Hey Foxy, something i noted today, the Connie lockers have been turned into storage lockers. Each one has 1,200K storage and theres 5 of them, so decent local and accessible storage
Honestly think you're the best Star Citizen UA-camr out there - love that you test everything, and demonstrate it all to us, such good work, you deserve more subs. So many of the 'big' SC YTers just read out patch notes or share their feelings, as if we should care, their work rate is so much lower than yours.
Those starmap markers are the same as the quantum markers in the current live build. I am stunned. CIG had better be careful. There is a danger that some elements of the UI are actually becoming coherent, legible and user friendly!
I've experienced my target marked looking like a space station marker in color, shape and size when doing Vaughn erts. Luckily the mission says what planet the targets on, so that helps. But yes difficult to identify the target marker.
who wants to bet against the ship rental rework is being made to make it even harder to get anyware if you only own a starter package to force people back to the pledge store?
Lately to see what's new only through youtube and channels like yours, I can't go to my hangar neither on live nor on EPTU, a real beauty. It's been about 3 weeks now. and the support do not respond gloryous.
I liked the advanced info in Live just adding basics. I hope they let us configure what we want to see on the advanced HUD, they went from displaying to little to to much, oversized and undersized fonts etc. Also desperately want them to add transparency slider for HUD like we have for FPS crosshair
Be careful in that 890 i got stuck in mine multiple times yesterday, getting out of the bed of one of the large guest rooms towards the fish tank wall got me stuck in the wall and when i sat down in some of the chairs they wouldn't let you stand up. But other main seating worked fine like the captains chair n such.
still waiting for custom space map markers so i can use my polaris as a base of operations - leave it in open space and quantum back to it when i am finished whatever i am doing
Speaking of ships that need more power plants the retaliator needs at least 1 more size 2, with 5 turrets and 6 shield generators to feed its crazy it only has 2
Love what Im seeing here. We all know itll be a fuckfest when it releases but at least for those points, they are going the direction everyone wants ....which should have been done 10 years ago though but still.
Yes, and Mole ones at the Cargo Deck. That's been possible on the live server since the 3.23 update. They need to fix the freight elevator issue with the bags or allow us to attach them via the ship loadout screen.
@@IIMAVIIThey aren't freight elevator issues...that implies they're supposed to work. The actual reality is that refineries weren't designed to be used with freight elevators yet...hence why they don't detect ore
@@ChristoffRevan There is no ore in the bags when you buy them and try to bring them up in the freight elevator from your storage. I get what you are saying but It's clearly an issue with either the bags or the elevator and needs fixing.
@@IIMAVII Yeah but, again...a fix implies it's broken, but it's not. The functionality is merely just not there in the first place. :P I'm not saying it SHOULDN'T be there, nor that CIG somehow doesn't know this...but it's just their priorities are in different areas I suppose. But, will be nice once refineries are connected since it means we could have long haul mining activities where people could come with a cargo ship full of empty bags and switch them out with full ones and be able to ferry them back and forth to the refinery and the miners can stay where they are
@@ChristoffRevanit needs sorting out. It's a purchasable item in your inventory detected by the freight elevator that is spawning in a bugged state. Freight elevators aren't linked to the refinery but it shouldn't stop you spawning a purchased item in your storage. Let's see what the next update brings.
CIG using it backers as free testers and thanking them by charging hundreds of dollars for some JPEG. You guys need to rally for some discounts. You work too hard at this to not be compensated and we love you
Hey Foxy, something i noted today, the Connie lockers have been turned into storage lockers. Each one has 1,200K storage and theres 5 of them, so decent local and accessible storage
This is great!
Ha, so the old lady does get attention. Good to know.
That’s very nice, about time! So if they fixed that and “fixed” the table then a Connie rework is far away?
My Auspicious Red Connie is feeling even better
@@Vioblight Never count out the Constellation 🙂
Honestly think you're the best Star Citizen UA-camr out there - love that you test everything, and demonstrate it all to us, such good work, you deserve more subs. So many of the 'big' SC YTers just read out patch notes or share their feelings, as if we should care, their work rate is so much lower than yours.
Yeah he does a fantastic job highlighting a lot of these changes.
Those starmap markers are the same as the quantum markers in the current live build. I am stunned. CIG had better be careful. There is a danger that some elements of the UI are actually becoming coherent, legible and user friendly!
I've experienced my target marked looking like a space station marker in color, shape and size when doing Vaughn erts.
Luckily the mission says what planet the targets on, so that helps. But yes difficult to identify the target marker.
Being able to dettach and attach the mining bags in the hangar without the need of doing shenanigans is a huuuuge update for me ^^
John Crewe mentioned that eventually you'll be able to remotely detach them, which will be huge.
@Billy-bc8pk you mean like changing the power plant in your mobi glas? That would be even better ^^
Thought I'd mention that I'm happy you point out bugs as much as you do good gameplay. Got a sub from me on this.
The text vs icons setting gives you back the spooling and scanning percentages next to the bars instead of the new animated icons.
Thanks for putting in the work to make these videos. It's highly appreciated
Thanks for including your specs etc lately!
If all they confirmed fixed this patch were the party and mission markers, I'd still be happy
Such an integral thing to have working.
man, the eptu is actually more stable than the live servers now lol
no really, live is an absolute clusterfk rn
The best update is to enter the game directly inside your hangar, without having to go through your room or take elevators. Is that still maintained?
its currently just a workaround, dont get used to it.
That was just a test they were running on a specific server.
They need to keep this full time 🎉
I wiah we had this on live servera
who wants to bet against the ship rental rework is being made to make it even harder to get anyware if you only own a starter package to force people back to the pledge store?
