Are JUMP ATTACKS more powerful? LET'S FIND OUT!

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  • Опубліковано 10 лис 2022
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    Is the classic VIDEO GAME jump attack more powerful then a regular standing strike? Is it effective in combat? LET'S FIND OUT!
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КОМЕНТАРІ • 2,9 тис.

  • @RilaAudio
    @RilaAudio Рік тому +1477

    Shad rolling a mini trampoline on set while cackling maniacally. It warms the heart.

    • @xtremetuberVII
      @xtremetuberVII Рік тому +17

      This is the best kind of spoiler.

    • @rioz886
      @rioz886 Рік тому +15

      Like a medieval engineer excited to test his new device lol

    • @Dinoslay
      @Dinoslay Рік тому +5

      ”Let me show you it’s features. Muhahahaha!”

  • @HerraTohtori
    @HerraTohtori Рік тому +1280

    I honestly burst out in laughter when you brought out the meat tenderizer. Bravo for using it for its original, intended purpose.

    • @joebuckley2180
      @joebuckley2180 Рік тому +69

      I mean, it does "tenderize meat" in its historical context. Just a different kind

    • @firewolf2930
      @firewolf2930 Рік тому +6

      @@joebuckley2180 hahahahahah

    • @emissarial6598
      @emissarial6598 Рік тому +42

      That was great but my "burst out laughing" moment was the bag flying into orbit. It was a simple joke but I didn't see it coming.

    • @TerryProthero
      @TerryProthero Рік тому +29

      Marketing Director: You know how I raised some concerns about sponsoring Shadiversity?
      CEO: Yeah, what's he going to do? Cut vegetables with a medieval dagger?
      Marketing Director: You might want to see this, sir.

    • @benjamingreve9981
      @benjamingreve9981 Рік тому +8

      Me too! It was totally something Shad would do! I loved it

  • @purgeutopia8696
    @purgeutopia8696 Рік тому +467

    I think the biggest issue is not being able to engage your lower body beyond the jump into a strike when you do a jumping strike. Lot of energy comes from your hips which really helps with force gener-and he's already talking about this as I am writing it. God damn it XD

    • @XdivineExp
      @XdivineExp Рік тому +24

      Isn't there also Neutons third law? Every action will have an equal and opposite reaction. So if Shad is in the air with the whammy stick behind him and then pulls it in front of him, he's actually counteracting his own momentum. When you're on the ground all of that counteracting is going through your anchor point into the ground and your body is resisting it. When you're in the air though, that force is just pushing your body backwards.
      Think of it like if you're holding 100 lbs above your head and then try to soccer throw it. If you're grounded then you can easily resist it by holding a stance. If you try to jump and throw it, the force will push your body backwards and you'll end up on your ass.

    • @purgeutopia8696
      @purgeutopia8696 Рік тому +3

      @@XdivineExp Hmm, perhaps you're onto something but there's something to consider with your example. In your example, you're throwing an object. And the force of that throw is responding to Neuton's third law, by pushing back on you as you throw it. Hence why you end up on your ass. But with Shad's experiment, nothing is being thrown, shad is instead swinging an object forward with momentum while he's in the air. I think it should logically follow that he won't experience the Third Law until the object he's swinging makes contact with another object and at that stage, I think most of the equal and opposite reaction will be effecting the Whammy Stick instead of Shad himself.

    • @archaeologistify
      @archaeologistify Рік тому +5

      Big issue is also not being able to utilise the jump. I'm not judging Shad, but I'd like to see him do a proper volleyball spike - proper bend back and utilising your entire back + shoulders. As @XdivineExp says, you're swinging against your own momentum - perhaps piercing is a type of attack that would benefit more from jumping?

    • @AirNeat
      @AirNeat Рік тому +4

      I think it really matters how accurate the strikes are too, you get more leverage depending on the place on the weapon and on the target you strike, where the fulcrum is, etc. (considering it's an unsecured lever)

    • @princekamoro3869
      @princekamoro3869 Рік тому +3

      You actually can draw power from lower body mid-air. Any good volleyball player will tell you that spiking is all in the hips and core.
      As far as the physics, the lower body mass acts as a counterweight for the upper body. The most visible example is when the legs often kick forward as the arm comes forward. But the lower body counterweights trunk rotation as well.

  • @Da1337Man
    @Da1337Man Рік тому +911

    The fight between Cloud and Sephiroth in Advent Children shows a beautiful example of why a jumping attack can end up screwing you over. Near the end of the fight as Cloud is hulking up and attempts a running jump attack, Sephiroth just stands there and extends his sword (which is easily spear length) forward, letting Cloud do all the work of impaling himself on Sephiroths blade.

    • @nooneisplaying
      @nooneisplaying Рік тому +141

      scam bot alert ↑

    • @DarthLenaPlant
      @DarthLenaPlant Рік тому +79

      @@nooneisplaying report them for spam then

    • @jamesputterlik225
      @jamesputterlik225 Рік тому +14

      Poke!!!

    • @shadowdragon7347
      @shadowdragon7347 Рік тому +62

      I remember that... sephiroth got himself an extra long selfie stick!

    • @ECiriachi
      @ECiriachi Рік тому +19

      Not like Final Fantasy is a good benchmark for this sort of stuff...

  • @sabata2
    @sabata2 Рік тому +340

    Okay. I love Tyrant's deadpan delivery.
    And I think this has basically shown that a *FALLING attack* is only beneficial on an unawares target, and jumping attacks are wholly detrimental with an aware target, and not beneficial against an unawares target.

    • @baldr12
      @baldr12 Рік тому +18

      I guess if you fighting a giant enemy (that is slower than you) that has a very tough skin it could have some benefits

    • @ElkaPME
      @ElkaPME Рік тому +17

      If anything, it can be a legit move, it's just the application into a practical move is very limited
      It can be more useful in an uneven terrain tho

    • @whitewolf3051
      @whitewolf3051 Рік тому

      I guess the fighting with swords while flying, as in Sword Art Online Fairy Dance (anime or game) arc, *isn't* viable either.

    • @simonklein4687
      @simonklein4687 Рік тому +13

      We sometimes use jumping attacks in stickfighting. Not to generate more power, but to strike from higher up. It actually generates LESS power, because you strike while moving up, but it enables you to reach over the opponents parry a little bit. However, pulling it off without massive telegraphing requires enormous leg muscles.

    • @Mr.AimToMisbehave
      @Mr.AimToMisbehave Рік тому +1

      @@simonklein4687 also sure core body strength on par with an Olympic gymnast for that aerial manueverability.

  • @AngeloArcana
    @AngeloArcana Рік тому +596

    I'd love to see this with "heavy" or oversized weapons, such as an axe or a hammer.

    • @marcogenovesi8570
      @marcogenovesi8570 Рік тому +87

      it's going to be overcommit multiplied by 100, stopping a heavy weapon after adding more momentum like that it's going to be bad

    • @-taz-
      @-taz- Рік тому +51

      So what you're saying is that it's... hammer time!

