I want to say that i love you guys and unlike other podcasts i don't have to endure a commercial every five minutes. I'm looking at you, Newbie Star Trek .
Granted the game i play, BattleTech, has been around for 40 years since its introduction in 1984 by FASA, and at one point is was the most popular game in North America in the late 80s and throughout the 90s. and at that time its universe has been explored and expanded in far greater detail through various media from Scenario Books, The MechWarrior RPG, Novels, Techenical Readouts, Video Games, and a 13 Episode Animated series, hell we even had BattleTech VR centers. it only fell into obscurity when FASA closed down in 2001 then it got bought through various owners until, the current Company Cataylist Game Labs revived the game in 2019 with modern plastic Mechs in the Clan invasion Kickstarter. im happy that BattleTech is becoming more popular now, hopfully will return to FASA levels of popularity.
Rem needs to stop going to all of Nurgles party’s.. His job is spreading lore not germs… Grandfather has enough carriers without him.. Love the podcastus my friends..
Honestly, the Wētā prices aren't that surprising. Their replica pieces have always been pricey, especially for licensed material. But the quality is also there, and you're paying for work done by people who aren't on minimum wage. $99 is still $99, but they aren't selling these for the masses. Also, it is a little amusing to hear people in the UK complaining about the price of a GW (related) product due to potential shipping costs.
To answer Remleiz's point on "every Sci-fi draws from the same sources". Whilst true, it's not unfair to say a lot of alternate GeeDubs companies have banked on the success of Warhammer and create "alternate" ranges just so they can draw-in tired or discontent Warhammer fans. Tactica's point on most of KoW/DeadZone being knock-off Fantasy/40k is real. Sure, it's also because those games have been designed by old GW designers, the reality remains : they've chosen a path of least difficulty by exploiting tropes and visuals that people already know of. They've chosen to be "Warhammer, but cheaper" options. Take the Endless Space series (the video games). I might genuinly move away from Warhammer if Amplitude Studio created a miniature wargame with their factions. Whilst some of them looks/feel like Warhammer armies (the Cravers being Tyranids, the United Empire being the Imperium, etc.) they have managed to take existing Sci-fi tropes and weave them into their own things. Example : the Vodyani. They're a zealous species of lizards who've transfered their spirits into machine-bodies to avoid extinction when they over-polluted their homeworld. Now, they live in Ark Ships and raid other species (or convert them) to either create more Vodyani or feed the existing ones. They've got tropes from the Aeldari, Necrons and Ad.Mech all woven together into something new (plus, they look like the Quarians from Mass Effect). Or the Riftborn, weird cubical lifeforms from a dimension with no colours or physicality, forced to migrate to our universe by a catastrophe and horrified by the concepts of colours, gravity or shadows. Either of these could make a great army for a Wargame. It's not because Sci-fi and Fantasy are cast in the shadows of giants like Tolkien or Asimov that you can't create new things. Mantic Games has chosen a path of living in the shadow of Games Workshop that they're only starting to leave with factions like their Halflings range (an hilarious range by the way). And even then, you could argue most of their weirder factions are basically armies left behind by GW.
Its probably unlikely they'll start selling Replicas of 40k Weapons too, atleast for now. The Company GW partnered with for this (Burgschneider) makes allmost exclusively stuff for medieval-LARP, and their cooperation with GW is mainly intended for specifically Warhammer Fantasy-LARP, 40k-styling is a bit out of their depth
So here's my counter point to Tac's argument against branching out from GW. She makes a lot of good points, but when you consider what you pay for a new edition of 40k or AOS, assuming you'll enjoy the rules you could try out at least 3 other games for the same cost and risk. Ultimately, you're spending the money on plastic either way, why not take the risk and try something new ?
I want to say that i love you guys and unlike other podcasts i don't have to endure a commercial every five minutes.
I'm looking at you, Newbie Star Trek .
Granted the game i play, BattleTech, has been around for 40 years since its introduction in 1984 by FASA, and at one point is was the most popular game in North America in the late 80s and throughout the 90s. and at that time its universe has been explored and expanded in far greater detail through various media from Scenario Books, The MechWarrior RPG, Novels, Techenical Readouts, Video Games, and a 13 Episode Animated series, hell we even had BattleTech VR centers. it only fell into obscurity when FASA closed down in 2001 then it got bought through various owners until, the current Company Cataylist Game Labs revived the game in 2019 with modern plastic Mechs in the Clan invasion Kickstarter. im happy that BattleTech is becoming more popular now, hopfully will return to FASA levels of popularity.
