Hoi4 - Paradox Finally Introduced Partial Piercing.

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  • Опубліковано 13 жов 2022
  • In NSB paradox was supposed to introduce partial piercing mechanics but they got removed, well they are back. With BBA you no longer need more piercing than the enemy has armour to deal good damage.
    Twitch.tv/71Cloak
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КОМЕНТАРІ • 118

  • @gingy45
    @gingy45 Рік тому +93

    Looking forward to the new naval guide, excited to see if all the changes actually shook up the meta a bit

    • @SnakeBush
      @SnakeBush Рік тому +1

      He already made a video

    • @MrNicoJac
      @MrNicoJac Рік тому +1

      My prediction:
      Fast DD-4s with torpedoes will become the most cost-efficient.
      You'll need air superiority and naval bombers too, though.
      But the DDs can be fast and small enough to not get hit by those big guns, while still being affordable (which those big-gun ships are still absolutely not)
      Curious to see whether I'm right or wrong 🙃

    • @kubapatek3758
      @kubapatek3758 Рік тому +2

      Light cruisers with light attack + armor so they can survive attacks from enemy light cruisers + torpedo DD for attacking capital ships + cheapest and fastest heavy cruisers so heavy ships of the enemy wont shoot at screens and instead they will try to hit CA which is i credibly fast and just dodges everything. Also carriers are going to bead op with planes designer but now they dont work, hope pdx will fix them

    • @MrNicoJac
      @MrNicoJac Рік тому +1

      @@kubapatek3758
      The reason I didn't go for CLs nor CAs is that their hulls are _much_ bigger, which makes them pretty easy to hit _regardless_ of their speed.
      (at least, that's how the stats played out when I dove into the Wiki's math, when Man the Guns was still fresh)
      So, unless they've _significantly_ altered the stats or math recently, your suggestion will end in the same disappointment that I ran into:
      Your CAs will still get hit and sunk, and once they are gone your CLs will suffer the same fate. You'll still win, because your DDs kick ass! But you'll have wasted/lost *tonnes* of IC that would've been spent _much_ more efficiently if you'd put it into even more DDs 🥲
      Anyhow, it would be nice if a BB actually became the powerhouse that it used to be, historically.
      (like, IRL, the same money spent on a lot of DDs as on one Yamato would _never*_ even have gotten close enough to it to do anything useful - but in the game, the DDs would easily win such an engagement)
      *Matapan situations excluded, lol

    • @kubapatek3758
      @kubapatek3758 Рік тому +2

      @@MrNicoJac you know, dd with torpedo is nice with sinking capitals but torpedo can only fire every 12h so in this time CL will shred them with light attack. Also for torpedos to work properly you need to get their screenin efficiency down so you need to beat their screens first. CV are only targeted if there are no more capitals (so you need those fast 36 knots CA) and with naval bombers (so you need aa and some fighters. Yeah torpedo dd are great but alone they wont so much

  • @KettleCheese
    @KettleCheese Рік тому +37

    Partial Piercing?!? I went on a roller coaster of emotions on this one. I think it is a good change after watching your video. thank you.

    • @jam8539
      @jam8539 Рік тому +2

      it makes high armour tanks already more useless then they already are. though i guess the nerf to AT is a means to counter that i don't know

    • @MrNicoJac
      @MrNicoJac Рік тому +11

      Yeah, it's definitely an improvement!
      Now, it still pays to have _some_ armor or _some_ piercing.
      Before, if you had some piercing but just barely not enough, it didn't matter at all (and you just wasted a lot of resources, essentially).
      I mean, I never struggled against the AI having decent armor divisions that I couldn't pierce.
      But now you at least also won't have to worry about checking how much armor the AI is stacking on its divisions - so less micro/self-reminding.

  • @diceman8948
    @diceman8948 Рік тому +30

    Love your channel. It helps me to understand hoi4 so much more😍

  • @MrTomowolf
    @MrTomowolf Рік тому +81

    Hey, can you explain paradrop changes? Now I'm confused if 50 transport planes are needed to drop 1 division, but of what weight/width? Can I drop 50 width para division by 50 transport planes and is it same as I'd drop 1 division with 2 with?

