Man shoutout Donnie fr. Stuck around way longer than most casuals did and helped give a great “noob” perspective to the pod. Hope he drops back in the future if he keeps playing casually
Dude I want a solo self found mode so bad. I know we don't want more ques but I would be down for them to even just axe one of the current ques for that experience.
when jay said "everyone times third partys perfectly" i felt in my soul. Cant count how many times ive won fights with my buddys just for more guys to immediately pop up right after. Even in solos everyone waits in high traffic areas behind a door and just wait for you, its truly the most unenjoyable experience
You guys brought up that all classes should have some form of escape move. An idea for wizard's escape spell is Misty Step. Quickly teleport to an unoccupied space you can see. To balance this they should have 1-2 charges
Something that bothers me is that the wizard in lore is the most versatile caster class, with a hundred spells, with countless utilities, zoning spells, control... etc., countless ways to get into or escape situations and in DaD it feels incredibly limited and lacking a large part of its capabilities. It would be interesting to have specializations in the training tree such as battlemage, necromancer, arcane/ice/fire/electric specializations, specialization in shield spells, potion enchantments and other items...
Excited for seeing Spuddy weekly. Love all your guy's content and feel Spuddy will be a great fit, bringing some comedy and a unique upside down perspective to the show.
As much as I like seeing new classes. Man lol. They already have a power creep issue. Druid movement tech is bat shit crazy when you look at the previous best movement class, rogue, and the massive issue just double jump added to the game and how heavily they had to adjust that single perk and yet druid tech with the movement is intentional is just wild to me. Fighter, barb, rogue are all barely classes when you consider what they actually do vs what bard, warlock, and druid do. Even cleric is mid af compared to them since all they do is bonk and cast bandaids, they're just top class right now since the stats on what the class has/can build are overtuned after the recent changes to other classes/gear. Dreamwalk is literally as good or better than phantomize on 1/2 the cooldown lol. Wild we're defending it. If you're in human form on druid and get caught out you should be punished...but instead there's a completely no skill expressive way to avoid the mistake you made when someone gets damage on you in your support form. Very unrewarding to play into for every other class in the game imo. But is what it is Congrats to spudy on getting the call up to the podcast! And thanks to W Dony for his time hangin out with us all! Gotta edit again after watching the whole pod...Getting spudy on here permanently as the Dony replacement is actually a massive W. My boy has some very good takes and input on everything. Big ups to Spuds and big ups to Soma for pulling him on to milk him dry...lol
Oggie you are real one for pointing out this, double jump single handedly made ruins unplayable to the point where they are reworking the map. But druid bouncing from module to module in 2s is fine. If you are a barb or a fighter right now you are just an standing tower while everything ia throwing random bullshit at you and running circles around you like you are the fat kid in class playing basketball. I get it that they dont want to focus much on balance right now and push content/ mechanics / classes to finish the damn game, but man u need to set a bare minimum of balance or the game falls apart. Sorry for the ted talk much love
You tell me oggie if you are playing gear based norms on top of all of this? Or are you talking about HR PvP? There’s a huge difference lol and I’ve only got about 1100 hours in the game but I don’t mind the state of certain classes being overpowered(lol cleric) and I hear ya on mobility of Druid, too fun to play to nerf
1:10:45 theres only 2 ways to get casual average players to play HR, you either force them or incentivize them. The previous method that worked was forcing, where you gear cap normals to white. We can’t do that anymore because of the f2p situation. A gear cap of blue probably wouldn’t work imo and gear cap green is running into the f2p issue, so the only way to force people into HR is for ironmace to commit to the free to play model, by opening HR to free players and finding different ways to monetize the game, I would suggest cosmetic only dlc such as what deep rock galactic does. The second method of getting players to play HR is to add more incentive, ad something that players can only get/experience by playing hr, wether it be the unique enemies random boss spawns certain unique gear and such. Right now the only thing he offers that norms doesn’t Is uniques, which you can mostly only get from doing the bosses, which most players can’t even do, so why would they even play he if the only thing they can get that’s unique to hr is gated behind content they aren’t good enough to do? A third option I just thought of; just tie HR to gearscore, we already have 3 gear score brackets just make the highest one (125+) spawn players into an hr dungeon instead of a normals. This way, players will only be able to get into hr by risking gear and therefore money, and it gets rid of the issue where no one ever clicks on the hr mode, this would also require technically opening HR to free to play players though.
I had to replay this again today and I think a good system that could be pretty good is to have armor that protects against stab/slash/blunt weapons. And we already have magic resist. This way if a person wants to be protected against being one or two tapped by certain classes they can build for it.
For an innate barbarian passive, a small amount of PASSIVE HEALTH REGEN would be huge, even if it's out of combat. It takes ages to heal up.. 200 hp with such low interaction speed
Almost every class is in the game. Sorcerer and Monk is on their way and now the last one will be paladin. Take smite off cleric and give it to fighter boom you got a Paladin.
its really cool to me that druid is just allowed to have rogues double jump without any downside + travel further and rogue still is just not allowed to have a regular ass double jump without completely nerfing your movespeed to the point of being slower than a plate fighter
I can already see people HATING a roaming boss. Imagine the boss is pathing behind you and forces you into a really shitty confrontation with another trio that is basically unwinnable.
