In the early to mid 1990's, I dabbled a bit in utilizing evolutionary algorithms to create artificial life inspired visually aesthetic content, but there were others who were far more advanced in this arena, such as Karl Simms, and William Latham. Others, of course, have continued in similar veins (OK, bad pun, I'll admit), but these latest examples via Prof. Oxman are among the most interesting examples I've seen in current times.
Variant #11 reminds me of a video I saw on a channel called Physics for the Birds. The video is about Turing Cake, and other phenomena that generate that same sort of pattern. I would love to see the math behind it to see if it aligns with the math discussed in the Physics for the Birds video. Super interesting stuff!
Most of these were done using Houdini. Entagma has many great tutorials which should guide you. Look for Differential Growth and other growth algorithms.
This is fantastic! By far and away one of the most impressive reaction-diffusion-based (mostly?) geometry synthesis examples I've ever seen! Quite astounding, such high resolution and 3D (looks-like-voxel-based in some of them) simulations and just so utterly gorgeous! Fantastic work! Would love to see more examples and learn more about how this was made!
Is definetely not reaction-diffusion-based, and probably not voxel-based (at least most of the variants). But it is indeed an amazing technique - if you want to learn more, look into "Differential growth".
Gorgeous - some growth processes look like coral, bacteria colonies or something like a bone being eroded from the inside (ostheoporisis (sp?)) Something like a screensaver using these algorithms would be great
One thing these objects need to truly seem organic is simulating directional forces that affect a colonial or otherwise amorphic organism: gravity, pressure, or pursuit of food/sunlight.
What type of data structures do you use to represent the sculptures? Do you have a paper of the process or could you link some of the sources you used for inspiration? Thanks.
I would guess they used Houdini as that is normally the tool of choice for procedural stuff. Entagma(on vimeo) is a great channel for tutorials in a similiar style (differential growth for example).
Wondering, did someone already tried this in Blender? There is an addon! github.com/hsab/GrowthNodes More images - www.behance.net/gallery/21605971/Neri-Oxman-Wanderers
it's not working with polygon but fractal ! it's hard to explain because i'm french but search about the work of loren carpenter (i know he is from pixar bur he really change the informatique about 3D representation )
ive seen the diferential growth addon but I think its limited in terms of the results one can get, is there a way to create different types of growth patterns
the first look like mushrooms, one could be cancer, then the flat one almost looks like frost on a flat surface, but a little much to bendy, ice is rather straight, the 7th almost looks like something dissolving in water but not diluting and getting more and more :D Then mushrooms again haha. 10 could be a coral. Everything is just math and fractals and repetition of what was already there, recursion :D somewhat satisfying, terrifying and disgusting, maybe slight trigger of tryptophobia :D
My Good Self Well, sea shell (nacre) with mitochondria is pretty close. I know there's a way to program for more sophisticated shapes, will figure it out someday.
I have see a video with a multiple of addon blender for doing some shapes and meshs, but i don't remember the name of the addon that can make this shapes can you say the name of this addon or this application please ? (I really want to make some similar sh1pe for organic render)
I get the feeling of watching something profound when I see this. Really well presented!
In the early to mid 1990's, I dabbled a bit in utilizing evolutionary algorithms to create artificial life inspired visually aesthetic content, but there were others who were far more advanced in this arena, such as Karl Simms, and William Latham. Others, of course, have continued in similar veins (OK, bad pun, I'll admit), but these latest examples via Prof. Oxman are among the most interesting examples I've seen in current times.
+Charles Ostman Could you link me some articles/papers on the subject? I'm very interested in evlolutionary algorithms.
Variant #11 reminds me of a video I saw on a channel called Physics for the Birds. The video is about Turing Cake, and other phenomena that generate that same sort of pattern. I would love to see the math behind it to see if it aligns with the math discussed in the Physics for the Birds video. Super interesting stuff!
It's amazing how much these resemble so many different structures in nature, from bacteria colonies to the brain
This is my favourite video on UA-cam.
Houdini is the best 3D software. It has such a high skill ceiling. If it can even be said to have one.
This is so evocative, visceral, and definitely inspiring... Thank you!
It's been years since you made this, you got to make tutorials for this now.
some tutorials whould b apreciated.
Most of these were done using Houdini. Entagma has many great tutorials which should guide you. Look for Differential Growth and other growth algorithms.
This is fantastic! By far and away one of the most impressive reaction-diffusion-based (mostly?) geometry synthesis examples I've ever seen! Quite astounding, such high resolution and 3D (looks-like-voxel-based in some of them) simulations and just so utterly gorgeous! Fantastic work! Would love to see more examples and learn more about how this was made!
no its a kind of differential grow algo
Is definetely not reaction-diffusion-based, and probably not voxel-based (at least most of the variants). But it is indeed an amazing technique - if you want to learn more, look into "Differential growth".
That was beautiful moment that you created, sound and visuals.
Looks like they are using Gods coral maker algorithm on this one!
God??!!
@@theshuman100 It's a joke referring to how they "stole the secret from god" to making biological looking structures.
Amazing and beautiful methodology to the simulations. Props to the creators.
i dont have words to explain how awesome is this technology .... :0
Very organic, like watching coral or fungus growing.
Fantastic. Reminds me of the time lapses I used to watch as a kid.
Wow, for all of this. The music is superb. Thanks for sharing this great stuff.
