Keeping your keys in linear mode results in sudden moves and stops. Make sure to think about each body part (and/or object) and how it will come to a stop (ease in) or start moving (ease out)!
erinn You’re very welcome! The graph editor can be intimidating but you can also focus on the poses and timing in your viewport and not depend too much on the graph editor.
@@jeandenishaas that's what I've been doing so far! but for polishing I'm starting to try and tackle it. This video was super informative too. Thank you !
BlackSpark Animations I don’t see them as having to be applied in order. It’s just a collection as a guideline. As you progress you pick and choose and emphasize and focus and bend and break any of those principles to tell the story you need to tell.
At 1:04 you say "you can ease out by flattening the tangents" but you show an ease in. At least your description before that does match the book and at 1:15 you say ease in and show an ease in.
While doing body mechanics, the curves get really complicated. How does one incorporate arcs in such a case? Also, if a body part eases into a terminal pose, won't that kind of eliminate the overshoot element? PS: I would love to see an off-topic video about your memorabilia collection! (if you're okay with it) :)
You can always constrain body parts so that they’re isolated and won’t be affected the rest of the body mechanics animation. And yep, sometimes things just ease in with no overshoot. All depends what you’re trying to do. And that’s a fun idea! Thanks for the suggestion! Could be kind of a studio tour of the office?
Harshal Ashar Constrain a locator to let’s say the head, then bake the animation onto that locator. Then constrain the head to that locator and now your head is stabilized and retaining the original animation even if you move the chest or root around. Got it! 😁
Thanks for thees videos! You are an inspiration to us all. I'm an animation beginner and currently i'm working on this months 11Second club contest. I finished the rough blocking and I am very happy with the main poses, the timing, and the expressions of the characters. Now comes the part I fear, moving forward and connecting thees frames and still maintain the feel and tempo that I have. I imagine several iterations of blocking plus are next. There are so many concepts - like ease in/out. Anticipation, overshoot, arcs, etc... however turning thees concepts into key frames - putting them into practice is where I am struggling. Any advice? How should I approach blocking plus? Where to go from here? :)
It’s a tough. The danger is that you get lost in all the details. I would take frequent brakes in order to look at your shot with fresh eyes. Don’t worry too much about overshoot, arcs, etc. yes it’s important from a technical point of view but alway secondary to the main goal: is the story you’re telling clear? Is the intended emotion coming through? Is it funny? Is it sad? Etc. look at the big picture. Then take care of the technical details. Meaning, it’s a constant back and forth. Dive into the technical details but always take a step back and look at the bigger picture. If you focus on details for too long you might lose the essence of your shot. I hope that makes sense.
Thanks for the quick reply. I have been working in different aspects of 3d graphics for a while now, teaching myself different areas like modeling, texturing and shading, lighting, composition, etc. This is the first time I am taking a serious dive into animation. I always felt it was sort of "Black Magic" and avoided it. It is different from the other aspects in that those other areas, things are more clearly defined.. You want this result - Do this.. Animation is different, its harder to grasp in my opinion. And yes breaks are important, or you will go mad :). PS: On another note Blender 2.8 RC1 is out on July 11th. Followed shortly by 2.8 Official. Check it out it's fantastic!
Suuuuuper helpful. I just discovered your channel. Sadly you are using Maya, not blender haha that would make your channel perfect for me. But fundamentals like these are everywhere the same. Going to binge your videos a LOT! :D
Keeping your keys in linear mode results in sudden moves and stops. Make sure to think about each body part (and/or object) and how it will come to a stop (ease in) or start moving (ease out)!
Yeah. eases are super important . Without it animation doesn't look good at all. Thanks JD really good explanation.
Magnificent Thanks a lot!
Thanks J-D, this video is very useful and like a reminder to avoid the fact of forget about this.
Ender Perez Sweet! Good to hear!
Nice ! Could you make a video on how to avoid floaty animation ? Would be a huge help !
adrien hirtz Yep! That’s on my list!
great video
Thanks!
Thnks for d help man... Can u please make a video on how to set a rotation order for FK arms to get rid of gimbal lock...☺️☺️☺️
Vamsi krishna I’ll add that to my FK/IK clip!
I WILL BE COMING TO THE ADEMY OF ART IN 2020 🤩 HOPE YOU KEEP TEACHING THERE :3
Ballu I’ll probably still be there. :)
@@jeandenishaas Yes hopefully.. I will coming there all the way from India!
Ballu 👍🏻👍🏻
Awesome! Wainting for part 3 :)
Gustavo Bertozzi Getting a new PC this week, will finally be able to get back to this with proper Anim demos and tests!
Jean-Denis Haas oh nice! So we are gonna watch a setup video then? Hahaha
Gustavo Bertozzi An unboxing and recommendations’s clip is actually coming HAHAHA
Thanks its very helpful JD
Prashant Sonare You’re welcome!
