Greetings from Germany. Thank you for making these videos. They helped me and my friend getting back in the game after an almost 3 year break. If you guys need help help in some pronounciation of the german units I'd be happy to help.
I'm a new player, I just finished painting my first tank while watching these videos. Your videos are SUPER helpful! Thank you for taking the time to put them together.
One thing to remember, IIRC, you cannot spin the artillery template to any orientation you want to catch the maximum number of targets. You have some flexibility but there is an arrow on one of the flat edges of the Battlefront FOW templates marked 'Firing battery'. This needs to be pointed back at the firing battery which will, to a degree, make that template edge perpendicular to the firing battery.
Artillery can be good against unarmoured tank teams as they can be pinned as infantery and gun teams. In a repeat bombardment, you still need a spotting team, although it does not have to be the same time as in the turn before. The team spotting in a repeat bombardment also does not need to see the aiming point, but then there will be an additional +1 to hit. Also it would have been good, if you explained that a spotting team can range in more than one battery, if they have still attempts left.
In consideration of smoke bombardments, can you range in to points on the map - within sight - but not necessarily an enemy unit? To block a larger field of view for instance than just one team? And what would that range in t ever score be? 3+?
absolutely, there is nothing in the rules that require you to target an enemy team with your range in attempts. It can be any random area of the ground as long as you can see it..
At 19:50 when showing what happened the second turn of a bombardment you roll to hit and then a firepower. For the frost round if you hit you didn't need a firepower roll. Is this just the difference between first and subsequent rounds of bombardment?
In box BBX55 Universal Carrier British- There is a card in this box set that allows an artillery piece to be place on the UC Please more info on this !
@@AllMiniaturesGreatandSmall Is it repeat bombardment when you stay on the ranged in marker or would you have to newly range in on the old moved unit or don't you get it at all?
@@TheKlappSpatenNr1 a repeat bombardment uses the same ranged in token. That's why you don't need to ranging again. Remember in version 4 you don't aim at a unit you just put your range in marker wherever you want(as long as you can see that point). You could even range in on an area of ground that has no enemy units on it but you might think enemy units are going to be heading there eventually.
@@AllMiniaturesGreatandSmall If a Ranged In marker is on the table, can any artillery unit fire at it as repeat bombardment or is each Ranged In marker attached to a single firing unit?
@@Hedgehobbit No, the Ranged In marker represents the current aiming point of the unit. Other units can also range in on this point but they would have to roll for it and place their own Ranged In marker.
What is the 60mm mortar in my armored infantry platoon good for? Just for attempting to pin enemy infantry or guns? It's unlikely to ever kill anything, as a battery of one it has to reroll all hits. I can see where that might be useful before an assault, but if you are close enough to assault you're too close to fire artillery. (maybe not if you set your aiming point more than 7" away from your closest team; bombard the back half of their unit; you just need one hit to pin the whole unit). Followup question: if I have 3 platoons and each one has a 60mm, I can't combine them into a 3-gun battery can I? I assume each one has to range in individually and suffer the small-battery penalty. (OTOH, they can range in on different targets) Am I way off target here? :D
They aren't great but can be crucial for pinning before an assault. Sadly you can't combine 60mm mortars during the game (it would be cool) We've had a couple of battle reports where the 60mm mortar did some work, more battle reports where we completely forget about them.
@@JonHalter Thanks. I just found something in the FOW quick reference guide. It says mortars get to reroll the first attempt to range-in. That doubles their chance of being able to use Time on Target, which offsets their small-battery penalty. (and it makes 6x 81mm platoons potentially awesome) Edit: wait, that might be a v3 reference guide. I'll have to study the v4 rulebook
@@zxcvbob Hi I don't have the cards handy but I don't think that the 60mm Has the "time on Target" keyword like you find on the 105mm Arty and Priests, etc. Sadly Mortars no longer get the re=roll bonus they used to.
@@AllMiniaturesGreatandSmall Hmm, I thought Time on Target was an American special rule; didn't know the unit card had to specify it. Like some of my units don't say "Observer" but all platoon leaders (as well as HQ) can spot for artillery? I'm getting confused :) (very new to the game)
@@zxcvbob In V4 the Unit has to have the special rule on their card as a key word. So tank Units typically do not have the Observer special rule, while Infantry do. In V4 you can trust the Unit card for what rule keywords a unit has access to.
For the German D-day there is a Panzer 3 OP available as a support unit. As with all unit cards there is a motivation / last stand value. But when will he have to roll for it? Since he is alone from the start it seems a bit counterintuitive. What am I missing here?
Even one Unit Teams like the Panzer 3 OP need take a Last Stand check if it is bailed out and fails to remount. It doesn't happen often but it can happen. Motivation rating is also used in assault for the Counter assault roll.