Gorgeous - some growth processes look like coral, bacteria colonies or something like a bone being eroded from the inside (ostheoporisis (sp?))
Something like a screensaver using these algorithms would be great
One thing these objects need to truly seem organic is simulating directional forces that affect a colonial or otherwise amorphic organism: gravity, pressure, or pursuit of food/sunlight.
Variants 10, 12, and 13 remind me of the textures you often see in Zdzisław Beksiński's work.
Wow these are beautiful. Great job.
Nice, it's my first time to see such kind of strange and beautiful structure, thanks for sharing.
Damn, this is beautiful.
UA-cam algo summoning us after 6 years.
Please, tutorial!!!! Thanks!
www.entagma.com/differential-line-growth/
these are beautiful to watch
fantastic work, is there a paper associated with this???
I like to imagine this is a museum of alien... “plants?” maybe?
it just look amazing ! Impressive work !
WOW
Much algorithm.
Found two pieces today. Thanks.
Dammit this is so beautiful !
simply astounding, so powerful - I saw morels, corals, fractals, I'm in love. I feel this is too amazing to give away, but gonna ask anyway. How?
What type of data structures do you use to represent the sculptures? Do you have a paper of the process or could you link some of the sources you used for inspiration? Thanks.
1 - Is this algorithm open source?
2 - Which program was used to render and run the algorithm? Blender?
look up differential growth
I would guess they used Houdini as that is normally the tool of choice for procedural stuff. Entagma(on vimeo) is a great channel for tutorials in a similiar style (differential growth for example).
www.entagma.com/differential-line-growth/
@@StillnessMoving I was looking for this, thanks!
@ You're welcome!
WOW! I really like this. Now I following you. Keep going.
delicious!!!!!!
#experimental #abstract #art
Wow, this is so awesome!!
excellent, thanx 4 posting.
WOW..... just only speechless, so beautiful :)
wonderful piece of art
really love this stuff
Magnificent...Congrats...
God some of these look truly horrifying. Absolutely amazing work!
Beautiful!
Really cool but kind of terrifying too. :S
That's so beautiful, but at the same time my trypophobia went mad
I never get tryphobia. Maybe try thinking of another material instead of what ever your semiconscious is trying to think of?
Beautiful and clever
This is brilliant.
Wondering, did someone already tried this in Blender? There is an addon! github.com/hsab/GrowthNodes
More images - www.behance.net/gallery/21605971/Neri-Oxman-Wanderers
Beautiful. Do you have a paper / blog post somewhere that goes into detail about the growth process and it's variants?
wonderful work!!
Che meraviglia!
i need to 3d print these and put them in my living room
How does it work? Is it polygonal mesh like in previous projects? How close to realtime is it?
it's not working with polygon but fractal ! it's hard to explain because i'm french but search about the work of loren carpenter (i know he is from pixar bur he really change the informatique about 3D representation )
ln Lgr this is particol motion, and yes they use a mesh.
Amazing!
Looks interesting!
Great video!
Who wrote the music for this video and what is the music called.
Beautiful
Where can we find out more about the actual algorithms
Variant #10 would make great cheese themed jewelry.
This is amazing.
Just watching this is mesmorizing :)
I wonder what applications could this have
amazing!
Please , Could we have the algorithm that lead to every emergence ? even just basically revealing the principles
Thank you for the video
See dam-prod2.media.mit.edu/x/files/assets/pdf/Grown_Printed_Bio-augmented.pdf
this is so cool, is there a way to replicate or get a similar result inside blender, via an addon or a custom scirpt ??
ive seen the diferential growth addon but I think its limited in terms of the results one can get, is there a way to create different types of growth patterns
the first look like mushrooms, one could be cancer, then the flat one almost looks like frost on a flat surface, but a little much to bendy, ice is rather straight, the 7th almost looks like something dissolving in water but not diluting and getting more and more :D Then mushrooms again haha. 10 could be a coral.
Everything is just math and fractals and repetition of what was already there, recursion :D
somewhat satisfying, terrifying and disgusting, maybe slight trigger of tryptophobia :D
How does one go about creating objects like this?
9 years ago damn!
beautiful!
I so love this... if only there was a script for blender or similar mac friendly app! :)
you could take my money that is left!
Learn Houdini.
Does this mean we can make Wraithbone now?
My Good Self Well, sea shell (nacre) with mitochondria is pretty close. I know there's a way to program for more sophisticated shapes, will figure it out someday.
Very few of these don't horrify me.
Did You Use Houdini? Looks Nice!
I have see a video with a multiple of addon blender for doing some shapes and meshs, but i don't remember the name of the addon that can make this shapes can you say the name of this addon or this application please ? (I really want to make some similar sh1pe for organic render)
is there a paper that explains the different variants?
真棒👍,用什么软件做的呢?Houdini?
amazing
What are the differential equations used for this ?
Check this out --
these all look like coral
Dream team!
Genius.
can you show me how to learn this
В какой программе это сделано?
How can you make something similar to 3:35?
Where are you? :(
amazing! which software has been used?
I would put this on a screensaver
Any tips to do that on C4d ? :)
jujj, nagyon jó !
This is so beautiful it made me depressed. Ruined my whole day.
I can't make something this great
You'll get there
neither can they. nature made it.
How do you do it
Hi ! did you use Vex ?
wow
Someone do this in processing.
WHAT PROGRAM IS THIS???
Всем привет от Вороного!
so beautiful!
why the melodramatic piano though? :)
tutorial?