When did you decide the atmosphere needed to change so drastically after the first hour? Was it a play-testing thing or, like, "this is the end of chapter 1, better ramp things up!"?
Really cool game dude! Has there actually been weird events going on in a remote part of Hungary? It felt so believable in the game that I totally could see it being legit. Great way to start the game and get you into that space. Hope I'm not messing up anything by asking lol
ngl the fact that you can MISS scares is fucking awesome, so many games are so unbelievably stressed over pulling the players attention to the scares and spooks both big and small, whether it be via cutscenes or directing the player's view somewhere or whatever, but this game doesn't even mind if you see what it has to offer or not, if anything that just means everyone's playthroughs will be that little bit more unique. some people might be super astute and see every little sighting, whereas others might not see anything, or maybe some people will just Barely catch something out of the corner of their eye, adding even more suspense to a game that's already pretty heavy on atmosphere
@@AdvancingDarkness It does seem to be going more in the survival horror direction with limited resources unlike previous games that Joel has played. Hopefully it doesn't lean heavily toward "give player everything but the kitchen sink" like what most Resident Evil games do by the last third.
though Joel does tend to over react anytime a character dares to take up any semblance of self defense in horror games often. As soon as he sees any weapon he immediately assumes it'll turn into Doom or something.@@AdvancingDarkness
@@Nightmare78hAlo Horror game series always devolve into action titles. Pretty much every time. It's practically inevitable. So I don't blame him for feeling that way.
1:03:13 also has a nice little startled mouse jiggle Okay upon rewatch it could also just be the game doing camera shake, but I'd definitely jump a little bit if I was in a closed off area completely alone and a threateningly red glowing light honked at me
The few times I've heard Vinny get genuinely nervous and concerned while playing an alien themed game. The atmosphere, sound design and reveals were so good
With the anomalies and an area called The Zone, I'm guessing this is heavily inspired by "Roadside Picnic." It's funny Vinny mentioned that when the characters first mentioned The Zone, he was expecting a Chernobyl-like radioactive zone - "Roadside Picnic" is the story that inspired the 1979 Russian film Stalker, which in turn inspired S.T.A.L.K.E.R. Shadow of Chernobyl.
holy fucking atmosphere, i am blown away and all i've seen is a gas station edit: the physics making vinny a reckless oaf throwing things around everywhere is precious, he's trying to open a door and destroying the room in the process
"this game relies heavily on alcoholism, drug abuse, abductions, depression and you will play as a mentally ill person" wow its just like real life!!!!
This is pretty creepy, although it's really more the atmosphere than the monsters, I think. I can't really take Greys seriously as enemies, they look too goofy.
I will say I think the design of the greys in this is probably the best i've seen at making them look scary. they're like red and fleshy and gross looking
The problem with grays is that everybody makes them naked and weak. Basically just zombies but reskinned as aliens. The original reports said they wore clothes and you'd think an intelligent species from space would bring a weapon or two.
I can't find any official confirmation on what the reddish humanoid thingies are supposed to be, for all we know they are a big stinky red herring/decoy. I would like it best if they turned out to be that kind of thing. Humans deformed by the actual aliens or something like that
So it begins My favourite month of the year. A lot of indie horror stuff gets released, replaying classic ps1 era games like RE and SH, Vinny streaming spoopy games. Life is good 💜
If the dev keeps this momentum, this is gonna be a good series. Also its funny Vin missed the Aliens and never noticed all the billboards has Emojis on them.
This game looks awesome and very scary. Congrats to dev for pulling off the atmosphere and mood so well. It's hard to have a game where you're confronting unknown entities and not have the reveal of the actual enemies be goofy or underwhelming but this one really made you feel unsafe lol. Sound design was insane and the visuals were so great too. Thanks for streaming this one Vinny and taking it decently seriously.
FINALLY! It is time for the spooky Vinesauce season, LEGIT my favorite season (or upload whenever where Vinny plays a spooooky game)! So VERY hyped to watch this!!
i like this focus on wet, sort of mossy and moldy enviroments in this game. even in act 2 you could see everything was wet, run down. it looked great, not something i see a lot of in alien media i feel
It may not officially be that time of the year again but I'm thoroughly prepared to get my jimmies rustled. And what better way to start Halloween early than to watch Vinny's previous streams.
