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The size of their house has always baffled me as well. Not as much as the fact that Bandit's title is DOCTOR Bandit Heeler though. I still haven't recovered from that one. Dude's basically Indiana Jones meets Mister Rogers. Mind blown.
Dr in Archeology, but a Dr non the less. Fun fact, you can skip the Masters program in certain cases and go directly into your PHD. So you CAN be a Dr at age like 27
Bluey lives in Brisbane! Here the summer holidays start at the start of December. Rad giving the gift a month early isn’t too weird, even without knowing that he works away on an oil rig.
It’s nice to see the game honor the show to a high degree, it kept everything people liked about it intact. Although an hour game for 40 bucks is a bit much
Preordered this game as a gift for my younger sister and i was shocked with how buggy the game was. I didnt even attempt to break the game and the game kept breaking in different ways every time. We literally softlocked the game within minutes of starting it.
I love the game but... I feel like they wanted to do more when they pitched it but had to limit their scope. Imagine there is a universe in which this game was an all ages mostly-linear RPG. kinda like if paper Mario and the Lego games combined with some sort of turn based pretend co-op combat. imagine if you could play as 'Legolas chili' from the episode dragons or something with every episode having a distinguished fantasy theme that calls back to the show while each character has a unique ability and puzzle solving moves based on the pretend game they're playing, (Legolas Chili could solve puzzles with a bow or Bingo could use her FeatherWand to move objects while dressed as Gandalf), with costumes and a short mildly wholesome plot about 5 hours long. you would have to switch between the main 4 Heelers to solve problems, Face off against side characters, and do small amounts of backtracking in semi-linear stages with lots of nooks, crannies, collectables, and easter eggs to explore. Older ppl could play Co-op and work with someone younger to progress the story while the younger gamers run around. you wouldn't even need to commit to violence or anything, just have a Mario party style minigame or face off. Having the Side characters pretend to be mildly antagonistic towards the Heelers simple, relatable, and admiral goal would be fun. maybe even have to switch between pretend and real life modes to solve puzzles. I would pay top dollar for something like this. the foundation of this game is not far off from what we got and could be something amazing.
When it comes to evaluating the cost of a video game versus its length, I think comparing it to going to the movies is pretty fair. As long as I get about 2 hours for every $20 spent, I'm at least content with my purchase. But a barely 2 hour game that costs FORTY very much fails that metric. 😅
Idk I'm gonna try and find all the sausage dogs they typically hide in the bg of the show in like every frame. It's gonna be worth it for me. (Then again I'm autistic and Bluey is one of my comfort shows)
And to think Bluey was not the first preschool show to have a video game on a major console. I remember back in the 2000's there was a video game based on Pocoyo (a preschool show from Spain) on Nintendo DS, which I used to play with it a lot when I was little.
I actually got soft locked two times in this game The first time was rescue Princess Muffin where Bluey was trying to return back to the land but she got caught behind a slide And I got soft locked The second time was on the beach level where after I was done playing the Flores lava Bluey for some reason just got stuck... in the falling animation.... It was like that Bluey was just constantly falling Still it's a good game I like it Also I only got a little brother So the family's number is 4 it was 5 but Nova passed away Due to cancer
wish the story was longer but since it’s essentially a kids game I wasn’t expecting an in depth adventure. it took me about 3 and half hours as I stopped to collect everything after each story. overall it was a fun game, should be about half the price though. hopefully they might add some more stories as DLC
Every time you would look at chili from her left side, you would see her darker patch on her left, but her darker patch should be on her right side. Sorry if this was poorly explained, just Google her and find out for yourself, just a little goof they made in the making of this videogame
Hey! I love bluey too so I will play this game, but you have a good point: oh my gosh their house is huuge! And you are right, it is not normal for the kitchen to be on the second floor! (Mine's on the first floor) But yeah, their house has got to be at least 23,000 square feet. which is HUMONGUS!!!
Second floor kitchens are a thing I lived in a house with two kitchens, one on the first floor and one on the second. But by todays standards I guess that would be a mansion with a cost of 1 billion dollary-doods
While you may think getting a house like Bluey's make her parents 'rich', Australians generally have HUGE houses whether they are paid below middle class money or have above middle class income. Speaking as a fellow Aussie myself!
