17:28 Incineroar's Up-B Armor is percent based; no knockback until a move is over 14%. I learned that the hard way when Samus Spiked me during the startup :(
Thats some real good info thanks. Also, it has some armor during the part where incin actually goes down for the chop. I figured that out when I armored through a Terry power geyser. Winning me a last hit quick play match
VOTE FROM THIS LIST OF CANDIDATES TO SELECT THE NEXT CHARACTER REVIEWED #PLEASEANALYZE Dr. Mario Zero Suit Samus Simon/Richter Belmont Wario R.O.B. Little Mac Donkey Kong Inkling
Any changes to Incineroar through patches will be updated in this thread as well. Feel free to pledge to our patreon, just 1 dollar will let you into the discord! www.patreon.com/pushblockgaming
PushBlock Gaming Inkling! I don’t know have a single clue why they are top tier but they definitely are, the only actual knowledge I have against Inkling is that they have an OP dash animation
I never get tired of watching incineroar do incineroar things. Thanks for reminding me yet again that I need to mix in more smash attacks and up tilt. And I need to use nair more than fair in certain scenarios. Great video! Worth the wait.
YET ANOTHER BUFF, this makes Incineroar the most often buffed character in the game. Incineroar received several changes in patch 6.0., patch 7.0, 8.0, and 13.0.0 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PATCH 13.0.0 dsmash: Damage 16%->17% BKB 75->73 this means more damage and KO's about 7% earlier up air: Damage 8%->9% KBG 87->79 BKB 65->66 more damage, better up air combos. Kill power is almost unchanged, but it could be up to 1% earlier. up B: downward cross chop explosion hitbox damage 9%->10.8% KBG compensated 83->72 BKB compensated 88->89 up B: downward STRONG cross chop hitbox damage 11%->13% KBG compensated 54->48 even with compensated knockback, cross chop should be killing around 3-6% earlier --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PATCH 8.0.0 upsmash: KBG 53 -> 61 BKB 94 -> 89 this means KOs about 13% earlier Fthrow: KBG 52->58 this means KOs at the ledge about 25% earlier and more potent DI mixups with Dthrow Grabs are now all 1 frame faster, at 7 for standing, 11 for dash, and 12 for pivot grab. This makes a big difference for a grappler Side B: grab frames come out faster, 18-34 -> 16-32 clothesline KBG 440 -> 454 (collateral hit KBG 38->40) this means about 10% earlier kills REVENGE CHANGES: total FAF reduced further from 55 frames (6.0.0) to 50 frames! damage boost formula is adjusted . Minimum boost 1.25x > 1.5x. Max damage is still 3x but now reaches it sooner. Makes revenging weaker attacks more worthwhile. _______________________________________________________________________________________________________________________________________________ PATCH 7.0.0 - Alolan Whip Collateral hitbox Knockback Changed Clothesline: KBG 76->36 BKB 20->88 BodyBack Drop: KBG 50->34 BKB 80->128 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PATCH 6.0.0 Forward air now has a new late hitbox, active frame 11-14 Dealing 9-9.6%, with BKB of 33 of KBG of 85 Jab 3 was buffed. Damage increased: 4.7->6.7% Base Knockback: 75->80 Knockback Growth: 50->60 Darkest lariat buffed: 1st hitbox: damage increased 16->17% Hitbox size increased 4.6->5.4 units 2nd hitbox: damage increased 12->13% Hitbox size increased 4.2->5.4 REVENGE CHANGED counter window increased: 3-24 -> 3-27 FAF decreased: 57->55 frames Fire burst ATTACK changed Angle: 52/56 -> 51/54 Fixed Knockback: 38/36->40/38 Base Knockback: 36/34->40/38 Now ignores character weight. Down air hitbox priority swapped, now easier to hit the stronger hitboxes (initial spike and stronger late hit). --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I’m so PUMPED (bad joke but it’s Incineroar so...) about these buffs. I’m a Luigi Main and I know it sounds crazy but I’ve come to the conclusion that they play pretty similarly. Hard to get in but when you do oh boy. Not to mention they both combo off down throw and Incineroar’s side B acts like Luigi’s tether grab. Also the whole Lariat and Cyclone thing with invulnerability. With all that being said after these buffs do you think he is main material? I’ve been having a lot of success with him.