I really appreciate vinny being able to voice act two characters convincingly just by shifting the tone of his voice. The conversation between Sadie and the guy behind the door was very easy to listen to and understand even tho i was looking at a game on my computer for 90% of it lol
Dude... the fact that one person made this is astounding. This has better atmosphere and mood than 90% of Serious/Dark games. I mean.. that opening set the mood amazingly. I couldn't be more excited for future episodes. Also, I'm pretty sure this is the only Alien game I've seen that actually takes the subject *really* seriously. Most, like Vinny says, totally shit the bed or are Funny Alien/Oofoh porno games with little-to-zero effort or uninspired ideas. Chordosis is just... wow. I'm hoping that in future episodes, we find out what "Chordosis/Chordosia" is, if it really is anything.
The unsettling atmosphere and bizarrely good visuals made for a delightfully creepy experience. Vinny exclaiming in frustration "How did I miss every alien?!" sent me directly into orbit from laughter and whiplash.
The car portion of this game reminds me of my childhood where my grandparents used to have a property they rented out to people waaay off in the boonies and it looked exactly like the environment shown in this game.
40:17 You get desensitized to it if you've seen The Star Wars Holiday Special. Heard that noise multiple times in some media, think it is the noise of a bear cub?
The atmosphere of this game was unreal. I was tense as hecc!! Honestly, I wish the game didn't show us the aliens but had "random" events of shadows or movement like you're being watched. Otherwise, freaking fabulous
I like the aliens actually, both the gray ones and the anomaly ones, the gray ones look more pink and fleshy and that makes me think these are more animalistic and the the strange light is just phenomenal. One of the greatest alien games i can tell
This is a masterpiece of a horror game. Solo dev making the best alien abduction type game AND SOMEHOW MAKING SHOOTING HORRIFYING. This fucking game is a diamond in a sea of shit. Support this one with all your strength people, I've haven't seen anything so special in the past 5 years when it comes to indie horror and that's saying a lot. Any Vinesauce fan knows how malnourished we are when it comes to good alien horror games, the closest we ever got was signal simulator and that's a random event, slow-cooked experience game. The person behind this is cosmically talented, coming from someone who has tried game development since 2014 and has seen a ton of indie horror games throughout the years. This game managed to horrify me to the level of SCP Containment Breach, a game going so far back to when I wasn't desensitized to horror. I haven't felt like this in ages, some of the sequences here are done so well it's insane to think a single person pulled them off. Forgot what that horror game dopamine tastes like and I want more man. Some games that have come close and give me that tingly classic horror game feeling are as follows (and I think this game has drawn the best out of all of them): Haunt (the real slender game) Amnesia of course Soma Blair Witch videogame Passing Pinewood Forest (real ones remember this one) Slender the Arrival The dna from all of those games exists in this one and it's the best kind of crossover stew there can be.
Vinny: Wow look at that..............kitchen. Real estate market: It'll sell, just put some flowers here, paint the walls grey, replace the ceiling light with one of those crappy atomic-style lights from Lowe's, $185,000 easy.
the part where the sound goes completely gone, way beyond dead silent when the first lights anomaly happens after the helicopter made me change the viewing size from large to medium, I didn't wanna get spooped too hard😅
Very good and atmospheric horror game, hopefully we get to see vinny delve into voices of the void at some point. Not good for a sunday one off tho, since its a slow burn you have to experience in multiple sittings.
