 or commonly known as the apache helicopter (irl a missle from one is top down and has 1200+ armour penitration) i wish i could shoot 200+ missles like the irl apache.
Heh nice use of master duels soundtrack. Still sad that I can’t find it on Spotify.
Rock paper scissors let's goooooo!
I think in 1v1s this could possibly be balanced with some counterplay, especially the fact that you have no big followup to capitalize on stagger. However missile boats are downright oppressive in 3v3 especially on certain maps. You get staggered 24/7 and their teammates can just land whatever juicy charged weapon or double zimmy blam as they please. But you can't really chase down one for reasons you described. It's possible to chase one down to stop them from spamming missiles but that usually means far overextending spending all your EN assault boosting to chase; if one of their teammate spots you you are the easiest free kill ever.
just use melee boost tech, low EN use for similar speed then keep on their asses and win
But this is missle meta... u use a meta build to beat a meta build hahahah. Anyway thanks for the vid. Nicely explained!!!
Haha, I spent a few days on this video, at the time the ZImmerman was the meta :)
It's funny, missile meta has always been the meta. (atleast going back to AC4)
i intuitively figured out the missile spam strategy after facing the first few enemy ACs in the campaign and ended up with a build very similar to this one lol, i was kinda wondering why the zimmerman build wasn't as annoying to me in pvp as people were saying it should be
zimmermans and missile weps both are a problem, in older games you had anti missile systems as extras that shoot some of them for you since they are tracking and rarely miss if played right, they completely took that away in ac6 making missiles too strong. they have to reduce the tracking of missiles and the impact build up of zimmermans.
I was playing the PVP today to test builds, i fought against a player with this exactly build and was literally impossible to beat him or she, and i tried a lot of different builds against him. Armored Core PVP doesn't have basically any rewards to beat players in PVP, the only reward is you to see that your build is good, but what's the point if the majority of players will just search some meta builds? All my builds are made by my self, all my wins are totally my, and this is rewarding, i don't know how players could fell rewarded using other peoples builds
Heyo, so I've been playing a bit and here's some stuff I learned after finally losing with the Missile Lord build.
1. I mentioned at the end of the video that it doesn't do well on certain maps. Choose the maps that force close quarters combat!
2. The Missile Lord uses up a ton of energy quick boosting in the air to dodge missiles, so a faster or much more explosive-resilient AC that carries the same missile weapons can defeat it. Some excellent pilots I fought also used cover quite well.
3. The game has been out for a week and people are still experimenting with builds. Just a few days ago, the Zimmerman Shotguns were hailed as the ultimate meta weapons, now they are countered by a good amount of weapons. Hopefully, we will see a counter to the missile build in the next few days or so.
And I agree! Using something you made yourself is quite satisfying. Never give up that feeling :)
The best way to counter shotguns(and melee builds)... Choose a map with buildings, get a quad with long range weaponry and float exactly 200m in the air while sniping downwards. Land on buildings to recover EN and do it again. Shotguns have a low effective range so they have to fly upwards towards you to land hits without ricocheting. Since they need to also dodge your attacks from above, they usually run out of energy before they get close enough to land more than one shot on you. So low chance to get staggered. If they get bold and decide not to dodge your attacks and go head-on to try to bring you down, use some songbirds to humble them back down. lol.
These shotgun and melee build guys get so mad when they cant win every single match in under 15 seconds with stagger-hell 😂 so they usually never want to rematch you and leave the room looking for matches that their builds are effective against only.
Eventually, the shotgun builds are going to have to change the more people counter them with quads.
My next build is no weapons just kicky punching 🤣 I can't wait to get murdered
So basically working as a team works. Everyone needs different builds for synergy. Tank rush rush. Mid rush tank. Mid rush rush. Rush rush rush
Great, now make one that counters this, cause I'm gonna hate it as much as the Zimmerman builds
So....how do we beat this one? Another missile build?
