Very cool, I had no idea about most of these things. I will say that I think you got a piece of Aglaya's death wrong. If you do not tell her to leave town, when she dies you can actually find her body in the grass on the right side of the town hall. Presumably she tried to deliver the orders herself and was shot before she could reach the general. I think one of the other commentors mentioned this, but a neat detail is that if you try to perform an autopsy on her you'll find that she doesn't have any organs.
I have been obsessed with this game for almost three years. I've clocked in over 300 hours on Steam. Dozens of play throughs. I thought I was something of an expert. And I was totally oblivious to more than half of these. Well done!
In one of Artemy's dreams there are two little munchkins sitting on a bench above the rocks just out of eyeshot. You can talk to them and they remark how they are just observing and not involved.
Historically, there was a period when multiple people were accidentally buried alive (they had fallen into comas or otherwise become unresponsive and declared dead). Don’t remember the details, but essentially, they started burying people with little ropes tied to bells on the surface. That way, if you woke up underground, you could pull the rope/ring the bell to alert someone to dig you out. Not sure if the bell graves in the game are a reference to that
I think it was just clever grave salesmen who knew people were afraid of being buried alive. A dead human body is really shockingly different from a living body, even after just one hour, there really is no way you could get confused unless it's the first 15 minutes when your body is still trying. But after the Civil War burying people started becoming something you pay other people to do rather than something you did for your family, at the same time there was a lot of war in Europe and the Americas so people became very worried about dying, so there were all sorts of batty products funeral directors were selling at the time to convince you you'll be safely in the ground with them.
i think the bells might have something to do with the religion of the kin being centered around bulls, rather than with the idea of being buried alive. in part one it is mentioned that only very special people get to be put back into the earth, and with a Bos Turokh, the great bull being a body that embodies the world, it would make sense to respect the most honored of the dead in such a fashion. Only speculating though :)
I assumed that in part the reference of the bells for freshly buried bodies in Patho 2. Does cast doubt onto Grace's ability to commune with the dead though if she's unable to determine if someone is truly dead and the bells are needed for accident burials. She might just be a broken little girl after all if that's true.
Another cool thing I noticed: In Pathologic HD Classic, you can hear cats meowing all the time, but there is no cat to be found. In Pathologic 2, the same happens with dogs barking! Dogs bark all the time, and the only dogs you might find in the game are the Dogheads, but I'm pretty sure they can't bark as perfectly as a dog can.
On Day 1, if you can avoid speaking to the guy who tells you 'someone sharing your features has spilled blood,' then the town never turns against you. If you can play keepaway until 8:00pm when Big Vlad summons you, the guy despawns
@@om-nomnom7619 it's the guy that claims to be a train driver and he just spawns in and chases you down (at around 9 am I think), just like any other messenger. I found that to avoid him, you don't have to keep moving and just keeping your back turned to him is enough if you want to stand still to loot.
A pretty obscure thing that me and likely many others didn't know about: Termitary has a second, more convenient entrance - it's near where one of the workers jump off a building on early days. Actually saves so much time, but it's also pretty well hidden in plain sight, as there's nothing pointing to the door.
Funny that for all my first playtrough I tought that this was the only entrance, and just a year later I found out that the main entrance was unlocked by the inquisitor too
i woke up in the marble nest graveyard after getting majorly infected in the infected house so it might be because of that? although i wasnt paying close attention to my immunity/infection meter
In Russian, Lara's nickname means "trout fish". Thats why she has such access to the sea maybe She also knitted a blue sweater for the Haruspex. Russian traditional fishermen have blue sweaters. This is a hint that Artyom should catch Lara. A hint of her feelings.
@@CiderBearUntier The surname Burakh also plays with the fact that the Haruspex is called a bear. Especially since Murky is Mishka, which means “little bear”. Burakh may be a reference to the tool drill and also "buriy medved" - "dark brown bear".
@@Amazatastic Ra-vel, gra-vel. it makes sense only in making rhyme. But in Russian Форель, "forel" - trout fish. But still relates to something marine, you must admit. Gravel.
It should also be noted that there's a stash of items in the crude sprawl that respawns daily. Sometimes you can even find valuable barter items there too.
Those item stashes are lifesavers, and you can find them in other places across town as well. From what I’ve seen, they don’t exactly respawn every day, it’s more that items are added to them daily until the container is full.
