I saw a demonstration of this game in a store back in 1992 and remember being amazed at how realistic it looked. Funny how perceptions change over time.
isnt it though lol I thought the same thing about Goldeneye on N64. I remember just marveling, with one of my buddies, to how real we thought it looked. Good times
i havent played this game since 1993...my first pc gaming experience ever!.never came across it again until now!...steam has the whole Alone in the dark collection for $3.75...added it into my cart....until i watched this video...they say Hindsight is 20/20! .but definitely not in this case. in my memories, this game looked so fantastic! i remember the atmosphere of walking through the lawn with a perspective of demonic hands gazing down at me from a window...but since ive been dulled by what video games evolved into...those creepy hands in the window are only just a sprite...the lag between camera angles is worse than playin call of duty on an old skool modem...never got far in this game because i was too afraid...and not smart enough to figure it out...but im glad someone did! ...still. the music will haunt me forever
The difference in programing is for the time and the hardware available, this was more or less like to provide elecricity for a whole city with only a car battery. Nowadays video game is more like they use two thermo nuclear rector to light only one lamp.
I remember i was 9 - 10 at the time that this fantastic game was released. I was going to sleep to a house of a friend of my school at that time, and he had this game and other several classics of those amazing years. I remember it was mind blowing to see and play this game at the night in his room, really really scared the hell out of me. What a wonderful memories.....
Considering this was basically the first survival horror game that led to the likes of Resident Evil and Silent Hill, it's a bit of a masterpiece really.
By the way, HP Lovecraft (who was an inspiration when making this game) wrote fiction books in the genre of "American Gothic" (which dealt with the supernatural, satanism, occultism, ghosts, demons, beings from other dimensions). In fact, the Vagabond in the library is based on an inter-dimensional being in one of his stories, such as his story "The Horror in the Museum", the "Dimensional Shambler" race of monsters. The Vagabond is based off of those things. Also, "The Fall of the House of Usher" by Edgar Allan Poe was another inspiration for Alone in the Dark setting.
I just noticed the name "Abdul Al Azred" (1:05:30) and figured it had to be a Lovecraft reference. Great writer, finally read some of his classics just this autumn. Think I will get his complete fiction for Christmas.
Alex C no this game truly showed how much the technology wasnt there yet and how much it sucked lol. resident evil is and always be the grandfather of survival horror
PyroFierceDeity Whether it sucked or not is irrelavent. It was the first survival horror game. Which by definition makes it the grandfather of survival horror, opening up an entire genre for future developers to explore. As for Sweet Home, that was the clear inspiration for RE but it was a horror RPG not survival horror. Though the movie which proceeded the game is on UA-cam and is quite good. I recommend watching it. You can see the similarities in the setting with RE.
I don’t dislike Carnby but I do think that Emily makes for a much better protagonist/player character for this game. She has personal investment in what happened to Jeremy and the mystery of the house, while Carnby just kind of accidentally wanders in on the whole thing.
I like both of them. Carnby is a big skeptic at the start of the game. An adventure in the house will greatly affect his outlook. The Derseto incident will also inspire him to pursue a career as a mystical explorer. It's a pity that the ending of the game does not have an epilogue with the thoughts of the characters, as at the beginning of the game.
Played this when it came out - and I still think it's a masterpiece - but without imagination, you surely won't like it. With imagination, you can abstract from the blocky graphics, and you can deeply enjoy all the letters, diaries and books you'll find. It's all about being there yourself, and dive into the story.
I'm 39 this year. Never played this one but I played Alone in the dark one eyed jack revenge and the Alone in the dark remake on Ps2. If I'm remember correctly.
This really brought back memories. The newly released game had actually been installed on one of my high school's yearbook staff's PCs (no Sound Blaster card of any sort installed, of course). Several of us on the staff tried our hand at the game, never really figuring out how to correctly move on from the very first room. This Deskawa fellow really knew what he was doing in AITD, and I now have a much greater appreciation for this game. I never actually knew back then what happened if you died because one of us would immediately start a new game or stop playing for the day right after the loss. Once I saw H.P. Lovecraft mentioned this time around, I knew I was in for a doozy. The voice acting was competent, and it might have been some of the same voice cast from King's Quest V.
actually scout carnby...i havent seen your comment till now...but i see what you did there ;) but that 2008 game never did it for me(my fav by far is the new nightmare and first game) however i like the ending 'im used to it'
Played this over and over back in the day, for me, much scarier than the later Resident Evil series - in fact, just watching this, it's still scary as hell to this day!
