FARTHEST FRONTIER Gameplay Walkthrough Part 2 - New Villager Born, Death, Wolves & Tier 2

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  • Опубліковано 31 лип 2022
  • Farthest Frontier Gameplay Walkthrough Part 2
    Game Link - store.steampowered.com/app/10...
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    #FarthestFrontier
    Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
    Key Features
    Harvest, Grow, Craft - Harvest 14 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 17 types of food, including forage items, fish and game, plus 10 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
    Build and Advance - Construct 50 different types of buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases. Upgrade production buildings to increase efficiency and enable production of more advanced items.
    Most Detailed Farming System Ever - Strategically select from 10 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
    Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
    Randomly Generated Maps - Farthest Frontier is highly replayable and no game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Controls allow players to specify the amount of water or mountains they desire, with extreme maps leading to unique challenges.
    Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess.
    Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
    All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
    Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
  • Ігри

КОМЕНТАРІ • 41

  • @richmondodudu2630
    @richmondodudu2630 Рік тому +23

    You need another smoke house to match your meat and fish production. A lookout tower is better on the perimeter of your settlement close to the hunting shack and another hunting shack in that area will help your chances of dealing with the wolves.

  • @shauksgamer814
    @shauksgamer814 4 місяці тому

    You can set your production area anywhere. No need to put your buildings across the galaxy.

  • @erinmartin6483
    @erinmartin6483 Рік тому

    Yes! Keep the series going, Getting me through isolation, thanks Scott!!

  • @harryford8340
    @harryford8340 Рік тому +2

    Been waiting for this all day!!!

  • @MrMeshkis
    @MrMeshkis Рік тому

    My guy you can add more people working in the fisherhut and hunting and gathering , click on the building and press +

  • @EdgAr4839
    @EdgAr4839 Рік тому +5

    OMG, thank God you keep this series. Hope to see more of that

  • @KatalistProductionsKozzySasha

    Can't wait for this game, thanks for the videos! I love this genre (Anno and Banished being my favorites) and these devs did an amazing job on Grim Dawn. Stoked to play this

  • @jerryarmitage8904
    @jerryarmitage8904 Рік тому +3

    Absolutely love this game.

  • @jaydon84
    @jaydon84 Рік тому +1

    Btw i think it mentioned in the first episode that the best place for the market was actually close the the (huts/houses) to maximise how good it is if im not mistaken just a thought :)

  • @carl8764
    @carl8764 Рік тому

    love this walkthrough keep it going

  • @henrye8127
    @henrye8127 Рік тому

    Loved part 2. I think that with the wolf den, it might be worth it to start investing in defences

  • @scottriddell3518
    @scottriddell3518 Рік тому +1

    "it's a sad day, ooohh sand" 🤣🤣

  • @kevinvukalovic4077
    @kevinvukalovic4077 Рік тому +1

    Yes!! Please make a part 3 i love this game

  • @pardyhardy6036
    @pardyhardy6036 Рік тому +2

    We need part 3 as soon as possible

  • @EdgAr4839
    @EdgAr4839 Рік тому

    Thx Scott!

  • @bryanpowell6816
    @bryanpowell6816 Рік тому

    Thank you for uploading this game please keep these videos coming thank you so much.

  • @Joreel
    @Joreel Рік тому

    Communities didn't count a child until they reached 1 year of age as so many died before they reached 1.

  • @driftsy7438
    @driftsy7438 Рік тому

    Yeeee new episode,thnxxx scott🥺❤️

  • @israrnassar1289
    @israrnassar1289 Рік тому

    Yes another keep it up!🙌🙌

  • @tomking1718
    @tomking1718 Рік тому

    scott you need to build some defences to take care of the wolfs

  • @Myemailarea
    @Myemailarea Рік тому

    10/10 would watch NPCS run into fire again

  • @donkfail1
    @donkfail1 Рік тому

    A tower with an archer near a wolfs den can just harvest the animals. = wolf skin boots for the whole village!