    • @texasbeast239
      @texasbeast239 Рік тому +74

      @@marcogenovesi8570 So DON'T stop. Commit and follow through. Wishywashiness is for cowards. Today is a good day to die!

    • @marcogenovesi8570
      @marcogenovesi8570 Рік тому +68

      @@texasbeast239 if you can't destroy the target, destroy the ground they stand on. The fall damage will kill them

    • @robertwildschwein7207
      @robertwildschwein7207 Рік тому +18

      Real hammers and axes weren't that heavy and more like polearms.
      Even the dane axe has a light, thin blade compared to wood axes

  • @konohahurricane07
    @konohahurricane07 Рік тому +176

    It would be interesting to see you test downward thrusts instead of slashes. Like stab soft earth standing up vs jumping off ladder and see which sword goes deeper into the ground.

    • @101jir
      @101jir Рік тому +12

      Would be a good test, but the main issue I see is no stability. Every action has an equal and opposite reaction, and contact with the ground allows good footing to make stability a non-issue. A lack of said contact means the energy traveling up through your body is going to result in one of a number of problems depending on how you position yourself. Sword straight down, elbows locked could cause severe injury. Sword aimed down, elbows not locked would require a lot of strength for the pommel to not smack you in the face, applied incredibly quickly. An angle would throw you off-balance.
      And this is presuming an assassination of an unwitting opponent. The issue with getting impaled if your opponent is equipped with a pole arm remains.
      Actually, I have come up with one possible exception: Falling assassination attack with daggers, release daggers as they penetrate (ie no consistent pressure, get the penetration started and then rely increasingly more on momentum as you go). I could maybe see that. Better yet, other way around: rely on momentum until you have footing, merely holding your hand over the daggers, then grip it once your feet have contact.

    • @JWQweqOPDH
      @JWQweqOPDH Рік тому +10

      I'm sure that spear-style attacks would be more powerful if you're actually landing on your opponent via your weapon, but it would be extremely easy to dodge. It would be useful in a hypothetical situation jumping down onto a gigantic opponent though.
      Also remember that against an unarmored opponent a spear hit will already be likely disabling, making more power unnecessary. Meanwhile against armored opponents a glancing blow will deflect off regardless of the weight behind the thrust.

  • @biglc034
    @biglc034 Рік тому +113

    Isn't a strategy for killing a bear or lion with a spear to use their own weight and momentum against them with them falling onto it? Same could be done with a jumping opponent, right?

    • @donventura2116
      @donventura2116 Рік тому +27

      If the animal charges you, you could definitely kill it that way. Although this is a high risk hunting method. I believe it was more common for spear hunters to simply throw their spear. It would often fall out when the animal ran and then they'd be able to reuse the spear if the animal doesn't bleed out.

    • @KirbyZhang
      @KirbyZhang Рік тому +5

      @@donventura2116 why is it higher risk than missing the throw?

    • @giosierra3528
      @giosierra3528 Рік тому +20

      @@KirbyZhang because your letting the bear get closer to as opposed to throwing it from a considerably further distance from being mauled

    • @speedy01247
      @speedy01247 Рік тому +7

      @@donventura2116 its not nearly as effective though, if you can properly brace a spear it will likely kill/grievously wound whatever boar or bear that charges you.

    • @barbatos9441
      @barbatos9441 Рік тому +11

      It is also the strategy that pikemen in a formation used against cavalries. Plant the butt-end of the pike firmly to the ground, brace and let the horse and it's rider charge through your pointy-stick.

  • @mysite1012
    @mysite1012 Рік тому +163

    Hearing Shad yell "Bastard" was probably the funniest part of the video. We gotta applaud Shad for going all out on this one.

    • @GritimoTheOdd
      @GritimoTheOdd Рік тому +9

      15:26 For the folks looking for it.

    • @mysite1012
      @mysite1012 Рік тому +5

      @@GritimoTheOdd Good looking out 👍

    • @Adrak-Hiano
      @Adrak-Hiano Рік тому +4

      20:55 was the funniest for me x)

    • @mysite1012
      @mysite1012 Рік тому +3

      @@Adrak-Hiano His dead pan expression gets me every time.

  • @trenthobson2756
    @trenthobson2756 Рік тому +277

    Shad, you should do a functional fantasy video revisiting cloaks, specifically testing to see the most effective and fashionable way to wear cloaks in tandem with a backpack. Adventurers are always combining the two, but when I try it irl it never looks good or works out. It might be interesting to do a video on.

    • @datuputi777
      @datuputi777 Рік тому +11

      A back pack wtf a sling bag is the only thing

    • @couchcommandoiv5528
      @couchcommandoiv5528 Рік тому +10

      I believe skallagrim has made a video on this exact topic

    • @LadyDoomsinger
      @LadyDoomsinger Рік тому +37

      There is no way to wear both a backpack and cloak in a fashionable way. They both equip on the "back" slot.

    • @Bagginsess
      @Bagginsess Рік тому +31

      Just look into how modern soldiers deal with ponchos and backpacks.

    • @trenthobson2756
      @trenthobson2756 Рік тому +4

      @@couchcommandoiv5528 very cool, I'll be sure to check it out.

  • @apasiatucker8841
    @apasiatucker8841 Рік тому +94

    I always thought a jumping attack was more of a "I'm higher, and you don't see me yet" you get one shot. You can swing or stab as you recover, or tumble out, but the first hit is just about everything.

    • @omarisawesome1996
      @omarisawesome1996 Рік тому +1

      Maybe in anime. In real life its for covering distance and is a harder strike, but takes more energy to throw and can be countered more devastatingly.

    • @arthena2130
      @arthena2130 Рік тому +1

      @@omarisawesome1996 Well if an enemy was 4 m below you, and you could jump down to him fine. Why should you jump down somewhere else alert the enemy and fight him and not try to ambush him when he is unaware and blocking from significant height while unaware with a sheathed weapon, I don't see it being better to alert him. But yes jumping attacks on aware opponents without significant height above is just bad. Meaning it is useless in real life and could only work in fantasy/sci-fi worlds.

    • @omarisawesome1996
      @omarisawesome1996 Рік тому +2

      @@arthena2130 bro im not speculating. Jumping attacks are used in martial arts and yes they do more damage. A flying knee does more damage than a knee. A superman jab does more damage thsn a jab. My comment is saying thay this whole question and test is invalid; becauze you guys conclude that jumpinh attacks arent effective when we see them being effective in real life. The reason shad couldnt generate more force with his jumping attack is bc hes an unathletic dork who cant time the strike and jump correctly.

    • @omarisawesome1996
      @omarisawesome1996 Рік тому

      @@arthena2130 you guys are a bunch of nerds speculating on if a type of attack can work when theres video of it working.