Can confirm that original Tankbustas used Rokkit pistols.
Often dual wielding, in case the first Rokkit missed.
Question: What would it take for a custodian to willingly go renegade?
The Chaos Sorcerer Lord "pretty much looks identical" to The Horned King? Would you like a stepladder, so you can reach better?
Rem needs to stop going to all of Nurgles party’s.. His job is spreading lore not germs… Grandfather has enough carriers without him.. Love the podcastus my friends..
You don't choose the Nurgle life, the Nurgle life chooses you.
A novel where nothing of substance happens despite everyone showing up: Warhammer
Honestly, the Wētā prices aren't that surprising. Their replica pieces have always been pricey, especially for licensed material. But the quality is also there, and you're paying for work done by people who aren't on minimum wage. $99 is still $99, but they aren't selling these for the masses.
Also, it is a little amusing to hear people in the UK complaining about the price of a GW (related) product due to potential shipping costs.
No excitement about Emperor's Children being announced 😢
Well we kinda assumed it was coming ever since they dropped the beta index for them a couple months back ^^;
@40KTheories I figured, I was just playing. Love you both, hope you're better soon Rem.
Tzeentch wills it.
To answer Remleiz's point on "every Sci-fi draws from the same sources".
Whilst true, it's not unfair to say a lot of alternate GeeDubs companies have banked on the success of Warhammer and create "alternate" ranges just so they can draw-in tired or discontent Warhammer fans. Tactica's point on most of KoW/DeadZone being knock-off Fantasy/40k is real. Sure, it's also because those games have been designed by old GW designers, the reality remains : they've chosen a path of least difficulty by exploiting tropes and visuals that people already know of. They've chosen to be "Warhammer, but cheaper" options.
Take the Endless Space series (the video games). I might genuinly move away from Warhammer if Amplitude Studio created a miniature wargame with their factions. Whilst some of them looks/feel like Warhammer armies (the Cravers being Tyranids, the United Empire being the Imperium, etc.) they have managed to take existing Sci-fi tropes and weave them into their own things.
Example : the Vodyani. They're a zealous species of lizards who've transfered their spirits into machine-bodies to avoid extinction when they over-polluted their homeworld. Now, they live in Ark Ships and raid other species (or convert them) to either create more Vodyani or feed the existing ones. They've got tropes from the Aeldari, Necrons and Ad.Mech all woven together into something new (plus, they look like the Quarians from Mass Effect). Or the Riftborn, weird cubical lifeforms from a dimension with no colours or physicality, forced to migrate to our universe by a catastrophe and horrified by the concepts of colours, gravity or shadows. Either of these could make a great army for a Wargame.
It's not because Sci-fi and Fantasy are cast in the shadows of giants like Tolkien or Asimov that you can't create new things. Mantic Games has chosen a path of living in the shadow of Games Workshop that they're only starting to leave with factions like their Halflings range (an hilarious range by the way). And even then, you could argue most of their weirder factions are basically armies left behind by GW.
Damn, I keep getting this mixed up mith Adeptus Ridiculousness 😂
That's Ridiculous.
Its probably unlikely they'll start selling Replicas of 40k Weapons too, atleast for now.
The Company GW partnered with for this (Burgschneider) makes allmost exclusively stuff for medieval-LARP, and their cooperation with GW is mainly intended for specifically Warhammer Fantasy-LARP, 40k-styling is a bit out of their depth
4🦃k
So here's my counter point to Tac's argument against branching out from GW. She makes a lot of good points, but when you consider what you pay for a new edition of 40k or AOS, assuming you'll enjoy the rules you could try out at least 3 other games for the same cost and risk. Ultimately, you're spending the money on plastic either way, why not take the risk and try something new ?
1:31:00 I cannot name one thousands son who isnt magnus or ahriman. thats a failure on gw.
So, squats got in a book of some note for a minute... and its in Lelith's Collage Ex: Wacky Drama Weekend?
They're also in the Hand of Abaddon novel from Dawn of Fire.