Very useful. Thank you very much. I just connected a Florence output to your node and made it conditional to proceed if I liked the output, and it worked. Outstanding. You are the best!!!!!! Is there a way to add a CLIP parameter on the Selector and Conditioning on the Switch? Would be greatly helpful!!
@@baheth3elmy16 thanks!! With regards to passing prompt or other parameters, you can directly pass the prompt string as a parameter using the (with parameters) versions of the nodes. Then you can plumb them to CLIP after the switch. You may use the included string interactive node to define string literals to pass along Let me know if that works, or give me more details about your use case and I may be able to help
Is any way to use 3 images when the first would generate head of the creature, img2 the torso and mid part of the body, img3 the bottom part like the limbs, legs etc?
Installed via ComfyUI Manager and also tried via a manual git clone. When Comfy starts, I'm getting IMPORT FAILED for these custom nodes. The folder is under the ComfyUI\custom_nodes folder where they belong. Comfy is up to date. Not sure how to troubleshoot this error?
@@elezetamusic Sure... I posted all the log from startup. On closer inspection I see: from .comfyui_interactive import InteractiveSelector File "J:\Data\Packages\ComfyUI\custom_nodes\ComfyUI-Interactive\comfyui_interactive.py", line 12, in import impact.core as core ModuleNotFoundError: No module named 'impact' Cannot import J:\Data\Packages\ComfyUI\custom_nodes\ComfyUI-Interactive module for custom nodes: No module named 'impact' Thanks for looking.
@@haliskurguyan it would just work as you expect if you export the hidden "selected" fields for these nodes to the API and set to true at most one per switch. I don't use API so I'm not fully sure if the details, but that's the gist of it
@@elezetamusic I don't like extra distraction in a learning situation. And you are teaching us, the viewers, something completely new. Anyway, thanks again for the videos and the nodes you have created for comfyui. They are awesome!
Your nodes are simply amazing. Congrats.
@@timtom1847 thank you!!
i waited for this since comfy exist. thanks you are an hero
@@Alter3go thank you!!!
Very useful. Thank you very much. I just connected a Florence output to your node and made it conditional to proceed if I liked the output, and it worked. Outstanding. You are the best!!!!!! Is there a way to add a CLIP parameter on the Selector and Conditioning on the Switch? Would be greatly helpful!!
@@baheth3elmy16 thanks!! With regards to passing prompt or other parameters, you can directly pass the prompt string as a parameter using the (with parameters) versions of the nodes. Then you can plumb them to CLIP after the switch.
You may use the included string interactive node to define string literals to pass along
Let me know if that works, or give me more details about your use case and I may be able to help
Is any way to use 3 images when the first would generate head of the creature, img2 the torso and mid part of the body, img3 the bottom part like the limbs, legs etc?
@@velRic hey not sure i understand what you mean, but probably yes. Can you explain with more detail?
Installed via ComfyUI Manager and also tried via a manual git clone. When Comfy starts, I'm getting IMPORT FAILED for these custom nodes. The folder is under the ComfyUI\custom_nodes folder where they belong. Comfy is up to date. Not sure how to troubleshoot this error?
@@jamiesonsidoti I'll check it tomorrow. Can you send me via github any errors you're getting in the log when booting up comfyui?
@@elezetamusic Sure... I posted all the log from startup. On closer inspection I see:
from .comfyui_interactive import InteractiveSelector
File "J:\Data\Packages\ComfyUI\custom_nodes\ComfyUI-Interactive\comfyui_interactive.py", line 12, in
import impact.core as core
ModuleNotFoundError: No module named 'impact'
Cannot import J:\Data\Packages\ComfyUI\custom_nodes\ComfyUI-Interactive module for custom nodes: No module named 'impact'
Thanks for looking.
@@jamiesonsidoti oh wow, it seems i introduced a dependency on the impact nodes!!! I'll fix this tomorrow and reply in github and close the bug
this is now fixed, no need to have the impact nodes installed!
supeer... so how will this work selectively(interactive tool) in the comfyUI dev mode/API section? Development towards this would be perfect.
@@haliskurguyan it would just work as you expect if you export the hidden "selected" fields for these nodes to the API and set to true at most one per switch. I don't use API so I'm not fully sure if the details, but that's the gist of it
@@elezetamusic thanks🙌
Love the nodes you have created! Another thing: Could you, please, make your future videos without the music. It is very distracting. Thank you!
@@liiidr thanks! I'll consider, but the music volume is already super low, isn't it?
@@elezetamusic I don't like extra distraction in a learning situation. And you are teaching us, the viewers, something completely new. Anyway, thanks again for the videos and the nodes you have created for comfyui. They are awesome!
Thank you!
@@elezetamusic Agree with him! but your name is elezetamusic so... i think you like it? :P
@@Desenvolver well, it is some of the music I published :)
As of right now, you have 666 subscribers. :)
2024/11/17
@@WileyHickok oh wow :) I had less than 650 before publishing this node led then 24h ago!
Interesting nodes. Thanks for sharing (please, next time avoid the background music 😉useless & annoying)
@@Kentel_AI thanks and thanks for the feedback!
@@elezetamusic Not about the music itself, it's about being not disturbed listening the comments. :)