Super-Splat now has support for standard 3DGS, so you can import them directly into Unreal Engine and whatever else (with Spherical Harmonics option enabled, I nagged the developer about it, so he added it in ^^)
Please I have issue when I import into unreal i with 3dgs I did not get the same quality as in postshot please can you help on this thank you very much.
Great video! KIRI Engine has also released 3D capture using Gaussian Splatting with an export to PLY file. It will soon release built in editing of the scans, but for now you do need to use an external editor so your video is really helpful.
Thank you so much for making this. Great and clear presentation! We are just now experimenting with these. We are hoping to use them as sets for green screen, virtual production. My hope is that we can scan interior spaces, then cut out windows and have different unreal scenes outside or maybe video plates of trees outside. One thing I’m curious about is the color depth of 3DGS. Many times they seem a little faded to me. I’m wondering if we would gain a higher Fidelity image if we processed them locally. I’m also wondering what the best way to capture one is (photos or video).
Olli thank you so so much for all your videos. You do such a wonderful job explaining it all, and testing things out. Please keep up the awesome videos as the GS tech continues to evolve!
thank you, great video! I've been learning so much from your videos. I started using Jawset Post Shot because of one of your other videos and am really enjoying it. I started with Kiri Engine because it is so accessible but now I prefer Post Shot because it is offline, and Kiri Engine uses your data in their training models and in their staff Picks on the app. Do you know if Super Splat uses your data in any way or is it more like an offline tool?
My Drone save the flight data into a log file. With heading and gimbal pitch etc. does any of the 3gs software support importing such data to improve the training or camera tracking step?
Can you please provide a source for the distortion method shown at 4:26.? Or if it is your own method, a breakdown of how to do this with niagara would be amazing
merci pour cette super présentation, ça permet de gagner du temps et de se faire uneidée, j'ai de nombreux fichiers splat qui sont pivotés et je ne trouve pas d'outils pour les faire tourner et les enregistrer, je me suis abonné et j'espère que vous allez trouver
Hi Olli,Thanks a lot for sharing! I'm using the Unity playground, but I don't see the 'Edit Gaussian Splat' button on the screen when I choose the prefab. I'm using v 0.9.0 package. Do you know anything I can do to find that button?
Hi! I'm wondering if training the gaussian from the source code provides the same output file format as polycam & luma ai and can be imported into Unity or unreal using these plugins. Also, since you've done all three, do you see any difference in terms of visual quality?
Lets say we cean up our splat in super splat..where can we use it for video creation? Its like everything goes back to ue5. I dont care for ue5 personally but i feel im going to be forced to use it if i want to use a splat
Thanks for this! In Unity is it possible to import a Gaussian, then also import another non Gaussian object. Then export the ply? Will you be able to then open it in sibrviewer that includes the new non Gaussian object?
Yes. In super splat there is a tool where we can reset origin point and modify the axis orientation. Below the Scene settings on the left, there is an on/off button where the origin Gizmo can be displayed (it is very thin axis lines that appears over the model). After that, with separate X,Y,Z controls, we can determine the position of the origin and reverse its axis orientation. Through this, the scaling of the model can also be adjusted. You don't necessarily have to type values in the fields, you can also drag the mouse over the value fields to see the change better. Go ahead and try it.
Super-Splat now has support for standard 3DGS, so you can import them directly into Unreal Engine and whatever else (with Spherical Harmonics option enabled, I nagged the developer about it, so he added it in ^^)
Thanks 🎉
Please I have issue when I import into unreal i with 3dgs I did not get the same quality as in postshot please can you help on this thank you very much.
Great video! KIRI Engine has also released 3D capture using Gaussian Splatting with an export to PLY file. It will soon release built in editing of the scans, but for now you do need to use an external editor so your video is really helpful.
There is a new platform for Gaussian Splatting editing. It seems to work very well. It is Spline.
Great video and very inspiring,, so much good content on your channel and very generous of you to share
Thank you Olli! You have done amazing job introducing this technology. I have been trying to find good editors, this video will help a lot!
Thank you Olli, You are awesome.
Thank you! Can you make a video about some workflows to watch a gaussian splat in VR?
yes, how can we watch in Quest3?
Thank you, Olli! Great overview!