    • @janneslange8306
      @janneslange8306 Рік тому +3

      @@omarisawesome1996 Well you cant really compare combat with heavy armor and weapons to martial arts. Also, the power from the punch in martial arts does not increase from the jumping itself, but from the technique used, which you can't just apply to a sword strike in the same way

  • @TheModularian
    @TheModularian Рік тому +302

    I have a handful of criticisms/ tips for if you re-examine this in the future.
    1) If you're testing for the production of force, you need to engineer your test accordingly. Hitting a fulcrum that isn't attached absolutely HEMORRHAGES energy. I thought you were going to be utilizing pulleys off the thumbnail, but no, you went with using a lever just resting on a table. If you attached it to the table (like a see-saw) then much more force would be sent to the intended target, in the intended fashion.
    2) You could make a distinction between aerial attacks, fall attacks, and jump attacks, whereas this video treated all 3 as the same thing. Aerial attacks being moves that are initiated and completed while you are still in the air, fall attacks rely on environmental context to determine the chain of criteria for it to be a falling attack, whereas jump attacks are initiated on the ground, carry through the air, and are executed back on the ground.
    This video experiment really didn't grind out the results of all 3 of these properly, but I'll stipulate that I don't think ANYONE thinks pure aerial attacks are strong, for reasons you already mentioned. Without any kinetic links, the force any aerial attack can impart is drastically reduced. The advantage and use scenario pretty much boils down to 1) desperation 2) surprise advantage or 3) Movement efficiency.
    FALLING attacks are of course more powerful, and that's where you let gravity do all the work, all you have to worry about is surviving the fall, and making sure the weapon hits where you want it to. These are almost exclusively used as an initiation attack, where the opponent does not even know they are being attacked. Refrain from doing any kind of anime screams and it is unlikely they will magically know it's coming. If the enemy knows they're engaged in combat, or worse, knows or accurately suspects where you are, these attacks should not be used.
    However, jumping attacks didn't get fair representation in this video, in my opinion.
    - You were making contact with the lever with different timings. Pick a timing and stick with it until you decide to test a different timing. And by timing, I am referring to the moment you make impact with the lever, in accordance with the kinetic chain of attack. For example, there were attempts where you hit the lever while your body was still in the air vs as your body makes contact with the ground.
    - As you could probably glean in hindsight, the crash mats taint your results! They add in height to the ground, reducing the amount of space you have to fall. They're wobbly! This weakens your balance, delay your movements, and also hemorrhage energy spent pushing into them! Try just a standing hit while on top of your crash mats and you'll see some changes.
    - That trampoline was really tiny, would have liked to have measured how much height that trampoline added to your jump because I'm guessing not very much. Plus, trampolines, the more height they give your jump, the more your jump attack becomes a fall attack.
    Fall attacks will always have the strongest power because humans aren't capable of hitting anything with terminal velocity (by themselves). And yes, a savvy martial artist will be able to strike using their body weight to aid their strike. But, jump attacks are kind of a natural crutch for reaching that level of power without having to learn that much technique. HOWEVER, I think if you apply that same level of martial discernment into your execution of the jump attack, you will consistently see greater power. If you jump (or better yet, take a running jump), and then time your strike to land on your target when your feet land at the new position AND SIMULTANEOUSLY USE THAT CONTACT TO FINISH YOUR KINETIC LINK PROPERLY, the only difference is you have more momentum and stronger forces going through the attack. Just think about the differences between hitting a golfball off the tee normally, where you have to keep both feet on the ground, vs how far you could hit the ball if you were allowed to get a running start into your hit. It's the same thing, with more energy to work with. As long as you keep the striking essentials in line, two otherwise identical attacks, the one with more energy will always be stronger.
    I know complete scientific experimentation accuracy isn't the whole point of these types of videos, but if you at least make sure you don't have confounding variables, I think your experiment videos as a whole will benefit.

    • @henriquesousa6089
      @henriquesousa6089 Рік тому +26

      Very thourough. I agree the scientific method was kind of lacking on this one

    • @latemanparodius5133
      @latemanparodius5133 Рік тому +6

      Small counterpoint: a human body is not a fixed target either, and will also move when hit. Is this not also to be taken into account?

    • @dra6o0n
      @dra6o0n Рік тому +8

      Rather than swinging the arm midair as well, one would have to rotate their body to increase the speed of the weapon motion, this is where martial mastery comes into play with weapons.

    • @hinleung7502
      @hinleung7502 Рік тому +12

      Two extra potential improvement:
      1. Set up the measurement camera further away from the setup such that the resulting height will be less distorted by the camera looking up when the weight is near its highest point
      2. Measure the centre of the weight as the height reached rather than its tip, as that is closer to its centre of gravity, and is unaffected by the orientation of the weight

    • @swampcooler8332
      @swampcooler8332 Рік тому +10

      Additional note, The lever and the bonk will transfer energy differently based on where they impact, and not enough emphasis was placed on this in the video or in your analysis of the video. "Give me a lever long enough and a fulcrum on which to place it on, and I shall move the world" -Archimedes (yes I looked it up to be extra accurate)
      The location upon which the lever is his, effectively determines the length of the lever, and same goes for the bonk stick. In some hits, particularly the standing ones, there was more accuracy hitting farther along the lever with the very end of the bonk, however it became increasingly difficult to hit accurately the more movement put into your person, and by extension the swing, adding extra variables to the test. Some lower scoring hits were made halfway or more down the bonk stick. Hard to tell exactly where the lever was hit based on the camera angle, but it's safe to say they were similarly inaccurate. Thus concludes my ted talk. And yes, I did alter my speech pattern in order to sound more intelligent, but that alone shouldn't invalidate my point.

  • @JelloFluoride
    @JelloFluoride Рік тому +184

    Shad is going to become a legendary swordsman by the end of the life of this channel. They're going to hang paintings in art galleries portraying his epic battles. Specifically his back scabbard greatsword jump attacks that have cleaved horses in two.

    • @matt_r.2510
      @matt_r.2510 Рік тому +42

      He already is legendary. You will notice there are no dragons in Australia. Who do you think is responsible for that?

    • @diode_wow
      @diode_wow Рік тому +5

      He's just training, why do you think he makes this videos. He's showing off secret techniques we're taking in for entertainment while he gets more powerful. He's getting ready for something.

    • @JelloFluoride
      @JelloFluoride Рік тому +4

      @@matt_r.2510 Saint. Shad

    • @Notmyname1593
      @Notmyname1593 Рік тому +3

      @@matt_r.2510 He cleaved the dragons apart with those back scabbard greatsword jump attacks.

    • @oygemprime3864
      @oygemprime3864 Рік тому

      horses?

  • @AdarBlu
    @AdarBlu Рік тому +13

    8:00 'A centimeter apart'
    So not only are the spiders larger in Australia, the metric system has gigantified itself as well.

    • @kommodore6691
      @kommodore6691 Рік тому +4

      There is a cut there, and it sounds like he was saying something before, maybe 10 cm apart got excited with the cut.

    • @Riley_Mundt
      @Riley_Mundt 4 місяці тому

      I think he meant to say Decimeter.

