Texture Coordinates Explained: Generated vs Object

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  • Опубліковано 14 жов 2024
  • Especially when using procedural (Blender-generated) textures, the Generated and Object coordinate systems become important to understand. Which should you use? This video demonstrates the differences between the two options.

КОМЕНТАРІ • 52

  • @hopefulkoala01435
    @hopefulkoala01435 3 роки тому

    This was dumbed down enough for me to mostly understand. I appreciate it Ben.

  • @nirmansarkar
    @nirmansarkar 3 роки тому

    Thank you so much. Other tutorials are telling everything without explaining the basics without which it is useless. Thanks again!

  • @gillesdoc
    @gillesdoc 9 років тому +2

    Wonderful tutorial . You are one of the best speaker that I know. It is second tutorial that I listen from you and both are great. Professional, clear, detailled, precise.

    • @benu2370
      @benu2370  9 років тому

      +gillesdoc Thank you! I hope you find these helpful.

  • @anilaxsus6376
    @anilaxsus6376 4 роки тому

    pls never delete this video

  • @DigitalImageWorksVFX
    @DigitalImageWorksVFX 4 роки тому +1

    Good morning mr. Steve Jobs! Nice to see you again!

  • @dariapedak101
    @dariapedak101 5 років тому +1

    I struggled with one issue with texture for 3 weeks! And was ready to give up, but found the solution in your video ))) You just helped me, thank you so much!

  • @Scythwolf
    @Scythwolf 4 роки тому +2

    Nice video that thought me a lot. Although one important point was forgotten: Object coordinates can be bound to the location of an object. Moving that object changes the texture coordinates. This can be used for animation of textures or making textures random or other similar stuff.

  • @utonnaudochi1234
    @utonnaudochi1234 5 років тому

    Thank you for your contribution to our large society, it isn't unnoticed.

  • @TheYoshifan12
    @TheYoshifan12 7 років тому +6

    You have an amazing voice, you should be recording audiobooks right now.

  • @mfastuff
    @mfastuff 3 роки тому

    Thank you so much for this video. It was a clear explanation and you do have a nice voice:)

  • @juglansregia1433
    @juglansregia1433 5 років тому +1

    Youve explained what they do very well...but i want to know how they "work".
    Nice video thanks!!

  • @jordanjardine2458
    @jordanjardine2458 4 роки тому +1

    Really clear explanation. Thank you.

  • @premiero
    @premiero 6 років тому +1

    I keep coming back to this tutorial when I get confused again every now and then :)

  • @Hypersystemoff
    @Hypersystemoff 5 років тому

    Wow, dude, you did a great explanation about this node right here. It's all very clear.

  • @Qasim-jg2zj
    @Qasim-jg2zj 4 роки тому

    Hey,
    thank you for your explanation
    off course you demonstrate the difference with great spots on small details
    I am supporting you from here

  • @Redeagle33Benni
    @Redeagle33Benni 7 років тому

    great tutorial on a node which is often overlook or not explained at all

  • @exchangevisual6252
    @exchangevisual6252 2 роки тому

    I'm liking your video again. Thanks.

  • @CharlesWuGeelong
    @CharlesWuGeelong 2 роки тому

    @ben u: Thanks for ur clear analysis .It helps a lot.

  • @muhammadridhuan261
    @muhammadridhuan261 4 роки тому

    Thanks. Very much appreciated.

  • @PaulCrow-71
    @PaulCrow-71 5 років тому +1

    Thanks for the explanation.

  • @DerekElliott
    @DerekElliott 5 років тому

    Great video

  • @RonHicks
    @RonHicks 4 роки тому

    Could you do a thorough explanation of the light paths node?

  • @JohnParavantis
    @JohnParavantis 7 років тому +1

    Great explanation, thank you very much!

  • @Shinypally
    @Shinypally 8 років тому +1

    Interesting, thank you. I learned something that I will use in the future.

  • @goyppon6557
    @goyppon6557 5 років тому +1

    Thank You ,This Video Help Me Alot !

  • @rafaelbrandao2127
    @rafaelbrandao2127 7 років тому +1

    Thank you, your video solved all my questions about this subject, sub+.

  • @blackswan6386
    @blackswan6386 4 роки тому

    how i can coordinate the texture ? example, i have TV and the texture is the screen/movie, but its not centered...how i can center it ?!

  • @retromograph3893
    @retromograph3893 4 роки тому

    At 4:10 ............ you need to be in Cycles ........ if in Eevee, it won't stretch ..... any idea why that is?........ Strangely, if you do the stretch in Cycles, then switch back over to Eevee, it stays stretched! But if you then move it back, and click to some other windows then back again, it switches to unstretched .......... something ain't right in Blender!

  • @D1sconnect
    @D1sconnect 4 роки тому

    Genius, got it finally :)
    What about UV parameter?

  • @gabrielleraul488
    @gabrielleraul488 4 роки тому +1

    thank you, bless your soul.

  • @jtoly08
    @jtoly08 8 років тому

    Hi Ben. I finally found "Shift S" to switch node types: User Preferences -> Add-ons -> Node: Node Wrangler
    Is that how you are getting Shift S to switch node types? I ask because that add-on implements a whole lot of hotkeys that will take some time learning and discovering any conflicts, when what I really want (at this point) is the "ben u add-on" :-)

    • @benu2370
      @benu2370  8 років тому

      +jtoly08 Yes, Shift+S is how I switch nodes. Funny, though, I never realized that that was a part of Node Wrangler; I thought it was just built-in to the default Blender setup. Sorry for the confusion. Node Wrangler, by the way, is a fantastic addon for working in nodes. Speeds up the process significantly when you're making a lot of connections.

  • @Dan110387
    @Dan110387 9 років тому +1

    Very good. Thank you.

  • @davidmcsween
    @davidmcsween 7 років тому +2

    Ooh, nice explanation. Thanks

  • @JonahDominguez
    @JonahDominguez 5 років тому

    hey this was both easy to digest and nutrient dense how is that possible?? thanks : )

  • @kjack4712
    @kjack4712 6 років тому +1

    Thanks this helped me out a lot.

  • @adikavi
    @adikavi 6 років тому +1

    Great explanation. Thx !

  • @pranav7374
    @pranav7374 8 років тому +14

    You sound so much like Steve Jobs xD

  • @kiwifruit3d
    @kiwifruit3d 2 роки тому

    Thank you ☺️

  • @mohammadmousavi1
    @mohammadmousavi1 5 років тому

    it is great video thanks

  • @t00bed
    @t00bed 4 роки тому

    thank you so much !

  • @lambdadelta_witch
    @lambdadelta_witch 6 років тому +1

    Thank you!

  • @WARDISWARD
    @WARDISWARD 5 років тому

    When viewport is set to material view , and you stretch it it out (when set to generated ) , it doesn't happen
    Only upon rendering

    • @benu2370
      @benu2370  5 років тому

      That's strange -- it SHOULD show you the proper result when in Material view. Make sure you're not in Texture view, as that (as I understand things) only will show you UV texture coordinates.

  • @blower05
    @blower05 6 років тому

    Thanks great teacher!

  • @unraveledultimatefate
    @unraveledultimatefate 5 років тому

    So that's what I was calling "Preserve UVs"

  • @johnsalquist5750
    @johnsalquist5750 7 років тому

    thx

  • @sonnyobrien
    @sonnyobrien 2 роки тому

    not bad mate

  • @thisisrtsthree9992
    @thisisrtsthree9992 4 роки тому

    ain't you Ben Hur? :P

  • @mahela1993
    @mahela1993 9 років тому +23

    why is it that the documentation for these is so poor?