@@sweettee_gaming Anybody is main material if you enjoy them enough. I call myself a Mac Main because i enjoy playing him the most. If you are wondering if this will bump up his viability though then probably not
DarkRose . I realize and know that any character can be Main material. Obviously as you’ve already pointed out I was asking an opinion about viability. I had already had substantial results with the character and was inquiring as I hadn’t really seen any representation of the character at tournaments. This wasn’t as much of a should you main question as it was a would you main..
#PLEASEANALYZE Mewtwo! I'd love to see how you deconstruct this character, with his high dmg and kill power, and the strange mix of him being both light and somewhat big.
Great video, something I feel is important to mention though (even if its just an annotation) is that revenge increases the shieldstun on his attacks, which is a big deal. With a mid-range revenge boost, his tilts, aerials and smashes actually become safe on block. I made a video on it a while back but with enough revenge, darkest lariat actually becomes so safe on block, that the enemy can't drop shield and is forced to take the shield break or poke. It also gets nutty with high revenge and dash attack which gives Incineroar +2 on shield and since darkest lariat is frame 5, this means a shielded revenge dash attack auto-combos into darkest lariat for a shield break, or extremely heavy hit shieldpoke. That works on every character except those with a frame 3 invincible upb like G&W and Dr Mario.
I mention revenge's effect on shields multiple times but nothing to that extent. It's pretty insane with the right boost. Also. Neither g&w or doc have frame 3 invincibility. They have frame 3 hitboxes but g&w's intangibility starts on frame 5 and doc doesn't have any at all. Still great OOS options though. I'll have to implement shield break setups into my game plan.
@@meeachael627 Solo maining Incineroar isn't really too good. He's better as a counterpick due to his lackluster match-up against swordies and zoners. Though some zoners have trouble against _him_ due to his Revenge. They can either camp and make him super powerful, or go in and use no projectiles.
I had very Mixed feelings abou Incineroar when Sun and Moon came out but then i started playing him in Smash and he became one of my favorite pokemons.
Coming back to this video, I've learned that you've done up smash a great injustice. It's one of Incineroar's best moves. It can hit people off the ledge, pick people up off the ground if they've missed a tech, and the huge area it covers behind him means he can use it out-of-shield to punish crossovers or just hit people behind him after they try to shield pressure. It would be great if you could follow this video up with a full run-down of Incineroar's hitboxes.
- D tilt > up smash is a viable combo, kill confirms at specific %s - Back throw does kill before Ness's, but the latter's high kbg catches up once you reach even higher %s - People can generally roll away when you neutral b on shield Great video regardless ofc, keep it up
Well done, this is some grade-A work, dude. I love playing as this character, and you still taught me a few new important things. I'm looking forward to seeing more of your stuff whenever it comes. ^^
I like incineroar because he always makes moves for the crowd and I think they're really cool in his final smash he literally sits down on one character while they're falling on the boxing floor
Great video for a great character, did not expect to find such a so-so pokemon with so much personality and such fun to play. I need to work out neutral B though, I never use it and struggle to know when is a good time. Also, FYI but as someone with a touch of colour-blindness I cannot distinguish your five rating from the background at all.
@@PBLKGaming Yeah, don't worry your commentary does make everything clear it's just the colours. As for tints i'd say something that's just a bit darker from the background would be enough, just a couple shades should do it.
Strangely enough, if you hit a platform with Cross Chop, THEN fall off with the landing animation, you'll go into free-fall. Really only matters if you use it facing the edge of the stage or the platforms in Kalos, but it's interesting.
These character overviews are the definition of informative and high quality! ATM none of the characters I play a lot are on the list though a #PleaseAnalyze on Little Mac could be interesting to see! Hope everyone at PushBlock is having a good start to their summer and whatever plans they have for it!
Cross chop can send you into special fall, should you land at the very edge of a platform and bounce off. Making it all the more necessary to go through platforms if you’re too close to the ledge, lest you leave yourself wide open for any punishment
Up special does go into special fall if incineroar hits the ground with the hitbox but somehow doesn’t actually land after. Really rare but it killed me once
#PLEASEANALYZE Little Mac, probably the worst fighter in the game 11:03 I see you also used the ZeRo Tier List I made on the Smash Ultimate subreddit. Thanks man!