Im so happy to see Spuddy on this podcast. its going to go from awesome chill fun vibes to hilarious awesome chill fun vibes. I don't like the idea of removal of buying gear. the points you all brought up have truth to them but I think overall buying gear levels the playing field a lot more for people who don't play as much. maybe if they could make the crafting systems better, and add better poi's to get specific stuff for crafting then we'd have a good formula. leaving everything up to RNG doesn't sound like a great idea to me personally.
That innate perk idea is perfect and beautiful. Could make it spicier and make it so these innate perks require some level of baseline stat to unlock. Need this much strength for crush, this much resourscefulness for lockpicking, knowledge/will for meditate... etc. Would add some flavor imo
9:03 I am that player. I really don't care for the PvP all that much, i almost always try to talk to people if i see them. I like feeling the incremental progress of growing my stash--buying gold bags when I'm getting full on raw coins, investing in things like gold keys early wipe and watching the prices explode when the quests come out. If the market wasnt so tedious to price check things that aren't ore id probably enjoy PvP a lot more. The reason i played this over other extraction games was the minimal downtime and they just kept adding more downtime for some ungodly reason. I hate map rotations to the point i queue solo into duos and trios.
For Dreamwalk they just need to make it so once you go invulnerable your hitbox goes away. Also the cooldown could be longer, it happens too many times in 1 fight.
As a rogue player I agree that the landmine playstyle is unhealthy for the game. Nobody likes being killed without the chance to respond or outplay because that feels awful. The problem right now though is that the class was designed around that mechanic/playstyle. Like the rogue is inherently supposed to lose a straight up 1v1 because you can't really build armour or health on them, you have no access to shields to block or counter and most classes in the game will 2 shot or even 1 shot you if they're correctly geared. So it forces the rogue player to rely on landmine if they want to see any success, that and a lot of the perks that would open up different playstyles are just bad. Tumble, Caltrops, Smokepot... These skills aren't used because they're just awful or fully limited so you feel like if you don't use them properly you just waste them. Right now it feels like there are three levels of skills in this game. Unlimited use skills that have no charges. "Limited use" skills like fighter second wind where they're only getting one in a fight but they can get them back. Then truly limited use skills like smokepots or ranger biscuits where once they're gone you're down a part of your kit that you have no way to get back in a match.
An example of possible pve gear would be bringing back the snow storm in ice map but having gear that has frost resistance to prevent the tick damage / slowness effect. Same for hell, heat resistance or your action speed is slowed (for example). Even the new upcoming underwater content, what if we had a breath timer but this could be extended with certain gear? Environmental things can also be a factor in pve gear, not just when fighting enemies. Hell, even the silly example of Spud with the succubus, what if the mini boss / boss had an attack that charmed the player making you lose control and can harm allies? This could be negated or duration reduced (if resistance not high enough) with certain accessories. There's so many ways this could be incorporated.
for the wizard having to sit all game problem they could just let people use meditation and still play the game(move attack spells search) and add a 50% walk speed debuff for the duration of the meditation this way you could use it before looting chest or when you are shooting mobs from far
As far as grinding the AP, you can easily do it in solos ratting around. When I don't have friends online, I just rat around HR solos and avoid PvP anyways just to get the HR. When I am playing with friends they only want to play normals.
Wizard, barb and rogue have all been over nerfed imo and lost some of their identity and utility in the process. We've got invisible spells that don't keep you invisible, we've got rogues who can make them self go invisible by pure will power alone but are unable to drink a potion to do the same. To be fair barb has kind of improved recently but it's literally only in a good place rn because the bardiche is OP and needs a nerf.
Dam, I'm really going to miss Donnie from this. I won't lie I feel like he best represented a large part of the player base.. no partnerships, no twitch primes, just a guy who enjoyed the fun bits. I love Spud's content but usually he has very solid opinions on classes like Ranger/Druid/Wizard... There's literally no one on any podcast that plays fighter/barb. The melee classes like fighter in Dark and Darker are sort of laughed at imo...barb brained..no skill... low skill ceiling...stat check classes etc etc. I don't completely disagree just wish their was more conversations around making those classes fun too and less conversations about how bad or brain dead melee is on (Rogue/Barb/Fighter). Solo melee is just build insane MS/High Dmg and face hug anyone the is slower than you. Every melee class has their crutch... Achilles/Faithfulness/Hide/Sprint and that's the meta on each class. Shield/blocking is junk.. longsword is for masochist..pdr is for suckers who want to die to rogue/wiz/warlock/Armor pen. I'm glad druid has been super fun for everyone, but some classes just have so many less options. It's ok to hate on rogues for ambush or fighter using sprint... but that's literally all they have going for them.