    • @joneszer1
      @joneszer1 Рік тому

      YES. PLS ANSWER THIS.

    • @atwarroyal8770
      @atwarroyal8770 Рік тому +8

      Commenting for him to notice and make a video, have same issue

    • @bencom01
      @bencom01 Рік тому +12

      I think it depends on the weight of the division. Also notice that transport planes are very cheap to make now, so their default airwing size is also 100 like any other planes. I think 1 plane used to represent an entire wing for transport planes, now you need a 100 for the same job.

    • @javierperalta7648
      @javierperalta7648 Рік тому +4

      Dunno but I dropped 5 20 wd Airborne divisions with just 100 transport planes

    • @joneszer1
      @joneszer1 Рік тому +1

      @@javierperalta7648 I had an issue where I was trying to drop like 14 10w divs and with 100 planes and only like 8 would drop and the rest would just sit there

  • @linkly9272
    @linkly9272 Рік тому +10

    i've been a LARPy little naval goblin recently so i'm really glad they've put some proper effort into making my balanced designs a little better lol

    • @gabe75001
      @gabe75001 Рік тому

      What's a good naval build now?

  • @anthonysantilo928
    @anthonysantilo928 Рік тому +8

    The Pope's super heavy tanks shall now show everyone how it's done.

    • @12gark
      @12gark Рік тому

      If you do the roman empire with no pope, you can have bonus for super heavy battleship too 😂

  • @personalaccount8914
    @personalaccount8914 Рік тому +4

    So basically, you should either go all or nothing by making mediums or heavies with maxed armor (sloped, cast, etc), or not even bother with armor and drop the IC cost of the tanks in half

  • @t2force212
    @t2force212 Рік тому +13

    If they have partial piercing they should also now reduce piercing for everything that's not an AT gun to make their role more needed against ai

    • @SuperThest
      @SuperThest Рік тому +2

      I think a lot of base piercing values are pretty reasonable, only thing PD might want to look at is tech modifiers. If anything, dedicated AT guns might be slightly too high once you get to 1942. The 40-50% boost from techs give AT1 105 piercing which means that just 1 support company is already enough to counter a lot of medium and all light division. The 1943 AT guns are reasonable, but the modifiers make the early AT and TDs too good against 1943 tanks. (unless you spending a fortune on armor).
      Infantry AT upgrades could also probably be dropped to 50-60% per tech, or maybe just drop EQ3 down to 7 or 8 piercing, but fully equipping an army with EQ 3 takes time, so I'm not sure it's that important.

    • @t2force212
      @t2force212 Рік тому +1

      @@SuperThest the AT gun tech gain is admitedly high but from a single player perspective hardly any nations build AT guns in any number worth worrying and aside from Germany no nation is going to field a sizable number of tank divisions with more than 20 armour. In fact most divisions will sit around 10-15 armour between 1940-1945 when most of the fighting happens.
      Because of this most ai nations divisions are easily pierced with either AA or a tank battalion with anything better than a machine gun

  • @AlteryxGaming
    @AlteryxGaming Рік тому +5

    “We’ll get to it at some point. When? I dunno, I’m procrastinating!”
    Sounds like me with my WWI history paper draft due today…
    WAIT

    • @MrNicoJac
      @MrNicoJac Рік тому +1

      If it's WW1, I'd great recommend watching The Seminal Tragedy by Extra Credits here on UA-cam.
      ua-cam.com/play/PLjLK2cYtt-VAqq6ZhlaLy0BVcEm5IfgTb.html
      I'd also recommend The Great War, but not if your deadline is so soon - that'll just be another procrastination hole 😂

    • @AlteryxGaming
      @AlteryxGaming Рік тому +3

      @@MrNicoJac I appreciate the suggestions but this is a research paper on ww1 naval history. Also I already have sources I just haven’t written anything down yet

    • @MrNicoJac
      @MrNicoJac Рік тому

      @@AlteryxGaming
      Ah, cool ^^
      Good luck then!
      (if it helps, you can start here by discussing the subtopic/research question - maybe that'll jumpstart your writing muscle, since it's a more casual format?🤔)

    • @AlteryxGaming
      @AlteryxGaming Рік тому +2

      @@MrNicoJac Good news: I finished it on time and got 95% credit!

