Asset Manager Explained | Inside Unreal

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  • Опубліковано 17 лис 2024

КОМЕНТАРІ • 51

  • @zompi2
    @zompi2 3 роки тому +39

    I think that one of the most common mistakes is using hard references to assets everywhere and not being aware of soft reference existence. This led me to the point where my main character's spawn took almost 60 seconds, because it had all weapons informations inside of it. Then I wrote my own asset manager because I had no clue how the UE4's asset manager work. Videos like this are pure gold, because they show stuff that many people are not aware of and they give a point of reference of where to start. I love it! Keep up a good work!

  • @450aday
    @450aday 3 роки тому +43

    adding chapters is a big improvement to the videos

    • @Jjroberson114
      @Jjroberson114 3 роки тому +2

      Also jumping straight to the meat of things without all the PR stuff beforehand

  • @kennethroecks21
    @kennethroecks21 Рік тому +6

    It's a little funny- if you watch the portraits while he talks, you can see both lighting up. So the community manager's mic is picking up the consultant's audio and playing it back. Just surprising that they don't use headphones, or mute when not talking, to isolate audio when it's 1+ hour recording.

  • @RolyPolyGames
    @RolyPolyGames 3 роки тому +3

    Beautiful, this is what I needed to know. Been in the reeds the past few days researching data assets for an RPG i was designing and not finding much in the tangible examples. Action RPG just downloaded and am building it now to take a deep look at it. Thank you Unreal!

  • @DerSky
    @DerSky 3 роки тому +27

    The Moment when i wanna go sleep and the UA-cam UE notification comes
    😮

  • @nodelayfordays8083
    @nodelayfordays8083 3 роки тому +5

    Was just looking into this, awesome.

  • @swiggles7356
    @swiggles7356 3 роки тому +1

    Learning Unreal for my channel. These videos are a big help. Thanks!

  • @DestructibleGame
    @DestructibleGame 5 місяців тому

    These guys are showing me how the sausage is made and it's delicious!

  • @13Septem13
    @13Septem13 2 роки тому

    Nice. They released video that explains how one of actionRPG example system works few years later....

  • @Qwiggalo
    @Qwiggalo 2 роки тому +5

    I hope you guys remake this one, the audio is really bad. :(

  • @davidmettille9200
    @davidmettille9200 3 роки тому +1

    Keep on rocking and making cool stuff

  • @gabrielepardi5178
    @gabrielepardi5178 6 місяців тому

    Thanks for the video

  • @DevGods
    @DevGods 3 роки тому +1

    Wouldve like to see the best practice for setting up the asset manager to deal with that hard reference to the goblin blueprint 52:03 That wouldve helped alot with connecting the dots and shown how simple or complicated a process like that could be! Great talk so far though I am learning alot. One question I did have was about Ancient Game. I dont see a reference to an asset manager anywhere in that project. Instead things are loaded in gameplay features. Is the asset manager still viable compared to Gameplay Features/Modular Gameplay Plugin? or are they kind of a fork in the road when it comes to asset management. What is a reason to go one way or the other?

    • @_jmgomez_
      @_jmgomez_ 3 роки тому +1

      The game he mentioned is ActionRPG (rather than Ancient). I think the Modular Gameplay is built on top of the asset manager which is built on top of the AssetRegistry. This last one has pretty much all of your assets "directions" or virtual paths. In general, the AssetManager is a wrapper on top of it for dealing with PrimaryAsset and Cooking&Packaging.The GameplayFeatures is more to deal with behaviour/high level content, but definitely there are overlaps there.

  • @visualtraffic3794
    @visualtraffic3794 3 роки тому +2

    They had to remaster Ben's voice :D

  • @musicdudem6673
    @musicdudem6673 3 роки тому

    Ooh ive been waiting for this one

  • @Futureblur
    @Futureblur 3 роки тому

    Very nice video thanks Epic

  • @flcode2474
    @flcode2474 2 роки тому

    If there is no resource planning at the beginning of the project, what do you need to do when you want to do resource management at the end of the project?

    • @bearwynn
      @bearwynn 2 роки тому +10

      idk but it will probably involve crying at some point

    • @dhaneshbavot
      @dhaneshbavot 2 роки тому

      @@bearwynn hahahaha

  • @pablobinotto4424
    @pablobinotto4424 3 роки тому +1

    Thanks!