I dont know if anyone else brought it up, but I think the kitchen being on the second floor is more normal for Australia, idk how true it is I haven't looked it up or did research on it, but it is what I have heard
Since Bluey worked her way into the world of games what else could they make with her in it? A go kart game?, a 3D open world game? how about a full on movie?
I would absolutely love for Rider to make a video covering Rise of the Teenage Mutant Ninja Turtles, it’s my favorite show if all time, Rottmnt is to me as what Steven Universe is to FootofaFerret, it would be so cool if he made a video on it! Anyone else agree?
My little cousin loves bluey and it was on tv, i was playing some video games and ended up watching most of the episode and I admit it was soooooooo cuuuuuuutttee
I love poems here’s one I read I see the player you mean. Player? Yes. Take care. It has reached a higher level now. It can read our thoughts. That doesn't matter. It thinks we are part of the game. I like this player. It played well. It did not give up. It is reading our thoughts as though they were words on a screen. That is how it chooses to imagine many things, when it is deep in the dream of a game. Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen. They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons. What did this player dream? This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter. Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen? It worked, with a million others, to sculpt a true world in a fold of the ÖüK9É, and created a śêçač for ÅjauÇ, in the àám6q. It cannot read that thought. No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game. Does it know that we love it? That the universe is kind? Sometimes, through the noise of its thoughts, it hears the universe, yes. But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality. To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere. Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear. It reads our thoughts. Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely üw8Řř and yIśLď, I wish to tell them that they are ĞuüC§ in the pþ§Bê. They see so little of reality, in their long dream. And yet they play the game. But it would be so easy to tell them... Too strong for this dream. To tell them how to live is to prevent them living. I will not tell the player how to live. The player is growing restless. I will tell the player a story. But not the truth. No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance. Give it a body, again. Yes. Player… Use its name. Player Good. Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things. Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change. We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story. Once upon a time, there was a player. Player Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away. Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience. Sometimes the player dreamed it was lost in a story. Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third. Sometimes the player dreamed it watched words on a screen Let's go back. The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body. And the player awoke, from the warm, dark world of its mother's body, into the long dream. And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love. You are the player. The story. The program. The human. Made from nothing but milk and love. Let's go further back. The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by… Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks “electrons” and “protons”. Sometimes it called them “planets” and “stars”. Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen. You are the player, reading words… Shush… Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breath faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive You. You. You are alive. and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream and the universe said I love you and the universe said you have played the game well and the universe said everything you need is within you and the universe said you are stronger than you know and the universe said you are the daylight and the universe said you are the night and the universe said the darkness you fight is within you and the universe said the light you seek is within you and the universe said you are not alone and the universe said you are not separate from every other thing and the universe said you are the universe tasting itself, talking to itself, reading its own code and the universe said I love you because you are love. And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love. You are the player. Wake up.
The treasure map btw really solidifies the idea that the bandits and his brothers lived in the same house or in the same neighbourhood or close by cause I saw some theories bout that The game looks pretty good but kinda weird
the only pet peeve i have with this game is the fact you cant play with keyboard and mouse on the pc version, which like. WHY?! you can skip the cutscenes and get passed the main menu with the keyboard, but as soon as i enter the character selection screen it wont detect my inputs i wanted to play this game with my 5 year old sister yesterday but i only had one controller, i heard people say there is an app to emulate your keyboard inputs into controller inputs but i still dont know where to find it, or what its name even is if you're not gonna support keyboard inputs then there almost no need for puting it on pc
there in Australia, that literally explains everything why the kitchen is on a second floor because they’re another country’s and Anita know what country she have
Knowing the toys i grew up with, and seeing the ones my 6 year old brother gets... i fully relate to hiding the chattermax in a cupboard and lying about it being broken. Did that once myself as a kid *with my own toy* because that's how annoying it was. Pretty sure the chattermax is supposed to be a furby, which, you know what? That's actually really fucking funny i need more furby jokes in this show.