@@AllMiniaturesGreatandSmall Oh I get it now, I thought the Panzer 3 had to roll every turn because he was alone, whether or not he is bailed out. But with reading your comment and page 81 of the rulebook I get it now. If it’s a 1-team unit you don’t have to roll if it’s not bailed out. Thanks!
Some American infantry lists, such as the Airborne rifle platoon, include one 60mm mortar per unit. Can you group several 60mm mortars together or will you always be re-rolling hits? Also, in many battle reports, players engage in "counter battery fire". Sometimes these reports don't actually say who is spotting. Can you target enemy artillery automatically or do you still need to actually see it? (I ask because often the target artillery looks to be out of LOS from everyone, such as behind a hill or buildings.)
You can't groupt several 60mm mortars from different Airborne rifle platoons together. They will always fire their own bombardment. You still need to see and range in on enemy artillery, if you want to do a "counter battery fire". You have to follow the same rules as with any other bombardment.
@@camouflage_cat1973 Would it be possible for such a unit to leave their 60mm mortar team behind as they move forward (i.e. intentionally make it Out of Command) and still have the mortar fire normally?
@@AllMiniaturesGreatandSmall I just noticed that American platoons that have mortars like that have the Observer special rule which allows the unit leaders to spot for their own artillery bombardment.
"Softskins" (that is, unarmoured tank teams) DO get pinned down. So, for the example you used in the video the correct form is "the Katyushas (unarmoured tank teams) can be pinned down, whereas the M12 155mm (armoured tank teams) cannot".
You are only prevented firing the specific weapon system that fired the self defense AA - so the .50cal cannot fire in your turn but you can still bombard.
Some people enjoy the game, some enjoy the modeling and painting. Most of the plastic is now molded in a somewhat correct base color so you can't go wrong.
Greetings from Germany. Thank you for making these videos. They helped me and my friend getting back in the game after an almost 3 year break. If you guys need help help in some pronounciation of the german units I'd be happy to help.
I'm a new player, I just finished painting my first tank while watching these videos. Your videos are SUPER helpful! Thank you for taking the time to put them together.
One thing to remember, IIRC, you cannot spin the artillery template to any orientation you want to catch the maximum number of targets. You have some flexibility but there is an arrow on one of the flat edges of the Battlefront FOW templates marked 'Firing battery'. This needs to be pointed back at the firing battery which will, to a degree, make that template edge perpendicular to the firing battery.
Artillery can be good against unarmoured tank teams as they can be pinned as infantery and gun teams.
In a repeat bombardment, you still need a spotting team, although it does not have to be the same time as in the turn before. The team spotting in a repeat bombardment also does not need to see the aiming point, but then there will be an additional +1 to hit.
Also it would have been good, if you explained that a spotting team can range in more than one battery, if they have still attempts left.
That was good and very helpful to all levels of players. Thank you.
Another great video lesson. Thanks John :)
Great video. Thanks
Thank you kindly for making this.
Another useful video thanks ! What about an army building one?
In consideration of smoke bombardments, can you range in to points on the map - within sight - but not necessarily an enemy unit? To block a larger field of view for instance than just one team? And what would that range in t ever score be? 3+?
absolutely, there is nothing in the rules that require you to target an enemy team with your range in attempts. It can be any random area of the ground as long as you can see it..
Is there a reason you didn't mention mortars or is there a different video on them or did i miss it?
At 19:50 when showing what happened the second turn of a bombardment you roll to hit and then a firepower. For the frost round if you hit you didn't need a firepower roll. Is this just the difference between first and subsequent rounds of bombardment?
In box BBX55 Universal Carrier British- There is a card in this box set that allows an artillery piece to be place on the UC Please more info on this !
New to FofW. Is there a standard battery size for artillery (number of guns)?
Not really, depends on the nation and battery types. American 105s come in 2 or 4 guns for example.
Can the artillery still use the ranged-in marker even if the original enemy unit has moved away and maybe another unit moved under the template?
Absolutely!
@@AllMiniaturesGreatandSmall Is it repeat bombardment when you stay on the ranged in marker or would you have to newly range in on the old moved unit or don't you get it at all?
@@TheKlappSpatenNr1 a repeat bombardment uses the same ranged in token. That's why you don't need to ranging again. Remember in version 4 you don't aim at a unit you just put your range in marker wherever you want(as long as you can see that point). You could even range in on an area of ground that has no enemy units on it but you might think enemy units are going to be heading there eventually.
@@AllMiniaturesGreatandSmall If a Ranged In marker is on the table, can any artillery unit fire at it as repeat bombardment or is each Ranged In marker attached to a single firing unit?
@@Hedgehobbit No, the Ranged In marker represents the current aiming point of the unit. Other units can also range in on this point but they would have to roll for it and place their own Ranged In marker.