It sucks to see Dony leave but it was up to him. He was def the casual guy on the crew, but alas, it is what it is. And I will say... I DO play Barb, Fighter, and Druid exclusively. Mostly Double Axe Barb or Support Druid or LS Fighter or Lantern Shield fighter w/ Taunt. I love me some braindead melee action! lol
@@_Soma I guess my point is.. we can be more creative with our criticism of melee classes. Broken things seem to be allowed by content creators/the community as long as they are on a class that is perceived as requiring skill. I can get absolutely destroyed game after game by 40agi Druid.. or even treant/wall/bear 1 shot. Even warlocks just run the goblin caves with some gear. Yet, less is really said about it because the people playing the class consider it to be out skilling the opponent. If I win a fight on Fighter everyone just assumes I stat-check/gear diffed the W. Big deal, melee is braindead gameplay. Me tormenting players on Druid for 6 mins then rating away is solid skill expression tho. Give Melee classes fun options too... Shield slams and skills along that route could be so much more engaging vs press heal/press sprint/press Achilles/press hide. All I hear is is people wanting melee classes stripped of what they already have.
@@ri0tsquid The whole meta shifts don't interest me, if anything I avoid it. I just see a lot of bias within Dark and Darker. Everyone wants the game to be fun for them and their class by removing what's good on others.
I already hate that there is multiple maps for crypts. I like knowing where the action is etc, it allows you to choose how you want to play that map. Randomizing the map is awful, I LIKE spawning in and being like “I know the room I want/need for a quest is on the opposite side of the map and planning my route
Is there a world where you take out HR, but just have dungeon queues with the gearscore brackets that're in place but that "scales" the difficulty of the dungeon based on the gearscore bracket you're in
I like the idea of a 5th perk but giveing rogue locks and traps and other classes get some op shit is a bad idea locks and traps is the worst perk rogue has ... more like give us creep innately that would be in line with giving other classes strong abilities
Yo, bring me in! I'll give you hot, steamy, casual takes all day long! Uniques? Never seen one. Multiclassing? Epic lolz, tumble and longsword for the win! Never even touched a bard but I do love playing that lute. PS hyped for spud to be joining the crew, always get a good laugh from his videos 🍻
You can get rid of and consolidate every gear queue by making it such that gear ONLY impacts your damage and resistances to PVE. Still desirable, lets you clear faster and everything else - but now its not a PVP dump. Some things like Movement Speed and Dex would affect PVP anyway, but it would be so much more in reigns and allow grey gears to play with purples and have a realistic chance of winning.
The whole marketplace debate is a little flawed. With the current state of the game its perfect. It compliments every style of play right now. New players can get cheap/decent gear without spending their whole piggy bank. Old players can experiment with new builds that they wouldn’t have been able to before. The Sweats can hyper build. I believe that taking it out now will ruin the new player experience. Sweats/RMT will still be able to get their insane kits, while leaving the newer/casual players in the dust. If we change the overall stats of gear slightly away from PVP then that fixes the marketplace problem. Either way, this is the best the “shopping” experience has felt in the past year. I can go buy the last few copper i need to make my “rusted” kit. Or if i don’t like the rolls i got i can sell that piece without having to waste 30 min in the post, buy the mats to craft it again and go on my adventure. Post was terrible for those of us that can only play a few hours a week. Great episode as always, RIP DONNY, but welcome Spuddy 🎉
Making all gear pve is a double edged sword. I think it does solve alot of the problems of spending less time in the dungeon throwing a build together so you dont feel like you're setting yourself up for failure, or the feels bad from getting gear diffed. But theres alot of people who dont give a crap about the pve, and so the pvp will have very little on the line for them. The stakes that they care about are gone. As someone whos not really interested in the pve myself, its a difficult thing to think about for me, not sure exactly where i fall.
All the best to duh Donnie. He can join us on HTL ep 69, which will ironically probably be right around DH ep 420. Gold Leader makes a nice addition to the pod though, I must say.
Why not limit the rarity of gear in the Marketplace? It's nice being able to find a green that someone isn't going to use. Also, there's no other way to buy Surgical Kits right now, so the traders would need a rework if the marketplace were taken out. I think a rarity limit would be a reasonable middle ground to mitigate power trippers that rebuy 10K kits.
Multi-Class is the one thing that will bring me back into the game hardcore, I played from time to time but I don't enjoy dark and darker as much without Multi-Class. Sure there were people that did meta boring builds (for some) but I did many just troll/fun builds and I never liked the game more after the Multi-Class season, god that was fun af lol hard to understand what someone had for pvp but it was fun. Now its just standard 4 perks, 2 skills and just zzzz not as fun imo. I grinded SO HARD, EVERY class, to unlock ALL of the tokens so I can do ALL of the build ideas I had. I even had a friend quit after multi-class because it wasn't as fun without it but yeah if that comes back, I would be going so hard again lol
i wanna see a super hard boss that roams around the map something that would make everyone have to play around it or keep a eye out for it kind of like yeti but more scary
They also need to reign in the gathering hall, it is filled with spammers advertising rmt and hacks all the time. We need upgraded blocking and reporting methods so this does not sour the gathering hall.
With sorcerer not needing weapons I was more so worried about how the scaling will work in diff gear score brackets. Since weapons have the highest GS value sorcerer essentially gets to stack gear till they hit the cap and could absolutely roll people, but obvi that wouldn’t matter in HR. IMO not using a weapon could be super busted, will they get reduced move speed when they have spells in hand or only when casting? How hard will they scale with stats? Just wondering where the break points will be to make them op like stacking to 35 agility on Druid panther. Good pod tho, love you spuddy welcome. Donnie you will be missed❤
I’m worried how scaling will work without weapons like a legendary Spellbook, I’m wondering if they’ll go Druid route and make certain spells scale with certain attributes
Market puts everyone on a theoretical equal grounds because no matter how long it takes you wether it's one hour or two weeks, everyone can buy bis. WIthout it the same people would end up with all the bis because timmy could never live long enough to find that good gear.