I would really love an analysis on R.O.B. since he has been doing really well recently. On top of that, he's like my best main so I'd like to get to know him better in terms of statistics.
All you need to know about Simon/Richter is to spam B and f-tilt and then make your opponent rage quit because literally nobody likes fighting the Belmonts.
Man, I love everything about Incineroar except for the fact that he is Incineroar Ugly stupid fursuit that skips leg day with such a fun moveset. Should be Zangief, or King, or virtually any other pro wrestler video game character
@@PBLKGaming I see. That's convenient. Remember the R.O.B video and the comment I left about your comment on my comment? I think the match before, I won because he fell off the stage this way. No spirits. Or it might've been a different match where he did. I do remember dodging but getting hit by the final smash, because the invisibility frames didn't show up in time, then he up b'd off the stage. After he just killed me. *He wasn't even that far off the stage.* He could have held right to recover. I think he let him self fall or something. I can watch the replay to explain what happened if your curious.
You can also do Down Throw into f smash and it true combos! It only works at 0% no rage and certain characters. Still viable as it does 36% and sends them offstage. Upsnash is more consistent but does less damage
The worst is fucking DK it always throws me off guard. I noticed that the timing also changes if Incineroar is taking damage at the moment he throws someone. It kind of lags
I'm an incn main. I tested it ingame and all his throws are either the earliest kill (and 1 throw was second although I dont remember which) all of his throws contend for best throw kills. (Except down throw) he does beat nessie for back throw. I encourage anyone to try it out.
Lets all be honest the most satisfying thing with incineroar is using down smash and dodging a move that would kill you and then your down smash takes their last stock
Would you mind explaining the bad/excellent meter? It doesn’t appear to change for any of the moves shown (at least from the first 5 minutes of the video I’ve seen)
Hi I’m new and a little confused by your color-coded ratings. Are you comparing the data of each move to other fighters as well, or just Incineroar’s moves? For instance, you rated the FAF for his fair as worse than his bair, but it’s only a 3-frame difference. And they’re active for about the same amount of time. Is that really much of a difference for an attack or just for Incineroar?
I compare overall viability compared to other moves in the game. Damage. Range. Active frames. Startup. End lag. Kill power. All of that. The color code is a way to quickly show the overall viability of that aspect. Fair is weaker and slower than bair
#PLEASEANALYZE R.O.B. I'm thinking he might be one of my mains but I'm not entirely sure yet. Would love to see a break down. And good work on the video too, I love Incineroar!
A wise man once told me "Revenge is a hell of a drug" and that man.... was talking about a wrastlecat
I main Incineroar and Im proud of it.
@@dignanworldchampion one of us! ONE OF US!
Lmao
Incin Gang needs to go training
Here we go bois
I used too
Relatable
3:50
Just something else i feel like should be noted, pummel wont use revenge either. So you can tack on some extra percent before throwing them.
Good to know!
17:28 Incineroar's Up-B Armor is percent based; no knockback until a move is over 14%. I learned that the hard way when Samus Spiked me during the startup :(
Thats why that happens, I hate when I get knocked out of it. Incineroar already has a bad recovery and you still want me to not have full heavy armor
@@thefuzzypickle8277 His recovery isn't really bad. It's just easily exploitable.
Thats some real good info thanks. Also, it has some armor during the part where incin actually goes down for the chop. I figured that out when I armored through a Terry power geyser. Winning me a last hit quick play match
Incineroar: Evidently very good with kids
Also Incineroar: *Back throws Lucas without showing any signs of remorse*
VOTE FROM THIS LIST OF CANDIDATES TO SELECT THE NEXT CHARACTER REVIEWED
#PLEASEANALYZE
Dr. Mario
Zero Suit Samus
Simon/Richter Belmont
Wario
R.O.B.
Little Mac
Donkey Kong
Inkling
Any changes to Incineroar through patches will be updated in this thread as well. Feel free to pledge to our patreon, just 1 dollar will let you into the discord! www.patreon.com/pushblockgaming
PushBlock Gaming Inkling! I don’t know have a single clue why they are top tier but they definitely are, the only actual knowledge I have against Inkling is that they have an OP dash animation
The Belmonts
Inkling
WOOD I'M RIGHT HERE COME ON LET'S DO ROBERT
Not gonna lie,Incineroar might be my favorite newcomer
I never get tired of watching incineroar do incineroar things. Thanks for reminding me yet again that I need to mix in more smash attacks and up tilt. And I need to use nair more than fair in certain scenarios.
