Adrian is a great player! He definitely puts a lot of time into creating his deck and is one of the toughest players to go up against! Great job with your deck!
I believe this deck style of play is designed to work on tempo and not going for that "loop for game" combo. The security threats switch for revive is also great at times, the options are good both in hand and security, with the trade off being a more pacing playstyle
You just swing, with the wolfs or minerva, into merva for more swings. You have a lot of tool box plays for offense/defense. The deck wins because it can do a lot of things.
Revive is a meme, it's terribly slow, terrible in security, takes so much setup (have to already have minerva down) and its just not viable in a lightning fast format like we have now
@@enigmaticheart666 You play Minerva because you want to pop her. How is "having Minerva out" considered slow if it's the point of the deck? The deck is simply choosing to pop her with options that don't plus memory
@@Marianoejar lmao either you purposely misunderstood or you're a little slow, either way my condolences Having her out isn't slow, paying five to pop her is slow. Having that piece of trash revive in security blows, it's a brick in the hand more than half the time, and I'd just as soon as swing minerva into something for retaliation to kill it and her, or swing into security where 11k has a pretty good chance to die or you hit a removal option Alternatively, just pop her with pandaemonium flame to kill a level 6, death claw to kill something, or let her sit on board and collect value swinging repeatedly No offense but I'm honestly wondering if you've ever played the deck lol
Adrian is a great player! He definitely puts a lot of time into creating his deck and is one of the toughest players to go up against! Great job with your deck!
Yeah I agree, Ive known him for a while now and he's such a hustler for Purple decks its awesome for the community!
How is he playing this without Revive? Whenever I play this deck that's the card that lets me actually go off once I go into Minerva
I believe this deck style of play is designed to work on tempo and not going for that "loop for game" combo. The security threats switch for revive is also great at times, the options are good both in hand and security, with the trade off being a more pacing playstyle
You just swing, with the wolfs or minerva, into merva for more swings. You have a lot of tool box plays for offense/defense. The deck wins because it can do a lot of things.
Revive is a meme, it's terribly slow, terrible in security, takes so much setup (have to already have minerva down) and its just not viable in a lightning fast format like we have now
@@enigmaticheart666 You play Minerva because you want to pop her. How is "having Minerva out" considered slow if it's the point of the deck?
The deck is simply choosing to pop her with options that don't plus memory
@@Marianoejar lmao either you purposely misunderstood or you're a little slow, either way my condolences
Having her out isn't slow, paying five to pop her is slow. Having that piece of trash revive in security blows, it's a brick in the hand more than half the time, and I'd just as soon as swing minerva into something for retaliation to kill it and her, or swing into security where 11k has a pretty good chance to die or you hit a removal option
Alternatively, just pop her with pandaemonium flame to kill a level 6, death claw to kill something, or let her sit on board and collect value swinging repeatedly
No offense but I'm honestly wondering if you've ever played the deck lol
Frustrating to play against