Gear should be completely PvE based in my opinion, I think even for whatever nuance you lose the longevity of the game is immensely stronger that way because people can jump in and out more freely and don’t have the inability to differentiate between when they did or did not have any chance to begin with
I've got a lot to say about this one so buckle up. First off, why didn't you move the podcast to another day since the Dev Q&A was at the same time??? I enjoy these podcasts and try, for the most part, to participate live but if I have to choose, it's going to be the Dev Q&A. On the upside though, I can listen to it at work the following day. Secondly, good luck to Donnie in all his future endeavors. I liked what he brought to the podcast and he will be missed. Next, welcome Spuddy. Then we have all of the ideas thrown around, some of them good and some not so much (this is how brainstorming works and is 100% fine) Lastly Soma, big dog. You would have had everyone re-buy the game again???? This might be one of the worst business ideas of all time. I spent $150 on three founders editions since I also bought one for each of my kids. I make good money but in this economy with insane inflation and crazy interest rates, not a good idea. (It's fair to note that I would have bought three versions again but I wouldn't have liked it lol) Very good podcast as always and appreciate you guys taking time out of your day to talk about my favorite game of all time (sorry Eve-Online).
Wand is gonna be the death of wizard cuz they said that every class can use ‚em if they meet a stat requirement. So why would u still need a wizard? That’s what I’m thinking
I disagree with the aspect of mainly changing stats on gear to be used in PVE mostly. To those who don't have issues with pve, the items would be some what be useless. There would be 0 incentive or reward for killing players when your only reward would be PVE gear. W podcast.
I disagree. If I killed a guy and he had a set that would let me kill, say ghost king, 20% faster that would be sick. Then they could make pve more insane to incentivize getting high-end gear
I love the game but I don't think classes are priority over the state of how many useless perks, useless items, and things like Ice Abyss and Ice Wyvern which don't even have a good reason to do them beyond you've just become consistent at everything else. The wizard at this point the formula is either not alligning with the vision for the game or is just beyond neglected. The Cleric got nerfed and then you just slapped a 15% pen to the magic staff in the same patch notes so they just pivot to that and get the perk slot back. My personal opinion is that the move speed changes have been bad and encouraging the racecar build for every class is just not working out, and my personal taste thinks its hindering how much fun I have. I'm really glad they're ambitious with new content to keep the game fresh but I'm afraid the list of forgone maintenance on what is there is going to get too long.
Man shoutout Donnie fr. Stuck around way longer than most casuals did and helped give a great “noob” perspective to the pod. Hope he drops back in the future if he keeps playing casually
I've been really enjoying Spud's content. Really gives me some Aussies General Sam vibes a bit. Love it so much lol
Spuds gunuine concern for the game is so refreshing. Love his content and love his addition to the pod.. big W guys
Good luck out there, Donnie.
Welcome Spuddy. Come sit by the fire.
Spud is an amazging guy and amazing addition to the podcast. He's also been killing it with the content, I think he fits in here perfectly.
spud is a great addition to the podcast bro his accent makes me pay attention to whatever mans is saying
we miss u donnie
said this during the livestream. thank for the memories donny, you were great to have watched for this long! Enjoy your life buddy
Dude I want a solo self found mode so bad. I know we don't want more ques but I would be down for them to even just axe one of the current ques for that experience.
Normals for SSF and HR for marketplace calculator kits
I agree, a Passive Trait for each class would be awesome there are so many perks that just go unused because you end up shooting yourself in the foot.
At times like this I remember the episode Donny carried the whole podcast on his back during Soma’s absence. He will be missed!
when jay said "everyone times third partys perfectly" i felt in my soul.
Cant count how many times ive won fights with my buddys just for more guys to immediately pop up right after. Even in solos everyone waits in high traffic areas behind a door and just wait for you, its truly the most unenjoyable experience
You guys brought up that all classes should have some form of escape move.
An idea for wizard's escape spell is Misty Step. Quickly teleport to an unoccupied space you can see.
To balance this they should have 1-2 charges
Possibly one of the best TheSpudhunter videos ever released! Bravo! Wait you’re telling me this isn’t a Spuddy video???
Spuds new video gave me Stimpee vibes and I'm here for it🤣
Donnie brought great energy and great takes to the podcast, he'll be missed. Super Stoked to see Spuddy stepping up to the plate!!
Damn :( Donny....but lets go spud is the goat
Something that bothers me is that the wizard in lore is the most versatile caster class, with a hundred spells, with countless utilities, zoning spells, control... etc., countless ways to get into or escape situations and in DaD it feels incredibly limited and lacking a large part of its capabilities. It would be interesting to have specializations in the training tree such as battlemage, necromancer, arcane/ice/fire/electric specializations, specialization in shield spells, potion enchantments and other items...
Spud would talk to a brick wall for hours
Excited for seeing Spuddy weekly. Love all your guy's content and feel Spuddy will be a great fit, bringing some comedy and a unique upside down perspective to the show.