Great video! Worth the wait.
YET ANOTHER BUFF, this makes Incineroar the most often buffed character in the game.
Incineroar received several changes in patch 6.0., patch 7.0, 8.0, and 13.0.0
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PATCH 13.0.0
dsmash: Damage 16%->17%
BKB 75->73
this means more damage and KO's about 7% earlier
up air: Damage 8%->9%
KBG 87->79
BKB 65->66
more damage, better up air combos. Kill power is almost unchanged, but it could be up to 1% earlier.
up B: downward cross chop explosion hitbox damage 9%->10.8%
KBG compensated 83->72
BKB compensated 88->89
up B: downward STRONG cross chop hitbox damage 11%->13%
KBG compensated 54->48
even with compensated knockback, cross chop should be killing around 3-6% earlier
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PATCH 8.0.0
upsmash: KBG 53 -> 61
BKB 94 -> 89
this means KOs about 13% earlier
Fthrow: KBG 52->58
this means KOs at the ledge about 25% earlier and more potent DI mixups with Dthrow
Grabs are now all 1 frame faster, at 7 for standing, 11 for dash, and 12 for pivot grab. This makes a big difference for a grappler
Side B:
grab frames come out faster, 18-34 -> 16-32
clothesline KBG 440 -> 454 (collateral hit KBG 38->40)
this means about 10% earlier kills
REVENGE CHANGES:
total FAF reduced further from 55 frames (6.0.0) to 50 frames!
damage boost formula is adjusted .
Minimum boost 1.25x > 1.5x. Max damage is still 3x but now reaches it sooner. Makes revenging weaker attacks more worthwhile.
_______________________________________________________________________________________________________________________________________________
PATCH 7.0.0 - Alolan Whip Collateral hitbox Knockback Changed
Clothesline: KBG 76->36
BKB 20->88
BodyBack Drop: KBG 50->34
BKB 80->128
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PATCH 6.0.0
Forward air now has a new late hitbox, active frame 11-14
Dealing 9-9.6%, with BKB of 33 of KBG of 85
Jab 3 was buffed.
Damage increased: 4.7->6.7%
Base Knockback: 75->80
Knockback Growth: 50->60
Darkest lariat buffed:
1st hitbox: damage increased 16->17%
Hitbox size increased 4.6->5.4 units
2nd hitbox: damage increased 12->13%
Hitbox size increased 4.2->5.4
REVENGE CHANGED
counter window increased: 3-24 -> 3-27
FAF decreased: 57->55 frames
Fire burst ATTACK changed
Angle: 52/56 -> 51/54
Fixed Knockback: 38/36->40/38
Base Knockback: 36/34->40/38
Now ignores character weight.
Down air hitbox priority swapped, now easier to hit the stronger hitboxes (initial spike and stronger late hit).
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I’m so PUMPED (bad joke but it’s Incineroar so...) about these buffs. I’m a Luigi Main and I know it sounds crazy but I’ve come to the conclusion that they play pretty similarly. Hard to get in but when you do oh boy. Not to mention they both combo off down throw and Incineroar’s side B acts like Luigi’s tether grab. Also the whole Lariat and Cyclone thing with invulnerability.
With all that being said after these buffs do you think he is main material? I’ve been having a lot of success with him.
@@sweettee_gaming Anybody is main material if you enjoy them enough. I call myself a Mac Main because i enjoy playing him the most. If you are wondering if this will bump up his viability though then probably not
DarkRose . I realize and know that any character can be Main material. Obviously as you’ve already pointed out I was asking an opinion about viability. I had already had substantial results with the character and was inquiring as I hadn’t really seen any representation of the character at tournaments. This wasn’t as much of a should you main question as it was a would you main..
My opinion stated at the end of this video remains more or less the same.
The amount of care you put into the slides and editing is crazy tbh
#PLEASEANALYZE Ma boi R.O.B. He seems to get overlooked a lot but Ultimate has done good things for him.
He's like my "wild card" character, I call him... Rob is awesome.. love using him from time to time
He's one of the best zoners in the game. If not _the_ best.
#PLEASEANALYZE Mewtwo! I'd love to see how you deconstruct this character, with his high dmg and kill power, and the strange mix of him being both light and somewhat big.