Alone in the Dark, The Precursor to Survival Horror. It's such a shame that once Resident Evil took over, Alone in the Dark has since lived in its shadow.
I was 19 when this came out and me and my friend thought it would be funny to move the wardrobe to block the window. So when one of those creatures came smashing through, it would smack its head. There was a smash of glass and then a thump! haha.
I love how it starts with Hartwood getting killed in the attic and then Carnby goes up into the mansion, as if it were a movie--and I mean a REAL movie.
+Kristian Bates I really believe they should have stuck with the original Alone in the Dark game when attempting to make a movie out of this game. Instead they gave us an AITD movie that was just horrible, even more horrible than "SW 8: The Last Jedi" believe it or not. The only thing they would have to change when making the AITD movie is not focus so much on shelf and wardrobe re-location but more on creating a visualization of the backstory of AITD (the backstories in the letters and the books, which would be shown visually as kind of "historical flashback scenes") make the mansion really dark and stormy, give the movie some atmospheric OST like the CD version, ignore some rooms altogether and perhaps add more mysterious grotesque and creepy monsters which would attack Edward un-expectantly. Oh and they should also make the viewers ponder over something on a philosophical level too, like give the viewers some implicit or explicit "philosophical food for thought" too, not just merely make it into a 1 hour "I just need to get the ***** out of here" type of horror movie.
I played this game at my schools book fair sale event in the library computer lab long long ago. All the kids thought it was extremely scary, the tech of this game was considered mindblowing back then.
"You who are reading these words, you will yield to my embrace! My servants will lay you upon the sacrificial stone. My roar will rend the night. You will be mine and I will reign once more. Come to me... ... No homo."
You know I just realized...Carnby mentions packing away a .38 when he meets his contact. And then he...just forgets it when he goes to the mansion. At least he's smart enough in the next game to actually remember it.
I remember finding it kind of hilarious and clever that you can easily avoid the fights in the very first room by blocking the monsters’ entry points. Apart from pushing the chest onto it, I seem to recall that you can also simply stand on the trapdoor.
For 1992 these graphics were actually 5 years ahead of their time , you wouldn't see 3d polygons on console games until 1996 when games like Resident evil etc came out on PS1 just shows how PCs are always ahead of consoles
Well, Hunter came out a year before (1991), and this was on the Amiga! Hunter had a full 3D environments with characters, vehicles, and terrain, but it ran even slower than AitD.
Fascinating! I had the Mac version of this game when I was younger, but never got very far because of the controls. I had no idea there was that much story behind it. Glad I watched this!
Thank you for recording the game itself rather than a running commentary with the game in the background! Purists like I believe that games such as this can stand on their own merits without arbitrary comments and asinine jokes being spliced into their sequencing. Bravo!
I had the original French version (the game was made in France) and I can tell you the voice acting is much better (they had real professionals like the dub voices of Russel Crowe and Morgan Freeman on the game).
Thank you for playing this game and finishing it. I would've never. When I was a kid a got stuck on the first doors. And got scared with the wolf dog thing. So yea.
Emily Hartwood: "I want to know why my uncle committed suicide. I have personal stakes in the matter. I am already suspicious that there's something fucked up about the building itself." Edward Carnby: "Uhhhh, some lady hired me to find a piano?" Infogrames: [pointing at Carnby] "That one. He's the protagonist of the entire series now."
My family played this game not too long after its release. Carnby til this day in my opinion is the main character because he's a man and video games are male dominated. Emily was so better suited for the story and that's how we played.
I beat this game when I was a kid. It was intense. I would go to school and think about how to get past certain parts. There wasn’t anywhere to go to figure out what to do then… just had to figure it out. The snapping twig sounds of the punches always disturbed me lol. Also Ecstatica was equally as bizarre as this and I enjoyed it just as much.