As much as I like seeing new classes. Man lol. They already have a power creep issue. Druid movement tech is bat shit crazy when you look at the previous best movement class, rogue, and the massive issue just double jump added to the game and how heavily they had to adjust that single perk and yet druid tech with the movement is intentional is just wild to me. Fighter, barb, rogue are all barely classes when you consider what they actually do vs what bard, warlock, and druid do. Even cleric is mid af compared to them since all they do is bonk and cast bandaids, they're just top class right now since the stats on what the class has/can build are overtuned after the recent changes to other classes/gear.
Dreamwalk is literally as good or better than phantomize on 1/2 the cooldown lol. Wild we're defending it. If you're in human form on druid and get caught out you should be punished...but instead there's a completely no skill expressive way to avoid the mistake you made when someone gets damage on you in your support form. Very unrewarding to play into for every other class in the game imo. But is what it is
Congrats to spudy on getting the call up to the podcast! And thanks to W Dony for his time hangin out with us all!
Gotta edit again after watching the whole pod...Getting spudy on here permanently as the Dony replacement is actually a massive W. My boy has some very good takes and input on everything. Big ups to Spuds and big ups to Soma for pulling him on to milk him dry...lol
Oggie you are real one for pointing out this, double jump single handedly made ruins unplayable to the point where they are reworking the map. But druid bouncing from module to module in 2s is fine.
If you are a barb or a fighter right now you are just an standing tower while everything ia throwing random bullshit at you and running circles around you like you are the fat kid in class playing basketball.
I get it that they dont want to focus much on balance right now and push content/ mechanics / classes to finish the damn game, but man u need to set a bare minimum of balance or the game falls apart.
Sorry for the ted talk much love
You tell me oggie if you are playing gear based norms on top of all of this? Or are you talking about HR PvP? There’s a huge difference lol and I’ve only got about 1100 hours in the game but I don’t mind the state of certain classes being overpowered(lol cleric) and I hear ya on mobility of Druid, too fun to play to nerf
Spuddy the GOAT
Shout out to Donnie you will be missed! Thank you for holding the line with us!! 💪 Warm welcome to Spud, he's hilarious!!
Spud was a great addition. Awesome episode fellas.
1:10:45 theres only 2 ways to get casual average players to play HR, you either force them or incentivize them. The previous method that worked was forcing, where you gear cap normals to white. We can’t do that anymore because of the f2p situation. A gear cap of blue probably wouldn’t work imo and gear cap green is running into the f2p issue, so the only way to force people into HR is for ironmace to commit to the free to play model, by opening HR to free players and finding different ways to monetize the game, I would suggest cosmetic only dlc such as what deep rock galactic does.
The second method of getting players to play HR is to add more incentive, ad something that players can only get/experience by playing hr, wether it be the unique enemies random boss spawns certain unique gear and such. Right now the only thing he offers that norms doesn’t Is uniques, which you can mostly only get from doing the bosses, which most players can’t even do, so why would they even play he if the only thing they can get that’s unique to hr is gated behind content they aren’t good enough to do?
A third option I just thought of; just tie HR to gearscore, we already have 3 gear score brackets just make the highest one (125+) spawn players into an hr dungeon instead of a normals. This way, players will only be able to get into hr by risking gear and therefore money, and it gets rid of the issue where no one ever clicks on the hr mode, this would also require technically opening HR to free to play players though.
High rollers is better loot with less people incentive enough for me
Donnie really was an OG. Will miss you
I had to replay this again today and I think a good system that could be pretty good is to have armor that protects against stab/slash/blunt weapons. And we already have magic resist. This way if a person wants to be protected against being one or two tapped by certain classes they can build for it.
For an innate barbarian passive, a small amount of PASSIVE HEALTH REGEN would be huge, even if it's out of combat. It takes ages to heal up.. 200 hp with such low interaction speed
jay is already phasing out like donnie
Jay has always been like this. I really don’t think he’ll be leaving so don’t worry lol
Almost every class is in the game. Sorcerer and Monk is on their way and now the last one will be paladin.
Take smite off cleric and give it to fighter boom you got a Paladin.
its really cool to me that druid is just allowed to have rogues double jump without any downside + travel further and rogue still is just not allowed to have a regular ass double jump without completely nerfing your movespeed to the point of being slower than a plate fighter
Give all casters Cantrip spells
I can already see people HATING a roaming boss. Imagine the boss is pathing behind you and forces you into a really shitty confrontation with another trio that is basically unwinnable.
Im so happy to see Spuddy on this podcast. its going to go from awesome chill fun vibes to hilarious awesome chill fun vibes.
I don't like the idea of removal of buying gear. the points you all brought up have truth to them but I think overall buying gear levels the playing field a lot more for people who don't play as much. maybe if they could make the crafting systems better, and add better poi's to get specific stuff for crafting then we'd have a good formula.
leaving everything up to RNG doesn't sound like a great idea to me personally.
big hype for the soda ep!
That innate perk idea is perfect and beautiful. Could make it spicier and make it so these innate perks require some level of baseline stat to unlock. Need this much strength for crush, this much resourscefulness for lockpicking, knowledge/will for meditate... etc.