    • @MrNicoJac
      @MrNicoJac Рік тому +1

      @@AlteryxGaming
      Holy crap that's a high grade...!
      Congrats man ^^

  • @gabe75001
    @gabe75001 Рік тому +6

    A super fun thing I found is the new Spirit of Air Force Command: "Airborne Heroes."
    +50% effectiveness of Aces
    Not amazing for the aces with a 5% agility bonus, but the better ones go from 15% agility to 22%. Might be better than Centralized Control
    Furthermore, for this meta, the fighter aces get a buff to air attack. My best ace went from +10% air attack to +15% air attack!

    • @71Cloak
      @71Cloak  Рік тому +3

      Airborne Heroes will likely be the meta spirit going forward. The 10% mission efficiency only really matters if you don't have 100% to start with.

    • @wojciechgroblicki3922
      @wojciechgroblicki3922 Рік тому

      I use it as well. In single player aces tend to surrvive most of the time, so they are getting promoted. that 50% buff is good in opinion

  • @antosqa7343
    @antosqa7343 Рік тому +20

    Those changes just lean players even more to build "glass cannon" tanks. I was already doing that. Take base tank chassis, put a bit armor on for breakthrough/being unpiercable for infantry w/o AT and slap the best gun on it. And keep the speed around 8km/h. It will cost from 10-15IC depends on how many machine guns and the advancement of radio I put. And the tank is working mighty fine. Combine with running not 42 width, but 30width templates I am able to produce much more tank divisions that are still good at what they are doing.

    • @bencom01
      @bencom01 Рік тому +6

      Exactly. Welded armor should add at least 25% extra armor and maybe 5-10% extra breakthrough, while sloped armor should also add an extra 20% armor and no extra cost, but reduced breakthrough (-5 or so %) to make them relevant, but this way there is just no reason to use them. And riveted tanks IRL were deathtraps.

    • @VarenvelDarakus
      @VarenvelDarakus Рік тому

      depends what you use your tanks for , if your using them to encircle then yes , if general purpose frontline tank then depends , infantry support tank? nope

    • @mimile4462
      @mimile4462 Рік тому +1

      The way to get armor in your tanks is to use another battalion type (spaa, spg, td) and put armor on that single battalion. That way, your whole division gets armor for a minimal cost.

    • @kleinerprinz99
      @kleinerprinz99 Рік тому +2

      @@bencom01 exactly, riveted armour should add so many maluses, like taking more casualties, you'd be inclined to change it to something better as soon as you can, riveted is also heavier for less protection value.

    • @bencom01
      @bencom01 Рік тому

      @@mimile4462 not really, since armor is averaged over your whole division

  • @bencom01
    @bencom01 Рік тому +8

    I had 6/4 medium/mecha divisions where the tanks had 135 armor each, and the division still got 100% pierced by enemy divisions with a single support AT (giving them 74 piercing) so at that point I just dropped welded and sloped armor, making my tanks cost 15ic each instead of 20+, retaning the breakthrough but dropping the armor to 100, and they worked just as fine. Thing is: they shouldn't.

    • @RenzoVV98
      @RenzoVV98 Рік тому +1

      What was the average armor of the division? I had the same problem but the issue was that the mechs lowered the average armor + I had old tanks in the division that didn't get replaced.

    • @bencom01
      @bencom01 Рік тому +2

      @@RenzoVV98 I don't know off the top of my head, but it was very close, maybe 72 or something. I had mech II-s and advanced tanks, all upgraded. Although I also notice a lot of times that my division's armor is 0 (or below 10) when they are low on fuel/supplies, or crossing a river, etc, and that doesn't help either.

    • @RenzoVV98
      @RenzoVV98 Рік тому +2

      @@bencom01 Yeah I think the calculations use the division average so that's why they still do 100% damage.