Twin stun gun + Burzel Boosters + Generator with good EN capacity + Ocellis FCS. Hard lock, assault boost and kick to close distance, then stun them to death. Stick very close to opponent and they are helpless. Add coral shield and time block to further make missiles useless.
In my PvP Scumbag guide I also have an Anti-Missile missile meta build if you want that.
great vid im going to try that build
ok that build is OP AS HELL
so it was partly thanks to you that fun is prohibited in ranked...
*salute* I'm doing my part!
@@MobiGeeksOut *grumbles* ...salute...
This worse than the meta missal builds are way more toxic. And far more brain dead.
The yugioh background music😭
The duel masters bgm😂😂😂
Yu gi.oh music
Not the master duel ost
"Anti" meta
It was you!!!!!!!
HAHAHA IT WAS ME THE WHOLE TIME
@@MobiGeeksOutomg this is funny I just got into the AC multiplayer community and was like “what’s the deal with all these missile builds?” Started watching some of your videos and found this old one and got my answer.
Omg i think i fought you 😂 the trick here is learn how to dodge the most annoying attack, fly up to get a nice kicky punch in, eventually they run out of en and go down, and then thats you're chance. Its gonna be a hell of a fight and you'll still probably lose but its no fun if you only win 🤷
You cant beat cancer with more cancer... you can beat any meta build with some skills, I use funnels and laser rifle and do just fine.
Is there a build code
Ah dude.digimon track. Cool af. Dmw 3 hey?
Great video
Can we have the download code?
gotta disagree with reverse joint light/midweights being meta, heavyweight builds perform much better with Zimmermans. Any close range lightweight build will lose to the same loadout but with the tankiest parts possible 90% of the time. Only reason to run a lightweight is for missile spam or any other long range kiting build. Zimmerman accuracy with the max tracking arms is so absurd that speed doesn't actually do anything in close quarters, unless you have 10ms of ping and insane reflexes you're not qb dodging any of the meta weapons at close range. You'd think speed would at least help with chasing down missile spam/rifle builds but the heaviest biped possible can still run almost everything down with assault boost.
Good video though, as frustrating as the build is to fight against lol.
wrong, a light weight can easly avoid zimmerman shots, just learn it's reload once the hevy guy has his first shot out you know when the next is ready so you can play accordingly with high success, the heavy however is naturally easy picking when it comes to getting hit so if you put 2 players of similar skill both zimmermans one light weight one heavy, the heavy will have to be better at timing the shot than the light weight because he has to make up for the lack of dodge potential. basically the heavy needs better aim than the light weight to win while the light weight has to be good at dodging the heavy it's just different playstyle with both their ups and downs.
Or they can just... wait a sec or two after it finishes reloading, catch you after your QB, instant stagger you then one-shot with needles and the match is over. Or stagger both shots, you can't QB forever. You need to QB within .15s of their shot or they'll still hit 90% of the pellets as long as their build is right. The fact that you need to guess when they're going to shoot to actually be able to dodge anything at close range is a perfect example of why lightweights suck at close range.@@davidschulz2636
I used the meta to beat the meta
im glad a rebellion is stirring against zimmermans they make pvp very one dimensional as theres really nothing to do other than get in close get a double pump get out
Then wack it with duel masters track lol...
can i change the head cuz i think its ugly
If you change the head, the mech explodes as soon as you start the match and the game deletes your save file. It is crucial that you do not.
No otherwise ur PC / console will explode, leaving the head on is a MUST
Bully
I made this exact build but my en load is short
Hello I don’t have the game and I already want my enemies to suffer
Aren't missle boats meta tho ...... I'd rather fight dual zimmermans than this. Unless ur just making a build to beat other meta builds than fair game ig
It was Anti-Meta (Zimmermans) when I posted it. Now it's just one of many missile boats haha
Dual Zimmerman is gay
The i have no skills bulid. If you know you keep getting wins with no skill why are you playing spamy mfs
Skill issue
META META META META META META 🐟
😂😂😂