Yeah, I like this challenge a lot. Heroes that are natural damage dealers tend to work best here. The only thing to worry about is how to deal with Vizera, the spider in Act 4. It's stuns can be back breaking for standard builds, that do not cheat in attacks like mine did. Having an access to a strong repeatable source of stuns yourself can help a lot too. Edit: After playing OMA a bit more, I reached a slightly different conclusion than I had earlier. Vizera is false threat. Sure it is capable of screwing glass cannon builds. However, you also have a lot of time to mitigate this threat. Rash in Act 1 is the real threat. If your single target damage is a little off, you can get overwhelmed by his summons who can taunt over and over again. If you see Rash as the boss, you should put an increased priority on items/skills that deals damage in a radius. This will reduce the risk of dying to the boss.
Turns out 9 items on a hero is really strong xD Awesome run!
Yeah, I like this challenge a lot. Heroes that are natural damage dealers tend to work best here. The only thing to worry about is how to deal with Vizera, the spider in Act 4. It's stuns can be back breaking for standard builds, that do not cheat in attacks like mine did. Having an access to a strong repeatable source of stuns yourself can help a lot too.
Edit: After playing OMA a bit more, I reached a slightly different conclusion than I had earlier.
Vizera is false threat. Sure it is capable of screwing glass cannon builds. However, you also have a lot of time to mitigate this threat.
Rash in Act 1 is the real threat. If your single target damage is a little off, you can get overwhelmed by his summons who can taunt over and over again. If you see Rash as the boss, you should put an increased priority on items/skills that deals damage in a radius. This will reduce the risk of dying to the boss.