you're setting the absolute gold-fucking-standard for how informational videos should be made. If every tutorial online was this informative and concise, the human race would've saved millennia of wasted hours lol
Think of the mask as a pair of glasses with a lot of decorations. Each mask has a lens. You put on the mask with the proper lenses for the layers you want to look at.
I'm new to godot I have been coding for basically a whole day trying to figure out why adding physics layers turned off the collisions for walls completely. Hearing the first 5 minutes of the video I immediately realized what the issue was. I forgot to give the player character the "walls" mask. Thank you for reminding me
Ive been trying to figure out hit boxes and hurt boxes in my game for literal days now and i finally got it to register a hit while watching this vid. goated vid
I went to chatgpt to know better because everything here went over my head. After 10 minutes, I came back here and realized how simply you explained in less than a minute and everything made sense to me. 😅
So sad that I cant leave more likes than one. Your videos are really helpful. I hope YT algorithms will gift you more views and subs in the future. Also, hope you will create Discord server so people can give you more love
Seems no matter what masks or layers or whatever I click on and off, could have all on, seems my character just falls through the floor in the same exact way.
You spelt "Masks Determine what I can detect" in the opening intro as "Marks Determine what I can detect" and you even spelt it as Layers and MAsks as the title. Truly is the "idiots" guide XD
It still doesn't really make sense to me. If layers and masks both look up each other then why the differentiation between the two? Why not merge them to one list of layers/masks? So confused on this concept.
so if the rectangle falls on the circle, will the circle follow it but the rectangle falls normally? just some esoteric stuff that may or may not help me down the road, I'm just curious
As an Idiot myself, I'll rewatch this for an hour to understand what this means
I'm somewhat of an idiot myself, and will do so as well.
I'm downright retarded, so Ima read this comment for the next few days.@@TheSteveTheDragon
Same here 😂
Just came looking for this solution, and I think I just need to play this video on a loop while working on my game lol
same
🙏Thank you for getting straight to the point, without making us sit through 8 minutes for the crucial nugget of information!🙏
Agree
Masks are for looking; layers are for being seen.
Oh that's brilliant!
oh yes this is great
I’ve started learning Godot recently and was struggling with this concept, Thank you!
you're setting the absolute gold-fucking-standard for how informational videos should be made.
If every tutorial online was this informative and concise, the human race would've saved millennia of wasted hours lol
Think of the mask as a pair of glasses with a lot of decorations.
Each mask has a lens. You put on the mask with the proper lenses for the layers you want to look at.
Layer: who can pick me
Mask: what can i pick
Such a simple killer way to remember, thanks !
I feel like an idiot, now I hope I'll remember it forever
I'm new to godot I have been coding for basically a whole day trying to figure out why adding physics layers turned off the collisions for walls completely.
Hearing the first 5 minutes of the video I immediately realized what the issue was. I forgot to give the player character the "walls" mask.
Thank you for reminding me
Masks: Im looking for.....
Collisions Layers: Im being watched by...
Thanks for the nifty tip! I use remembering tricks all the time so I hope to remember this one.
Ive been trying to figure out hit boxes and hurt boxes in my game for literal days now and i finally got it to register a hit while watching this vid. goated vid
Layer : who i am
Mask : who i can pick
I went to chatgpt to know better because everything here went over my head.
After 10 minutes, I came back here and realized how simply you explained in less than a minute and everything made sense to me. 😅
straightforward, thank you!
Damn, this is actually a new perspective for me. TY!
My Brain: Clear as mud!
this video changed my life thank you for this
Most useful 43 seconds for Godot and Raycasting. I am almost 100% certain this will solve the issue I have in my project right now.
dude the first sentence breaks my brain already
well explained... short but very clear
Well when you put it like that... 😄 Great Video!!
the Mask property allows a node to listen to interaction with other physics objects
I was the 1k like :))
You deserve it man
might have to watch this a couple of times
Short and on point! Thanks
So sad that I cant leave more likes than one. Your videos are really helpful. I hope YT algorithms will gift you more views and subs in the future.
Also, hope you will create Discord server so people can give you more love
the layer is where you are.
the mask is where you look.
They should just link to this video in the Collision tooltip in the Godot editor
this very helpful, thanks. you should make more
basically layers are receivers and masks are the senders
I didn't get my answer but more question now I have to rewatch to understand
Edit: I almost get it guys. Very helpful thanks
4 seconds in , much more useful than the first result that was 7:43 long
Yeah. I wish youtube was designed for useful tutorials, and time wasters like that dropped to the lowest ratings.
Thanks, perfectly on point
Seems no matter what masks or layers or whatever I click on and off, could have all on, seems my character just falls through the floor in the same exact way.
A forty two second god.
Wish the names were more clear.
Yeah, they could have named them "tree" and "banana" and it would have been the same
You spelt "Masks Determine what I can detect" in the opening intro as "Marks Determine what I can detect" and you even spelt it as Layers and MAsks as the title. Truly is the "idiots" guide XD
Quick and simple thx
I am an idiot! I am here for my lesson!😂😂🎉
God tier tutorial
thank you, now i am less of an idiot.
i've learned to make complex state machines and hashmaps but for the live of me i still dont get WTF the difference between layes and masks are
It still doesn't really make sense to me.
If layers and masks both look up each other then why the differentiation between the two? Why not merge them to one list of layers/masks?
So confused on this concept.
incredibly good basic explanation hahaha
IT ALL MAKES SENSE NOW
Hidden on Layers,
enemies to me.
So I'll wear a Mask
to detect thee. -- Psy 😃
so if the rectangle falls on the circle, will the circle follow it but the rectangle falls normally?
just some esoteric stuff that may or may not help me down the road, I'm just curious
at 0:36, I was quite sure you were rambling and I had learned nothing.
that last 5 seconds really sold the video though.
great stuff
god.. thanks
now, im not so idiot like in the past
ah so like Mask if i want to punch and Layer is to get punched
I use:
Where I am.
What can see me.
Thanks, big brain move
Solid.
Just in case im gonna play it 100 mor times 🤔
Very clear
thank you so much oh my god
thanks that was quick
thanks you bro
Didn't get it.
Wow, this is confusing. Holy crap.
hwat
wut
Im not comprendo