Yes! I was super happy to finally finish this game! Ecstatica was amazing! Although could never finish those. Maybe I need to watch a play through! Good times
I started working at a computer repair company about 6 months when i saw one of the lads downstairs playing this, was blownaway instantly, within a month i build myself a 486DX33 PC with 4meg and 40meg harddrive just to play this, we used to install speaker.drv for dos so you got sound through build in speaker, after a few weeks i got my first stereo Creative Soundblaster card which cost £130, i was on this game all the time, then 2nd came out and we got that, could of done with colour photocopier for those playing cards, soon as CD-Rom was affordable i bought 2x CD and 16bit card which cost the same as original card a year or so later, then played CD-Rom extended version of AITD2, soon as 3 was released i bought in lunch break, very handy working in city centre, got home that night and never got to play it, you needed about 615mb base memory free out of 640mb, even with memmaker i couldnt free enough memory booting from HD, had to make a bootup Floppy just to get the game to start, was worth the wait though, my favorite game series, changed PC Gaming for me like Last Ninja did for C64, amazing games
Fan-made epilogue for Edward (after the end of the game): START EPILOGUE "What a night! I should have listened, when recently, the old Catholic priest at the local church warned me never to venture into the dark abandoned cursed locations, "places filled with demons", as he personally liked to put it. I thought all this talk of the menacing aspects of the supernatural was nothing but religious fables and myths for the weak-minded. I see now that I couldn't have been more wrong. Emily, you were right about all this. You were right... Anyhow, this changes everything. Now that I know the truth, I cannot just go back to being a regular detective. People might think I'm crazy, and I'm fine with that, but I see now that there is more to life than this material plane of existence. I'm hooked now, perhaps our beloved L.P Lovecraft based his stories on his real personal experiences... The world may never know." END EPILOGUE
I remember being obsessed with horror as a little kid and after playing the first Silent Hills and Resident Evils I was about to embark on the AD New Nightmare but I was told this game was the fourth in the franchise! This was the early 2000, in a third world country, I had a very old pc, I knew how to pirate games (if you were a child of this times you know every trick) and I started looking into this old Dos games...I was amazed, how things were made years prior the playstation era. In my case, the game was emulated painfully slow and gritty, this one looks beautiful and it has a very good speed overall, amazing! Thank!
I first tried out this game with the intention to just laugh at the dated 3D graphics, but I quickly became invested when I found out through the journal entries that it's a Lovecraft game.
I was about 11 when this game came out, and I remember it scared the crap out of me. At that age I didn't have the patience to read all the books (I still don't, really). Also, CD drives were a luxury at the time and I had the floppy disk version, so I've never heard the voice tracks before. Actually, I kind of wish I hadn't now.
I'll never forget playing this game in 1992. I was the first person among my friends to beat it. For whatever reason, they never thought to relight the lantern at the end.
Should it? can we trust a modern remake to recapture the essence of this game?. Many aspects of the game, such as it's copious ammounts of reading, wouldn't translate well to a modern game, and besides, it's short length means a modern interpretation should take some severe liberties with it's design to make it feel appropiate, and the combat, and inventory managment, and movement... see, Alone in the dark was reinvented in future iterations, and what we got is what one should expect of trying to bring such an old game to modern style.
Never played the game, but I am glad I didn't, otherwise I would have nightmares as a kid. But tbh those games doesn't even need jumpscares. The whole atmosphere is just scary and I feel uneasy. The music, the old grafik, it just fits perfectly for a horrorgame.
I remember seeing in a magazine, seemingly a million years ago, how this game had realtime polygonal graphics...It blew my mind...how could anything possible do that in realtime??
I played this with the music and voices off. It's much creepier with just SFX and reading the letters and diaries. The voice acting is hilariously terrible in a LOVECRAFTIAN MADNESS kind of way but it's not scary.
Alone in the Dark's style, which have been copied and tried in several japanese games before RE got released. For example, there's a 3DO game called Doctor Hauzer, which feels like a "link" between AitD and RE1.
If you listen closely at around the 19:28 mark towards the end of the reading of the golden fleece passage, the narrator mistakenly says "The companions of Zeus son's laughed" where it should be "The companions of Zeus' son laughed". It's barely noticeable unless you have super hearing :)
Thanks for this. I've always wanted to play it, but I don't think there's any platform I could play it on, so I'm really happy to find a playthrough that reads all the letters and things.