Nah, i think it will be the opposite to encourage people to rent ships when their ship is decommissioned or has a long insurance claim.
great news on the Hud. Thanks for the info.
Lately to see what's new only through youtube and channels like yours, I can't go to my hangar neither on live nor on EPTU, a real beauty. It's been about 3 weeks now. and the support do not respond gloryous.
They need to update the retaliator power plant. It has 2 size 2 gens and cannot even power half of the 6 shields it has.
They need to fix the bug with the turrets, too.
Unfortunately I haven't had anyone to crew it so I wasn't aware the was an issue with the turrets. What is wrong with them?
They need to redesign the entire front. The back half is a stunning ship, married to a front half designed by a 6 year old.
@@andrewdavies3584sounds like my ex 😂
You really put in some good work on your videos. You should have more subscribers! Keep it up, I appreciate you.
I liked the advanced info in Live just adding basics. I hope they let us configure what we want to see on the advanced HUD, they went from displaying to little to to much, oversized and undersized fonts etc.
Also desperately want them to add transparency slider for HUD like we have for FPS crosshair
I make it my goal to watch all of you videos I enjoy and appreciate update’s and the time you put into creating your videos for us
I’m torn on the cleanup because they are food for salvagers.
QT Drive stats and availability have changed. For example erkul now shows the XL-1 as not available anywhere.
Its not sold in shops anymore. Military grade components have to be gotten as reward / loot or salvaged from somebody that has them
Thank you for the video(s)! Hope they fix the ore pod issue soon so group mining can properly work.
Be careful in that 890 i got stuck in mine multiple times yesterday, getting out of the bed of one of the large guest rooms towards the fish tank wall got me stuck in the wall and when i sat down in some of the chairs they wouldn't let you stand up. But other main seating worked fine like the captains chair n such.
Imagine you have Solar System where every Astroid or so Dynamicly change and only dedicated Scanner/Explorer Ship can scan this and set a Marker.
You are amazing Foxy!
Nice. Would you say it would be ready in one week to launch or no? Because they will launch it before Winter break
You mean a wipe during the winter event or in January?
@ I mean they will launch 4.0 ready or not since they will go on Winter Break
Hey, what software are you using for the FPS/CPU/GPU info in the top right?
still waiting for custom space map markers so i can use my polaris as a base of operations - leave it in open space and quantum back to it when i am finished whatever i am doing
The thing people have been doing in EVE 10 yrs ago? xD
It's a thing I've wanted in SC since i bought it. A simple location bookmark.
Man God bless you i cant stop watching your videos, is inspiring me to make my videos better hope we can play together some time !
do the ship[ HUD setting stay after you respawn the ship? or do they reset to defaults?
Speaking of ships that need more power plants the retaliator needs at least 1 more size 2, with 5 turrets and 6 shield generators to feed its crazy it only has 2
Yay, a buff for my StarfarerGem 😂
Player hangar disappears: where did it go? Like where?
I don't want them to clean up abandoned ships. I want them to make them towable so we can actually salvage them.
Love what Im seeing here. We all know itll be a fuckfest when it releases but at least for those points, they are going the direction everyone wants ....which should have been done 10 years ago though but still.
Shard 110 has missing wormholes fyi...i cantr force my caharcter to go any other server other than shard 110
Ask someone on Spectrum to add you to friends and join them
I'm also in 110 and the jump points have been working correctly for me
Can we buy prospectors pods ?
Yes, and Mole ones at the Cargo Deck. That's been possible on the live server since the 3.23 update. They need to fix the freight elevator issue with the bags or allow us to attach them via the ship loadout screen.
@@IIMAVIIThey aren't freight elevator issues...that implies they're supposed to work. The actual reality is that refineries weren't designed to be used with freight elevators yet...hence why they don't detect ore
@@ChristoffRevan There is no ore in the bags when you buy them and try to bring them up in the freight elevator from your storage. I get what you are saying but It's clearly an issue with either the bags or the elevator and needs fixing.
@@IIMAVII Yeah but, again...a fix implies it's broken, but it's not. The functionality is merely just not there in the first place. :P I'm not saying it SHOULDN'T be there, nor that CIG somehow doesn't know this...but it's just their priorities are in different areas I suppose. But, will be nice once refineries are connected since it means we could have long haul mining activities where people could come with a cargo ship full of empty bags and switch them out with full ones and be able to ferry them back and forth to the refinery and the miners can stay where they are
@@ChristoffRevanit needs sorting out. It's a purchasable item in your inventory detected by the freight elevator that is spawning in a bugged state. Freight elevators aren't linked to the refinery but it shouldn't stop you spawning a purchased item in your storage. Let's see what the next update brings.
The only thing I want is a marker for my ship, so I can park it and find it again.
that's a thing in 4.0, you can leave your ship wherever and there will be a marker for it on the starmap, same with death markers
but when ??? Next Year ?
thx
Nah.. they are testing patience and to see how many people will put up with their b..s.... :)
Thanks for the run-down... looks better in pyro today, dont think we are close enough yet for release though
I'm struggling to be positive tbh. Massive waits between each interaction. Awful performance. It's nowhere near ready for live IMHO.
Hull C docking?? Trading
foxxy already made a video about it
o7
CIG using it backers as free testers and thanking them by charging hundreds of dollars for some JPEG. You guys need to rally for some discounts. You work too hard at this to not be compensated and we love you
That's literally the purpose of open development...to get testing data at scale. The reward is to help CIG to better succeed at making an actual game
@ so you’re saying evocati members shouldn’t get ship discounts?
this new update is worse than the last one
Thanks for doing the heavy lifting for us Foxy. 🫡