    • @bencom01
      @bencom01 Рік тому

      @@RenzoVV98 For armor its the division average, for piercing its a weighed average, thus piercing is always easier and cheaper to add, especially since how high the piercing stats are for the AT, heck even for the AA, and the later tank cannons are pure ridiculousness. I get that, what I don't get is why it drops to zero in some cases. I can only theorize about it having something to do with river crossings or supply.

  • @Nobody1x1
    @Nobody1x1 Рік тому +1

    I only found your channel yesterday and you're a godsend. Trying to figure this game out when coming back to it after what was worth a 5 DLC long break used to be such a headache. Will you consider uploading full VODs? For your twitch streams that is. I would really love to watch them later at my own pace, especially since I live in a totally different timezone.

  • @satanhell_lord
    @satanhell_lord Рік тому +12

    What that also means is that heavy tanks are now even worse, because the only reason you'd make them was to get unpierceable tanks to get the bonus damage, but now it's basically impossible if you know how to make a tank to ocunter that.

    • @gamerdrache6076
      @gamerdrache6076 Рік тому +2

      dosen´t this buff light tanks

    • @zoroasper9759
      @zoroasper9759 Рік тому

      But the video shows that you get the damage bonus as long as they don't have more piercing than your armor so it is still very possible to get the damage bonus, you'll just be taking more damage than before if they have more than 50% of your armor as piercing

    • @satanhell_lord
      @satanhell_lord Рік тому +1

      @@zoroasper9759 that was the whole point, producing massively more expensive tanks in exchange for those bonuses, now it's better to produce way more medium tanks than focusing on heavy tanks

    • @MrNicoJac
      @MrNicoJac Рік тому

      It was always better to focus on medium tanks anyways.
      Once you dilute the armor stats down with the motorized infantry you need for the organization, there was no difference anyways.
      As in, the same tier of AT guns could penetrate both mediums and heavies. So as soon as the AI got that tech and started making it, your heavies were no better than mediums anyways.
      (worse actually, due to speed and costs)

    • @satanhell_lord
      @satanhell_lord Рік тому

      @@MrNicoJac well, I'm not talking about solo, I'm talking mostly about MP.
      Also, if you use heavy tanks, you have to use mech, not mot, because that's destroying your armor and hardness. Playing heavy tanks with mot is borderline griefing lmao

  • @haruharii
    @haruharii Рік тому

    this is a very cool and more dynamic change

  • @pawwlo6722
    @pawwlo6722 Рік тому +1

    This basically buffs anti air support company

    • @rustcohle3088
      @rustcohle3088 Рік тому

      yeah and since it probably will lead to building tanks with low amout of armor having support AA + one lane AA might do wonders vs tanks

  • @enesaykut408
    @enesaykut408 Рік тому +3

    What are the armour losses though, that's my question. The mid-long term effectiveness would depend on that

  • @1stWarlord
    @1stWarlord Рік тому +1

    Looking forward to a new guide on Japan. The fight in China seems to be slightly harder now (or maybe I was just a bit rusty when I played). I did 2 collab governments on them as I usually do but i'm sure i had to take more land from them than pre bba.
    Also, with the new peace mechanics i am wondering if its viable to puppet most of china and do war reparations to super charge your civilian industry instead of simply annexing it.

  • @Aninkovsky
    @Aninkovsky Рік тому +1

    Please make best way to deal with resistance after Blood Alone

  • @stefano4776
    @stefano4776 10 місяців тому

    In my opinion this partial piercing mechnic work as opposite of reality. To pierce a tank should be needed at least the armor penetration. when the bullet hit a tank armor with some degree of angle inclination a ricochet should be expected, so normally to penetrate a 100 ARM should be needed a 130 PIE or something like this in order to simulate that the shots not always hit armor with a perpendicular angle...the only way to make this system more realistic is to make a random partial penetration in order to simulate that sometimes the bullet could hit a tank weakspot where a lower PIE is enough to pierce the tank

    • @krystiannona7141
      @krystiannona7141 4 місяці тому

      random is already in calculation is system no single tank.
      Bradley can penetrey t90 from site.
      100m is do not matter what tank vs other tank you use.
      So pls do not think in tank vs tank.
      is no warthunder is not realistic.