@@alias_ansuz3336 Do we know how the RNG works for that? It feels like sometimes I find a box that’s completely full of items and other times it’s just a few.
Sorry for bumping, but this made me interested whether the translator(s) put that in as a reference or if it's just a fun coincidence. Like, the phrase is so specific, but I can definitely see how "Welcome to the machine" would be in someone's mind unintentionally as just, like, a cool phrase. Particularly with how big Pink Floyd is in the english-speaking world. But it'd be fun if it's a little English-only easter egg, as most of the language easter eggs are often locked to the original russian :)
Looked through the entire comment section to make sure this wasnt said, but if the inquisitor dies during the train, if you dissect her you find stuffing inside, but another detail i bet you didnt know is that the couriers, if dissected are completely empty, nothing inside
Regarding the russian word at 4:08 - kryuk is the pronounciation. I would say kryok is a better transliteration. The letters are pronounced roughly k-r-yio-k. So I think it's the translation that is "hook", and not the pronounciation like you thought. I don't know much Russian but I can read cyrillic.
Super interesting video. They put a lot of effort into this game for things most players would never see. Pretty cool. I think my favorite was the one at 11:19 with the ice pick lodge head reading The Rat Catcher by Alexander Grin in some random warehouse, sort of reminds me of the invisible cat from the first game in a way, an esoteric detail that adds a mysterious flavor to the world, while probably adding more meaning to the game if you knew the story, or were one of those clever people who can understand metaphors (not me). Also, at 3:57 крюк is just the Russian word for 'hook', it's pronounced 'kryuk' like the translator wrote, you got it correct. And I hope you don't mind this unrelated random question, but Big Vlad's nickname, Böos, do you know how to pronounce it? I've tried figuring it out, but the letter 'ö' doesn't even exist in Russian. It bothers me every time I read the word.
I think it might be pronounced as baus The wiki has the russian translation of the name listed as Боос and I put that into google translate. The russian version says baus and the english one says boos, but I believe baus might be the correct one. You might want to listen to it for your self, just copy this: Боос
Ö makes the same sound as the i in bird. Sort of like if you were to try and pronounce an english u higher on your rooftop with the same mouth shape when saying the letter o.
Ratcatcher is basically the Pathologic daddy and inspiration, and where the Rat Prophet came from. The director of Pathologic is reading the story which he developed into Pathologic. I think metaphor is very simple and it's just one of the 4th wall breaking meta thing that the game is full of.
@@Andy_North Google translate isn't a very good reader when it comes to russian. It is indeed a "boss" with a longer O and some accentuation for the second O to be apparent, and a shorter S.
Nice vid, this game doesn't get enough coverage and it's interesting to see some of its secrets exposed. The voice reading the rat catcher inbetween those buildings was really interesting
WOW such the cool details!!! Thank u for this video! There's one more Easter egg which I found at autumn. If you try to climb up using the ladder in Aspity's Hospice, you won't able to do this. But if you use some cheats and get to the first floor, there will be a kinda funny photo of Ice Pick Lodge studio )
7:00 If I had to guess I'd say the numbers are just the IDs of the dialogue choices in the game code. I'd wager the the game is programmed to show the IDs if the dialogue choice's logic is implemented but the text for it doesn't exist. Useful placeholders during development.
There are more of those Polyhedron lamps, one is at Murky's Corner and another outside the Soul-and-a-Half Fortress Here's some intereting things about the Diurnal Ending: I managed to save the Polyhedron somehow, I slept through the bombardment and it's still standing in the town so Peter's wish of going out and seeing her standing again was fulfilled. When I climb it there are kids there with a message from devs just like in the Nocturnal ending, that's also a good kind of secret thing to mention. There aren't any people roaming the streets, the only characters in town are the bound spread around in places marked on the map, ferrymen, random people and traders inside buildings, but there are a couple also still sitting at Shekhen and the Devisers on the tower, the wiki says they should appear on a stairway to heaven normally but they don't here where they are at the tower. You can use those ferrymen to advance time when it should be frozen. You can take the fund reward even though the hospital was closed and it's the ending day. If you took the deal but you had a save in the diurnal ending before, you can load it and have it as normal, the deal doesn't mess with it if you already saved there. I think this is a thing in Marble Nest but I also noticed the buildings in Bridge Square and Atrium have metal placks with symbols and Roman numbers, no other districts seem to have any address system outside of those two. Behind a house across from the Willows there is a weird pink cabinet along with a children's stash, I don't think I've seen another one of these, they also both gave me insane loot but it was at the ending which seems to make loot rates really good in random containers for whatever reason.