Would add some flavor imo
9:03 I am that player. I really don't care for the PvP all that much, i almost always try to talk to people if i see them. I like feeling the incremental progress of growing my stash--buying gold bags when I'm getting full on raw coins, investing in things like gold keys early wipe and watching the prices explode when the quests come out. If the market wasnt so tedious to price check things that aren't ore id probably enjoy PvP a lot more. The reason i played this over other extraction games was the minimal downtime and they just kept adding more downtime for some ungodly reason. I hate map rotations to the point i queue solo into duos and trios.
For Dreamwalk they just need to make it so once you go invulnerable your hitbox goes away. Also the cooldown could be longer, it happens too many times in 1 fight.
As a rogue player I agree that the landmine playstyle is unhealthy for the game. Nobody likes being killed without the chance to respond or outplay because that feels awful. The problem right now though is that the class was designed around that mechanic/playstyle. Like the rogue is inherently supposed to lose a straight up 1v1 because you can't really build armour or health on them, you have no access to shields to block or counter and most classes in the game will 2 shot or even 1 shot you if they're correctly geared. So it forces the rogue player to rely on landmine if they want to see any success, that and a lot of the perks that would open up different playstyles are just bad. Tumble, Caltrops, Smokepot... These skills aren't used because they're just awful or fully limited so you feel like if you don't use them properly you just waste them.
Right now it feels like there are three levels of skills in this game. Unlimited use skills that have no charges. "Limited use" skills like fighter second wind where they're only getting one in a fight but they can get them back. Then truly limited use skills like smokepots or ranger biscuits where once they're gone you're down a part of your kit that you have no way to get back in a match.
There may be 40k in dungeon but I bet 90% of them are in normals under 25s
Probably because gear is dumb AF in this game
Normals maybe,
I play 25 the lobbies feel much more full.
Normals is BiS
I like sitting down for recharging spells and having to reset however it does suck when you get third partied. A weird thing they have to figure out
Perhaps when you get an enemy player kill you restore a certain amount of charges/recovery amount for spells
spud makes the best vids around, love to see him as a permanent addition.
3:07 Spudhunter DEI hire confirmed
Also GL with everything Donnie!
I just want wizard to feel fun again, I will wait for a long time.
Spud is a great addition, love to see it
An example of possible pve gear would be bringing back the snow storm in ice map but having gear that has frost resistance to prevent the tick damage / slowness effect. Same for hell, heat resistance or your action speed is slowed (for example). Even the new upcoming underwater content, what if we had a breath timer but this could be extended with certain gear? Environmental things can also be a factor in pve gear, not just when fighting enemies.
Hell, even the silly example of Spud with the succubus, what if the mini boss / boss had an attack that charmed the player making you lose control and can harm allies? This could be negated or duration reduced (if resistance not high enough) with certain accessories.
There's so many ways this could be incorporated.
Druid herb perk should give magic healing just to make it something
NOT DONNIE NOOOOOOOO
i reckon they should do 3 tier dungeons, first tier is 'normal', second is 'elites', third is 'nightmare'
for the wizard having to sit all game problem they could just let people use meditation and still play the game(move attack spells search) and add a 50% walk speed debuff for the duration of the meditation this way you could use it before looting chest or when you are shooting mobs from far
rip to donnie as cohost! he was a great time and brought many great memories on here im glad to see spud on here tho! Luv ya donnie
Egyptian pyramid map, have to use a "sacrifice" as a soul heart to summon an anubis style boss.
As far as grinding the AP, you can easily do it in solos ratting around. When I don't have friends online, I just rat around HR solos and avoid PvP anyways just to get the HR. When I am playing with friends they only want to play normals.
Wizard, barb and rogue have all been over nerfed imo and lost some of their identity and utility in the process. We've got invisible spells that don't keep you invisible, we've got rogues who can make them self go invisible by pure will power alone but are unable to drink a potion to do the same. To be fair barb has kind of improved recently but it's literally only in a good place rn because the bardiche is OP and needs a nerf.
Dam, I'm really going to miss Donnie from this. I won't lie I feel like he best represented a large part of the player base.. no partnerships, no twitch primes, just a guy who enjoyed the fun bits. I love Spud's content but usually he has very solid opinions on classes like Ranger/Druid/Wizard... There's literally no one on any podcast that plays fighter/barb. The melee classes like fighter in Dark and Darker are sort of laughed at imo...barb brained..no skill... low skill ceiling...stat check classes etc etc. I don't completely disagree just wish their was more conversations around making those classes fun too and less conversations about how bad or brain dead melee is on (Rogue/Barb/Fighter).
Solo melee is just build insane MS/High Dmg and face hug anyone the is slower than you. Every melee class has their crutch... Achilles/Faithfulness/Hide/Sprint and that's the meta on each class. Shield/blocking is junk.. longsword is for masochist..pdr is for suckers who want to die to rogue/wiz/warlock/Armor pen. I'm glad druid has been super fun for everyone, but some classes just have so many less options. It's ok to hate on rogues for ambush or fighter using sprint... but that's literally all they have going for them.