I love the smug Incineroar makes when he grabs some one. hes like "imma grab yeah and imma thro...kill yeah"
Great video, something I feel is important to mention though (even if its just an annotation) is that revenge increases the shieldstun on his attacks, which is a big deal. With a mid-range revenge boost, his tilts, aerials and smashes actually become safe on block. I made a video on it a while back but with enough revenge, darkest lariat actually becomes so safe on block, that the enemy can't drop shield and is forced to take the shield break or poke. It also gets nutty with high revenge and dash attack which gives Incineroar +2 on shield and since darkest lariat is frame 5, this means a shielded revenge dash attack auto-combos into darkest lariat for a shield break, or extremely heavy hit shieldpoke. That works on every character except those with a frame 3 invincible upb like G&W and Dr Mario.
I mention revenge's effect on shields multiple times but nothing to that extent. It's pretty insane with the right boost.
Also. Neither g&w or doc have frame 3 invincibility. They have frame 3 hitboxes but g&w's intangibility starts on frame 5 and doc doesn't have any at all. Still great OOS options though.
I'll have to implement shield break setups into my game plan.
Our local's #2 on the PR mains Incin. He's a beast.
Wow I’m an incineroar main I wonder what lovely things this man has to say about him! 20:31
oh
😭😭😭
incineroar just struggles against swordfighters and any character that can outrange him so you have to some other characters in pocket
@@meeachael627 or you can not be pussy and git gud
@@meeachael627 Solo maining Incineroar isn't really too good. He's better as a counterpick due to his lackluster match-up against swordies and zoners. Though some zoners have trouble against _him_ due to his Revenge. They can either camp and make him super powerful, or go in and use no projectiles.
I had very Mixed feelings abou Incineroar when Sun and Moon came out but then i started playing him in Smash and he became one of my favorite pokemons.
Coming back to this video, I've learned that you've done up smash a great injustice. It's one of Incineroar's best moves. It can hit people off the ledge, pick people up off the ground if they've missed a tech, and the huge area it covers behind him means he can use it out-of-shield to punish crossovers or just hit people behind him after they try to shield pressure. It would be great if you could follow this video up with a full run-down of Incineroar's hitboxes.
All of incineroars hitboxes can be seen on vishera's channel
Seeing the full data on Revenge is amazing, thank you.
"Incineroar is the slowest character in Smash history"
Brawl Ganon: Am I a joke to you?
ganon wasn't even the slowest character in brawl.I think technically heavy mii gunner in smash 4 was the slowest
@@rubberwoody Oh yeah? Who was slower than Brawl Ganon?
@@charKT-7461 jiggs I think?
@@rubberwoody Puff was slower on the ground than Ganon, but other than ground speed Puff was better everywhere else.
Damn, i agreed to pretty much everything you said describing his moves and play style. Even the part of not solo maining him xD
- D tilt > up smash is a viable combo, kill confirms at specific %s
- Back throw does kill before Ness's, but the latter's high kbg catches up once you reach even higher %s
- People can generally roll away when you neutral b on shield
Great video regardless ofc, keep it up
yeah but on a platform or against the ledge lariat catches the roll behinds
Well done, this is some grade-A work, dude. I love playing as this character, and you still taught me a few new important things. I'm looking forward to seeing more of your stuff whenever it comes. ^^
I loved playing Inceneroar, but I could never figure out how to use him effectively. This was really helpful!
I like incineroar because he always makes moves for the crowd and I think they're really cool in his final smash he literally sits down on one character while they're falling on the boxing floor
The editing on the video is amazing man.
Good analysis. The final part, with the congratulations was a good touch. I miss those in Ultimate.
Great video for a great character, did not expect to find such a so-so pokemon with so much personality and such fun to play. I need to work out neutral B though, I never use it and struggle to know when is a good time.
Also, FYI but as someone with a touch of colour-blindness I cannot distinguish your five rating from the background at all.
What color tints would you recommend? Hopefully my commentary on the voiceover gets the point across
@@PBLKGaming Yeah, don't worry your commentary does make everything clear it's just the colours.
As for tints i'd say something that's just a bit darker from the background would be enough, just a couple shades should do it.
So much quality in this video that I had to suscribe. Great work, man!
This was absolutely great, glad you're still doing these!