The dock, and Lara’s back door, there’s lots of things like that all over the town. All of s sudden there will be a clearing between buildings that feels purposeful, but completely empty. It feels like a lot was changed but it also ads to the mystery of the town. Also btw the burning steppe girl cutscene is so jarring and loud that they have to change that… I hate it
Few things....the 5 and 3 dice roll that equaled 8: Russians are extremely superstitious and all even numbers are bad. They only bring even numbers of flowers to cemeteries. Odd numbers are always preferred. In the hospital on the day you fill in for the orderlies, they'll go over this superstition a bit. For the Marble Nest cemetery in the Steppe...this is where Daniil goes if he dies. You'll wake up there and a "shepherd" dude will ask you if you want things to change. If you agree, he will move the day forward to either the afternoon or night, depending on when you arrived there. The shepherd is there even if you didn't die. He's chillin' by one of the big rocks.
Yeah the flower thing is accurate, though even numbers dont bring bad luck exactly but they are for dead people, making even numbers of flowers in a bouquet for a birthday party feel ominous and in bad taste, like showing up to a wedding in a black veil
A thing about prologue rat - you can find an infected heart in the bin next to him. I always wondered if you were trading that heart instead of your own on the train if you picked it up. Don't think it has any effect on you though.
Perhaps it's a little worrying that I already knew pretty much all of these. Anyway, about the Marble Nest graveyard with the giant rocks, there is actually a kin man that I believe is called "shepherd" standing behind one of the giant rocks. If you talk to him, he'll give you the option to fast forward time, to when the plague takes over the district.
You've been playing P2 for two years? Poor soul... Edit: btw I ran into the same bug with Clara's answers; the strings of numbers are just coded branches of answers which maybe didn't get entirely erased.
13:52 probably a bit late on this. buuut this is the area you go to if you do not face death in the one area of the marble nest. your screen blacks out and you end up here, having to walk back to town
Btw during the intro you can use the walking soldier outside the theatre to wall clip out of bounds. Just walk into him to push him into the wall, then walk into him and it should launch you on top of his head or over the wall. Might have to jump too.
If you turn around during the first dream sequence, where you go to retrieve a bottle of water, you can see two tragedians rolling dice with each other over the train. This is symbolic of the final conversation with the person you have been rolling dice against the entire game, as well as the man who rolls the dice in the train car.
Yeah p1 artemy is a genuine ripper with quite a cold heart, seeing as he attacks children and kills Willow despite claiming that he'll take someone whos already dying. It really seems that he was just lying to the bachelor to seem better/more moral than he actually is. Obviously hes not evil in the sense that he doesnt do it without good reason but still, hes on that "any choice is right" grind and is quite intimidating for it
Yes, the numbers are unique identifiers for strings in the dialogue file (including names) which are displayed if that line is unloaded or nonexistent. ^^
I love the little applause when you switch back to intended difficulty. The lower ones were added because mouthbreathing game "journalists" clammered for it, so it's like them saying "good for you, now you're playing how it's meant to be played".
I dont think its bad that you can modify the difficulty, id rather someone less experienced try out the game and its story, of course the impact wouldnt be as strong but its still better, and they still have the option to try it the intended way. However i completely believe that journos who claim the game is boring or a budget skyrim are telling on themselves, they clearly turned difficulty of all of the sliders on 0😊
4:05: "Kryuk" is not pronouced as "hook". It means hook, and is pronounced like kr-yook, but with the r melding into the "yoo". Easier to do when you roll the R.
Very cool, I had no idea about most of these things. I will say that I think you got a piece of Aglaya's death wrong. If you do not tell her to leave town, when she dies you can actually find her body in the grass on the right side of the town hall. Presumably she tried to deliver the orders herself and was shot before she could reach the general. I think one of the other commentors mentioned this, but a neat detail is that if you try to perform an autopsy on her you'll find that she doesn't have any organs.
I have been obsessed with this game for almost three years. I've clocked in over 300 hours on Steam. Dozens of play throughs. I thought I was something of an expert. And I was totally oblivious to more than half of these. Well done!