Glad to hear your takes on actual issues rather than hearing other UA-camrs spew the discords filth. Great take Wilson
It sucks to see Dony leave but it was up to him. He was def the casual guy on the crew, but alas, it is what it is. And I will say... I DO play Barb, Fighter, and Druid exclusively. Mostly Double Axe Barb or Support Druid or LS Fighter or Lantern Shield fighter w/ Taunt. I love me some braindead melee action! lol
@@_Soma I guess my point is.. we can be more creative with our criticism of melee classes. Broken things seem to be allowed by content creators/the community as long as they are on a class that is perceived as requiring skill. I can get absolutely destroyed game after game by 40agi Druid.. or even treant/wall/bear 1 shot. Even warlocks just run the goblin caves with some gear. Yet, less is really said about it because the people playing the class consider it to be out skilling the opponent. If I win a fight on Fighter everyone just assumes I stat-check/gear diffed the W. Big deal, melee is braindead gameplay. Me tormenting players on Druid for 6 mins then rating away is solid skill expression tho. Give Melee classes fun options too... Shield slams and skills along that route could be so much more engaging vs press heal/press sprint/press Achilles/press hide. All I hear is is people wanting melee classes stripped of what they already have.
Wilson coming in spitting acid, Figter had his time in the sun. Rogue as well. Hot Cleric Summer!
@@ri0tsquid The whole meta shifts don't interest me, if anything I avoid it. I just see a lot of bias within Dark and Darker. Everyone wants the game to be fun for them and their class by removing what's good on others.
I already hate that there is multiple maps for crypts. I like knowing where the action is etc, it allows you to choose how you want to play that map. Randomizing the map is awful, I LIKE spawning in and being like “I know the room I want/need for a quest is on the opposite side of the map and planning my route
For now. What happens when the novelty wears off? You’ll find that you might want the randomization if you stick around long enough haha
now that i've watched the full vid spud is cooking, jay is eating and soma is contemplating
No lecture from my end this week. Love spuddy, gonna miss Donnie. Good podcast :)
Is there a world where you take out HR, but just have dungeon queues with the gearscore brackets that're in place but that "scales" the difficulty of the dungeon based on the gearscore bracket you're in
Donnie's back gave out, he was carrying too hard
I like the idea of a 5th perk but giveing rogue locks and traps and other classes get some op shit is a bad idea locks and traps is the worst perk rogue has ... more like give us creep innately that would be in line with giving other classes strong abilities
Yo, bring me in! I'll give you hot, steamy, casual takes all day long! Uniques? Never seen one. Multiclassing? Epic lolz, tumble and longsword for the win! Never even touched a bard but I do love playing that lute.
PS hyped for spud to be joining the crew, always get a good laugh from his videos 🍻
Gonna miss Donnie, but I love spuddy so this is for sure bittersweet
get rid of market place🎉 solo self found and then make the solo duo trio ques just random map everytime. yall are awesome keep at it
You can get rid of and consolidate every gear queue by making it such that gear ONLY impacts your damage and resistances to PVE.
Still desirable, lets you clear faster and everything else - but now its not a PVP dump. Some things like Movement Speed and Dex would affect PVP anyway, but it would be so much more in reigns and allow grey gears to play with purples and have a realistic chance of winning.
The whole marketplace debate is a little flawed. With the current state of the game its perfect. It compliments every style of play right now. New players can get cheap/decent gear without spending their whole piggy bank. Old players can experiment with new builds that they wouldn’t have been able to before. The Sweats can hyper build. I believe that taking it out now will ruin the new player experience. Sweats/RMT will still be able to get their insane kits, while leaving the newer/casual players in the dust. If we change the overall stats of gear slightly away from PVP then that fixes the marketplace problem. Either way, this is the best the “shopping” experience has felt in the past year. I can go buy the last few copper i need to make my “rusted” kit. Or if i don’t like the rolls i got i can sell that piece without having to waste 30 min in the post, buy the mats to craft it again and go on my adventure. Post was terrible for those of us that can only play a few hours a week. Great episode as always, RIP DONNY, but welcome Spuddy 🎉
Making all gear pve is a double edged sword. I think it does solve alot of the problems of spending less time in the dungeon throwing a build together so you dont feel like you're setting yourself up for failure, or the feels bad from getting gear diffed. But theres alot of people who dont give a crap about the pve, and so the pvp will have very little on the line for them. The stakes that they care about are gone. As someone whos not really interested in the pve myself, its a difficult thing to think about for me, not sure exactly where i fall.
All the best to duh Donnie. He can join us on HTL ep 69, which will ironically probably be right around DH ep 420. Gold Leader makes a nice addition to the pod though, I must say.
Why not limit the rarity of gear in the Marketplace? It's nice being able to find a green that someone isn't going to use. Also, there's no other way to buy Surgical Kits right now, so the traders would need a rework if the marketplace were taken out.
I think a rarity limit would be a reasonable middle ground to mitigate power trippers that rebuy 10K kits.
Wow first the DevQ&A and now this! My morning got a whole lot better. Hope donnie does well in future endeavors. Glad to have spud on now tho.
