"Balanced" | Tribes: 3 Rivals Clipdump

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 33

  • @chadtopia
    @chadtopia 5 місяців тому

    Good stuff

  • @poshizzle
    @poshizzle 9 місяців тому

    Awesome shots ! Enjoyed playing a few games with you.

  • @BartBarfunkel
    @BartBarfunkel 9 місяців тому

    This montage lasted longer than all my Honor Ball matches

  • @Stormwiggers
    @Stormwiggers 11 місяців тому

    It's back........ (smiles with tears in his eyes)

    • @aegisgfx
      @aegisgfx 10 місяців тому

      Its basically the same company that abandoned Tribes: Ascend.. I dont have a good feeling

  • @blu2th1000
    @blu2th1000 Рік тому +8

    someone at prophecy really hated mediums

    • @leonm4273
      @leonm4273 11 місяців тому +1

      and lights even more so. right now mediums are better at capping...lights can't do anything best really

  • @chrisriches3876
    @chrisriches3876 10 місяців тому

    -ANNI- here, ggs Jagle

  • @chickenNwaffles723
    @chickenNwaffles723 11 місяців тому

    Sick edit man, love the song too!

  • @mega_asasin
    @mega_asasin Рік тому +5

    They hated chain so much that they made honorfusor the best weapon

    • @jaagle
      @jaagle  Рік тому

      disk speed was so high that it felt like chain anyway xd

  • @TheKittylord
    @TheKittylord Рік тому +3

    Nice but i think you wouldn stand a chance against Guys with turrets in they base

  • @MadrickIce
    @MadrickIce 11 місяців тому

    you make it look so easy. great montage/editing

    • @thirtysilver33
      @thirtysilver33 11 місяців тому

      Every shot you don't take you miss.

  • @SlowPok3Gaming
    @SlowPok3Gaming 11 місяців тому +3

    damnit. I knew I'd be in someones montage lol

  • @geminwanzo6643
    @geminwanzo6643 Рік тому

    great movie jangle; liked and subed

  • @darkranger116
    @darkranger116 11 місяців тому +3

    Seems like as it stands, the game is going to have the same issue that Ascend had, being that, once you get better at the game, you find less and less reason to play anything other than Heavy

    • @colbyboucher6391
      @colbyboucher6391 11 місяців тому +1

      How did the earlier games avoid that? Seems like the solution would be to just give everyone the same stats

    • @darkranger116
      @darkranger116 11 місяців тому +1

      @@colbyboucher6391 in Starsiege Tribes everyone had access to the same weapons. More armor didnt = more health, it meant you had more Damage Mitigation and could carry more weapons. everyone had the relative equivalent of 100 hp, but mediums and heavies had higher damage reduction and could carry more weapons. Lights = 2 weapons, mediums = 3, and heavies = 4 weapons, i think it was.
      All of the weapons were the same for all armors, save for 1 exception, lights could take laser rifles, and heavies could take fusion mortars. I think those were the only 2 weapons in the entire game that had armor restrictions, but that might have only been in Tribes 2? memory is a bit foggy

    • @FraterOculus
      @FraterOculus 11 місяців тому +2

      @@darkranger116 That was the case for tribes 1 as well

    • @darkranger116
      @darkranger116 11 місяців тому

      @@FraterOculus It was the case, but it had a significantly reduced effect because of the fact that all weapons were the same across the board.
      I specifically remember playing Light in Star Siege tribes and constantly switching my main weapon based on who i was fighting. Keeping a chaingun when i was out flag jumping to contest other lights, and then keeping a plasma gun on me when skirmishing with heavies during a siege.
      I think having a system where everyone has access to the same weapons, and then each weapon gains identity as fulfilling certain armors to counter, ie
      - chaingun > lights, density of fire
      - spinfusor > mediums, consistent splash damage
      - plasma gun > heavies, plasma burns through armor, is the best way to balance it imho.

    • @FraterOculus
      @FraterOculus 11 місяців тому

      @@darkranger116 for sure, the old rock, paper, scissors idea always works, that's why it's still around after so long, it's just built into the universe. Each armor is made to confront at different distances or n different situations, and each has a unique weapon that makes each strong against one and weak against another. But I also question why today we are so obsessed with balance that we take the character out of everything. What if we just let it be unbalanced? I loved all the different choices and characters you could play in Tribes: Ascend, and in the mods for Tribes 1.

  • @xombiemike
    @xombiemike 11 місяців тому

    It's balanced enough for me, you're just mid-airing all of us like its easy.

  • @DISSONV
    @DISSONV 10 місяців тому

    Does the Light class even compete in this game?

  • @biasaF
    @biasaF 11 місяців тому

    You are a good player

  • @chasmurphy1227
    @chasmurphy1227 10 місяців тому

    3:26 why did that do no damage? client side only collision?

    • @jaagle
      @jaagle  10 місяців тому

      there were a ton of noregs in the earlier playtests yeah

  • @iScoRpioo
    @iScoRpioo 11 місяців тому

    heavy noob

  • @bwiz6514
    @bwiz6514 11 місяців тому

    Good aim, bad game. Just put physics back between T1/T2, which literally millions of hours of play has determined is the best.