Being an ArchViz professional, its nice to see Blender is not only focusing focusing on ArchViz, but also organizing ArchViz sessions in the conferences. Looking forward for more ArchViz focused features in future.
I would love it if there was a dynamic geometry pipeline (i.e., reimport an updated OBJ/FBX file while keeping materials linked etc.) This would help in order to keep up with design revisions rather than needing to re-replace materials every time you import.
@@Paulklampeeps Yes. I'd argue that they are even better than Autodesks tools. You can check out some tutorials on modifiers and geometry nodes in Blender.
@@HeinrichBoldt Hey, you can check out gizmos. It is a new feature in blender 4.3 that gives parametric handles in the UI like Revit. Also you can expose parameters to modify by typing numbers like Revit. Will be making a video on this soon.
@@shrimpkins the workflow is just so simple and easy. I just model everything in Blender, or at least most of it, then switch with the plugin to D5 and put lights, mats and cameras. You can even do some postproduction. Everything in real time.
@@MrManuMP Fantastic. What an age of miracles we live in. Any thoughts on Unreal to augment Blender? I see more and more archviz pros and others recommending that. Or does Unreal do similar tasks as D5? I'm a noob, obviously. When I watched a couple D5 videos last night, I was surprised to see that it does much more than I thought a renderer would do. Then I stumbled on Calvary as a replacement for AfterEffects...confusing!
I think D5 is very powerfull and you can get really good results crazy fast. If you want perfect results, cycles is better, though. Also you donˋt have much "freedome" in D5 and everything looks similar. (Still recommending D5, because itˋs so easy and good)
@@lennart-oimel9933Considering the amount of time spent tweaking parameters for optimal output, a fast & good-enough engine is essential to workflow...
For realistic render especialy interior render. I feel more comfortable and it's easier to control with Blender. In modeling SketchUp and Reveit still faster for building.(I tired some CAD addon but still found skp and revit is easier.) But for organic shape or funritures. I always use Blender. For paremetric modeling Grasshopper is still king for me. I still struggle with geo node. It's steep learning curve. By the way, I really love blender. especialy nav system and shortcut keys.
If you want an alternative to Grasshopper in Blender, you need to try Sverchok Addon since it was created exactly as "Grasshopper for Blender" and the nodes are focused on the modeling aspect. Basically, an "Edit Mode" in nodes. It works like "python in nodes" for procedural modeling. The data input/output of the nodes are python lists or nested lists. So the workflow is done thinking in lists, indexes, and matching indexes (like you need to match attributes/fields in Geo Nodes). Since it uses python, one down side could be the performance going down when having too much geometry. At the current state, I see the Geo Nodes more like a modifier for procedural animation and generate/distribute instances. It is not (yet) the right tool for "procedural Edit Mode". Sverchok is!
I wish he did show more of the actual workflow in software.. because like max I find it too complicated for archviz. I tried going from sketchup to blender but blender is a full cgi software and is over complicated on everything. Sketchup is so simple and fast! I use SU to twinmotion and get similar tesults..
yeah... blender is great but.... what you can do with 3dsmax and a couple of software you need like 30 tools in blender.... also no real support for BIM topology or export
Hi! I did use max for more than 20 years and you use a much more tools to be honest, starting from render engine, scatter, models, even to collect maps you use a script.
he talks about this at 6:45 first and there is the workflow shown at 12:00. they do not model themselves, they work with their clients' models that might be coming mainly from Sketchup and Revit in their case (in my country it would be overwhelmingly Archicad and then some Revit). Blender does not exist in a void, you need to be able to absorb models from others regardless of their source, whether they were made by paid/free or proprietary/opensource software. one thing I missed though - in other packages you have add-ons that are capable of updating the geometry coming from BIM software but they would retain the materials in the target model that makes iteration kind of painless. I'm not aware of how to do it in Blender, this is my single remaining problem to make the switch from AC-C4D.
@@furtonb But he still has to buy Revit and SketchUp to use. The only reason I use Blender is that it's free. If I had to pay, I would use professional software
@@furtonb But he still has to buy Revit and SketchUp to use. The only reason I use Blender is that it's free. If I had to pay, I would use professional software
Being an ArchViz professional, its nice to see Blender is not only focusing focusing on ArchViz, but also organizing ArchViz sessions in the conferences. Looking forward for more ArchViz focused features in future.
Incredible visualisation
Increíble Pato. Te felicito
I teach Blender for modeling and rendering and refuse to teach SketchCrap.
Lenovo legion 7 @Storieshorts07
To import from other arch you should try to use Speckle as well, special for materials, it’s a nice way and sometimes better than ifc
I would love it if there was a dynamic geometry pipeline (i.e., reimport an updated OBJ/FBX file while keeping materials linked etc.) This would help in order to keep up with design revisions rather than needing to re-replace materials every time you import.