I don’t think the kitchen upstairs is normal but I’m Australian and my kitchen is on the second floor where as everyone else I know has theirs on the 1st level 😅
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HI
Yes sir🫡
Hi
wait what the hell are you cookin in this video
Nintendo switch and I remember not really watching a lot of episodes, but I think I’ve seen some😅
The size of their house has always baffled me as well. Not as much as the fact that Bandit's title is DOCTOR Bandit Heeler though. I still haven't recovered from that one. Dude's basically Indiana Jones meets Mister Rogers. Mind blown.
That is the best way I've ever seen anybody describe Bandit Heeler.
@Ohgod12I do that is Bandit’s job, but what is Chili’s job again?
@@mysticfox9718 Airport security, I think.
@@41tinman41 I googled it and yes you are right!
Dr in Archeology, but a Dr non the less. Fun fact, you can skip the Masters program in certain cases and go directly into your PHD. So you CAN be a Dr at age like 27
Isn’t bandit an archeologist, they get paid really well😅 not gonna lie that explains the huge house
Yes he is 🦴. It was on a short video I remember watching
He did find a bone of the first dog to walk upright
@@AubergineMan_Daveyis this real?
@@zuramaru2871yeah but it's like an Australian only clip but you can find it reposted somewhere. (I can't remember where I watched it)
Nah, they just inherited it I bet. :P
Bluey lives in Brisbane! Here the summer holidays start at the start of December. Rad giving the gift a month early isn’t too weird, even without knowing that he works away on an oil rig.
this game is cute and fun but i feel like this would have been a $25 game
I feel like they priced it so high because they know the rich bluey fans would buy it
@@VibingDinotrue. Bluey is highly liked among the kids, teens and adults
@@mysticfox9718 I'm a teen and I'm a pretty big fan of Bluey, it's wholesome and deep
@@S3TH15 I like Bluey too. It’s a cute show and it shows important stuff too.
@@mysticfox9718 Very true
It’s nice to see the game honor the show to a high degree, it kept everything people liked about it intact. Although an hour game for 40 bucks is a bit much
Very true
It takes longer for the collectables
In australia the game costs $60.
Outright Games usually drop down to $10-$15 a few months after coming out, might wait for that to pick this game up! Looks fun!!
Wish I knew that. $40 is too much for a game that you can complete in an hour.
@@Mesosphere_ Yeah, thought the same when the Ben 10 Game came out, it only lasted 1.5 hours, so I waited for it to be $7
just pirate the game bruv, youll see why its not worth it
@@ineverunderstoodmaths1779 I like to collect physical games, $10 is good enough for it imo
@@ineverunderstoodmaths1779sorry but some people don’t want to go to jail
I think the house is 'big' because its from the kid's perspective. Everything looks huge when you're that age
Also because game design. Accurately-sized rooms feel too small in video games
Preordered this game as a gift for my younger sister and i was shocked with how buggy the game was. I didnt even attempt to break the game and the game kept breaking in different ways every time. We literally softlocked the game within minutes of starting it.
Guess at this point it was asking you to end it's constant agony
@@andocoolxd5158 I was able to clip out of bounds so I ran Bandit off the edge of the balcony and he fell into the void below soooooo
I love the game but... I feel like they wanted to do more when they pitched it but had to limit their scope. Imagine there is a universe in which this game was an all ages mostly-linear RPG. kinda like if paper Mario and the Lego games combined with some sort of turn based pretend co-op combat. imagine if you could play as 'Legolas chili' from the episode dragons or something with every episode having a distinguished fantasy theme that calls back to the show while each character has a unique ability and puzzle solving moves based on the pretend game they're playing, (Legolas Chili could solve puzzles with a bow or Bingo could use her FeatherWand to move objects while dressed as Gandalf), with costumes and a short mildly wholesome plot about 5 hours long. you would have to switch between the main 4 Heelers to solve problems, Face off against side characters, and do small amounts of backtracking in semi-linear stages with lots of nooks, crannies, collectables, and easter eggs to explore. Older ppl could play Co-op and work with someone younger to progress the story while the younger gamers run around. you wouldn't even need to commit to violence or anything, just have a Mario party style minigame or face off. Having the Side characters pretend to be mildly antagonistic towards the Heelers simple, relatable, and admiral goal would be fun. maybe even have to switch between pretend and real life modes to solve puzzles. I would pay top dollar for something like this. the foundation of this game is not far off from what we got and could be something amazing.