Maybe so, but the first game to do something is generally regarded as the one responsible for the trend. Wolfenstein 3D and Doom are regarded as the games responsible for the first person shooter genre. Tetris is considered responsible for the whole "falling pieces" puzzle genre, etc.
I saw a demonstration of this game in a store back in 1992 and remember being amazed at how realistic it looked. Funny how perceptions change over time.
isnt it though lol I thought the same thing about Goldeneye on N64. I remember just marveling, with one of my buddies, to how real we thought it looked. Good times
Unfortunately, most people nowadays cannot appreciate what was great before, as it is nothing compared to what is great now.
i havent played this game since 1993...my first pc gaming experience ever!.never came across it again until now!...steam has the whole Alone in the dark collection for $3.75...added it into my cart....until i watched this video...they say Hindsight is 20/20! .but definitely not in this case. in my memories, this game looked so fantastic! i remember the atmosphere of walking through the lawn with a perspective of demonic hands gazing down at me from a window...but since ive been dulled by what video games evolved into...those creepy hands in the window are only just a sprite...the lag between camera angles is worse than playin call of duty on an old skool modem...never got far in this game because i was too afraid...and not smart enough to figure it out...but im glad someone did! ...still. the music will haunt me forever
The difference in programing is for the time and the hardware available, this was more or less like to provide elecricity for a whole city with only a car battery. Nowadays video game is more like they use two thermo nuclear rector to light only one lamp.
Today, this is a huge pile of shitty crap. It doesn't even worth the CD media where it was recorded.
This game scared the crap out of me when I was a little kid.
Ben Connor fuck you
The One Who Knocks are you mad at mommy and daddy??
@@theonewhoknocks9577 Language
I was too scared to play it. I saw the monster bounce through the window and I was like "NOPE."
@@theonewhoknocks9577 attention seeker. Why so quiet? Dead or alive?
I remember i was 9 - 10 at the time that this fantastic game was released. I was going to sleep to a house of a friend of my school at that time, and he had this game and other several classics of those amazing years. I remember it was mind blowing to see and play this game at the night in his room, really really scared the hell out of me. What a wonderful memories.....
Thanks for sharing :) I have great memories of playing this at a friend's house as well :D Though playing at night sounds way better!
Love your profile-picture!
Money for nothing ;)
@@Chigurh007 Thank you bro!
Hahaha I love the way he casually closes the door on that Zombie at 21:54 xD
he closed it like a boss, making the zombie appear like a first-day clueless intern.
You can see it continuing to try to walk through that door at 23:47 ... lol
Lmfao that's freakin' gold xD
😂
that's what I call doing something in style
This game was very technically impressive three decades ago.
Considering this was basically the first survival horror game that led to the likes of Resident Evil and Silent Hill, it's a bit of a masterpiece really.
The writing (notes and voice acting) were absolutely phenomenal in this game.
Don't forget the use of creatures from the lovecraft mythos
NOW THE REMAKE
It's crazy how scary this game actually was back then.
It still is,
Other games jumpscares: A shadowy apparition stands at the end of the corridor and begins to chase you.
This games jumpscares: Frog
One of the grandfathers of horror adventure games.
Alone in the dark walked so dead rising,bloodborne and we happy few could run
By the way, HP Lovecraft (who was an inspiration when making this game) wrote fiction books in the genre of "American Gothic" (which dealt with the supernatural, satanism, occultism, ghosts, demons, beings from other dimensions). In fact, the Vagabond in the library is based on an inter-dimensional being in one of his stories, such as his story "The Horror in the Museum", the "Dimensional Shambler" race of monsters. The Vagabond is based off of those things. Also, "The Fall of the House of Usher" by Edgar Allan Poe was another inspiration for Alone in the Dark setting.
I just noticed the name "Abdul Al Azred" (1:05:30) and figured it had to be a Lovecraft reference. Great writer, finally read some of his classics just this autumn. Think I will get his complete fiction for Christmas.
By the way, I can totally see the influence here on Eternal Darkness watching this playthrough.
This game changed my Childhood!!! I became obsessed with it. The true grandfather of Survival horror. Eat that Resident Evil.
Actually, Sweet Home on NES preceded this by 3 years.