In one of Artemy's dreams there are two little munchkins sitting on a bench above the rocks just out of eyeshot. You can talk to them and they remark how they are just observing and not involved.
Historically, there was a period when multiple people were accidentally buried alive (they had fallen into comas or otherwise become unresponsive and declared dead). Don’t remember the details, but essentially, they started burying people with little ropes tied to bells on the surface. That way, if you woke up underground, you could pull the rope/ring the bell to alert someone to dig you out.
Not sure if the bell graves in the game are a reference to that
I think it was just clever grave salesmen who knew people were afraid of being buried alive. A dead human body is really shockingly different from a living body, even after just one hour, there really is no way you could get confused unless it's the first 15 minutes when your body is still trying. But after the Civil War burying people started becoming something you pay other people to do rather than something you did for your family, at the same time there was a lot of war in Europe and the Americas so people became very worried about dying, so there were all sorts of batty products funeral directors were selling at the time to convince you you'll be safely in the ground with them.
And that is the origin for the saying “saved by the bell.” The more you know…
i think the bells might have something to do with the religion of the kin being centered around bulls, rather than with the idea of being buried alive. in part one it is mentioned that only very special people get to be put back into the earth, and with a Bos Turokh, the great bull being a body that embodies the world, it would make sense to respect the most honored of the dead in such a fashion. Only speculating though :)
I assumed that in part the reference of the bells for freshly buried bodies in Patho 2.
Does cast doubt onto Grace's ability to commune with the dead though if she's unable to determine if someone is truly dead and the bells are needed for accident burials.
She might just be a broken little girl after all if that's true.
@@alkestosthe 90’s kids show has darker connotations now.
Another cool thing I noticed: In Pathologic HD Classic, you can hear cats meowing all the time, but there is no cat to be found. In Pathologic 2, the same happens with dogs barking! Dogs bark all the time, and the only dogs you might find in the game are the Dogheads, but I'm pretty sure they can't bark as perfectly as a dog can.
On Day 1, if you can avoid speaking to the guy who tells you 'someone sharing your features has spilled blood,' then the town never turns against you. If you can play keepaway until 8:00pm when Big Vlad summons you, the guy despawns
Do you remember the name of this guy? Was he sitting by the train? The kid? Or...? Where?..
@@om-nomnom7619 it's the guy that claims to be a train driver and he just spawns in and chases you down (at around 9 am I think), just like any other messenger. I found that to avoid him, you don't have to keep moving and just keeping your back turned to him is enough if you want to stand still to loot.
I watched a friend of mine do a playthrough where you try to avoid that man for as long as possible and it was about as tense as any horror game.
@@miuzoreyes6547earlier than 9, I think around 8:30-ish
Being able to save the inquisitor is crazy
I have nearly 500 hours in this game and I didn’t know most of these, I was genuinely agape for most of this video
This doll at the treehouse and in the rooftops is the Ice-Pick Lodge logo, isn't it?
A pretty obscure thing that me and likely many others didn't know about: Termitary has a second, more convenient entrance - it's near where one of the workers jump off a building on early days. Actually saves so much time, but it's also pretty well hidden in plain sight, as there's nothing pointing to the door.
Funny that for all my first playtrough I tought that this was the only entrance, and just a year later I found out that the main entrance was unlocked by the inquisitor too
i woke up in the marble nest graveyard after getting majorly infected in the infected house so it might be because of that? although i wasnt paying close attention to my immunity/infection meter
In Russian, Lara's nickname means "trout fish".
Thats why she has such access to the sea maybe
She also knitted a blue sweater for the Haruspex. Russian traditional fishermen have blue sweaters. This is a hint that Artyom should catch Lara. A hint of her feelings.
His original last name "Kryuk" (Hook in Russian) makes more sense now
@@CiderBearUntier The surname Burakh also plays with the fact that the Haruspex is called a bear. Especially since Murky is Mishka, which means “little bear”. Burakh may be a reference to the tool drill and also "buriy medved" - "dark brown bear".
In English her nickname is "gravel" which is a terrible nickname lol it's basically "small rocks" idk if that's from a translation thing?
@@Amazatastic Ra-vel, gra-vel. it makes sense only in making rhyme. But in Russian Форель, "forel" - trout fish. But still relates to something marine, you must admit. Gravel.
also, you can see the Powers That Be in the intro too!
