Oh my!!! Just what I needed thank you so much ephtracy. Im gonna cry now!!! There's literally tears of joy happening. I waited for this and it was so worth! Thank you so much ephtracy!
My god. I would never have imagined a situation like this. You're giving me a little slice of heaven to shape as I wish. I'm holding my breath for release! You've done so well with this program. Congratulations on another impressive version!
This tool is way beyond the average 3D modeling software and totally awesome to play with. I was trying to figure out if we could export our world builds on it. I figured out how to do most of what is being done here and I'm on day 4 of learning it. Somehow I managed to figure out the world builder side and my mind just lit up! shortly after. Thanks for this super cool tool. I hope we can export the world designs as a single OBJ. I have successfully learned how to export OBJ's to Blender and to other 3D modeling software, but only in that build cube where we get a max of 126 voxels LWH(xyz) to build upon.
What is the size of the kingdom project? Is 126x126x126 the max or can you combine multiple creations into a bigger scene? ( I realize this is an older version, but I'm just getting into this and trying to find out what's possible. Thanks!)
Great work? What would it take to bring the render real time, similar to UE4 and unity? Or maybe something along the line of blender's eevee. Would you have to start from scratch?
So much more features :o and the rendering mode is really faster? can we build only on a 500^3 area instead of create some objects? thank you for your software !
85/5000 Thank you, I know that. I was wrong, I was thinking of the background and edges of the model view. The previous version was on the left side of the palette, "E" and "G" buttons.
OMG just made a video covering the potential to use it as a animation tool. I just started learning how to use MagicaVoxel and on day 4. So far I have figured out most of what he's displayed here of what capabilities it has. I do hope to see the animation functionality come back. I wish I had known of this dope tool long ago, but better late then never right!
I see, any chance this may become larger in the future or is it limited because the software is 32bit and resources? Just curious because I have found that to make a full scene that is very large for something that I want to upload to "Sketchfab" I had to piece it all together in blender first ( For the ground / terrain of the full scene ) and then go from there. Its not really a big deal. The software is amazing, but I think having a larger matrix size available would be awesome. If it is due to resource usage, and being 32 bit, one option could be to be able to select X number of matrix's that would merge together on export ( Maybe this is already possible ) Anyway, keep up the good work. I am choosing this over my payed copy of Quibicle now. Really love how intuitive it is. Here is something I recently made that I brought into blender, merged and post processed in Marmoset Toolbag 3 i.imgur.com/M4qWff7.png
I'm keeping my fingers crossed for the project. MaigicaVoxel is great. Can you tell when the animation option will come back? I need a view of the world to create a larger environment. Only the latest version allows it, but unfortunately there is not Toggl Anim.
Wow, this is an incredible update! I can't wait to start creating with these new features and tools! Just over the top ephtracy, thankyou!!
Oh my!!! Just what I needed thank you so much ephtracy. Im gonna cry now!!!
There's literally tears of joy happening. I waited for this and it was so worth! Thank you so much ephtracy!
Layers, blocks selection/editing, groups. Next level. Definitely. Awesome job!
My god. I would never have imagined a situation like this. You're giving me a little slice of heaven to shape as I wish. I'm holding my breath for release! You've done so well with this program. Congratulations on another impressive version!
This is awesome! And hey, I just wanted so say thank you for your work.
Friggin' amazing updates. Thanks for your hardwork! Can't wait to try it out
Wow, This looks great! Well done ephtracy!
Thank you for creating such an amazing project!!
Now it is not "just" a Retro Voxel Tool. Now it is a Tool to make real Artwork! Tank you
This tool is way beyond the average 3D modeling software and totally awesome to play with. I was trying to figure out if we could export our world builds on it. I figured out how to do most of what is being done here and I'm on day 4 of learning it. Somehow I managed to figure out the world builder side and my mind just lit up! shortly after. Thanks for this super cool tool. I hope we can export the world designs as a single OBJ. I have successfully learned how to export OBJ's to Blender and to other 3D modeling software, but only in that build cube where we get a max of 126 voxels LWH(xyz) to build upon.
The world editor looks awesome!
omgggg this update is crazy amazingggggggg
Live long and prosper! You are savior of humanity!
I love this program! It is what I use for my 3D video game projects.
wow, bro more awesomeness.. will try the new version.. Thanks again..
thank you
The most user friendly voxel editor I've used, with export optimizations, frame animation and a better palette system it can be the best one.
Can't wait for it to release..
wow great work
Excelente..!!.. muchas gracias..!!
What is the size of the kingdom project? Is 126x126x126 the max or can you combine multiple creations into a bigger scene? ( I realize this is an older version, but I'm just getting into this and trying to find out what's possible. Thanks!)
magnifique
Thank you so much for making us kids again
lo mejor y lo mas linda
Great job!
Am so in love right now. 😍
The wizard is back!
it'd be interesting if the pre-render noise color was the average color of the scene thus far
Great work? What would it take to bring the render real time, similar to UE4 and unity? Or maybe something along the line of blender's eevee. Would you have to start from scratch?
Finally!