+Zeithri Sweet Home was a horror themed Rpg. This game here truly invented the Survival Horror genre
+Zeithri Sweet Home was a horror themed Rpg. This game here truly invented the Survival Horror genre
Alex C no this game truly showed how much the technology wasnt there yet and how much it sucked lol. resident evil is and always be the grandfather of survival horror
PyroFierceDeity Whether it sucked or not is irrelavent. It was the first survival horror game. Which by definition makes it the grandfather of survival horror, opening up an entire genre for future developers to explore. As for Sweet Home, that was the clear inspiration for RE but it was a horror RPG not survival horror. Though the movie which proceeded the game is on UA-cam and is quite good. I recommend watching it. You can see the similarities in the setting with RE.
I don’t dislike Carnby but I do think that Emily makes for a much better protagonist/player character for this game. She has personal investment in what happened to Jeremy and the mystery of the house, while Carnby just kind of accidentally wanders in on the whole thing.
I like both of them.
Carnby is a big skeptic at the start of the game. An adventure in the house will greatly affect his outlook. The Derseto incident will also inspire him to pursue a career as a mystical explorer.
It's a pity that the ending of the game does not have an epilogue with the thoughts of the characters, as at the beginning of the game.
Played this when it came out - and I still think it's a masterpiece - but without imagination, you surely won't like it.
With imagination, you can abstract from the blocky graphics, and you can deeply enjoy all the letters, diaries and books you'll find. It's all about being there yourself, and dive into the story.
Eh, you just had to play it when it came out because that was all you knew. Lol
0:33:35 ...ACTING!
He sounds like Calculon from All My Circuits
@@UFBMusic Reminded me of Xzar from Baldur's Gate.
Coming back to this decades later for the unparalleled audiobook voice acting quality. And the unmatched atmosphere of this gem.
im 36 years old, ive played this at my 8's, and i remember everything! great video! brain neurones are awesome :P
Ur old lol I'm 25
@@Alex-gy5ce Im 37 now! The coment is 1 year old XD
I'm 39 this year. Never played this one but I played Alone in the dark one eyed jack revenge and the Alone in the dark remake on Ps2. If I'm remember correctly.
@@Alex-gy5ce being in your 30's isn't old. You wait til you reach our age, you will look back on your comment and cringe.
@@CircleofShit don't @ me
This really brought back memories. The newly released game had actually been installed on one of my high school's yearbook staff's PCs (no Sound Blaster card of any sort installed, of course). Several of us on the staff tried our hand at the game, never really figuring out how to correctly move on from the very first room. This Deskawa fellow really knew what he was doing in AITD, and I now have a much greater appreciation for this game. I never actually knew back then what happened if you died because one of us would immediately start a new game or stop playing for the day right after the loss. Once I saw H.P. Lovecraft mentioned this time around, I knew I was in for a doozy. The voice acting was competent, and it might have been some of the same voice cast from King's Quest V.
24:02 Ah, the world of of the Private Eye, where the only health care you need is booze.
I remember playing this game on my 386 with 15 MHz CPU, 16 MB hard drive! Thanks for posting!
16MB hard drive. We came a long way...
I played in a weaker PC.... 286 with 12mhz CPU and 8mb disk from a friend of mine. Great time!
26:08: This sound effect almost made me freak out as a kid XD
21:53
"Nope. Fuck that."
hahahahha you made my day
actually scout carnby...i havent seen your comment till now...but i see what you did there ;) but that 2008 game never did it for me(my fav by far is the new nightmare and first game) however i like the ending 'im used to it'
Played this over and over back in the day, for me, much scarier than the later Resident Evil series - in fact, just watching this, it's still scary as hell to this day!
Alone in the Dark, The Precursor to Survival Horror. It's such a shame that once Resident Evil took over, Alone in the Dark has since lived in its shadow.
Foreal! I call it out whenever I can
I have fond memories of watching this video way way back when. I was on a huge Lovecraft kick back then, during Christmas.
I was 19 when this came out and me and my friend thought it would be funny to move the wardrobe to block the window. So when one of those creatures came smashing through, it would smack its head. There was a smash of glass and then a thump! haha.
I love how it starts with Hartwood getting killed in the attic and then Carnby goes up into the mansion, as if it were a movie--and I mean a REAL movie.
I agree.