  • @jacqueslin8178
    @jacqueslin8178 Рік тому +28

    Honestly, this is exactly how I imagined the effectiveness of jump attacks. It reminds me of those anime/cartoon comedic fight scenes where the fighter attempts to attack their enemy but they just simply step back. Said fighter ends up failing or face first into the ground

  • @eliaslaban
    @eliaslaban Рік тому +15

    Speaking of jump attacks. A fun fact: There is alot of mentions and stories of vikings using their shields to jump over a line of enemy defense during a clash. No idea how effective it was, but i bet it confused the enemys shield wall and people would fall over, allowing to push through easier.

  • @xtremetuberVII
    @xtremetuberVII Рік тому +197

    This is the most amazing duel I've seen on this channel in a long dang time.
    "Okay, do it." Shad challenged.
    "Auright." He replied.
    Two duelists appear instead of Shad M. Brooks, and Ty in that instant. Two battle participancees took their place.
    Then, whenst, the time came to deal the killing strike, through the plate and cloth...
    "BONK." Go to historical jail. (With the wooden one, not the metal one.)

  • @reaganduggins5279
    @reaganduggins5279 Рік тому +133

    On behalf of all way-too-overly-massive swords everywhere, thank you for this video. These sword-science videos are just wonderful.

  • @-Keith-
    @-Keith- Рік тому +68

    The one counter I wanted to see: stepping directly towards the jump, ducking, and letting the attacker tumble over the hip check.

  • @jackrose6996
    @jackrose6996 Рік тому +22

    advice from actually having been in a fight or two... don't leave the ground without a really good reason. It's almost always a bad idea.
    Equally important, if you find yourself on the ground but not on your feet, you either need to be significantly better at "ground game" than the person trying to hurt you, or you need to get back on your feet 30 seconds ago.

  • @TheAyanamiRei
    @TheAyanamiRei Рік тому +91

    REMEMBER: In video games, when you're doing a Jumping Strike, it's typically MUCH higher up, like closer to the height of the Ladder. Either that OR you are Magically Empowered and create a Shockwave. So I think that's the key difference.
    Though at least you saw that Falling Attacks are EXTRA Lethal as Surprise Attacks AND Extra Power

    • @Amokra
      @Amokra Рік тому +5

      also it's usually against larger or slightly larger creatures (from what I've seen) so you would also be hitting a different target angle than from the ground.

    • @omarisawesome1996
      @omarisawesome1996 Рік тому

      Remember! Fighting exists in real life. You nerds know nothing about it. And jumpinh strikes are more forceful and rangey, but just leave you more open to counters.

  • @arisenpai
    @arisenpai Рік тому +341

    Don't believe him guys. He's holding back on those jump attacks so he can surprise you in actual combat!

    • @Sp33LzZz
      @Sp33LzZz Рік тому +26

      wheres the shad facts guy when you need him most

    • @Leifler
      @Leifler Рік тому +18

      The trampoline and the fear of injury does actually have that effect more than many might realize in many cases.

    • @johnelbert6291
      @johnelbert6291 Рік тому

      im willing to bet his not holding back,, your just not looking close enough to see the truth or smart enough

  • @moffxanatos6376
    @moffxanatos6376 Рік тому +27

    Air control is a seriously underrated "break from reality" that video games often employ for the sake of fun and dynamic visuals. Also because of the way video game controls and interfaces work, there is an upper limit to how much realism can be translated outside of VR while still being fun. As such video games require a different framework in order to add depth and strategy to combat and Jumping attacks are a mainstay of these formulas.
    I don't expect jumping attacks to go away any time soon in video games that rely on conventional controls, nor would I say that they should.
    Besides, most if not all unrealistic tropes can be explained away by magic and I'd love to see a series where ALL of the hollywood magic stuff is represented in universe as ACTUAL magic, such as enchanted swords making a distinctive "shing!" when drawn while non-magic swords make a realistic "fwwp"

    • @Amokra
      @Amokra Рік тому +2

      cueing the Space Jam music ...
      I want to fly like an eagle ...

    • @treyfrew6940
      @treyfrew6940 Рік тому +1

      have you seen a game called examine? its prop not for everyone, but it has a interesting semi realistic physics that I think is an example of a good non VR game trying for realism.

    • @omarisawesome1996
      @omarisawesome1996 Рік тому

      Jumping attacks exist in real life nerd. You dont need to change direction mid air for them to work. They do generate more force, and cover more distance than normal strikes. Look up Demetrius johnson vs adriano moraes. You nerds cant just be like "well i couldnt generate more force with this technique so its not realistic." A martial artist, heck even a high school vollyball player could show ya'll that you can generate alot of force with a jumping strike if you time it right.

    • @moffxanatos6376
      @moffxanatos6376 Рік тому +3

      ​@@omarisawesome1996 you have zero clue what you are talking about. I watched the whole fight, the only jump was at the end in victory celebration. Wasn't a single jump kick (which isn't remotely the same as a jumping slash) much less a jump punch (which is only slightly more comparable).

    • @omarisawesome1996
      @omarisawesome1996 Рік тому

      @@moffxanatos6376 johnson vs moraes 2 obviously not 1 dumbass

  • @krum3033
    @krum3033 Рік тому +14

    I think you can compare the jumping attack to a sucker punch, that would really only work if it was a surprise attack to generate the most power

  • @summer7603
    @summer7603 Рік тому +34

    The thumbnail should be used in the next Shadow of the conqueror comic
    I wanna see Daylen jump through the air in the same knees and feet and sword held horizontal back as he flies forward please

  • @hoi-polloi1863
    @hoi-polloi1863 Рік тому +60

    This is the glory of Shad. As soon as I saw the title of the video, I found myself saying, "Yes. Yes! I *must* know the answer to this question."

  • @tripple-a6031
    @tripple-a6031 Рік тому +20

    I was kinda expecting that. Without superhuman jumps and airborne body control like in video games the benefits are pretty much nonexistent and the disadvantages will get you killed.
    In regards to ttrpg, depending on how realistic the world is, I still think it's a cool and borderline reasonable thing to do if you have a high value in acrobatics.

    • @Amokra
      @Amokra Рік тому +6

      also would help with larger creatures to hit shoulder/neck or even head areas

    • @omarisawesome1996
      @omarisawesome1996 Рік тому

      Hey nerds. Fighting exists in real life. And so do jumping strikes. Just look it up next time. "Demetrius johnson gets revenge on adriano moraes" is an example from a recent fight.

    • @Amokra
      @Amokra Рік тому

      @@omarisawesome1996 Hello

  • @brandonbarton138
    @brandonbarton138 Рік тому +12

    I feel as though if the target you leapt at had a shield and sword, they’d block the sword, then ready the shield, charge and send you to the ground. So not only would you waste stamina against said target, but you’d be bowled onto the ground, their sword would go through you like a fence post into dirt.

  • @Grim_Warlock
    @Grim_Warlock Рік тому +132

    The funniest part of the whole video,
    Shad- I moved
    Squire- I'm heart broken
    Me- dying of laughter from high quality comedy and that perfect delivery.

  • @LittleIAO
    @LittleIAO Рік тому +64

    Shad, I am LEGITIMATELY so happy you are healthy enough nowadays that this video showed up in my feed. I remember a couple of years back and it feels great to see you like this now. I'm sure it feels good for you. Cheers.