This is a very entertaining video format and I hope to see more videos like this
Strangely enough, if you hit a platform with Cross Chop, THEN fall off with the landing animation, you'll go into free-fall. Really only matters if you use it facing the edge of the stage or the platforms in Kalos, but it's interesting.
It's because those are soft platforms
Another great video. Definitely right on the money with Incineroar being fun as heck to play.
These character overviews are the definition of informative and high quality! ATM none of the characters I play a lot are on the list though a #PleaseAnalyze on Little Mac could be interesting to see! Hope everyone at PushBlock is having a good start to their summer and whatever plans they have for it!
Down throw to fsmash works at really low percents on heavies, and back to back, works twice on Bowser and K Rool.
In-CREDIBLE video. I wish you all the best. You got a follow from me. This helped me a lot as I enjoy ‘Cin’s playstyle.
As an incineroar main out of love. I pray for even the slightest speed buff for my boi.
#PLEASEANALYZE Donkey Kong, he’s the leader of the bunch and you know him well, and he’s finally back to kick some tail!
Cross chop can send you into special fall, should you land at the very edge of a platform and bounce off. Making it all the more necessary to go through platforms if you’re too close to the ledge, lest you leave yourself wide open for any punishment
You can actually bounce off the stage right onto a ledge grab if you are cool enough
Yo did I see that Tiger from the cereal box on the part you discussed the forward smash hitbox?
Yep. Blame Vishera
8:47 THANK YOU people don't understand this
Up special does go into special fall if incineroar hits the ground with the hitbox but somehow doesn’t actually land after. Really rare but it killed me once
Could be relevant in the pac man matchup
It's only if he falls off a soft platform like Kalos has
This is some S tier editing.
#PLEASEANALYZE Little Mac, probably the worst fighter in the game
11:03 I see you also used the ZeRo Tier List I made on the Smash Ultimate subreddit. Thanks man!
Definitely not the worst "fighter".... But his downfalls are bad
That's a very complete analysis! Great job! I'm impressed!
#pleaseanalyze Simon/Richter Belmont
I would really love an analysis on R.O.B. since he has been doing really well recently. On top of that, he's like my best main so I'd like to get to know him better in terms of statistics.
All you need to know about Simon/Richter is to spam B and f-tilt and then make your opponent rage quit because literally nobody likes fighting the Belmonts.
this videos are sooo good, thanks for giving the kitty some love!
Man, I love everything about Incineroar except for the fact that he is Incineroar
Ugly stupid fursuit that skips leg day with such a fun moveset. Should be Zangief, or King, or virtually any other pro wrestler video game character
Haggar from Final Fight?
Absolutely loved this - thanks!
Please keep doing these. They're great
I plan on having the next one out in a few more weeks
#PLEASEANALYZE Donkey Kong
Also make a straw poll next time please
7:47 nearly made me choke. I can’t handle these mod skins xD
Mod skins are more than good. They're GREAT!
Better eat your frosted flakes or Tony will bust your door open and lob you in the chin.
17:48 that is, if you don't hit any ground. If he hit the ledge from say, the middle of the stage, then he would bounce off and plummet to his doom.
Most of the time of you bounce off ledge you grab it from behind
@@PBLKGaming I see. That's convenient. Remember the R.O.B video and the comment I left about your comment on my comment? I think the match before, I won because he fell off the stage this way. No spirits. Or it might've been a different match where he did. I do remember dodging but getting hit by the final smash, because the invisibility frames didn't show up in time, then he up b'd off the stage. After he just killed me. *He wasn't even that far off the stage.* He could have held right to recover. I think he let him self fall or something. I can watch the replay to explain what happened if your curious.
You can also do Down Throw into f smash and it true combos! It only works at 0% no rage and certain characters. Still viable as it does 36% and sends them offstage. Upsnash is more consistent but does less damage
Good to see it's done been waiting!
I love your description. You got a sub lmao
Side B timing does change based on hurtbox size. I've basically had to mash B on certain giant spirit battles.
The worst is fucking DK it always throws me off guard. I noticed that the timing also changes if Incineroar is taking damage at the moment he throws someone. It kind of lags
I love Incineroar because sick pro wrestling moves. I care about nothing else.
Well if I can’t get Pichu
#PLEASEANALYZE Inkling
best to wait for the nerfs to settle before analyzing pichu
Nice video man ! what character would be a great secondary for Inci ?