+Kristian Bates
I really believe they should have stuck with the original Alone in the Dark game when attempting to make a movie out of this game. Instead they gave us an AITD movie that was just horrible, even more horrible than "SW 8: The Last Jedi" believe it or not. The only thing they would have to change when making the AITD movie is not focus so much on shelf and wardrobe re-location but more on creating a visualization of the backstory of AITD (the backstories in the letters and the books, which would be shown visually as kind of "historical flashback scenes") make the mansion really dark and stormy, give the movie some atmospheric OST like the CD version, ignore some rooms altogether and perhaps add more mysterious grotesque and creepy monsters which would attack Edward un-expectantly. Oh and they should also make the viewers ponder over something on a philosophical level too, like give the viewers some implicit or explicit "philosophical food for thought" too, not just merely make it into a 1 hour "I just need to get the ***** out of here" type of horror movie.
I played this game at my schools book fair sale event in the library computer lab long long ago. All the kids thought it was extremely scary, the tech of this game was considered mindblowing back then.
"You who are reading these words, you will yield to my embrace! My servants will lay you upon the sacrificial stone. My roar will rend the night. You will be mine and I will reign once more. Come to me...
... No homo."
1:29:20 bro these moves completely change how the game works.
It is brave of you to publish this for everyone else to learn from.
Thank you.
The sound of the sink monster / snake attacking will never leave me
You know I just realized...Carnby mentions packing away a .38 when he meets his contact. And then he...just forgets it when he goes to the mansion. At least he's smart enough in the next game to actually remember it.
I love his little jump for joy at the end. XD
"Yippiee!"
I remember finding it kind of hilarious and clever that you can easily avoid the fights in the very first room by blocking the monsters’ entry points. Apart from pushing the chest onto it, I seem to recall that you can also simply stand on the trapdoor.
For 1992 these graphics were actually 5 years ahead of their time , you wouldn't see 3d polygons on console games until 1996 when games like Resident evil etc came out on PS1 just shows how PCs are always ahead of consoles
Well, Hunter came out a year before (1991), and this was on the Amiga! Hunter had a full 3D environments with characters, vehicles, and terrain, but it ran even slower than AitD.
I Love how Lovecraftian this Game gets!
Really want a Remake~
i think they did relese a remake like early 2000s
Well, there you go. It's being made.
@@VerySaltyPants BLESSED BE CTHULHU
Fascinating! I had the Mac version of this game when I was younger, but never got very far because of the controls. I had no idea there was that much story behind it. Glad I watched this!
Ah, early 3D games, when they were still trying to figure out controls… I loved this game despite hating the controls.
I wish they had remade this game. Very interesting game, but the terrible controls kept me from getting very far.
I would buy a remake so hard.
@@lukes8719 I haven’t, but I’ve heard it wasn’t that good =(
_Alone in the Dark 1, belleza eterna de juego, un juego más hecho con delicadeza._
Someone should make a VR version of this game
Yes.
'chronos' is a vr 3rd-person camera dealy
totally agree
Thank you for recording the game itself rather than a running commentary with the game in the background! Purists like I believe that games such as this can stand on their own merits without arbitrary comments and asinine jokes being spliced into their sequencing. Bravo!
I had the original French version (the game was made in France) and I can tell you the voice acting is much better (they had real professionals like the dub voices of Russel Crowe and Morgan Freeman on the game).
True
Interesting, do you know where I can find a French playthrough?
@@brazencoronet17 My old playthrough on my channel is in French (with subtitles I made).
Thank you for playing this game and finishing it. I would've never. When I was a kid a got stuck on the first doors. And got scared with the wolf dog thing. So yea.
Emily Hartwood: "I want to know why my uncle committed suicide. I have personal stakes in the matter. I am already suspicious that there's something fucked up about the building itself."
Edward Carnby: "Uhhhh, some lady hired me to find a piano?"
Infogrames: [pointing at Carnby] "That one. He's the protagonist of the entire series now."
My family played this game not too long after its release. Carnby til this day in my opinion is the main character because he's a man and video games are male dominated. Emily was so better suited for the story and that's how we played.
One of the greater classics. Enjoyed this original much more than the sequels. Nice to see you did the voice acted version!
No resident evil was going to be a remake of Sweet Home. Alone in The Dark's style influenced RE1
A real classic.