Daniil scars,,,,, so many thoughts I am having,,
It should also be noted that there's a stash of items in the crude sprawl that respawns daily. Sometimes you can even find valuable barter items there too.
Those item stashes are lifesavers, and you can find them in other places across town as well. From what I’ve seen, they don’t exactly respawn every day, it’s more that items are added to them daily until the container is full.
@@somewhat-blue Those items do not stack, as they are changed each day at 7am.
@@alias_ansuz3336 Do we know how the RNG works for that? It feels like sometimes I find a box that’s completely full of items and other times it’s just a few.
@@somewhat-blue There are some "premium" caches in the map that change places with other normal caches at 7am.
WOOOO ANDY NORTH PATHOLOGIC VIDEOOOOOOO
agreed haha
If I recall right you can jump out the window in Simon Kain's house, right next to him.
Interesting, in russian version, when you enter the factory, you see just "Machines live here". This is not a referenc, just a phrase
Sorry for bumping, but this made me interested whether the translator(s) put that in as a reference or if it's just a fun coincidence. Like, the phrase is so specific, but I can definitely see how "Welcome to the machine" would be in someone's mind unintentionally as just, like, a cool phrase. Particularly with how big Pink Floyd is in the english-speaking world. But it'd be fun if it's a little English-only easter egg, as most of the language easter eggs are often locked to the original russian :)
Ever thought about making such a video about the Classic HD? There are many unknown strange facts in that old diamond too.
Looked through the entire comment section to make sure this wasnt said, but if the inquisitor dies during the train, if you dissect her you find stuffing inside, but another detail i bet you didnt know is that the couriers, if dissected are completely empty, nothing inside
7:08 Interesting fact, in the original Russian text of the game it says "The machines live here".
2:57 i walked there looking for Capella actually.
Would you do a Pathologic guide for every single day? You seem like a Pro to this game
Thank you for your work on pathologic
Regarding the russian word at 4:08 - kryuk is the pronounciation. I would say kryok is a better transliteration. The letters are pronounced roughly k-r-yio-k. So I think it's the translation that is "hook", and not the pronounciation like you thought. I don't know much Russian but I can read cyrillic.
4:10 Crew-k, Russian for hook. Artemy Hook, a spooky ripper etc.
Super interesting video. They put a lot of effort into this game for things most players would never see. Pretty cool. I think my favorite was the one at 11:19 with the ice pick lodge head reading The Rat Catcher by Alexander Grin in some random warehouse, sort of reminds me of the invisible cat from the first game in a way, an esoteric detail that adds a mysterious flavor to the world, while probably adding more meaning to the game if you knew the story, or were one of those clever people who can understand metaphors (not me).
Also, at 3:57 крюк is just the Russian word for 'hook', it's pronounced 'kryuk' like the translator wrote, you got it correct.
And I hope you don't mind this unrelated random question, but Big Vlad's nickname, Böos, do you know how to pronounce it? I've tried figuring it out, but the letter 'ö' doesn't even exist in Russian. It bothers me every time I read the word.
I read Big Vlad's nickname as Boss with a longer O sound and a thicker accent.
I think it might be pronounced as baus
The wiki has the russian translation of the name listed as Боос and I put that into google translate. The russian version says baus and the english one says boos, but I believe baus might be the correct one. You might want to listen to it for your self, just copy this: Боос
Ö makes the same sound as the i in bird.
Sort of like if you were to try and pronounce an english u higher on your rooftop with the same mouth shape when saying the letter o.
Ratcatcher is basically the Pathologic daddy and inspiration, and where the Rat Prophet came from. The director of Pathologic is reading the story which he developed into Pathologic. I think metaphor is very simple and it's just one of the 4th wall breaking meta thing that the game is full of.
@@Andy_North Google translate isn't a very good reader when it comes to russian. It is indeed a "boss" with a longer O and some accentuation for the second O to be apparent, and a shorter S.
Nice vid, this game doesn't get enough coverage and it's interesting to see some of its secrets exposed. The voice reading the rat catcher inbetween those buildings was really interesting
WOW such the cool details!!! Thank u for this video!
There's one more Easter egg which I found at autumn. If you try to climb up using the ladder in Aspity's Hospice, you won't able to do this. But if you use some cheats and get to the first floor, there will be a kinda funny photo of Ice Pick Lodge studio )
Another secret that i found is that you don't have to be gay to play the game.
wait you don't?...
oh damn... i got a boyfriend and everything...
