Sonic Frontiers - Rooftop Trip & Kingdom Skyline

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 9

  • @MatthewCobalt
    @MatthewCobalt 2 дні тому +13

    You know, even disregarding the whole concept of reused assets in Sonic Frontiers, not reusing other stage themes was incredibly unfortunate
    The lack of variety killed the feel of all these levels.
    Thanks for showing what the game could look like if they did that.

    • @sonsique
      @sonsique День тому +1

      Truly think every game should have gotten one level theme:
      Sonic 1: Green Hill
      Sonic 2: Chemical Plant
      Sonic 3: Sky Sanctuary
      SA1: Windy Valley
      SA2: Space Colony Ark
      Sonic Heroes: Grand Metropolis
      Sonic 06: Aquatic Base
      Sonic Unleashed: Jungle Joyride
      Sonic Colors: Asteroid Coaster
      Sonic Forces: Sunset Heights
      Sonic Frontiers: Eternal Highway

    • @t.k.o.7923
      @t.k.o.7923 17 годин тому

      Since they already reused the 3 Genesis era zones from Sonic Generations, they probably should have went and used all the other zones from Generations as well.

  • @SajtNinja
    @SajtNinja 2 дні тому +6

    I really hope this is how cyberspace levels are in frontiers 2

  • @AdachiSimp
    @AdachiSimp 2 дні тому +13

    man, Sonic still feels so slow in Frontiers, specially after Shadow Gens

    • @seematahir5970
      @seematahir5970 2 дні тому +7

      To be honest I felt Shadow Gens was a bit too slow as well. The levels are built around it, but on any stretch of open road or im the hub you can really feel how much slower the boost is. For some reason all the HE2 boost games have slower boosts.

    • @spongebobfan78
      @spongebobfan78 День тому +3

      ​@@seematahir5970 I think it's the camera. The camera in Gens anr Unleashed are either usually very close to Sonic or lagging a bit behind. While Frontiers and Shadow Gens are far away and almost has Sonic or Shadow on the center at all times. It is also a similar problem in Superstars when playing alone where the camera focused too much on the player rather than lagging a bit like in the Classic games and even Sonic 4.

    • @ethanwayne6973
      @ethanwayne6973 День тому +1

      ​@@spongebobfan78It's not, all HE2 Sonic games' boosts are based of Lost World's run button but it damages enemies, even direct ports of stages from HE1 boost games to HE2 boost games will show you just how much slower the HE2 games are.

    • @TSMSnation
      @TSMSnation День тому

      @@seematahir5970 the duality of man