Backgrounds have a "Clock Tower" like vibe to them. I literally was thinking this was the PSX Alone in the Dark, but I'm not disappointed at all.
Imagine having to avoid all those monsters with your sciatica acting up like that the whole time
I beat this game when I was a kid. It was intense. I would go to school and think about how to get past certain parts. There wasn’t anywhere to go to figure out what to do then… just had to figure it out. The snapping twig sounds of the punches always disturbed me lol. Also Ecstatica was equally as bizarre as this and I enjoyed it just as much.
Yes! I was super happy to finally finish this game! Ecstatica was amazing! Although could never finish those. Maybe I need to watch a play through! Good times
I started working at a computer repair company about 6 months when i saw one of the lads downstairs playing this, was blownaway instantly, within a month i build myself a 486DX33 PC with 4meg and 40meg harddrive just to play this, we used to install speaker.drv for dos so you got sound through build in speaker, after a few weeks i got my first stereo Creative Soundblaster card which cost £130, i was on this game all the time, then 2nd came out and we got that, could of done with colour photocopier for those playing cards, soon as CD-Rom was affordable i bought 2x CD and 16bit card which cost the same as original card a year or so later, then played CD-Rom extended version of AITD2, soon as 3 was released i bought in lunch break, very handy working in city centre, got home that night and never got to play it, you needed about 615mb base memory free out of 640mb, even with memmaker i couldnt free enough memory booting from HD, had to make a bootup Floppy just to get the game to start, was worth the wait though, my favorite game series, changed PC Gaming for me like Last Ninja did for C64, amazing games
GRAZIE,quanti ricordi. ci giocavo con mio cugino più di 20 anni fa, che paura!!
era su cd, il primo gioco su cd della mia vita.
Fan-made epilogue for Edward (after the end of the game):
START EPILOGUE "What a night! I should have listened, when recently, the old Catholic priest at the local church warned me never to venture into the dark abandoned cursed locations, "places filled with demons", as he personally liked to put it. I thought all this talk of the menacing aspects of the supernatural was nothing but religious fables and myths for the weak-minded. I see now that I couldn't have been more wrong. Emily, you were right about all this. You were right... Anyhow, this changes everything. Now that I know the truth, I cannot just go back to being a regular detective. People might think I'm crazy, and I'm fine with that, but I see now that there is more to life than this material plane of existence. I'm hooked now, perhaps our beloved L.P Lovecraft based his stories on his real personal experiences... The world may never know." END EPILOGUE
I remember being obsessed with horror as a little kid and after playing the first Silent Hills and Resident Evils I was about to embark on the AD New Nightmare but I was told this game was the fourth in the franchise! This was the early 2000, in a third world country, I had a very old pc, I knew how to pirate games (if you were a child of this times you know every trick) and I started looking into this old Dos games...I was amazed, how things were made years prior the playstation era.
In my case, the game was emulated painfully slow and gritty, this one looks beautiful and it has a very good speed overall, amazing! Thank!
The scare chords are AWESOME!
27:05 I didn't expect him to just start whooping his ass with his bare hands
I first tried out this game with the intention to just laugh at the dated 3D graphics, but I quickly became invested when I found out through the journal entries that it's a Lovecraft game.
Resident evil stole a lot of elements from this game. This game deserves more recognition
Man this brings back memories
Oh the nineties... What a time to be a kid with a PC!
i wish i can go back to this time when i first play this game
I can see resident evil be heavily inspired by this game
They ripped it off. One of the developers admitted it
I was about 11 when this game came out, and I remember it scared the crap out of me. At that age I didn't have the patience to read all the books (I still don't, really).
Also, CD drives were a luxury at the time and I had the floppy disk version, so I've never heard the voice tracks before. Actually, I kind of wish I hadn't now.
and music was different too (SoundBlaster FM synth).
I'll never forget playing this game in 1992. I was the first person among my friends to beat it. For whatever reason, they never thought to relight the lantern at the end.
My friend said as a joke to throw the lanturn at the thing at the end what ever it is and then came the mad dash to get out 😉
26:05
Damn it!
That red shadow scares!!
The remake of the game trailer brought me here?
I adore the sheer amount of "nope. no thank you. goodbye" in this playthrough lmao
Please Let This Game Must Come Back As A Remake.... PLEASE!!!!!