I remember when I developed my fear of aliens. I must have been 7 when I had a wild lucid dream where I was sitting on the couch near the window of my childhood home with my dad sleeping on the adjacent couch. It was like 4AM and I was looking at the stars out the window, when one of them started erratically moving around in the sky. I started panicking and tried waking my dad up, but some kind of laser blasted through the roof and dusted him. I woke up crying and have held onto that fear of aliens for the past 22 years
Honestly this is a lot less scary than if the dev tried to make a by-the-book alien abduction game. Nothing to take away from his work and passion for this project, but it just goes along with the current pattern of "updating" old horror themes to a more "modern" feel, which doesn't really fit here. Instead of a chilling, mysterious and unstoppable technological presence that could strike at any time and you really don't have any defense against, we get goopy "Velociraptor aliens" and the same modern flavor of "monster/animal chase horror" with some UFO trappings. It's similar to "Nope" and "No one will save you" and just misses out on the kind of fear you're supposed to get from aliens. Having the main character be someone who seems to be mentally deranged and lives like a homeless person also undercuts why alien abduction is supposed to be scary: It could happen to anyone. I know this is asking a lot, but check out the TV series "Intruders" (1992), based on the book by Budd Hopkins, for an example of this done well. The case studies are ordinary people who have their lives upended by something they can't explain. They've been having these experiences since childhood and can't cope with them because there really isn't anything anyone can do, even if they presume it's real. The victims' homes are the setting of many of the abductions and they are neat and familiar - inviting the audience to connect with the characters by thinking of their own homes. Usually, the home is a place of safety and security, but that doesn't matter at all to these aliens. Furthermore, the victims can feel it "coming on," maybe they don't know exactly when it will happen, only that it will - soon. The directors make excellent use of music and lighting cues to convey this sense of the walls closing in before the aliens ever make their appearance. This is what makes it scary: the total isolation from anyone else, the complete lack of ability to get any material help whatsoever due to the ridiculous outside context problem presented by aliens to our society; the false sense of security provided by everything familiar and the visceral dread of knowing that "THEY'RE COMING, I don't know when but they're coming and there's NOTHING I CAN DO." That buildup of DREAD - isolation, helplessness, the certainty of the threat and the futility of ordinary coping mechanisms - that turns to TERROR when the aliens actually make their appearance and the victim is overwhelmed by their superior technological and telepathic abilities, is something that's rarely if ever properly captured on film or in games. This is what made the grey aliens my first real phobia as a kid, and something that still gives me the creeps because there's a chance they might be real. Against something like this, your only defense would be to turn to God. You've really got nothing else. Thanks for coming to my TED Talk, congrats to the developer for this impressive work but it misses the mark for me.
if i have one complaint from what i've seen, it goes a little too hard too fast in whats going to be an episodic game. that ending was intense, gave me chills and i'm struggling to think how it could get any better. that being said this game *NAILS* the atmosphere i love from alien/cosmic horror
It being episodic, I'm not sure the protagonist from the first episode is going to be the same character as the protagonist in the 2nd. We don't really know anything about the story in chapter 2, it could take place years later.
Honestly, I'm super jaded about horror games and yet I'm actually on board for this, it looks like top tier shit and I can't wait to see where it goes. Except that alien design, please swap those orange rubbery Gnorts out for some kind of compelling design, genuinely my only complaint here
It really is tragic that this game's development seems to be abandoned with no word of cancelation or continue. It especially sucks for the people who bought the game on promise of a second chapter. Wouldn't be too bad if the dev had said anything at all in the past year, but no such luck. I would like to see something more from this game/dev, as I'm sure most of us do, but I wouldn't get my hopes up. Truly a shame.
The bit of combat shown in the preview of Episode 2 worries me. I'm not one of those guys that pretends you're not allowed to have any form of combat in a game about Grey Aliens (Or at least something clearly inspired by them), but between the weird pistol animations, equally weird zombie-like shuffling of the alien, and the blood effect that looks out of place with the rest of the games artstyle, it seems like it'll be a tone breaker pretty fast in the actual game. Problem is, it's very hard to have combat with Grey Aliens while still being scary. Even people like Joel who are utterly terrified of Grey Aliens will usually laugh whenever these sort of games try to have combat mechanics. Honestly, the best course would probably be not having you fight those exact aliens, and maybe you fight something else, like humans that have been changed (mentally or physically) by alien experimentation, or alien technology like that pink orb thing that attacks you at 1:03:18.