@@remingtonn_ You heard it right! It's not required, like at all.
wtf man i got scammed... what am i gonna do with all these pronouns now :/
Everybody is a lil' gay, lol.
@@EonEsper-Kriz speak for yourself.
7:00 If I had to guess I'd say the numbers are just the IDs of the dialogue choices in the game code. I'd wager the the game is programmed to show the IDs if the dialogue choice's logic is implemented but the text for it doesn't exist. Useful placeholders during development.
I find this video strangely relaxing, I don't know why but I'm loving it
There are more of those Polyhedron lamps, one is at Murky's Corner and another outside the Soul-and-a-Half Fortress
Here's some intereting things about the Diurnal Ending:
I managed to save the Polyhedron somehow, I slept through the bombardment and it's still standing in the town so Peter's wish of going out and seeing her standing again was fulfilled. When I climb it there are kids there with a message from devs just like in the Nocturnal ending, that's also a good kind of secret thing to mention.
There aren't any people roaming the streets, the only characters in town are the bound spread around in places marked on the map, ferrymen, random people and traders inside buildings, but there are a couple also still sitting at Shekhen and the Devisers on the tower, the wiki says they should appear on a stairway to heaven normally but they don't here where they are at the tower.
You can use those ferrymen to advance time when it should be frozen.
You can take the fund reward even though the hospital was closed and it's the ending day.
If you took the deal but you had a save in the diurnal ending before, you can load it and have it as normal, the deal doesn't mess with it if you already saved there.
I think this is a thing in Marble Nest but I also noticed the buildings in Bridge Square and Atrium have metal placks with symbols and Roman numbers, no other districts seem to have any address system outside of those two. Behind a house across from the Willows there is a weird pink cabinet along with a children's stash, I don't think I've seen another one of these, they also both gave me insane loot but it was at the ending which seems to make loot rates really good in random containers for whatever reason.
The dock, and Lara’s back door, there’s lots of things like that all over the town. All of s sudden there will be a clearing between buildings that feels purposeful, but completely empty. It feels like a lot was changed but it also ads to the mystery of the town. Also btw the burning steppe girl cutscene is so jarring and loud that they have to change that… I hate it
Another obscure thing: there's actually days 13 and on. in the diurnal ending you can make time pass by taking the boat rides
Wait sorry how are the boats available if all the worms are dead in the diurnal endinf??
@@gavinmcphie6936 maybe not dead but dying
The polyhedron is also outside Notkins warehouse im p sure
Wait what!
The outro made me chuckle, I love your vids
This game seems cool
0:30 I swear I've seen that model elsewhere in the game, it's been too long since I played, though...
Yes, there is another one at the Souls-and-a-Halve hideout
Крюк means the hook, like pirate hook in Peter pan, you're tight
Few things....the 5 and 3 dice roll that equaled 8: Russians are extremely superstitious and all even numbers are bad. They only bring even numbers of flowers to cemeteries. Odd numbers are always preferred.
In the hospital on the day you fill in for the orderlies, they'll go over this superstition a bit.
For the Marble Nest cemetery in the Steppe...this is where Daniil goes if he dies. You'll wake up there and a "shepherd" dude will ask you if you want things to change. If you agree, he will move the day forward to either the afternoon or night, depending on when you arrived there. The shepherd is there even if you didn't die. He's chillin' by one of the big rocks.
Yeah the flower thing is accurate, though even numbers dont bring bad luck exactly but they are for dead people, making even numbers of flowers in a bouquet for a birthday party feel ominous and in bad taste, like showing up to a wedding in a black veil
Aglaya can be saved?? Great video!!
A thing about prologue rat - you can find an infected heart in the bin next to him. I always wondered if you were trading that heart instead of your own on the train if you picked it up. Don't think it has any effect on you though.
Wow I haven't seen most of these things before. The most exciting for me is the baby polyhedron in the tree house^^ Gonna find it now.
The doll on a tree house represents the symbol of the Ice-Pick Lodge logo, which is a doll, lol))
Awesome video! I'd love to watch one about P1 curiosities
The map in the still water isn’t “incorrect” it’s just an easter egg of the old game. Thats how the map looked like in patho 1.
It’s interesting that the train station used to have its main way open to the mound, and now it’s open to the steppe, and foreign trains
Perhaps it's a little worrying that I already knew pretty much all of these.