If I am shooting brutal artillery and follow on barrage Do the target infantry/gun teams have to re-roll saves twice?
I don't think so, I think you only ever re-roll a save once.
What is the 60mm mortar in my armored infantry platoon good for? Just for attempting to pin enemy infantry or guns? It's unlikely to ever kill anything, as a battery of one it has to reroll all hits. I can see where that might be useful before an assault, but if you are close enough to assault you're too close to fire artillery. (maybe not if you set your aiming point more than 7" away from your closest team; bombard the back half of their unit; you just need one hit to pin the whole unit). Followup question: if I have 3 platoons and each one has a 60mm, I can't combine them into a 3-gun battery can I? I assume each one has to range in individually and suffer the small-battery penalty. (OTOH, they can range in on different targets) Am I way off target here? :D
They aren't great but can be crucial for pinning before an assault. Sadly you can't combine 60mm mortars during the game (it would be cool) We've had a couple of battle reports where the 60mm mortar did some work, more battle reports where we completely forget about them.
@@JonHalter Thanks. I just found something in the FOW quick reference guide. It says mortars get to reroll the first attempt to range-in. That doubles their chance of being able to use Time on Target, which offsets their small-battery penalty. (and it makes 6x 81mm platoons potentially awesome)
Edit: wait, that might be a v3 reference guide. I'll have to study the v4 rulebook
@@zxcvbob Hi I don't have the cards handy but I don't think that the 60mm Has the "time on Target" keyword like you find on the 105mm Arty and Priests, etc. Sadly Mortars no longer get the re=roll bonus they used to.
@@AllMiniaturesGreatandSmall Hmm, I thought Time on Target was an American special rule; didn't know the unit card had to specify it. Like some of my units don't say "Observer" but all platoon leaders (as well as HQ) can spot for artillery? I'm getting confused :) (very new to the game)
@@zxcvbob In V4 the Unit has to have the special rule on their card as a key word. So tank Units typically do not have the Observer special rule, while Infantry do. In V4 you can trust the Unit card for what rule keywords a unit has access to.
For the German D-day there is a Panzer 3 OP available as a support unit. As with all unit cards there is a motivation / last stand value. But when will he have to roll for it? Since he is alone from the start it seems a bit counterintuitive. What am I missing here?
Even one Unit Teams like the Panzer 3 OP need take a Last Stand check if it is bailed out and fails to remount. It doesn't happen often but it can happen. Motivation rating is also used in assault for the Counter assault roll.
@@AllMiniaturesGreatandSmall Oh I get it now, I thought the Panzer 3 had to roll every turn because he was alone, whether or not he is bailed out. But with reading your comment and page 81 of the rulebook I get it now. If it’s a 1-team unit you don’t have to roll if it’s not bailed out. Thanks!
Great video! Can artillery move then shoot?
Nope, not in the same turn. You could risk a Blitz though.
25:06, that looks more like a Grille to me
Some American infantry lists, such as the Airborne rifle platoon, include one 60mm mortar per unit. Can you group several 60mm mortars together or will you always be re-rolling hits?
Also, in many battle reports, players engage in "counter battery fire". Sometimes these reports don't actually say who is spotting. Can you target enemy artillery automatically or do you still need to actually see it? (I ask because often the target artillery looks to be out of LOS from everyone, such as behind a hill or buildings.)
You can't groupt several 60mm mortars from different Airborne rifle platoons together. They will always fire their own bombardment.
You still need to see and range in on enemy artillery, if you want to do a "counter battery fire". You have to follow the same rules as with any other bombardment.
@@camouflage_cat1973 Would it be possible for such a unit to leave their 60mm mortar team behind as they move forward (i.e. intentionally make it Out of Command) and still have the mortar fire normally?
@@Hedgehobbit Yes, that would be possible.
Not only possible but a great tactic as well
@@AllMiniaturesGreatandSmall I just noticed that American platoons that have mortars like that have the Observer special rule which allows the unit leaders to spot for their own artillery bombardment.
"Softskins" (that is, unarmoured tank teams) DO get pinned down. So, for the example you used in the video the correct form is "the Katyushas (unarmoured tank teams) can be pinned down, whereas the M12 155mm (armoured tank teams) cannot".
You cannot fire bombardment also if you fired AA the previous turn e. G. M7 Priest battery firing 0.5 cal MG as Self-defence AA
You are only prevented firing the specific weapon system that fired the self defense AA - so the .50cal cannot fire in your turn but you can still bombard.
I want to get into table tops, but I do not have the patience to paint all the figures, so I'd be the lame dude with bare plastic units Lol
Some people enjoy the game, some enjoy the modeling and painting. Most of the plastic is now molded in a somewhat correct base color so you can't go wrong.
Who's the 1 muppet who hit the dislike button?