Was surprised to see they had red blood too. You're right it's hard to pull off combat in a stealth/exploration kind of game with puzzles. I'm sure it would be tricky to balance making it actually fun and making it work with the rest of the experience
The emphasis on atmosphere in the first episode is perfect. The emphasis on combat, of any kind, in episode 2... ehhh... This is sort of what I'm looking for right now. A game that involves rooting through abandoned or desolate ruined places, with things going on that you don't fully comprehend. I just got done playing Soma on safe mode and I loved it, but it's hard to find a lot of games like that.
I share the alien fear. I've seen two UFO's but luckily they weren't too close. I couldn't go for a piss in the middle of the night and have a life-sized, real looking grey figure in my place and not freak a bit.
ChatReplay ► chatreplay.stream/watch?v=9Z3BvBxe8nk
Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
Firefox Add-on ► chatreplay.stream/firefox
The intro triggered my ptsd, i should of listened.
When covid hit, the intro is what some of us were talking about....
But yet nothings changed for me was taken as a insult.
It should of made you sad.
The day hasnt past in 6 years for me.
I wanna die so damn bad.
help.
Get me outta here
Hey, I'm the developer of CHORDOSIS.
Thank you so so much for playing my game!
When did you decide the atmosphere needed to change so drastically after the first hour? Was it a play-testing thing or, like, "this is the end of chapter 1, better ramp things up!"?
Really cool game dude! Has there actually been weird events going on in a remote part of Hungary? It felt so believable in the game that I totally could see it being legit. Great way to start the game and get you into that space. Hope I'm not messing up anything by asking lol
Did you have any inspirations behind your vision for this game? Also great damn job with this game I can't wait to see more of it
no questions, i'm just blown away. amazing job :)
Do the aliens ¿zabidegwib 👽? answer coward
I've never been so happy to see the color orange.
Same. I just love to see Vinny play some good and some shitty spooky games
War and horror are fucking orange.🟠
spooktober goes hard I got my candy ready 🍬
When the yearly spooky half life maps are gonna hit they're gonna hit hard
@@kswaeso
This was genuinely one of the best alien related horror games I've ever seen, the atmosphere is incredible.
Can't wait for episode 2.
Reminds me a lot of amnesia. Has that strength in sound design and atmosphere.
Its very good so far, I agree. Cant wait for more as well.
Thank you so so much!
Agreed, completely.
ngl the fact that you can MISS scares is fucking awesome, so many games are so unbelievably stressed over pulling the players attention to the scares and spooks both big and small, whether it be via cutscenes or directing the player's view somewhere or whatever, but this game doesn't even mind if you see what it has to offer or not, if anything that just means everyone's playthroughs will be that little bit more unique. some people might be super astute and see every little sighting, whereas others might not see anything, or maybe some people will just Barely catch something out of the corner of their eye, adding even more suspense to a game that's already pretty heavy on atmosphere
If Joel played this he will die of a heart attack.
Yes, but he will prob hate episode two because "Objective: Kill"
@@AdvancingDarkness It does seem to be going more in the survival horror direction with limited resources unlike previous games that Joel has played. Hopefully it doesn't lean heavily toward "give player everything but the kitchen sink" like what most Resident Evil games do by the last third.
anti marcianito alarm in effect
though Joel does tend to over react anytime a character dares to take up any semblance of self defense in horror games often. As soon as he sees any weapon he immediately assumes it'll turn into Doom or something.@@AdvancingDarkness
@@Nightmare78hAlo Horror game series always devolve into action titles. Pretty much every time. It's practically inevitable.
So I don't blame him for feeling that way.
43:20 alien moment for those looking
51:00 one second of Vinny being legit spooked
cool teleporting alien I guess
Bro the alien just spawns in, that looks mega goofy
rare binspook
Can't believe I went back to try and find it, that alien moment was lame af
1:03:13 also has a nice little startled mouse jiggle
Okay upon rewatch it could also just be the game doing camera shake, but I'd definitely jump a little bit if I was in a closed off area completely alone and a threateningly red glowing light honked at me
The few times I've heard Vinny get genuinely nervous and concerned while playing an alien themed game. The atmosphere, sound design and reveals were so good
With the anomalies and an area called The Zone, I'm guessing this is heavily inspired by "Roadside Picnic." It's funny Vinny mentioned that when the characters first mentioned The Zone, he was expecting a Chernobyl-like radioactive zone - "Roadside Picnic" is the story that inspired the 1979 Russian film Stalker, which in turn inspired S.T.A.L.K.E.R. Shadow of Chernobyl.