  • @self_harem2125
    @self_harem2125 Рік тому +8

    I love the new Squire. I think he adds a great deal with your dynamic.

  • @Not_Ciel
    @Not_Ciel Рік тому +10

    1:23 - 1:27 is one of my favorite Shad moments to date.

  • @soundrogue4472
    @soundrogue4472 Рік тому +46

    I just realized; if you had a squirrel tail, NOW HEAR ME OUT! Squirrels are good at rotating their bodies mid air, if you had a tail to help you rebalance or readjust your body, you could have an easier time moving the rest of your body mid air for striking!

    • @russiancheems2275
      @russiancheems2275 Рік тому +6

      ah yes, furries are the best swordsmen

    • @tylerphuoc2653
      @tylerphuoc2653 Рік тому +5

      @@russiancheems2275 Redwall had something goin', didn't they?

    • @ananonymouseuser2571
      @ananonymouseuser2571 Рік тому +2

      Why is this so well thought out

    • @tylerphuoc2653
      @tylerphuoc2653 Рік тому +1

      @@ananonymouseuser2571 You are seeing a furry in the wild (at least, in all but name if they aren't actually a furry)

  • @watcher99999
    @watcher99999 Рік тому +89

    Shad losing his glasses on the first jump strike is so incredibly relatable

    • @texasbeast239
      @texasbeast239 Рік тому +5

      Nerd strap!

    • @manoz6194
      @manoz6194 Рік тому +4

      You lose your glasses regularly doing jumping attacks?

    • @ThriceAsLong
      @ThriceAsLong Рік тому +1

      I feel seen! But I can't see...

  • @Moss_Dude
    @Moss_Dude Рік тому +7

    Part of the problem might have been you kept touching the ground before your swing even connected, making it just a normal swing but with worse form than if you started grounded.

  • @darkdruidsvale
    @darkdruidsvale Рік тому +8

    feel like a part 2 for this would be interesting, especially if you look at other weapon types such as spears, axes, daggers and other such weapon types (including other sword types) mainly referring to the latter half of the video but would be interesting to see the initial part as well

  • @simonflyer3677
    @simonflyer3677 Рік тому +76

    Bit of a yin and yang going with the new guys.
    One ready to explode while the other is more calm and collected.
    Looking forward to what the future holds.

    • @sirrantcelot
      @sirrantcelot Рік тому +4

      I know right Tyranth is a ticking time bomb, I'm always so calm and reserved. In all seriousness glad you've taken a liking to us.

    • @TrueChaoSclx
      @TrueChaoSclx Рік тому +1

      I think Tyranth needs to work a little on projecting his voice, but it's only his first video so I look forward to how he grows as things go on

  • @carolineprenoveau7655
    @carolineprenoveau7655 Рік тому +105

    Watching Shad jump around for science was definitely worth it! ^ ^

  • @edwardpaulsen1074
    @edwardpaulsen1074 Рік тому +6

    From a kinetics standpoint, a sword strike is acting using torque from the swing of the blade... the swing is initiated by countering the torque with the connection with the ground using your legs, after the strike hits the object being struck will resist that change of direction by applying a counter torque... when you are standing on the ground it runs up against the legs and meets that higher resistance, whereas in the air it is mostly the force of gravity producing the "torque (not really) for the strike.... so when that counter-torque is travelling back through the weapon, there will be additional losses as some of that counter-torque is now being applied to the legs to swing them the opposite direction, or at least slow them down. That can be demonstrated by the "bounce" of a hammer on an anvil, and has further been proven by astronauts in free fall...the attempt to swing generates a partial movement of the striking object and a counter directional movement by the unanchored legs....
    In conclusion, I would say that the only truly useful application of a "jump strike" would be doing a truly free fall attack from a position of surprise (and hopefully your arms could take that additional strain!) or for the sheer "shock and awe" intimidation factor momentarily confusing the target into delaying their defense if not just being a bit "scared away"... a hope that might only work against lesser trained or unprepared opponents. Essentially, all impressive "bark" and no real bite... I would say that any "extra" damage would come from not being ready (or able) to properly defect a blow... a well trained or prepared opponent would basically use your own momentum (and stupidity) against you.

  • @williammorgan6586
    @williammorgan6586 Рік тому +6

    This is the kind of content I love to see from Shadiversity!

  • @GeekNewz
    @GeekNewz Рік тому +113

    My main takeaway is: a body in a dynamic state or a static state is a very different thing.
    Also, in mechanical physics those two really are seperate.

    • @Altair1243WAR
      @Altair1243WAR Рік тому +9

      Well for one, it was generally more likely to succeed when Shad tried it (logical, the more skilled combatant has more options) and two, it's probably not very effective in one-on-one's like was tested here. In Dragon's Dogma, for example, it's usually either used as an opening attack to try amd get an advantage or because you're fighting flying monsters which are difficult or impossible to hit standing on the ground
      IRL, I'd say a more practical use would be as a type of ambush, ideally from elevation and behind the target so as to catch them off guard. After all, you really only need a decisive blow to effectively shutdown that enemy

    • @GeekNewz
      @GeekNewz Рік тому +1

      @@Altair1243WAR the reason why it's more affective from higher elivation is the A (acceleration) in F=MA so as long as long as you get enough acceleration it's good.
      and honestly, I think if it were someone less skilled it would have been more affective because when someone who is not skilled uses a sword, they usually put less force and don't use their weight affectively so if they jump it would probably be a better use of the weight than if they do it from the ground

    • @ItIsYouAreNotYour
      @ItIsYouAreNotYour Рік тому +4

      The truth is the highest point on the standing was false. That camera is 100% misleading. It's not even parallel. It also depends on how the thing flips. Furthermore, it's flawed.

    • @GeekNewz
      @GeekNewz Рік тому +1

      @@ItIsYouAreNotYour well, true, and the side he faces won't create the maximal force but this entire thing is a small test for fun and doesn't really go into great detail so it's fine

    • @stewartsherwood7769
      @stewartsherwood7769 Рік тому +4

      @@GeekNewz I was thinking something similar. Fun test but the results would never hold up to any statistical analysis.
      The first thing I'd change in the test would be to just hit a force gauge rather than a leaver/catapult. That would at least remove the most obvious point of error.

  • @theskullboy8700
    @theskullboy8700 Рік тому +55

    One of my favorite jabs at the jumping attack is in the dragon prince. It’s a fight scene where after Rayla attempts a jump attack soreen stands on her blades and says. “Jumping attacks are not a viable means in combat.”

    • @danielhomant2832
      @danielhomant2832 Рік тому +9

      I don't remember that, but I do remember him saying that about sweeping the leg.
      Just finished catching up on the series too.

    • @theskullboy8700
      @theskullboy8700 Рік тому +1

      @@danielhomant2832
      Actually I think that was it

    • @insiainutorrt259
      @insiainutorrt259 Рік тому +3

      A tool works when used corectly... jumping in ready and waiting duels is dumb generaly... combat with one person is... i got my 200 buddies here we gon jump attack you at the same time for fun because a weaker person(most randos) would panic to bad to even move...
      just one example...