I aint reading all that shit
I can't escape Bluey...
There is no escape 😈
You can hide but Bluey wil always find you
Don't try
The square shaped blue dog will haunt you until you die…
No one can😞😞
Bluey is slowly infecting the world and I’m all for it
As an Aussie the urge to gatekeep is strong, but when i really think about it it makes me so happy an aussie show is taking over
infections come and go but bluey is forever
We're all secretly becoming coconuts who have water inside
@@andocoolxd5158Fr
Slowly?
It should come as no surprise FOAFY made a video on the Bluey Game
I'm shocked Aussi girl hasn't done a video on this yet..or did she?
@@Lovehandelslove watching her. can't remember if she did or not
I went to a target recently and saw they had a lot of Mario wonder and Mario RPG copies but there were no more Bluey copies left
When it comes to evaluating the cost of a video game versus its length, I think comparing it to going to the movies is pretty fair. As long as I get about 2 hours for every $20 spent, I'm at least content with my purchase.
But a barely 2 hour game that costs FORTY very much fails that metric. 😅
Idk I'm gonna try and find all the sausage dogs they typically hide in the bg of the show in like every frame. It's gonna be worth it for me. (Then again I'm autistic and Bluey is one of my comfort shows)
Yeah. Compare that to the $60 Baldur's Gate 3, in which I have spent 450 hours and am not done.
6:17 Bandit's headpiece not adjusting one bit is somehow hilarious to me
And to think Bluey was not the first preschool show to have a video game on a major console. I remember back in the 2000's there was a video game based on Pocoyo (a preschool show from Spain) on Nintendo DS, which I used to play with it a lot when I was little.
There was also a Thomas & Friends game for the SNES, Bob The Builder for the PSone, 2 Sesame Street games for the N64 and many more for later systems!
Fun fact, it was actually developed in-house by the same studio who created Pocoyo in the first place
On the subject of how big Bluey's house is. 6:34 I can't tell if this is a giant yard or a giant side of a house
I actually got soft locked two times in this game The first time was rescue Princess Muffin where Bluey was trying to return back to the land but she got caught behind a slide And I got soft locked The second time was on the beach level where after I was done playing the Flores lava Bluey for some reason just got stuck... in the falling animation.... It was like that Bluey was just constantly falling
Still it's a good game I like it
Also I only got a little brother So the family's number is 4 it was 5 but Nova passed away Due to cancer
wish the story was longer but since it’s essentially a kids game I wasn’t expecting an in depth adventure. it took me about 3 and half hours as I stopped to collect everything after each story. overall it was a fun game, should be about half the price though. hopefully they might add some more stories as DLC
Every time you would look at chili from her left side, you would see her darker patch on her left, but her darker patch should be on her right side. Sorry if this was poorly explained, just Google her and find out for yourself, just a little goof they made in the making of this videogame
Bluey is now unstoppable.
Some house's in Australia (especially in Queensland where bluey lives) have the kitchen on the 2nd floor. But that house is stupid big
Hey! I love bluey too so I will play this game, but you have a good point: oh my gosh their house is huuge! And you are right, it is not normal for the kitchen to be on the second floor! (Mine's on the first floor) But yeah, their house has got to be at least 23,000 square feet. which is HUMONGUS!!!
Second floor kitchens are a thing I lived in a house with two kitchens, one on the first floor and one on the second. But by todays standards I guess that would be a mansion with a cost of 1 billion dollary-doods
While you may think getting a house like Bluey's make her parents 'rich', Australians generally have HUGE houses whether they are paid below middle class money or have above middle class income. Speaking as a fellow Aussie myself!
Can you just appreciate him going outside being healthy and going out
I dont know if anyone else brought it up, but I think the kitchen being on the second floor is more normal for Australia, idk how true it is I haven't looked it up or did research on it, but it is what I have heard
Fun fact: see the logo in the box? Yeah that is the same company that made the bad adventure time game.
Yup. Explains a lot
And that 2021 paw Patrol movie game which I have.