holy fucking atmosphere, i am blown away and all i've seen is a gas station
edit: the physics making vinny a reckless oaf throwing things around everywhere is precious, he's trying to open a door and destroying the room in the process
"this game relies heavily on alcoholism, drug abuse, abductions, depression and you will play as a mentally ill person" wow its just like real life!!!!
WHAT CAN I DO
@@REM_sheepPLS BINNY HOW MUST I HELP YUU
WHAT MUST I DO
Vinny complaining how he missed every alien, meanwhile his subconscious is like “no I refuse to see that”
This is pretty creepy, although it's really more the atmosphere than the monsters, I think. I can't really take Greys seriously as enemies, they look too goofy.
I will say I think the design of the greys in this is probably the best i've seen at making them look scary. they're like red and fleshy and gross looking
The problem with grays is that everybody makes them naked and weak. Basically just zombies but reskinned as aliens. The original reports said they wore clothes and you'd think an intelligent species from space would bring a weapon or two.
The opposite of Joel
@@ConstipatedLlama It's a low bar to clear, but true enough, it does make them look gross and eerie.
I can't find any official confirmation on what the reddish humanoid thingies are supposed to be, for all we know they are a big stinky red herring/decoy. I would like it best if they turned out to be that kind of thing. Humans deformed by the actual aliens or something like that
So it begins
My favourite month of the year.
A lot of indie horror stuff gets released, replaying classic ps1 era games like RE and SH, Vinny streaming spoopy games.
Life is good 💜
Between this, and My Friendly Neighborhood, I’m glad we’re starting to see a surge of Resident Evil-esque horror games.
I was a little worried when the gun came out but it's so claustrophobic and loud that I think it works
If the dev keeps this momentum, this is gonna be a good series.
Also its funny Vin missed the Aliens and never noticed all the billboards has Emojis on them.
That end sequence with the pink lighting was fucking STELLAR.
100%
As a Hungarian, it just seems like a usual night somewhere, in an abandoned and littered part of the country out of many.
Ugyanitt bojler eladó.
talkin about water heaters over here huh.
Using these textures and atmosphere to remake Half Life 2 would be kinda neat.
So we kinda just given up on hoping for Half Life 3 now?
@@burgbass Ive had hope for almost 20 years. It is time to give up ;_;
Can’t wait to watch Joel poop his skeleton out after playing this.
And then inevitably do the “operation kill” bit
@@stilllogan*chk chk*
yeah he took another month off again lol we get like a week of vids then hes gone for a month recently... again
@@Twitch380 How dare he!
Really good example of “realism” still having style. Game looks great.
There isnt many hungarian games out there so im very happy Vinny covered a particularly good one!!!
Bojler eladó olcsó
I watched this not expecting much, but god damn, this is really cool. Although it's a bit glitchy, the atmosphere is incredible.
50:10 the theory is a concept from the book Childhood's End by Arthur C Clarke
Evolution takes a long ass time. Seems like a silly idea
Imagine Donkey Kong being in one of those minecarts.
Then he helps you fight the aliens because they abducted Diddy Kong.
I hope Vonny told Joey to play this
I feel like Joey will shart his pants over this
Oh you're the person who keeps commenting on Joel's VotV streams with all the highlights! Thank you for chronicling Joel's duende adventures
This game looks awesome and very scary. Congrats to dev for pulling off the atmosphere and mood so well. It's hard to have a game where you're confronting unknown entities and not have the reveal of the actual enemies be goofy or underwhelming but this one really made you feel unsafe lol. Sound design was insane and the visuals were so great too. Thanks for streaming this one Vinny and taking it decently seriously.
The visual and sound design of this game is incredible
Can I get timestamps for all the aliens Vinny missed?
I'm ashamed to say I missed them too.
This was like Arrival and Alien-level sound design and atmosphere.