Anyway, about the Marble Nest graveyard with the giant rocks, there is actually a kin man that I believe is called "shepherd" standing behind one of the giant rocks. If you talk to him, he'll give you the option to fast forward time, to when the plague takes over the district.
Hell fucking yes, fantastic Path 2 content creator, lets go!!
About the graveyard in the Marble Nest, I think you wake up there if you fail to find the infected house in time
i ended up there in one playthrough just after dying to infection, i believe? unless i ended up in a different graveyard lol. you never know
You've been playing P2 for two years? Poor soul...
Edit: btw I ran into the same bug with Clara's answers; the strings of numbers are just coded branches of answers which maybe didn't get entirely erased.
4:03 Крюк is pronounced like "crew-k", and it actually means "a hook".
Oh I got the Clara random strings of numbers bug once, but could never figure out how to replicate it! Thanks for this info!
13:52 probably a bit late on this. buuut this is the area you go to if you do not face death in the one area of the marble nest. your screen blacks out and you end up here, having to walk back to town
Btw during the intro you can use the walking soldier outside the theatre to wall clip out of bounds. Just walk into him to push him into the wall, then walk into him and it should launch you on top of his head or over the wall. Might have to jump too.
Thank you that was fun.
Awesome vid, great info voice and footage
If you turn around during the first dream sequence, where you go to retrieve a bottle of water, you can see two tragedians rolling dice with each other over the train. This is symbolic of the final conversation with the person you have been rolling dice against the entire game, as well as the man who rolls the dice in the train car.
I know nothing about this game but it seems interesting
You pronounced 'крюк' correctly, hook is just the translation of this surname
This was great! I didn't know about most of them
They used to called me the Crow Mawler
4:00 Hmm, is this an interview for 2 or the first game? Because Pathologic HD Artemy *is* a much more violent character.
Yeah p1 artemy is a genuine ripper with quite a cold heart, seeing as he attacks children and kills Willow despite claiming that he'll take someone whos already dying. It really seems that he was just lying to the bachelor to seem better/more moral than he actually is.
Obviously hes not evil in the sense that he doesnt do it without good reason but still, hes on that "any choice is right" grind and is quite intimidating for it
I heard you could save both khans and not kill all the odongh in the abbatoir, but every time i try i end up having to kill them anyways. Any tips?
The numbers I believe are just a glitch, I had a similar thing happen where during the talk with Isidor his name was replaced by a string of numbers.
Yes, the numbers are unique identifiers for strings in the dialogue file (including names) which are displayed if that line is unloaded or nonexistent. ^^
PATHOLOGIC 3 LET'S GO
AWESOME VIDEO!!!
1:31 May Lord forgive me
Thank you :3
How are you climbing a ladder lol.
Not the rice lol
There is no reason to heal both Vlads Olgimsky before 9th Day. Game saves them for your choise, who should die in termitory.
So the condition to trigger the number bug is to insult her huh? I’m genuinely surprised it didn’t happen to me more often.
how do you even know about all of these damn
good content! This game doesn't get enough love!
I love the little applause when you switch back to intended difficulty.
The lower ones were added because mouthbreathing game "journalists" clammered for it, so it's like them saying "good for you, now you're playing how it's meant to be played".
🙄
I dont think its bad that you can modify the difficulty, id rather someone less experienced try out the game and its story, of course the impact wouldnt be as strong but its still better, and they still have the option to try it the intended way.
However i completely believe that journos who claim the game is boring or a budget skyrim are telling on themselves, they clearly turned difficulty of all of the sliders on 0😊
Don't forget that this game is Russian. Initially, there was no reference to Pink Floyd. And the same meme with an onion from Pathologic.
I didnt mean anything by that, i realy liked your vid tho
4:05: "Kryuk" is not pronouced as "hook". It means hook, and is pronounced like kr-yook, but with the r melding into the "yoo". Easier to do when you roll the R.
In original Russian title on the factory says "Здесь живут машины"(Here machines live). Make your theories about the meaning of it.
Russian word for hook would be pronounced kryk, no idea where the extra u comes from
Крюк is pronounced like [krʲuk]
Just a quick correction: “L’appel du vide” does literally translate to “the call of the void,” but “vide” is pronounced veed. Great video!
Man, Path2 on Xbox sure looks bad. Especially the constantly lagging textures. Is it possible to change the gamma on Xbox?