I doo hope blender will have bim and parametric modeling capabilities like fusion 360 and revit .
You can do most of fusion stuff in blender and you can use Bonsai along with Blender for BIM stuff. But there is quite a learning curve.
@@spaciotechtonics does blender have parametric capabilities ? Thanks!
@@Paulklampeeps Yes. I'd argue that they are even better than Autodesks tools. You can check out some tutorials on modifiers and geometry nodes in Blender.
@@spaciotechtonicsthe way Revit handles parametric options in Families(Blocks)is different, right now not seen in blender.
@@HeinrichBoldt Hey, you can check out gizmos. It is a new feature in blender 4.3 that gives parametric handles in the UI like Revit.
Also you can expose parameters to modify by typing numbers like Revit.
Will be making a video on this soon.
As a Blender user, I started rendering for Archviz there but then switched to D5. You can get 4k renders in like 1-2 min
I keep hearing praises about D5, I better get on it...
@@shrimpkins the workflow is just so simple and easy. I just model everything in Blender, or at least most of it, then switch with the plugin to D5 and put lights, mats and cameras. You can even do some postproduction. Everything in real time.
@@MrManuMP Fantastic. What an age of miracles we live in. Any thoughts on Unreal to augment Blender? I see more and more archviz pros and others recommending that. Or does Unreal do similar tasks as D5? I'm a noob, obviously. When I watched a couple D5 videos last night, I was surprised to see that it does much more than I thought a renderer would do. Then I stumbled on Calvary as a replacement for AfterEffects...confusing!
I think D5 is very powerfull and you can get really good results crazy fast. If you want perfect results, cycles is better, though. Also you donˋt have much "freedome" in D5 and everything looks similar. (Still recommending D5, because itˋs so easy and good)
@@lennart-oimel9933Considering the amount of time spent tweaking parameters for optimal output, a fast & good-enough engine is essential to workflow...
MASTER OF ARCHIVIZ
Thank you! 🙂
Why so much blur on your website ?
great!
For realistic render especialy interior render. I feel more comfortable and it's easier to control with Blender.
In modeling SketchUp and Reveit still faster for building.(I tired some CAD addon but still found skp and revit is easier.) But for organic shape or funritures. I always use Blender.
For paremetric modeling Grasshopper is still king for me. I still struggle with geo node. It's steep learning curve.
By the way, I really love blender. especialy nav system and shortcut keys.
but they are paid software , blender is the best because it is FREEEE
If you want an alternative to Grasshopper in Blender, you need to try Sverchok Addon since it was created exactly as "Grasshopper for Blender" and the nodes are focused on the modeling aspect. Basically, an "Edit Mode" in nodes.
It works like "python in nodes" for procedural modeling. The data input/output of the nodes are python lists or nested lists. So the workflow is done thinking in lists, indexes, and matching indexes (like you need to match attributes/fields in Geo Nodes). Since it uses python, one down side could be the performance going down when having too much geometry.
At the current state, I see the Geo Nodes more like a modifier for procedural animation and generate/distribute instances. It is not (yet) the right tool for "procedural Edit Mode". Sverchok is!
@@fabiobiffcg4980 That's interesting. I'm checking it. Thanks.
I wish he did show more of the actual workflow in software.. because like max I find it too complicated for archviz.
I tried going from sketchup to blender but blender is a full cgi software and is over complicated on everything.
Sketchup is so simple and fast!
I use SU to twinmotion and get similar tesults..
The idea if everything goes well is to do a talk going more deep in to the process,
yeah... blender is great but.... what you can do with 3dsmax and a couple of software you need like 30 tools in blender.... also no real support for BIM topology or export
Hi! I did use max for more than 20 years and you use a much more tools to be honest, starting from render engine, scatter, models, even to collect maps you use a script.
BIM works fine with Bonsai, give it a try
SketchUp and Revit are paid software , why are they appearing here?
he talks about this at 6:45 first and there is the workflow shown at 12:00.
they do not model themselves, they work with their clients' models that might be coming mainly from Sketchup and Revit in their case (in my country it would be overwhelmingly Archicad and then some Revit). Blender does not exist in a void, you need to be able to absorb models from others regardless of their source, whether they were made by paid/free or proprietary/opensource software.
one thing I missed though - in other packages you have add-ons that are capable of updating the geometry coming from BIM software but they would retain the materials in the target model that makes iteration kind of painless. I'm not aware of how to do it in Blender, this is my single remaining problem to make the switch from AC-C4D.
@@furtonb But he still has to buy Revit and SketchUp to use. The only reason I use Blender is that it's free. If I had to pay, I would use professional software
@@furtonb But he still has to buy Revit and SketchUp to use. The only reason I use Blender is that it's free. If I had to pay, I would use professional software
Sketchup is horrible if you use blender there is 0 reason to keep it on pipeline, but i can understand using revit
@@SanOcelotl but revit is paid software