FINALLY! It is time for the spooky Vinesauce season, LEGIT my favorite season (or upload whenever where Vinny plays a spooooky game)! So VERY hyped to watch this!!
i like this focus on wet, sort of mossy and moldy enviroments in this game. even in act 2 you could see everything was wet, run down. it looked great, not something i see a lot of in alien media i feel
I cannot _WAIT_ to see Joel play this.
Love this game. An actually spooky and well made horror game in the year 2023?
I imagine that if/when Vinny eventually gets abducted irl, it will be primarily because of vineBlind.
This is hands down, one of the nicest and atmospheric alien games ive seen, one of the best horror games i've seen in recent history.
40:18 it fucking sounds like Zach Hadel
Someone needs to fund this guy so he can continue this masterpiece without having to worry about financial burden.
It may not officially be that time of the year again but I'm thoroughly prepared to get my jimmies rustled. And what better way to start Halloween early than to watch Vinny's previous streams.
Since we are all already in the Spoopy Month, I hope Vinny plays the 1.0 version of "World of Horror".
I read the title as chordussy lol thanks vinty
I really appreciate vinny being able to voice act two characters convincingly just by shifting the tone of his voice. The conversation between Sadie and the guy behind the door was very easy to listen to and understand even tho i was looking at a game on my computer for 90% of it lol
I seriously thought the guy behind the door was voiced in-game for a sec.
Dude... the fact that one person made this is astounding. This has better atmosphere and mood than 90% of Serious/Dark games. I mean.. that opening set the mood amazingly. I couldn't be more excited for future episodes.
Also, I'm pretty sure this is the only Alien game I've seen that actually takes the subject *really* seriously. Most, like Vinny says, totally shit the bed or are Funny Alien/Oofoh porno games with little-to-zero effort or uninspired ideas. Chordosis is just... wow. I'm hoping that in future episodes, we find out what "Chordosis/Chordosia" is, if it really is anything.
The unsettling atmosphere and bizarrely good visuals made for a delightfully creepy experience. Vinny exclaiming in frustration "How did I miss every alien?!" sent me directly into orbit from laughter and whiplash.
The car portion of this game reminds me of my childhood where my grandparents used to have a property they rented out to people waaay off in the boonies and it looked exactly like the environment shown in this game.
40:17 You get desensitized to it if you've seen The Star Wars Holiday Special. Heard that noise multiple times in some media, think it is the noise of a bear cub?
Dude the sounds at 33:18 were genuinely chilling
The atmosphere of this game was unreal. I was tense as hecc!! Honestly, I wish the game didn't show us the aliens but had "random" events of shadows or movement like you're being watched. Otherwise, freaking fabulous
I like the aliens actually, both the gray ones and the anomaly ones, the gray ones look more pink and fleshy and that makes me think these are more animalistic and the the strange light is just phenomenal. One of the greatest alien games i can tell
HAPPY SPOOPTOBER!! thank you to everyone who helps vinny & johnny :)
Great game, surprisingly scary. You can see the influences from movies but manages to have a distinctive feeling
This is a masterpiece of a horror game. Solo dev making the best alien abduction type game AND SOMEHOW MAKING SHOOTING HORRIFYING.
This fucking game is a diamond in a sea of shit. Support this one with all your strength people, I've haven't seen anything so special in the past 5 years when it comes to indie horror and that's saying a lot. Any Vinesauce fan knows how malnourished we are when it comes to good alien horror games, the closest we ever got was signal simulator and that's a random event, slow-cooked experience game. The person behind this is cosmically talented, coming from someone who has tried game development since 2014 and has seen a ton of indie horror games throughout the years.
This game managed to horrify me to the level of SCP Containment Breach, a game going so far back to when I wasn't desensitized to horror. I haven't felt like this in ages, some of the sequences here are done so well it's insane to think a single person pulled them off. Forgot what that horror game dopamine tastes like and I want more man.
Some games that have come close and give me that tingly classic horror game feeling are as follows (and I think this game has drawn the best out of all of them):
Haunt (the real slender game)
Amnesia of course
Soma
Blair Witch videogame
Passing Pinewood Forest (real ones remember this one)
Slender the Arrival
The dna from all of those games exists in this one and it's the best kind of crossover stew there can be.