And the kinda mediocre MLP game
I mean bandit is a archaeologist i think its what its call but if you dont know what that is i will juat say its the finding bones job
"most of the gameplay is scavenger hunts"
average bendy player quote
I know this day was coming ever since the game was announced.
1:34 this ad HAS to be over soon
Since Bluey worked her way into the world of games what else could they make with her in it? A go kart game?, a 3D open world game? how about a full on movie?
Maybe party games too, and maybe they'll also play sports
_And maybe Bingo would go to a ghost mansion_
I would absolutely love for Rider to make a video covering Rise of the Teenage Mutant Ninja Turtles, it’s my favorite show if all time, Rottmnt is to me as what Steven Universe is to FootofaFerret, it would be so cool if he made a video on it! Anyone else agree?
My little cousin loves bluey and it was on tv, i was playing some video games and ended up watching most of the episode and I admit it was soooooooo cuuuuuuutttee
I can't wait for people to get gamer rage from Muffin screaming
MOM GET THE POPCORN FOAFY MADE ANOTHER BLUEY VIDEO!!!
Bluey is rapidly approaching your current location.
I love poems here’s one I read I see the player you mean.
Player?
Yes. Take care. It has reached a higher level now. It can read our thoughts.
That doesn't matter. It thinks we are part of the game.
I like this player. It played well. It did not give up.
It is reading our thoughts as though they were words on a screen.
That is how it chooses to imagine many things, when it is deep in the dream of a game.
Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.
They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.
What did this player dream?
This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.
Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?
It worked, with a million others, to sculpt a true world in a fold of
the ÖüK9É, and created a śêçač for ÅjauÇ, in the àám6q.
It cannot read that thought.
No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.
Does it know that we love it? That the universe is kind?
Sometimes, through the noise of its thoughts, it hears the universe, yes.
But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.
To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.
Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.
It reads our thoughts.
Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely üw8Řř and yIśLď, I wish to tell them that they are ĞuüC§ in the pþ§Bê. They see so little of reality, in their long dream.
And yet they play the game.
But it would be so easy to tell them...
Too strong for this dream. To tell them how to live is to prevent
them living.
I will not tell the player how to live.
The player is growing restless.
I will tell the player a story.
But not the truth.
No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.
Give it a body, again.
Yes. Player…
Use its name.
Player
Good.
Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.
Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.
We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.
Once upon a time, there was a player.
Player
Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.
Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.
Sometimes the player dreamed it was lost in a story.
Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.
Sometimes the player dreamed it watched words on a screen
Let's go back.
The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.
And the player awoke, from the warm, dark world of its mother's body, into the long dream.
And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.
You are the player. The story. The program. The human. Made from nothing but milk and love.
Let's go further back.
The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by…
Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks “electrons” and “protons”.
Sometimes it called them “planets” and “stars”.
Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.
You are the player, reading words…
Shush… Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breath faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive
You. You. You are alive.
and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees
and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again
and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream
and the universe said I love you
and the universe said you have played the game well
and the universe said everything you need is within you
and the universe said you are stronger than you know
and the universe said you are the daylight
and the universe said you are the night
and the universe said the darkness you fight is within you
and the universe said the light you seek is within you
and the universe said you are not alone
and the universe said you are not separate from every other thing
and the universe said you are the universe tasting itself, talking to itself, reading its own code
and the universe said I love you because you are love.
And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.
You are the player.
Wake up.
Bandit and Chili work for a black market archeology racket
Looks great for having kids play-it’ll play a lot longer with them
I’m Australian and this video is the first time I’ve heard of bluey
Wow, that's surprising
in Australia especially Queensland, kitchens are on the second floor as it is boiling on the first floor
bro FootofaFerret you're my favorite youtuber. but you only post like 1 every 2 weeks?
Let's freaking goooooo
(Am I way too excited for this for a 20 (soon to be 21)-year-old??)😅😅
play hoi4 instead, it will change your life in a good way
@@paprikashman what's Hoi?
@@LIGHTNING1381 hearts of iron 4 is a strategy game by paradox interactive. It’s a ww2 simulator.