Multi-Class is the one thing that will bring me back into the game hardcore, I played from time to time but I don't enjoy dark and darker as much without Multi-Class. Sure there were people that did meta boring builds (for some) but I did many just troll/fun builds and I never liked the game more after the Multi-Class season, god that was fun af lol hard to understand what someone had for pvp but it was fun. Now its just standard 4 perks, 2 skills and just zzzz not as fun imo. I grinded SO HARD, EVERY class, to unlock ALL of the tokens so I can do ALL of the build ideas I had. I even had a friend quit after multi-class because it wasn't as fun without it but yeah if that comes back, I would be going so hard again lol
Bye Donnie was great hearing your perspective ! Enjoy life
Yes spuddy on the show officially it's platinum now
i wanna see a super hard boss that roams around the map something that would make everyone have to play around it or keep a eye out for it kind of like yeti but more scary
glad spud is on! but if they git rid of pvp gear i wont have anything to grind for, let me refence the spud 100 kill zeus beam challenge.
They also need to reign in the gathering hall, it is filled with spammers advertising rmt and hacks all the time. We need upgraded blocking and reporting methods so this does not sour the gathering hall.
Closed Captions really helped, thanks.
With sorcerer not needing weapons I was more so worried about how the scaling will work in diff gear score brackets. Since weapons have the highest GS value sorcerer essentially gets to stack gear till they hit the cap and could absolutely roll people, but obvi that wouldn’t matter in HR. IMO not using a weapon could be super busted, will they get reduced move speed when they have spells in hand or only when casting? How hard will they scale with stats? Just wondering where the break points will be to make them op like stacking to 35 agility on Druid panther. Good pod tho, love you spuddy welcome. Donnie you will be missed❤
I’m worried how scaling will work without weapons like a legendary Spellbook, I’m wondering if they’ll go Druid route and make certain spells scale with certain attributes
Spud is on now? I'm watching every episode
Good luck and good tidings Donnie! You will be missed by your fans and haters ❤😂
Market puts everyone on a theoretical equal grounds because no matter how long it takes you wether it's one hour or two weeks, everyone can buy bis. WIthout it the same people would end up with all the bis because timmy could never live long enough to find that good gear.
DONNIE NOOOOOOO I WILL MISS YOU SO MUCH 😭😭😭😭😭😤😤
Peace Donnie, sounds like he's got a lot going on anyway. He should still drop in if he still plays Dark
When i used my code to switch from Blacksmith to Steam i lost all my previous Gold bags and etc from previous seasons or whatever its called. =/
Nice pod as usual. Goodbye to Donnie, always enjoyed his commentary.
Gear should be completely PvE based in my opinion, I think even for whatever nuance you lose the longevity of the game is immensely stronger that way because people can jump in and out more freely and don’t have the inability to differentiate between when they did or did not have any chance to begin with
Will miss donny, good man
bring minecraft enchantments. bane of arthropods would actually be useful lmao.
There is only one change that I need in the game, render distance
Make the lobbies actually start games every 2 minutes so you can catch more players in each cycle and have less empty lobbies
Spud for president
STAY ON TARGET
Spud rulez
I've got a lot to say about this one so buckle up.
First off, why didn't you move the podcast to another day since the Dev Q&A was at the same time??? I enjoy these podcasts and try, for the most part, to participate live but if I have to choose, it's going to be the Dev Q&A. On the upside though, I can listen to it at work the following day.
Secondly, good luck to Donnie in all his future endeavors. I liked what he brought to the podcast and he will be missed.
Next, welcome Spuddy.
Then we have all of the ideas thrown around, some of them good and some not so much (this is how brainstorming works and is 100% fine)
Lastly Soma, big dog. You would have had everyone re-buy the game again???? This might be one of the worst business ideas of all time. I spent $150 on three founders editions since I also bought one for each of my kids. I make good money but in this economy with insane inflation and crazy interest rates, not a good idea. (It's fair to note that I would have bought three versions again but I wouldn't have liked it lol)
Very good podcast as always and appreciate you guys taking time out of your day to talk about my favorite game of all time (sorry Eve-Online).
Wand is gonna be the death of wizard cuz they said that every class can use ‚em if they meet a stat requirement. So why would u still need a wizard? That’s what I’m thinking
Spuddy is so good
Gonna miss Donny but spud will be a great host
1:12:16 simply havent played a game of HR since wipe due to amount of bullshit in HR for lack of reward. And the “AP grind” is not worth my time
I disagree with the aspect of mainly changing stats on gear to be used in PVE mostly. To those who don't have issues with pve, the items would be some what be useless. There would be 0 incentive or reward for killing players when your only reward would be PVE gear. W podcast.
I disagree. If I killed a guy and he had a set that would let me kill, say ghost king, 20% faster that would be sick. Then they could make pve more insane to incentivize getting high-end gear
I love the game but I don't think classes are priority over the state of how many useless perks, useless items, and things like Ice Abyss and Ice Wyvern which don't even have a good reason to do them beyond you've just become consistent at everything else. The wizard at this point the formula is either not alligning with the vision for the game or is just beyond neglected.
The Cleric got nerfed and then you just slapped a 15% pen to the magic staff in the same patch notes so they just pivot to that and get the perk slot back.
My personal opinion is that the move speed changes have been bad and encouraging the racecar build for every class is just not working out, and my personal taste thinks its hindering how much fun I have.
I'm really glad they're ambitious with new content to keep the game fresh but I'm afraid the list of forgone maintenance on what is there is going to get too long.
I haven’t played Elden Ring DLC yet because I started playing DnD’er… Real Statement.