  • @boomerlizard3184
    @boomerlizard3184 Рік тому +5

    I’d think it would be for pure strength, like if you know you opponent is going to be stationary and defensive, and try to go through their block with pure force, but then again we found out you don’t get much if any strength from jumping

  • @OneOneThree-wl7ml
    @OneOneThree-wl7ml Рік тому +1

    This is so cool! I also really appreciate that you take precautions for safety!

  • @larpwright
    @larpwright Рік тому +78

    This is the kind of content I love this channel for!
    I wonder what someone who is exceptionally athletic, like a gymnast, someone who could jump flip over you, could do with such a move set in combat.

    • @jurtheorc8117
      @jurtheorc8117 Рік тому +5

      *the Prince of Persia enters the room*

    • @bare_bear_hands
      @bare_bear_hands Рік тому +4

      Let's get the parkour crew in this game 😂

    • @Reginaldesq
      @Reginaldesq Рік тому +1

      As a general rule jumping in combat is a really bad idea, even for very athletic people. However, there is always that one person who can do things youre not supposed to be able to do.

  • @matthewdaniels2839
    @matthewdaniels2839 Рік тому +363

    I always appreciate that Shad incorporates the advertisement in a clever way that relates to the channel theme. Thank you for putting in all the extra effort in the fine details Shad!

  • @valorin5762
    @valorin5762 Рік тому

    This was an essential video. I'm a fantasy roleplayer and mainly watch channels like yours to get a realistical take on combat scenes.
    I gotta admit I'm not regularly watching your channel despite being subscribed, but I did catch your health troubles some time back, struggling with fatigue. It's good to see you that active and energised. I mean, we don't get to see the uncut footage here, but you're literally jumping around in armour so I guess you're better. :)

  • @pepperpants
    @pepperpants Рік тому

    Gratings Shad! Love your content

  • @unshackledjester
    @unshackledjester Рік тому +6

    Anyone else half expect to see Shad "Jump Attack" the Hello Fresh meat? I know it would be a waste, but I half expected to see "This is how we tenderize meat here"-*jump cut to a jump attack that just destroys the food*-"Perfection!".

  • @Crisilac
    @Crisilac Рік тому +114

    Loved the edit of the flying sleeping bad.
    One other disadvantage you may have overlooked with the falling attack:
    The power increase from your momentum would probably only work on a straight down strike. Trying to go to the side and around the guard as you did in the practical tests would likely lose all of the (small) advantage from extra power, especially because that high downward force would also mess up your edge alignment.
    Love the videos! I just wish UA-cam would keep recommending them...

    • @kpsiex
      @kpsiex Рік тому

      you can jump to the side to do a sideways cut. your legs are really strong, it will create a lot of force. don't use gravity, it can only get you so far, your legs are stronger than gravity, you slash at the start of the arc of your jump, like throwing a basketball, when you jump, as you are going up, you throw the basketball, not at the apex of the jump, you need to use your momentum to increase power.

    • @deathofallthingspotato9919
      @deathofallthingspotato9919 Рік тому +8

      I can imagine game-style jumping attacks working far better with a hammer type weapon - something really really heavy, where your aim isn't really to get around their guard, instead aiming to simply crush through it, armour, shield and all. This would be particularly important as such a hammer might be harder to use from a standing position.
      Another factor is the body-slam element of it, as not only is your big heavy hammer falling on them, but so are you and all your armour too - potentially using a shield to attempt to deflect a spear or similar..

    • @gabio3079
      @gabio3079 Рік тому

      Hi! Try stabbing them midair.

  • @antiwolfer8691
    @antiwolfer8691 Рік тому +1

    appreciation to the people who skipped the ad before me so i could see the most replayed, thank you for making it easier to skip ads

  • @ScorpioDRush621
    @ScorpioDRush621 Рік тому +4

    AdditionalConsiderations!
    -Jump striking may require training! It is perceivable that the maximum moment of inertia is different and requires one to learn when and where to strike during a jump to get the most force.
    -The height of the target you are attacking above the ground may also have a change on the amount of force exerted (relative to your normal strike height).
    - Also, what about Rotational Jump strikes? (summersaults). Feasibly, these strikes would add rotational velocity to the strike power.
    Great Episode. Very Fun!

  • @zachmercer1065
    @zachmercer1065 Рік тому +4

    “For Australia! For Vegemite!”
    *something something a lion, a witch and a war sword*

  • @anthonysaylor8120
    @anthonysaylor8120 Рік тому +5

    Ooh, Shad upgraded his look by adding greaves and pauldrons. They work really well with the red brigandine. Slice and dice, Swordman!

  • @abelbraulioritenour2300
    @abelbraulioritenour2300 Рік тому +1

    Ive never had that much fun watching a hello fresh sponsorship and you didn't even try that hard. Great video

  • @theimpossiblethespian6974
    @theimpossiblethespian6974 Рік тому

    I think this is the best demonstration my eyes have laid my eyes on. Quite a lovely jump assist as well. Very good and technical.

  • @TheShieldery
    @TheShieldery Рік тому +6

    With propper research this experiment would have been over fast. Caus Obiwan had the highground.
    But seriously, nice work!

  • @Hybris51129
    @Hybris51129 Рік тому +88

    I would say the test rig needs to be rethought because just measuring the highest point on the bag only works if the bag remains in the same orientation for every test. Then there is the consistency of striking which admittedly would be harder to control. Maybe instead of a weighted bag you can use a spring scale (or something of that nature.) that is attached to the target pole so when its hit it will give you a hard number to compare everything to.

    • @LadyDoomsinger
      @LadyDoomsinger Рік тому +32

      How about one of those Carnival Strength Tester games? You know, with the mallet and the bell?

    • @williamr.s.5693
      @williamr.s.5693 Рік тому +28

      I think their measures were sufficient enough to determine that jumping doesn’t have the biggest impact in terms of force.

    • @adrigl3371
      @adrigl3371 Рік тому +8

      @@LadyDoomsinger those might be above their budget

    • @eeurr1306
      @eeurr1306 Рік тому +1

      @@williamr.s.5693 He wasnt bringing his full weight to the front.

    • @eeurr1306
      @eeurr1306 Рік тому +2

      @@williamr.s.5693 Also when he hit the bar he was already on the ground

  • @loganfritz3829
    @loganfritz3829 Рік тому +1

    When he was talking about his hello fresh sponsor and forgot to edit out the bit of him using a nife or just leaving it in there had me rolling

  • @Numskll
    @Numskll Рік тому

    Thanks Shad, Loved this video... Brilliant...