This happens to me a looooooooot! Thank you so much!
Pamela Barrera You’re very welcome!
I'm not a english language speaker so there is a lot of confusion in using this term in my team. The definition at the beginning help me a lot.
jaebigc That’s great! Glad to hear that!
Thank you ❤️🥺
Pikka Pik You’re very welcome!
great! thanks a lot.
deagle33 deagle33 Thank YOU for watching!
where is the gif at 0:53 from?
erinn I put a link in the description for the whole thing in case you want to watch it
@@jeandenishaas thank you very much! I'm new to 3D but im still struggling with understanding the graph editor 🤞
erinn You’re very welcome!
The graph editor can be intimidating but you can also focus on the poses and timing in your viewport and not depend too much on the graph editor.
@@jeandenishaas that's what I've been doing so far! but for polishing I'm starting to try and tackle it. This video was super informative too. Thank you !
erinn You’re too kind, thank you!
What is the root that you were talking about? Is that the hips and torso?
The root is usually the pelvis area. Doesn’t move just the pelvis, it moves the whole upper body (and head and if FK then arms as well).
Are principles of animation supposed to be in any order or we could say randomly from anywhere if someone asked?
BlackSpark Animations I don’t see them as having to be applied in order. It’s just a collection as a guideline. As you progress you pick and choose and emphasize and focus and bend and break any of those principles to tell the story you need to tell.
@@jeandenishaas Thanks! :D
BlackSpark Animations Sure thing!
At 1:04 you say "you can ease out by flattening the tangents" but you show an ease in. At least your description before that does match the book and at 1:15 you say ease in and show an ease in.
Yes the moment at 1:04 was to illustrate the flattening of tangents and wasn’t related to the ease out.
@@jeandenishaas Gotcha, makes sense. The terms are used backward so often, drives me nuts!
@@NathanSweet 😁
While doing body mechanics, the curves get really complicated. How does one incorporate arcs in such a case?
Also, if a body part eases into a terminal pose, won't that kind of eliminate the overshoot element?
PS: I would love to see an off-topic video about your memorabilia collection! (if you're okay with it) :)
You can always constrain body parts so that they’re isolated and won’t be affected the rest of the body mechanics animation. And yep, sometimes things just ease in with no overshoot. All depends what you’re trying to do.
And that’s a fun idea! Thanks for the suggestion! Could be kind of a studio tour of the office?
@@jeandenishaas Thank you!
Also, how do I constrain a body part? Can you please explain it to me?
Yes, a studio tour of the office sounds great! :D
Harshal Ashar Constrain a locator to let’s say the head, then bake the animation onto that locator. Then constrain the head to that locator and now your head is stabilized and retaining the original animation even if you move the chest or root around.
Got it! 😁
Thanks for thees videos! You are an inspiration to us all.
I'm an animation beginner and currently i'm working on this months 11Second club contest. I finished the rough blocking and I am very happy with the main poses, the timing, and the expressions of the characters.
Now comes the part I fear, moving forward and connecting thees frames and still maintain the feel and tempo that I have. I imagine several iterations of blocking plus are next.
There are so many concepts - like ease in/out. Anticipation, overshoot, arcs, etc... however turning thees concepts into key frames - putting them into practice is where I am struggling. Any advice? How should I approach blocking plus? Where to go from here? :)
It’s a tough. The danger is that you get lost in all the details. I would take frequent brakes in order to look at your shot with fresh eyes. Don’t worry too much about overshoot, arcs, etc. yes it’s important from a technical point of view but alway secondary to the main goal: is the story you’re telling clear? Is the intended emotion coming through? Is it funny? Is it sad? Etc. look at the big picture. Then take care of the technical details. Meaning, it’s a constant back and forth. Dive into the technical details but always take a step back and look at the bigger picture. If you focus on details for too long you might lose the essence of your shot. I hope that makes sense.
Thanks for the quick reply. I have been working in different aspects of 3d graphics for a while now, teaching myself different areas like modeling, texturing and shading, lighting, composition, etc. This is the first time I am taking a serious dive into animation. I always felt it was sort of "Black Magic" and avoided it. It is different from the other aspects in that those other areas, things are more clearly defined.. You want this result - Do this.. Animation is different, its harder to grasp in my opinion.
And yes breaks are important, or you will go mad :).
PS: On another note Blender 2.8 RC1 is out on July 11th. Followed shortly by 2.8 Official. Check it out it's fantastic!
Ruddy761 definitely hearing a lot about Blender, will check it out one day
Open video...like first and then watch...thank u😁
shubhams12348 Hahaha thanks!
Suuuuuper helpful. I just discovered your channel. Sadly you are using Maya, not blender haha that would make your channel perfect for me. But fundamentals like these are everywhere the same.
Going to binge your videos a LOT! :D
Learning3D One day I’ll dive into Blender. :)
Hope you like the rest of the videos!