You know, even disregarding the whole concept of reused assets in Sonic Frontiers, not reusing other stage themes was incredibly unfortunate The lack of variety killed the feel of all these levels. Thanks for showing what the game could look like if they did that.
Truly think every game should have gotten one level theme: Sonic 1: Green Hill Sonic 2: Chemical Plant Sonic 3: Sky Sanctuary SA1: Windy Valley SA2: Space Colony Ark Sonic Heroes: Grand Metropolis Sonic 06: Aquatic Base Sonic Unleashed: Jungle Joyride Sonic Colors: Asteroid Coaster Sonic Forces: Sunset Heights Sonic Frontiers: Eternal Highway
Since they already reused the 3 Genesis era zones from Sonic Generations, they probably should have went and used all the other zones from Generations as well.
To be honest I felt Shadow Gens was a bit too slow as well. The levels are built around it, but on any stretch of open road or im the hub you can really feel how much slower the boost is. For some reason all the HE2 boost games have slower boosts.
@@seematahir5970 I think it's the camera. The camera in Gens anr Unleashed are either usually very close to Sonic or lagging a bit behind. While Frontiers and Shadow Gens are far away and almost has Sonic or Shadow on the center at all times. It is also a similar problem in Superstars when playing alone where the camera focused too much on the player rather than lagging a bit like in the Classic games and even Sonic 4.
@@spongebobfan78It's not, all HE2 Sonic games' boosts are based of Lost World's run button but it damages enemies, even direct ports of stages from HE1 boost games to HE2 boost games will show you just how much slower the HE2 games are.
You know, even disregarding the whole concept of reused assets in Sonic Frontiers, not reusing other stage themes was incredibly unfortunate
The lack of variety killed the feel of all these levels.
Thanks for showing what the game could look like if they did that.
Truly think every game should have gotten one level theme:
Sonic 1: Green Hill
Sonic 2: Chemical Plant
Sonic 3: Sky Sanctuary
SA1: Windy Valley
SA2: Space Colony Ark
Sonic Heroes: Grand Metropolis
Sonic 06: Aquatic Base
Sonic Unleashed: Jungle Joyride
Sonic Colors: Asteroid Coaster
Sonic Forces: Sunset Heights
Sonic Frontiers: Eternal Highway
Since they already reused the 3 Genesis era zones from Sonic Generations, they probably should have went and used all the other zones from Generations as well.
I really hope this is how cyberspace levels are in frontiers 2
man, Sonic still feels so slow in Frontiers, specially after Shadow Gens
To be honest I felt Shadow Gens was a bit too slow as well. The levels are built around it, but on any stretch of open road or im the hub you can really feel how much slower the boost is. For some reason all the HE2 boost games have slower boosts.
@@seematahir5970 I think it's the camera. The camera in Gens anr Unleashed are either usually very close to Sonic or lagging a bit behind. While Frontiers and Shadow Gens are far away and almost has Sonic or Shadow on the center at all times. It is also a similar problem in Superstars when playing alone where the camera focused too much on the player rather than lagging a bit like in the Classic games and even Sonic 4.
@@spongebobfan78It's not, all HE2 Sonic games' boosts are based of Lost World's run button but it damages enemies, even direct ports of stages from HE1 boost games to HE2 boost games will show you just how much slower the HE2 games are.
@@seematahir5970 the duality of man