There are several mechanics that don't work properly in POB yet so I did my best to manually fix them to be as close to in game as possible. When POB fixes them I'll update with a new one. (And protect me from harm, close combat, and critical weakness don't seem to work yet)
How do u deal with the mana issues? inspiration wont cut it. even on ice strike i deplete my mana, add bell and cast on crit and i run out mana instantly.
I am a bit surprised or confused to see Protect me from harm. No one seems to be using it now that we now armor is practically useless. Are you able to boost Evasion to 20k and take Acrobatics? Otherwise, I feel like boosting ES would be more significant. Maybe PoB has some tangible, definitive insight into this? Thanks!
@@icarusgeo acro is awful in simulacrum so I just stay on and protect me from harm. This makes it all content viable. 18k armour is still enough to push my phy max hit to over 5.5k which is more than I've ever been hit for. The highest phys hit I've taken was like 4k. Maybe a map boss with +damage map mods can hit higher, but I haven't seen it yet.
@@BehindEyesGamingPOE Thanks, man, appreciate the reply :) Haven't you seen Kripp's videos on why armor suck? What I understand is that the bigger the hit, the less dmg reduction armor provides. TLDR, it is quite useless apparently for anything that's not very small hits. Last patch +15% buff on armor doesn't change that.
@@icarusgeo Yeah I've seen Kripps vids, but it is contextual. Armour by itself sucks but when combined with evasion you rarely are hit so you just have to avoid physical 1 shots. And since there is almost nothing that can one shot through 4200+ ES and 18k+ armour it doesn't matter. Armour by itself is bad because you will be hit nonstop so even 1k hits will stack up quickly but when combined with evasion that's no longer the case, particularly with ghost dance constantly pushing your ES back up.
i was wondering if you could help me guide with my invoker monk build. currently having 5 divines and 300exalts. having difficulty in burst damaging the bosses. also am using pillar of the caged god staff with howa gloves as a stat stacking build. currently at level 91. do u think with that much of currency, i can have a decent build to have a chance on fighting the end game bosses?
If i take inspiration off of Ice Strike, I go OOM in like 5 seconds from casting Ice Strike. Idk how yo uhave 2k mana? guess from gear? I have 900 Edit: I forgot about your belt. I don't have that belt yet, and probably wont have one for a long time. You probably get a ton of int from that
There are several mechanics that don't work properly in POB yet so I did my best to manually fix them to be as close to in game as possible. When POB fixes them I'll update with a new one. (And protect me from harm, close combat, and critical weakness don't seem to work yet)
Very well explained, in the best way to understand in 1 viewing :) Thank you brother I like you're content and experience. keep it up!
How do u deal with the mana issues? inspiration wont cut it. even on ice strike i deplete my mana, add bell and cast on crit and i run out mana instantly.
I am a bit surprised or confused to see Protect me from harm. No one seems to be using it now that we now armor is practically useless. Are you able to boost Evasion to 20k and take Acrobatics? Otherwise, I feel like boosting ES would be more significant. Maybe PoB has some tangible, definitive insight into this? Thanks!
@@icarusgeo acro is awful in simulacrum so I just stay on and protect me from harm. This makes it all content viable. 18k armour is still enough to push my phy max hit to over 5.5k which is more than I've ever been hit for. The highest phys hit I've taken was like 4k. Maybe a map boss with +damage map mods can hit higher, but I haven't seen it yet.
@@BehindEyesGamingPOE Thanks, man, appreciate the reply :)
Haven't you seen Kripp's videos on why armor suck? What I understand is that the bigger the hit, the less dmg reduction armor provides. TLDR, it is quite useless apparently for anything that's not very small hits. Last patch +15% buff on armor doesn't change that.
@@icarusgeo Yeah I've seen Kripps vids, but it is contextual. Armour by itself sucks but when combined with evasion you rarely are hit so you just have to avoid physical 1 shots. And since there is almost nothing that can one shot through 4200+ ES and 18k+ armour it doesn't matter. Armour by itself is bad because you will be hit nonstop so even 1k hits will stack up quickly but when combined with evasion that's no longer the case, particularly with ghost dance constantly pushing your ES back up.
@@BehindEyesGamingPOE Ok, cool, I'll try it and let you know! :)
Why do you prefer "and protect me from the harm" over "acrobatics"?
i was wondering if you could help me guide with my invoker monk build. currently having 5 divines and 300exalts. having difficulty in burst damaging the bosses. also am using pillar of the caged god staff with howa gloves as a stat stacking build. currently at level 91. do u think with that much of currency, i can have a decent build to have a chance on fighting the end game bosses?
If i take inspiration off of Ice Strike, I go OOM in like 5 seconds from casting Ice Strike. Idk how yo uhave 2k mana? guess from gear? I have 900
Edit: I forgot about your belt. I don't have that belt yet, and probably wont have one for a long time. You probably get a ton of int from that
Might be a dumb question but where does your build have an igniting mechanic for the Echoing Flame node?
Flat fire damage on ring and weapon
Tempest bell has immolate too
@@AndrewBallinger-d5nI think the bell cant afflict elemental ailments because of elemental focus