  • @Glabe87
    @Glabe87 Рік тому +7

    Your jumping yell sounds like a gym whistle in super slow mo.
    Love your videos

  • @ThePageTurnerPT
    @ThePageTurnerPT Рік тому +50

    Theres also the potential energy difference between starting positions. As in if you start from a higher position, you have more potential energy, so jumping off that would add kinetic energy to you and your weapon, making the strike more powerful.
    But jumping from the same starting position (aka level ground) means that the potential energy you add by jumping is canceled out when you land, and maybe even lessened slightly by the added height difference
    Edit: the only benefit then is in ambushes and surprise attacks, adding force and intimidation to the first strike

  • @temptempy1360
    @temptempy1360 Рік тому +1

    @15:00 Shad, you're still making contact with ground before you're impacting.
    A massive issue with jump or any leaping attack is the follow-through. If you don't care how you land you can throw a load more into the strike - but with your armour on you have to be very careful not to injure yourself when you land,; even without the armour, rolling ankles or falling (or connecting with fluing bar) could be catastrophic so you're holding back.
    A similar thing could be said for your first normal strikes, you're still keeping posture and technique, rather than a massive "all in" flailing overhead clobber. The falling attack in theory means you have to all out commit and not use proper attack.
    PS also try various levels of preservation or transfer of rotational momentum, especially in a complex lever (ie rotation of sword faster than arm, rotations of wrist, rotations of elbow, rotations of shoulder, rotations of hip/knee/ankle, as well as rotating in the X/Y, and the Z, as well as the local plane (cylinder) of the weapon.

  • @lexidecimal9941
    @lexidecimal9941 Рік тому

    Subbed for life because of this very video. Your squires are the best, new guy rocks too.

  • @daniel-zh9nj6yn6y
    @daniel-zh9nj6yn6y Рік тому +38

    I remember watching Mythbusters and thinking how fun it would be to work there. Now I see Shad's videos and I think the same.

  • @lunathemoon
    @lunathemoon Рік тому +9

    I don't know why but Shad jumping and screaming in slow mo is hilarious

  • @gabenvandenbrink9114
    @gabenvandenbrink9114 Рік тому +1

    Shad honestly this was freaking hilarious. What a great vid, love the banter

  • @CobetcknnKolowski
    @CobetcknnKolowski Рік тому +1

    I really love how much Shad commits to the war cry's.

  • @Deltan1967
    @Deltan1967 Рік тому +121

    Just a couple of things. Jumping attacks have a few more considerations. Mounted targets are less manoeuvrable than an opponent on foot. Jumping laterally (with little height gain) - either to close/gain distance more rapidly, or to create an unusual angle. If jumping away, distancing and timing can be used to strike an incoming opponent. A strike can be more effective not only though power but also effective placement... edit: All that said, I've found that jumping is best used sparingly - if at all. If you're going to be fighting all day on a battlefield, wearing armour and swinging heavy weapons, conservation of energy is paramount, right? One-on-one is a completely different story so context is everything.

    • @Artem_3BEPbKO
      @Artem_3BEPbKO Рік тому +2

      Jump on Mounted targets? A very ingenious way to die))

    • @giovannigarciadesouzapasto2249
      @giovannigarciadesouzapasto2249 Рік тому +7

      In capoeira, from Brazil, the enslaved Africans and black brazilians would use sticks, disguised as a chorded instrument (berimbau), to strike their slavers with the stick, but also as leverage to jumping kicks that could reach them on their horses.

    • @JarieSuicune
      @JarieSuicune Рік тому +2

      I feel like jumping towards a mounted combatant just means you're either more likely to just miss as they zoom by or just hit the horse/other animal they are riding which is also much more powerful than you can handle?

    • @giovannigarciadesouzapasto2249
      @giovannigarciadesouzapasto2249 Рік тому +4

      @@JarieSuicune, they'd do it not in an army vs. army scenario, but more like a skirmish, a brawl, on a plantation. So it kinda worked, along with the other crazy capoeira movements. It was a tough fight, the landowners employees were all armed, so they tried to do the best they could. The primary objective was to run while avoiding being hit and the stick and the jumps realy help with that.

    • @Name-ru1kt
      @Name-ru1kt Рік тому +4

      IkrJumping attacks work but mostly its when they already committed themselves and you need the extra speed boost or the right angle.
      Even In games it sucks in pvp cause you just sidestep it like shown here and get a free hit. Which in real life is just death. But if they already committed…

  • @mikbdee2186
    @mikbdee2186 Рік тому +12

    some youtubers have such scientific means. Shad just puts a sleeping back on a catapult because thats all you really need and sensors cost money
    . I love that.

  •  Рік тому

    This is one of my favourites episodes so far. And I wasn't expecting much to be frank. Kudos.

  • @DjDolHaus86
    @DjDolHaus86 Рік тому +4

    I think a good parallel would be kicking in MMA. Standing kicks are superior in power and strategy (ie. they leave you less exposed to a counter) than jumping kicks but that's not to say that a jumping kick doesn't have enough power to get the job done and doesn't catch someone out every now and then. Something useful to have in your toolbox for when the opportunity presents itself but not something to rely on every day

  • @OrsunVZ
    @OrsunVZ Рік тому +24

    That thumbnail is truly epic... well done, sir!

  • @SwiftlyTony360
    @SwiftlyTony360 Рік тому +47

    I love seeing classic Shad coming back, being informative and getting medieval again!!

  • @sbaird42
    @sbaird42 Рік тому

    Loved this one, fun content! Keep it coming, more like this.

  • @claytontalesfore7564
    @claytontalesfore7564 Рік тому +2

    On a side note... a jumping lunge works in sport fencing

  • @txdino6063
    @txdino6063 Рік тому +15

    I love the physical (physics?) comedy you demonstrate as you destroy movie/video game tropes. Still fondly remember the floating in empty barrels skit.

  • @franksnyder9262
    @franksnyder9262 Рік тому +3

    I’m totally for watching the mini series: “what medieval weapons can cook hello fresh?”

  • @blacksnapper7684
    @blacksnapper7684 Рік тому +1

    I find it interesting that the jump attack is actually used in martial arts most notably (for my knowledge) in tantōjitstu

  • @DarioKalen_Kagenui
    @DarioKalen_Kagenui Рік тому +1

    Great video, it's something I've always wondered. Very interesting and funny video too. 💯 Tyron was great as well.

  • @theinsomniac-9359
    @theinsomniac-9359 Рік тому +16

    The practicality was always questionable with certain jump attacks, so I’m glad to see you really put it to the test.
    Though seeing the slight increase in force from a falling attack kinda got me thinking about its practicality outside of a standard duel, like for a surprise attack or in an enclosed space with little room to maneuver. It definitely is not the most versatile form of attack but there could be rare situations where it’s worth the risk of attempting it.

  • @GSHgunner
    @GSHgunner Рік тому +7

    I am so pleased you did this, and that you had it in mind already before I mentioned it for a Functional Fandom video in the previous one, of which I saw your like on my comment, made my day dude, great video Shaddy.

  • @cryptofishbowl8140
    @cryptofishbowl8140 Рік тому +1

    you jumping and assisted jumping is your energy going up, left, hit, left, down. while your energy on the ladder is down, down, Hit, down. The direction is where the energy is lost in the jumping and assisted.

  • @OldManInternet
    @OldManInternet Рік тому

    5:33 He's just excited to have a chance to use the bec de corbin without risking breaking it. And I approve.