Vinny: Wow look at that..............kitchen.
Real estate market: It'll sell, just put some flowers here, paint the walls grey, replace the ceiling light with one of those crappy atomic-style lights from Lowe's, $185,000 easy.
Wow, they actually made a GOOD gray alien game, I actually want to play this.
i cannot believe how many alien moments vinny has miraculously missed
here's hoping vinny plays SIGNALIS next
43:20 Gray man spotted behind stump
Still can’t see it 🤷♂️
I am sus of this staying good. Looks like ayyy lmao combat could be very goofy
u know vinny is really into a game when he busts out the earnest voice acting
I like it when a game is artful enough to actually wind Vinny up a bit. Haha
the part where the sound goes completely gone, way beyond dead silent when the first lights anomaly happens after the helicopter made me change the viewing size from large to medium, I didn't wanna get spooped too hard😅
I loved this, this was so fun to watch
Very good and atmospheric horror game, hopefully we get to see vinny delve into voices of the void at some point. Not good for a sunday one off tho, since its a slow burn you have to experience in multiple sittings.
Funky Kong's alien song is still stuck in my head.
I remember when I developed my fear of aliens. I must have been 7 when I had a wild lucid dream where I was sitting on the couch near the window of my childhood home with my dad sleeping on the adjacent couch. It was like 4AM and I was looking at the stars out the window, when one of them started erratically moving around in the sky. I started panicking and tried waking my dad up, but some kind of laser blasted through the roof and dusted him. I woke up crying and have held onto that fear of aliens for the past 22 years
I'm learning that the secret to spooky atmosphere is to just have a bunch of realistic ambient noises with no music
unless you're silent hill 2
Honestly this is a lot less scary than if the dev tried to make a by-the-book alien abduction game. Nothing to take away from his work and passion for this project, but it just goes along with the current pattern of "updating" old horror themes to a more "modern" feel, which doesn't really fit here. Instead of a chilling, mysterious and unstoppable technological presence that could strike at any time and you really don't have any defense against, we get goopy "Velociraptor aliens" and the same modern flavor of "monster/animal chase horror" with some UFO trappings. It's similar to "Nope" and "No one will save you" and just misses out on the kind of fear you're supposed to get from aliens. Having the main character be someone who seems to be mentally deranged and lives like a homeless person also undercuts why alien abduction is supposed to be scary: It could happen to anyone.
I know this is asking a lot, but check out the TV series "Intruders" (1992), based on the book by Budd Hopkins, for an example of this done well. The case studies are ordinary people who have their lives upended by something they can't explain. They've been having these experiences since childhood and can't cope with them because there really isn't anything anyone can do, even if they presume it's real. The victims' homes are the setting of many of the abductions and they are neat and familiar - inviting the audience to connect with the characters by thinking of their own homes. Usually, the home is a place of safety and security, but that doesn't matter at all to these aliens. Furthermore, the victims can feel it "coming on," maybe they don't know exactly when it will happen, only that it will - soon. The directors make excellent use of music and lighting cues to convey this sense of the walls closing in before the aliens ever make their appearance.
This is what makes it scary: the total isolation from anyone else, the complete lack of ability to get any material help whatsoever due to the ridiculous outside context problem presented by aliens to our society; the false sense of security provided by everything familiar and the visceral dread of knowing that "THEY'RE COMING, I don't know when but they're coming and there's NOTHING I CAN DO." That buildup of DREAD - isolation, helplessness, the certainty of the threat and the futility of ordinary coping mechanisms - that turns to TERROR when the aliens actually make their appearance and the victim is overwhelmed by their superior technological and telepathic abilities, is something that's rarely if ever properly captured on film or in games. This is what made the grey aliens my first real phobia as a kid, and something that still gives me the creeps because there's a chance they might be real. Against something like this, your only defense would be to turn to God. You've really got nothing else.
Thanks for coming to my TED Talk, congrats to the developer for this impressive work but it misses the mark for me.