So much more features :o and the rendering mode is really faster? can we build only on a 500^3 area instead of create some objects? thank you for your software !
MUY BUENA
Thank you for this software!
This new update is just what I needed for my game! :D One question, do you plan on updating the .vox format docs at github.com/ephtracy/voxel-model?
it's still a w.i.p. format that has tweaks here and there, so may update it when it becomes stable
Okay, thanks!
OMG Thank you!!!
lol, how did I know I would find you here!
The Neon City of yours!
This soft is really nice, and so much because of it price...
Thank you so much!
how to make glass transparent in 99.1 because for me its still like the diffuse material
awesome
Thanks you!
Amazing tool, thank you.
But one question: where is the ground and edge color buttons in this version ?
in renderer view, the color buttons besides "View->GD" and "View->Edge"
85/5000
Thank you, I know that. I was wrong, I was thinking of the background and edges of the model view. The previous version was on the left side of the palette, "E" and "G" buttons.
in this version there is no ground in model view, and the edge color is not modifiable right now, so you can only modify them in renderer view
I see, thank you.
I need Help. Where is Frame animation tool ?
Will there ever be a Linux version ?
so the Animation function is removed from this version, isnt it ? I cant seem to find it
wow some advance stuff :)
Is there still frame-by-frame animation in 0.99? I can't seem to find it
temporarily removed
when is it going to be released?
Please, help me, how to save the file from vox in png or psd without losing render?
牛逼
Btw did I noticed that you removed the tool where you can animate?
it needs some redesigns to work with world editor, so is temporarily removed, will be added back in future release
ohhh ok glad to hear that! Gj Ephtracy :D
OMG just made a video covering the potential to use it as a animation tool. I just started learning how to use MagicaVoxel and on day 4. So far I have figured out most of what he's displayed here of what capabilities it has. I do hope to see the animation functionality come back. I wish I had known of this dope tool long ago, but better late then never right!
Can we load models we've saved and put it next to the model we're working on? If so, how? I'm trying to use a door as a scale reference.
switch to the "World" editor, then drag and drop the model onto it
Thank you very much! I actually had the scale right XD
I can't seem to find the "shape" tool-box with Lego, cylinder etc. Where did it go?
0.99a is still alpha version, will add shape option is next updates
Great! I downloaded it yesterday, and it's just so intuative and addictive :)
Is the max size 126 x 126 x 126 ? I cant seem to get larger than this for a single "Matrix"
yes, you can create multiple objects in a larger scene area though
I see, any chance this may become larger in the future or is it limited because the software is 32bit and resources? Just curious because I have found that to make a full scene that is very large for something that I want to upload to "Sketchfab" I had to piece it all together in blender first ( For the ground / terrain of the full scene ) and then go from there. Its not really a big deal. The software is amazing, but I think having a larger matrix size available would be awesome. If it is due to resource usage, and being 32 bit, one option could be to be able to select X number of matrix's that would merge together on export ( Maybe this is already possible ) Anyway, keep up the good work. I am choosing this over my payed copy of Quibicle now. Really love how intuitive it is.
Here is something I recently made that I brought into blender, merged and post processed in Marmoset Toolbag 3 i.imgur.com/M4qWff7.png
render dont working for me, no loading.
how do you make the floor with reflection? No matter how trying to adjust the reflection of floor, does not work (
alt+left click the ground, then change its material
Thanks!
Is there a way to make animations on this version? If so there´s any tutorial on how to do it? Thanks a lot
animation is temporarily removed; will be added back in upcoming updates
Thanks a lot for the answer c:
I'm keeping my fingers crossed for the project. MaigicaVoxel is great. Can you tell when the animation option will come back? I need a view of the world to create a larger environment. Only the latest version allows it, but unfortunately there is not Toggl Anim.
how do I change the background color in render section?
enable View->BG, and then click the color button besides BG
ephtracy thanks
How do you expand the limit of the project? Mine won't get bigger than 126
the new World edit mode is 0.99 supports multiple models in a larger scene space
My UI font size is really tiny after the update, is there a way to make it larger like in the video?
you can scale ui by either modifying "config/config.txt->view->ui_scale" or enter "ui scale 1.5" in console at the bottom bar
Thank you very much! Love the new update, its amazing
Noice
NIce!
WoW
how to make a soft light??
Still no shapes?
Or i'm blind?
How creat new layer?
I have .97 I think. Is there a way to update it, or do I just have to download the new version?
just backup your old models in /vox folder and re-download the new version
ephtracy ok, thanks
Damn how do you use the layers is there a separate button?
Nvm i see now this is sick is it a new max limit 126 126 126 or more
Does It Have A Virus Or Its Just A Fake Warning?
it's due to the downloading address not the software package; when I downloaded it from a Dropbox link of the program, there is no such warning
Ok
Is it released yet?
nope, but it's going to be here by the end of the month
Great, now if you could please increase the max model size by 2 pixels to match how computers actually work. 1,2,4,8,16,32,64,128! Not 126
will improve that
如果有中文版的就更好了
Where GRID IN MODUL!!!!??? Where! It used to be better