  • @captain_context9991
    @captain_context9991 Рік тому +26

    You GIVE jump attacks in games more power, because it looks cool. you are rewarded for landing a difficult, risky move, and its a distance closer. And also it looks cool.

    • @robo5013
      @robo5013 Рік тому +2

      If you have done any actual sword fighting you don't think it looks cool and roll your eyes at them in the least

    • @SuperExodian
      @SuperExodian Рік тому +1

      they're also often used as sneak attacks

    • @captain_context9991
      @captain_context9991 Рік тому +2

      @@robo5013
      Yeah. Thats why people like that arent asked to come along when we design games. "Ooh they would never have held the sword like that" - Stuff like that does not necessarily improve a game.

    • @robo5013
      @robo5013 Рік тому +1

      @@captain_context9991 For the ignorant I guess. I don't play those kind of games because they look stupid to me. To each his own I guess. Keep making games like that and I'll keep defeating kids who try that crap IRL.

    • @captain_context9991
      @captain_context9991 Рік тому

      @@robo5013
      Yeah, well... When we design games. Which is what I do... We like to design games that people play.

  • @SamuraiPipotchi
    @SamuraiPipotchi Рік тому +23

    Before watching the video, I would imagine that jump attacks would only be better in fairly niche scenarios.
    So against larger targets, with your weight above the sword while using stabbing motions more than striking motions.

    • @SonsOfLorgar
      @SonsOfLorgar Рік тому +7

      And if the defender has a spear or other pointy polearm, a jumping attacker with a sword is just asking to be skewered like so much iguana on a stick prime cuts...

    • @Snyperwolf91
      @Snyperwolf91 Рік тому

      Thought so too. But i would even say that a jumping attack is much more useful if you attack someone who is already fighting with someone and didnt notice you . Otherwise its not really that useful overall .

  • @arlaghdoth4434
    @arlaghdoth4434 Рік тому

    I legit love the Hello Fresh advertisement Shad does, makes it wonderful since I'm usually having lunch when watching the videos, they don't feel unwelcomed.

  • @sinsolosin
    @sinsolosin Рік тому

    Man, these vids are so cool, dips me into my childhood with Vikings era 8th-13th century...

  • @shadowcat6lives639
    @shadowcat6lives639 Рік тому +109

    This test is amazing! Jump attacks for the win and the Vegemite! Keep up the awesomeness Shad!

  • @Sinhsseax
    @Sinhsseax Рік тому +9

    Yes, Malenia has taught me that an opponent skilled enough to sidestep usually means getting cut to pieces after landing.
    Everytime I jumped at her, she probably also thought:
    "You see it a mile away. Just do a normal strike, I guess."

  • @bodhisattva9190
    @bodhisattva9190 Рік тому +5

    I think the jumping attack would only work as a surprise attack.

    • @edgarbm6407
      @edgarbm6407 Рік тому

      Even still.. if you have your enemy surprised, why bother jumping at him? Why not just stab him?

  • @thearchlich7273
    @thearchlich7273 Рік тому +3

    Very interesting video.
    Just my thought what may be viable is jump-attacking to avoid a leg strike.

    • @T1Oracle
      @T1Oracle Рік тому

      Only if it's a cartoonishly over committed let strike.

  • @mikelazure7462
    @mikelazure7462 Рік тому +44

    Great to see what I "imagined would happen" actually happened. One fighting response you did not investigate with the opponent jumping - stepping INTO the opponent before they can deliver their strike, or stepping to the side and in. Once an opponent's feet have left the ground you know for sure the entire trajectory of their centre mass and you know their speed. While their sword is in the air, it should be pretty easy to step forward and impale them or slice them before their strike falls and you would be INSIDE that strike anyway. (The little martial arts I did that was one of the first things they taught in defence - stepping inside a strike and blocking it close to the body.) I guess the other thing you could try is the jumping, but not with an overhead strike, with a blade forward strike/spear motion - I suspect that would simply telegraph MORE information to the defender.

    • @voltekthecyborg7898
      @voltekthecyborg7898 Рік тому +2

      Das what I'm saying! (sort of. Did incorporate more grapples into it, simply because their center of mass is in the air and they can't lower it while on the ground. So, they do jump attack, grab them midair, and then SLAM or throw them)

    • @pierre-mariecaulliez6285
      @pierre-mariecaulliez6285 Рік тому +3

      Shad (I think) made an episode deconstructing fights in the Troy movie... Let's just say he wasn't too kind on Achilles killshot technique...

    • @leedunning1825
      @leedunning1825 Рік тому

      It's like you read my mind.

    • @cyberpunkfalangist2899
      @cyberpunkfalangist2899 Рік тому +1

      You should approach jumping attacks in the same way a fighter utilizes the action as a feint or as a means to unexpectedly thrust forward while remaining defensively responsible. This would probably work best with a thrusting attack, essentially doing a superman punch. Granted this probably works better with small swords and daggers/bucklers rather than armored combat. Note that when fighters typically utilize jumping attacks, the action is relatively small more of a small hop within striking distance or just outside of it rather than a leap. If you want to get technical, I would advise drawing the opponent's guard high with your blade and using a lunging push kick to knock your opponent off balance and go for the finish. I'm not a swordsman by any means, but with 2 years of muay thai and some fencing under my belt, this is the most realistic attack I can think of for this context.

    • @neilstone927
      @neilstone927 Рік тому +1

      Could jumping with a thrown weapon work better? In my opinion it could

  • @enddorb
    @enddorb Рік тому +21

    I knew going into this that a grounded jump strike would be weaker, but I didn't expect the decrease to be so slight! So a jumping attack with a height advantage is way more viable than I thought, in terms of power. Now, obviously if they're expecting it there's also a large reaction window, but usually these kinds of attacks are depicted as initiating strikes from stealth

  • @TheChodex
    @TheChodex Рік тому +2

    I am honestly surprised how this metal thing didn't hit you in head :O
    Very bold move to do this without head protection xD

  • @DaytonCassel
    @DaytonCassel Рік тому +1

    I think tyrant is an amazing squire. I want to see more of him!

  • @barrybarlowe5640
    @barrybarlowe5640 Рік тому +47

    Loved the food prep.
    I love Shadiversity.
    This is literal rocket science. Free fall kinetics. Mass of attacker versus mass of opponent anchored to mass of Earth.
    This whole episode is hysterical AND informative.

  • @giordihero
    @giordihero Рік тому +1

    I know using weapons is different etc... but professional volleyballs serves are almost always done jumping, while arcing their back as much as possible and bringing their legs back, before springing both forward. If jumping here didn't have an effect in power (and therefore speed of the ball) they would be doing it from the ground. I'm sure there's something to get from this fact in regards to jump attacks in here too.

  • @slothythebadger7726
    @slothythebadger7726 Рік тому

    Welp, found my new favorite channel. Thank you good sir

  • @Throne_Wars
    @Throne_Wars Рік тому +26

    WOW this video is something else. Really dig the production value and the humour xD Awesome vid SHAD&the team !!!