  • @pakhom7254
    @pakhom7254 Рік тому

    Pdx want to say do not use light tanks for encirclement divisions

  • @ryankolbe365
    @ryankolbe365 Рік тому

    So you need to build heavy 2s to get a half decent armor, SHBBs will be like borderline unbeatable with air superiority and a mix of good torpedo dds and uparmored light attack cruisers?
    My early game research is pretty heavily compromised at that point. Too many things to rush and put into production ahead of time and an insane amount of refitting to keep templates relevant

    • @71Cloak
      @71Cloak  Рік тому +1

      SHBBS are pretty bad. They are so slow and expensive that they die pretty quickly without doing enough damage. Heavy cruisers will still be the fighting meta.

  • @WateryChorus
    @WateryChorus Рік тому +3

    This makes tanks viable or just a luxury tool for fun? And I think minor nations may find a bit difficulty to make unpierced armors. Just my opinion. Good job at explanation as always. ^^

    • @bencom01
      @bencom01 Рік тому +8

      It is nearly impossible to make unpiercable tanks but they can be viable for their high breakthrough regardless. I like them but if I can't afford to make them, I can achieve pretty much the same with good infantry divisions.

    • @SMGJohn
      @SMGJohn Рік тому +7

      Tanks are specialised weapons and depending on your division template and tank template, you might have tanks for breakthrough or huge defensive stats.
      At the end of the day tanks are unnecessary in singleplayer and mostly just a fun addition, in MP its pretty much essential for the majors to have some form of tanks.

    • @zoroasper9759
      @zoroasper9759 Рік тому

      From this video it seems that unless the enemy as more piercing then you have armor you are going to get a damage reduction bonus and a damage bonus, which means that tanks are still absolutely viable.

    • @pubcollize
      @pubcollize Рік тому

      My guess is it's gonna buff adding some armor to infantry divisions at an earlier date, if you can afford any of it. Even if you throw in a single battalion of janky WWI light tanks and get partially pierced in 1939 you're getting a bonus to your damage.
      Maybe I'm missing something tho, will have to be tested.

    • @bencom01
      @bencom01 Рік тому +2

      @@pubcollize No, AT piercing got buffed a ton, while tanks are relatively expensive. It's much easier and cheaper to add piercing to your divisions than it is to add armor. Even the AI does it now. But since hard attack is harder to come by than soft attack, proper armor divisions (with high hardness) can be still viable.

  • @RedBaronHill1
    @RedBaronHill1 Рік тому +2

    My meta build was too add one cheap tank to my infantry divisions to give them enough armor not to be killed too bad. Is that meta still viable? When does this change to piercing happen?

    • @xenosfur
      @xenosfur Рік тому

      This piercing change is already in the game.
      1 Tank in infantry is still viable. Space Marines are great. I love them. It might even be better now since cheaper, less armored tanks can still deal that extra damage. If you are looking at the damage reduction stat, its still better as piercing no longer instantly invalidates all your armor just because enemy has 1 more piercing than you have armor. Viva la Space Marines

    • @s4le
      @s4le Рік тому +1

      @@xenosfur you misunderstood it actually, you still can fully pierce enemy tank if you have 1 more piercing than their armor, but now, even piercing that is a half of enemy armor will still reduce the effect of armor. So basically it's a nerf to tanks in general and space marines in particular

    • @xenosfur
      @xenosfur Рік тому

      @@s4le Ah shit, I misunderstood. thanks for clarifying.

  • @kleinerprinz99
    @kleinerprinz99 Рік тому

    Every infantry division even from 1936 or earlier should atleast a couple bundles of (anti-tank) grenades and anti-tank rifles like the germans had and soviets had. This way you cannot go around with class cannons anymore and face no penalty.

    • @71Cloak
      @71Cloak  Рік тому +3

      That's represent by the small amount of piercing guns 1 gives and the increased piercing infantry get from some of the techs.