11:13 just wait till you see Uncle Stripe’s house
Bandits feet are hurting by now because of the stairs
Hopefully the next video game is at least longer and even more interactive
loved the Bluey version of the end theme!
Me: wonderful day to go into NintendoEshop!
*Bluey game*
Me: holy crap i need it
6:08 OH NO! The game is self-aware! It is sentient.
It is very normal to have a kitchen on the second floor
Me when I saw the title:APP STORE HERH I COME!😂😂😂😂😂
The treasure map btw really solidifies the idea that the bandits and his brothers lived in the same house or in the same neighbourhood or close by cause I saw some theories bout that
The game looks pretty good but kinda weird
the only pet peeve i have with this game is the fact you cant play with keyboard and mouse on the pc version, which like.
WHY?!
you can skip the cutscenes and get passed the main menu with the keyboard, but as soon as i enter the character selection screen it wont detect my inputs
i wanted to play this game with my 5 year old sister yesterday but i only had one controller, i heard people say there is an app to emulate your keyboard inputs into controller inputs but i still dont know where to find it, or what its name even is
if you're not gonna support keyboard inputs then there almost no need for puting it on pc
5:55 that was rude chilli
there in Australia, that literally explains everything why the kitchen is on a second floor because they’re another country’s and Anita know what country she have
2:37 End of sponsor ad if anybody wants to skip it
2:40 for anyone wanting to skip the boring sponsor and get back to the video
When is kaizo Bluey?
Blues x Fortnight blue with a shot gun Blume cranking 90s
Knowing the toys i grew up with, and seeing the ones my 6 year old brother gets... i fully relate to hiding the chattermax in a cupboard and lying about it being broken. Did that once myself as a kid *with my own toy* because that's how annoying it was. Pretty sure the chattermax is supposed to be a furby, which, you know what? That's actually really fucking funny i need more furby jokes in this show.
1:01
*B u g s*
1:05 i thought it was wine for a moment
I don’t think the kitchen upstairs is normal but I’m Australian and my kitchen is on the second floor where as everyone else I know has theirs on the 1st level 😅
Blue Dog got a new gem on Nimtimdo Swetsh!
Did you know that the actor for Bandit was in Fionna and Cake?
Imagine if 100%ing the game unlocks a final challenge: The Sign
As a person having a ps5 slim soon, I can already tell that’s gonna be fire
Bluey 'bout to take over the world
Apparently an upstairs kitchen is normal in Australia.
Embrace the Bluey
Bluey is taking over..and Im here to embrace it
10:52 😭😭😭😭😭😭😭 bro why did you have to call me out like that 😭😭😭😭😭😭😭😭
Just like how warthunder players can’t escape warthunder, or “the snail”, literally no one can escape fun loving blue Aussie dogs.
6:18 the thing on bandit is glitching
Maybe the real powerbloke was the friends we made along the way
I didn't know I was playing a TellTale game with the episode system
Interesting, But why would they make this game?
True
I’ve watched every single season of every episode of Bluey
YES! FINALLY! FOOTOFAFERRET HAS LEFT HIS FNAF ERA!
the fact that the game is more expensive in Australia (i mean it technically isn't it's just the converting AUD to USD) feels like a slap in the face
11:49 bfdi season 1 flower would love that box
I’m so getting this for Christmas
Imagine a blush style Mario party with blush inspired mini games
5:52 Wait what!
I can’t escape he’s everywhere even in a video game
Holy shit it's paper mario
Released on my cousin who likes Bluey’s birthday. 😊
I guess it’s normal in Australia cause my house has a second floor kitchen
what a silly blue doggo
So Brad might be scared of water because he fears that his FABULOUS hair will be slightly damp. People can be very sensitive about their hair.
Frick Peppa Pig we need this in our lives 😂😂😂
How is there not any bosses? Like, how can you make a game without boss fights? That's like the fun part of the game.
unfortuantly in other languegas bluey and bingo don't have their og voices, which actually lead to a no buy for many germans (for example)
2:39 Skip
Bandit really just said "The One Piece was the friends we made along the way"
When your fully back into cartoon video’s make a big city greens recap video
6:00 that happened to me when I was adjusting the volume