Good job Oli, watching from Barbados 🇧🇧
Three.js supports G-splats now, I believe. I have not yet tried a PLY in it yet though. Thanks for your videos Olli.
Very educational and inspirational! love to see you work. The lighting in UE is amazing!
Thank you so much for making this. Great and clear presentation! We are just now experimenting with these. We are hoping to use them as sets for green screen, virtual production. My hope is that we can scan interior spaces, then cut out windows and have different unreal scenes outside or maybe video plates of trees outside.
One thing I’m curious about is the color depth of 3DGS. Many times they seem a little faded to me. I’m wondering if we would gain a higher Fidelity image if we processed them locally. I’m also wondering what the best way to capture one is (photos or video).
Love Super splat!
Olli thank you so so much for all your videos. You do such a wonderful job explaining it all, and testing things out. Please keep up the awesome videos as the GS tech continues to evolve!
Thanks for everything you do.
In the Blender, with a good output file, we can get some pretty cool artistic effects. I am waiting for the development of this plugin :)
Super helpful! Subbed :) I hope someone implements floater detection, and allows us to use semantic segmentation to isolate/remove stuff.
nice video. I didnt know all of them. Do you know some tools for ubuntu/linux? :D
Olli, you are the best!
thank you, great video! I've been learning so much from your videos. I started using Jawset Post Shot because of one of your other videos and am really enjoying it. I started with Kiri Engine because it is so accessible but now I prefer Post Shot because it is offline, and Kiri Engine uses your data in their training models and in their staff Picks on the app. Do you know if Super Splat uses your data in any way or is it more like an offline tool?
My Drone save the flight data into a log file. With heading and gimbal pitch etc. does any of the 3gs software support importing such data to improve the training or camera tracking step?
Thanks for sharing. Is there any tools that could export the edited 3DGS into GLB or other mesh formats?
Can you please provide a source for the distortion method shown at 4:26.? Or if it is your own method, a breakdown of how to do this with niagara would be amazing
merci pour cette super présentation, ça permet de gagner du temps et de se faire uneidée, j'ai de nombreux fichiers splat qui sont pivotés et je ne trouve pas d'outils pour les faire tourner et les enregistrer, je me suis abonné et j'espère que vous allez trouver
Hi, Is it possible for a quest VR level hardware to run a gaussian splat of a bedroom with 90 fps? (Assuming vr can read gaussian splatting(
Hello, I'm wondering how to generate the PLY as Gaussian splatting tools need it. Do you know the easiest way ?
Spline also supports editing of 3DGS now, p
thank you
Hi Olli,Thanks a lot for sharing! I'm using the Unity playground, but I don't see the 'Edit Gaussian Splat' button on the screen when I choose the prefab. I'm using v 0.9.0 package. Do you know anything I can do to find that button?
Sorry I just find the button in the Inspector. Thanks anyway!
Thanks
Thanks a lot for the vidéo ! Is there à way to upload the cleaned ply to luma?
Hi! I'm wondering if training the gaussian from the source code provides the same output file format as polycam & luma ai and can be imported into Unity or unreal using these plugins. Also, since you've done all three, do you see any difference in terms of visual quality?
Lets say we cean up our splat in super splat..where can we use it for video creation? Its like everything goes back to ue5. I dont care for ue5 personally but i feel im going to be forced to use it if i want to use a splat
I like your content!
Thanks for this! In Unity is it possible to import a Gaussian, then also import another non Gaussian object. Then export the ply? Will you be able to then open it in sibrviewer that includes the new non Gaussian object?
Interesting idea!
@@OlliHuttunen78 I look forward to seeing your results! :)
Where can i download splats models?
hi, with supersplat can we fix X,Y, Z axis? my claculated model has wrong axes. If yes, how? thanks
Yes. In super splat there is a tool where we can reset origin point and modify the axis orientation. Below the Scene settings on the left, there is an on/off button where the origin Gizmo can be displayed (it is very thin axis lines that appears over the model). After that, with separate X,Y,Z controls, we can determine the position of the origin and reverse its axis orientation. Through this, the scaling of the model can also be adjusted. You don't necessarily have to type values in the fields, you can also drag the mouse over the value fields to see the change better. Go ahead and try it.
@@OlliHuttunen78 Cool, thanks. i hope it's fine now, will check in Quest3 soon.