  • @VitorOliveira-sk8dz
    @VitorOliveira-sk8dz Рік тому +1

    What do you think these changes will mean for heavy tanks ?

    • @fack_duck1272
      @fack_duck1272 Рік тому

      death

    • @MrNicoJac
      @MrNicoJac Рік тому

      No difference.
      As in, heavies were already not worth it.
      (in SP against the AI, at least - no idea for MP)

    • @therealgaben5527
      @therealgaben5527 Рік тому +1

      @@MrNicoJac in mp vanilla it’s even worse to do heavy tonk instead of medium tonk simply due to the fact you will have so many divisions

  • @CharChar2121
    @CharChar2121 Рік тому

    So Space Marine divisions are dead?

  • @DarkJokingDragonSP
    @DarkJokingDragonSP Рік тому

    I'm somewhat sad paradox made the combat so complex. It makes it so hard to make strategic decisions.
    Things like the attack and defence are divided by 10 and rounded stochastically, or strength damage debuffs only come into effect after the battle ends. I get its probably for performance reasons but it makes things convoluted.
    There are also too many modifiers lol.

  • @Daggoth65
    @Daggoth65 Рік тому +1

    Wish there was a way to disable tactics so you could test these in a way that didn't have to deal with tactical randomness.

  • @sumzer0173
    @sumzer0173 Рік тому +6

    Didnt really feel like tanks needed to be worse. 10 widths still completely outmatch them. biggest reason tanks are still used is because 10w are banned

  • @CM-db5cg
    @CM-db5cg Рік тому +11

    Paradox fucked this up so bad. The whole reason people wanted a partial piercing mechanic was back when AT was kinda mid well before no step back. Since then AT has gotten buffed, and the IC cost of armour has been hard nerfed. Really out of touch mechanic.

  • @NameTheUnnamed12
    @NameTheUnnamed12 Рік тому

    So... Armor is worthless now?

    • @krystiannona7141
      @krystiannona7141 4 місяці тому

      For me almost always also not so expensive if you have large unit.
      Main questionis how big armor you need to get bonus for damage.
      Full armor cost around 720inc in single player.
      Combat width is not impotent main issue is logistic.

  • @led7521
    @led7521 Рік тому +8

    Armored divisions are all about mobility, firepower and breakthrough, and no longer need any armor at all, not even heavy tanks!
    It was always difficult to beat even "support AT" with armor, but this adjustment is too much!

  • @professoremeryeetus5292
    @professoremeryeetus5292 Рік тому +1

    Seems like a good idea that is poorly implemented.
    Just multiply damage dealt to a target with (Attacker's Piercing/Defender's Armor), clamped between 0 % and 100 % (Of course this means every weapon should get at least some nominal piercing). If you also want to include bonus damage then also have it be something continuous instead of arbitrary breaking points.

  • @alexmannen1991
    @alexmannen1991 Рік тому

    man i wish pdx fixed their shit

  • @ranganesquik2920
    @ranganesquik2920 Рік тому

    Tanks were already all but obsolete unless playing multiplayer with mods, this is an odd change

  • @meph5291
    @meph5291 Рік тому +1

    "New" supply mechanic fucked up speedy divisions because you cant' maintain speed in enemy territory..
    This new armor /AP mechanic also fucks up armor because you can't make un-penetrable divisions without ridiculous industry.
    So, what's the point of tanks if you can't outmaneuver or withstand enemy guns?
    I think partial penetration is a good idea but implementation is a failure.

    • @gabe75001
      @gabe75001 Рік тому

      Try adding fuel drums to your tanks so you can go for those big encirclements

    • @therealgaben5527
      @therealgaben5527 Рік тому

      @@gabe75001 I feel like I will mostly be using them for meme speedy light tanks where I can just navel invade with a two with and take Berlin and scorch earth since axis always forgets to take the one danish island in the Baltic. It is still better to have the last slot used for auto loader or stabilizer just because stats

  • @terjehansen0101
    @terjehansen0101 Рік тому

    Are they going to ruin my current game again ? They're spamming updates like russians spam BS. Put a cork in it !