I think this is the best looking game I've ever seen.
if i have one complaint from what i've seen, it goes a little too hard too fast in whats going to be an episodic game. that ending was intense, gave me chills and i'm struggling to think how it could get any better. that being said this game *NAILS* the atmosphere i love from alien/cosmic horror
It being episodic, I'm not sure the protagonist from the first episode is going to be the same character as the protagonist in the 2nd. We don't really know anything about the story in chapter 2, it could take place years later.
Vinny's only getting more blind with time.
That's how age works.
Pog
Impeccable Art Direction, Sound Design and Atmosphere. I don't like horror game but I might just buy it to support the dev !
Vinny no one uses QA Testers anymore. Now its DTCT - Direct To Consumer Testing.
I thought this was going to be another shitty alien game but it has blown my mind and expectations. Look forward to more.
chordosis is a term for alien chodes
SPOOKTOBER LETS GO
that is one hell of a thumbnail
Honestly, I'm super jaded about horror games and yet I'm actually on board for this, it looks like top tier shit and I can't wait to see where it goes. Except that alien design, please swap those orange rubbery Gnorts out for some kind of compelling design, genuinely my only complaint here
It really is tragic that this game's development seems to be abandoned with no word of cancelation or continue. It especially sucks for the people who bought the game on promise of a second chapter. Wouldn't be too bad if the dev had said anything at all in the past year, but no such luck. I would like to see something more from this game/dev, as I'm sure most of us do, but I wouldn't get my hopes up. Truly a shame.
Well, this dev is officially on my radar. He singlehandedly made a better Amnesia than Frictional has in ages.
Holy shit, an actual good alien game.
The bit of combat shown in the preview of Episode 2 worries me. I'm not one of those guys that pretends you're not allowed to have any form of combat in a game about Grey Aliens (Or at least something clearly inspired by them), but between the weird pistol animations, equally weird zombie-like shuffling of the alien, and the blood effect that looks out of place with the rest of the games artstyle, it seems like it'll be a tone breaker pretty fast in the actual game.
Problem is, it's very hard to have combat with Grey Aliens while still being scary. Even people like Joel who are utterly terrified of Grey Aliens will usually laugh whenever these sort of games try to have combat mechanics. Honestly, the best course would probably be not having you fight those exact aliens, and maybe you fight something else, like humans that have been changed (mentally or physically) by alien experimentation, or alien technology like that pink orb thing that attacks you at 1:03:18.
Was surprised to see they had red blood too. You're right it's hard to pull off combat in a stealth/exploration kind of game with puzzles. I'm sure it would be tricky to balance making it actually fun and making it work with the rest of the experience
the worst part about it to me was the position of the gun. like vinny says "you're gonna' go deaf"
Spook time spook time yeeheehee! And with Vinny! Fantastic.
>No alien probe death
0/10 good game
23:28 was about to do the Peewee bit again but said "this..." and gave up.
I wonder if Vinny will replay World of Horror, now that the 1.0 version will launch this October.
yay SPOOKI TIME
i love this game like i love old X-files episodes
Its no greyhill incident but its okay
I will dying 😨Gleeby deeby 👽
Trying to set the mood but Vinny goes “ wow look at that kitchen! 🤣
Why do games about Aliens insist on fighting them? Shatters the great atmosphere like glass.
17:25 - Cheeki breeki.
The emphasis on atmosphere in the first episode is perfect. The emphasis on combat, of any kind, in episode 2... ehhh...
This is sort of what I'm looking for right now. A game that involves rooting through abandoned or desolate ruined places, with things going on that you don't fully comprehend. I just got done playing Soma on safe mode and I loved it, but it's hard to find a lot of games like that.
Really heavy feeling of RE7 on this game, which I am totally up for. This looks great and Im going to pick it up
1:09:44 but Binnui you live with an Alien roommate named Gnorts.
Spooptober
I share the alien fear. I've seen two UFO's but luckily they weren't too close. I couldn't go for a piss in the middle of the night and have a life-sized, real looking grey figure in my place and not freak a bit.
Jesus Christ the campervan drives at 10 miles an hour
This game looks really nice