Should it? can we trust a modern remake to recapture the essence of this game?. Many aspects of the game, such as it's copious ammounts of reading, wouldn't translate well to a modern game, and besides, it's short length means a modern interpretation should take some severe liberties with it's design to make it feel appropiate, and the combat, and inventory managment, and movement... see, Alone in the dark was reinvented in future iterations, and what we got is what one should expect of trying to bring such an old game to modern style.
Maybe you’re right
Never played the game, but I am glad I didn't, otherwise I would have nightmares as a kid. But tbh those games doesn't even need jumpscares. The whole atmosphere is just scary and I feel uneasy. The music, the old grafik, it just fits perfectly for a horrorgame.
1:29 running in circles from the dread of having a giant worm in front of you and no rifle rounds lol
What memories!!! My childhood!!!
27:25 dog getting slapped and his face goes back and hes like oh shit
What a cool game. I do hope a godawful German filmmaker makes a movie out of this.
Yes, christian slater would be perfect in it.
Why German?
There already is a movie dope
*Makes a movie out of a partially-related spinoff of the game and then an even more detached spinoff of the game gets partially based on THAT movie.
The movie didn't have enough car chases, though.
gosh, this woman has a seriously forced southern accent
well i do declare
it literally fades in and out of existence lmao
(Sits playing this game in broad daylight with a cat on my shoulder)
"What are you doing?"
"I'm playing Alone in the Dark"
"....what."
This game set the standards for all horror games like Silent Hill!
hahaa i remember playing this game when i was 7 years old in my father's pc lol :p
Alone series deserves remaster or remake i love ❤️ this game its deep and darker
Awesome. It does remind me of Resident Evil, as you said it was a direct inspiration. Really has that 90's vibe.
I remember seeing in a magazine, seemingly a million years ago, how this game had realtime polygonal graphics...It blew my mind...how could anything possible do that in realtime??
The father of Resident Evil
I loved this game. Scared me silly even with the silly graphics.
Man, this was impressive, cutting edge graphics at that time. The days before GPUs, or free/open source game 3D game engines.
H.P. Lovecraft for the win! :D
That attic scene at the beginning still brings chills to my spine after all those years. :D
Was playing this game back then. 3D models and great VGA graphics looked so awesome.
I played this with the music and voices off. It's much creepier with just SFX and reading the letters and diaries. The voice acting is hilariously terrible in a LOVECRAFTIAN MADNESS kind of way but it's not scary.
27:07 Canrby punched demons before doomslayer made it cool
1:26:52 same song you hear in ENA's blog
Alone in the Dark's style, which have been copied and tried in several japanese games before RE got released. For example, there's a 3DO game called Doctor Hauzer, which feels like a "link" between AitD and RE1.
If you listen closely at around the 19:28 mark towards the end of the reading of the golden fleece passage, the narrator mistakenly says "The companions of Zeus son's laughed" where it should be "The companions of Zeus' son laughed". It's barely noticeable unless you have super hearing :)
The inspiration for Resident Evil came from this game!
The monster in the water down in the cave, we named him "Bolregard". good times.
It's probably meant to be a Deep One.
I was never able to beat this game, and watching this I finally see what I did wrong.
Because of UA-cam we can now see the endings of all the games we didn’t finish and what we didn’t do.
This game deserves a remaster!!
Thanks for this. I've always wanted to play it, but I don't think there's any platform I could play it on, so I'm really happy to find a playthrough that reads all the letters and things.
DOSBox is your friend :) I bet there's also a pre-configured version for modern operating systems available on GOG.
Maybe so, but the first game to do something is generally regarded as the one responsible for the trend. Wolfenstein 3D and Doom are regarded as the games responsible for the first person shooter genre. Tetris is considered responsible for the whole "falling pieces" puzzle genre, etc.
Ah, it's funny to look at older games and see how far we've come from then.
Also looove all those places that can kill you if you arent careful. From reading books to just stepping on the wrong floor :)
And finally will be a remake!
Still scarier than any other horror game since, Silent Hill is my 2nd favourite and Amnesia was a nice concept as well. 😊
always wanted to see the ending of this game, thanks.
I played this game a lot as a young kid....never got past that first room LOL