  • @R0bb1e.
    @R0bb1e. Рік тому

    yes. will we have more videos from game this week??

  • @johnmichaelperez2922
    @johnmichaelperez2922 Рік тому

    please continue to make videos on this game... thanks and cheers...

  • @EdgAr4839
    @EdgAr4839 Рік тому

    More Farthest Frontier!

  • @EdgAr4839
    @EdgAr4839 Рік тому

    20:42 Can you look Defenses buildings? Maybe that give you some better weapons against wolves?

  • @simonesimmonds507
    @simonesimmonds507 Рік тому

    Do more of this game its very good

  • @methamphetamememcmeth3422
    @methamphetamememcmeth3422 Рік тому

    God I haven't watched colony building games in a long time. Btw been enjoying your recent videos. You've changed a lot. But your videos are still very similar to back then, funny yet serious, but definitely longer. Always come back to watch serious gameplays here. They end up going awry sometimes but they're enjoyable. Love ya Scott.

  • @plasticfoods22
    @plasticfoods22 Рік тому

    Game looks awesome.

  • @adatascienceguy
    @adatascienceguy Рік тому

    Maybe focus on hunting and defense this next year so you can have more people wielding weapons. Also set up a healer's building (or something of the sorts) so sick and injured people don't die everytime.

  • @priyas_grzz_official5211
    @priyas_grzz_official5211 Рік тому

    I need minimum 1hrs part...love to watch it...

  • @mikaelowe8430
    @mikaelowe8430 Рік тому

    GameRiot Hi how do i get early access for this game so i can try it out if i decide to get it when it releases🤔🤔🤔🙂🙂🙂?

  • @markpearce8191
    @markpearce8191 Рік тому

    I haven't seen any fighting or other CPU players yet? Is it similar gameplay style to age of empires etc?

  • @gokulramesh1997
    @gokulramesh1997 Рік тому

    Moreeeeee

  • @StArikAriel
    @StArikAriel Рік тому

    Not reading descriptions and researching the screens of the buildings make you very inefficient, to put it mildly

  • @StanRaw88
    @StanRaw88 Рік тому

    Wolf den = wolves lol

  • @MatheusMuratti
    @MatheusMuratti Місяць тому

    Watttttttteeeerrrrr

  • @davidb9323
    @davidb9323 Рік тому

    This game is kind of ridiculous. I had 29/30 people. Production for hunting, fishing, crop field, and foraging. I had room enough for 40 people and then I got typhoid fever, dehydration even though I had 4 wells near my shelters. I got down to 20/40 from sicknesses only cured by having soap, but I couldn’t save anyone because I couldn’t make a soap shop. I went afk, got to 25 steady settlers for 30 minutes and still couldn’t upgrade to a tier 2 on 3x speed the whole game. You can’t take control of a single person and force them to work on anything ? That’s basic RPG. Game makes no sense.
    Coming from games like StarCraft, AoE 3, Company of Hero’s, having to be dependent on population to magically appear is unacceptable. Literally even tried the decorating medium gardens to bring them but didn’t work.

  • @donkfail1
    @donkfail1 Рік тому

    Just irrelevant nonsense:
    About that child that was born at the age of one; some languages tell age by what year you are in. So right after birth you would be one year since you are on your first year. It's such a basic concept that anything different sound so wrong.
    Lots of differences when it comes to time. For example in most languages the future is "in front of you" and the past is "behind you". It's just obvious to us, even though time has nothing to do with physical space. But at least one language sees it the other way around, and it's actually perfectly logical. The past is often known, so it's visible in front of you (perhaps harder to see the further away it is). But the future is unknown, therefor it's behind you where it is hidden from view.

  • @mikaelowe8430
    @mikaelowe8430 Рік тому

    hi how do i get early access for this game so i can try it out before it releases🤔🤔🤔🙂🙂🙂?