  • @hendra_winata13
    @hendra_winata13 Рік тому

    Hi, does anyone know if i have a blueprint of character that have the mesh and materials, should i make it on priority 100 and the mesh assets folder itself to priority 1?
    Or should i do the opposite?
    Thank you very much!

  • @TheStrandedAlliance
    @TheStrandedAlliance 2 роки тому

    Help. The Async Load Primary Asset List function does not exist. I can't find it.
    Edit: Ok, I finally managed to find out. Apparently it's not available inside functions. Why? I don't know. There is no option to turn a function asynchronous. Amazing. This took forever to find out.

    • @Kappinski
      @Kappinski Рік тому

      Use a Macro instead. Its the same with the delay nodes. You can't put Delay nodes into functions, only into Macros.

  • @reginaldstubtoe4185
    @reginaldstubtoe4185 3 роки тому

    I can not get this to work at all with blueprint primary data assets. The asset manager isn't finding anything. I'm done with it. I am just going to use a Map of soft references to data assets.

  • @kuinks
    @kuinks 3 роки тому +11

    I'd really appreciate a shorter version of this that goes straight to the main topics. Almost 2 hours to understand the asset manager is kind of crazy.

  • @klovvin
    @klovvin Рік тому

    Out of all the channels about Unreal Engine, this one has some of the lowest quality content 💯

  • @vrtex17
    @vrtex17 3 роки тому +1

    Have Mercy Ben.

  • @udonengineering
    @udonengineering 11 місяців тому +2

    It’s wild that a game engine company puts out videos with such terrible audio. Why is the voice being echoed by the other person who is silent the whole time? Just mute your mic. And even if you find this after the fact, a bit of processing could have made this way more tolerable. For learning material this feels incredibly lazy.

  • @wang37921
    @wang37921 2 роки тому +1

    sorry, i cannt understand😭

  • @UsernameNULL755
    @UsernameNULL755 3 роки тому +11

    The echo is unbearable, the 'interviewer' should have muted his mic. Unprofessional.

  • @renderize69
    @renderize69 3 роки тому

    1000th view, I don't care!

  • @sanilalkuttimon1755
    @sanilalkuttimon1755 3 роки тому

    ❤️❤️

  • @sheikhjamiralam2580
    @sheikhjamiralam2580 3 роки тому

    We need updates on MetaHuman Creator 🥺

  • @patrickwilliamson29
    @patrickwilliamson29 3 роки тому +2

    Why does this guy sound like he's asking a question for every sentence?

  • @jeka84278
    @jeka84278 3 роки тому +3

    Terrible sound

  • @PublicUnknownsBattlegrounds
    @PublicUnknownsBattlegrounds 2 роки тому

    I am confused why Epic Games has not yet implemented storing assets in a SQL or NoSQL database. It's quite obvious what needs to be done.

  • @b-wall7527
    @b-wall7527 3 роки тому +1

    First baby!

  • @curtisnewton895
    @curtisnewton895 2 роки тому

    best practices before we even get introduced to these concepts...meh

  • @mingyenwu9621
    @mingyenwu9621 2 роки тому

    25:29

  • @encryption767
    @encryption767 2 роки тому +1

    It's annoying as hell. Must be a better way.

  • @CJslayer16
    @CJslayer16 Рік тому

    I feel like this is an incredibly useful video, but your microphone audio quality is horrendous and hurts my ears with all the crackling.
    Why do people use the worst microphones when recording informative videos?

  • @ziroAU
    @ziroAU Рік тому

    Struggling to pay attention to this. Garbage Microphone, completely unprofessional for something from Epic/Unreal themselves

  • @sengs.4838
    @sengs.4838 2 роки тому

    Interesting teaching in toilets

  • @zackakai5173
    @zackakai5173 2 роки тому

    Yikes guys, I'm sure this video is full of fantastic information, but the audio quality is atrocious. The two different voices are at totally different levels and one has *excessively* bad reflections, making it actively painful to listen to. Kind of a dealbreaker when the video is nearly two hours long. A decent condenser mic, pop filter, stand, and basic audio interface can be had for like $250 USD.