Probably a zoner of some type. Preferably a quick one like young link.
3:59 Looks like they never removed the black Yoshi alt after all.
#PLEASEANALYZE Donkey Kong. I think in Ultimate he plays really well and is my second-favorite heavy (besides Incineroar)
are you going to do "final verdicts" on characters you already analysed but didn't give a verdict ? ( for exemple Pokemon T )
Those analyses were pre-release. These are post-release analyses, where we actually have all the final info, and can give a final verdict off of it.
Whenever they get their full episodes yeah
Incin buffs made moves more stronk and better
I am labbing for Incin gang
The gameplay that you recorded yourself seemed to have very low brightness and some contrast that was too much. Don’t know how you play on that
I think it's my capture card. I raised the brightness for some clips on the darker stages to help it.
4:00 craft Yoshi returns to his original form
Great analysis, ROB next ?
i liked the melee thing at the end
Incineroar the 6th mon in my party as a back up pocket of my party which is Squirtle, Ivysaur, Charizard, Pikachu and Mewtwo
#PLEASEANALYZE Inkling, although I want Meta Knight to be on the list
I'm an incn main. I tested it ingame and all his throws are either the earliest kill (and 1 throw was second although I dont remember which) all of his throws contend for best throw kills. (Except down throw) he does beat nessie for back throw. I encourage anyone to try it out.
Only at the very ledge. Ness' scales better and is more consistent.
Incineroar's forward smash, if it looks like it's gonna wiff, then it gonna fucking hurt
INCIN' !
Fun Fact: You actually can go into free fall with up b if you try to platform cancel it.
that happened to me in bracket today
Lets all be honest the most satisfying thing with incineroar is using down smash and dodging a move that would kill you and then your down smash takes their last stock
#PLEASEANALYZE Zero Suit Samus, MARSS says he's hard carrying her so how good is she really?
The first hit of Up-B also does not use up revenge
Subscribed
Missed this
Liked it
...
rang that bell
15:54 Bruh
My secondary, yes!!!
3:57 that yoshi is a god
I think is time to call Incineroar Emperor Incineroar.
Would you mind explaining the bad/excellent meter? It doesn’t appear to change for any of the moves shown (at least from the first 5 minutes of the video I’ve seen)
it's a scale corresponding to the colored text
Hi I’m new and a little confused by your color-coded ratings. Are you comparing the data of each move to other fighters as well, or just Incineroar’s moves? For instance, you rated the FAF for his fair as worse than his bair, but it’s only a 3-frame difference. And they’re active for about the same amount of time. Is that really much of a difference for an attack or just for Incineroar?
Never mind I rewatched this video and saw you recommended a basics video you made
I compare overall viability compared to other moves in the game. Damage. Range. Active frames. Startup. End lag. Kill power. All of that.
The color code is a way to quickly show the overall viability of that aspect. Fair is weaker and slower than bair
This is some quality content.
#PLEASEANALYZE R.O.B. I'm thinking he might be one of my mains but I'm not entirely sure yet. Would love to see a break down. And good work on the video too, I love Incineroar!
He doesn't make the croud incine-cheer he doesn't make them incine-golfclap he makes them INCINEROAR
I don’t think he’s extremely viable from how slow he is (or it could be my play style), but he is fun
#PLEASEANALYZE zero suit.
She was really underrated for the first couple months and I’m interested to see where you thinks she falls
The grading feels like a RATA (RANK10YGO) reference 👀
Big fan
Nobody:
PushBlock gaming: bEsT x iN tHe GaMe
Incineroar is a very hyperbolic character
03:59 *black Yoshi is back!!!!*
For whatever reason, I just always get caught by his forward b and up air. I have the worst time reacting to forward b. X.x
If you jump before up b, you can survive the incinicide
Have you done one of these for olimar?
4:00 are we not gonna talk about this?
The incineroar experience is getting camped out by Robin because he's too fast for you to catch.
I main Incineroar and Megaman. Two completely opposite characters
this is a good video but i think the colour correction harms the viewing experience a bit
I really do want to play incineroar I know all his tools but I end up just spamming side B
Back throw can also hit other opponents like forward throw
Yep. So can up throw. And side B. I listed that in the extra notes bottom left of the overview screen. It's just more important with fthrow