I don't understand why Valve just doesn't release a VR patch for the game. There's clearly a huge demand for it. If a casual modder made a functioning VR mod for Outer Wilds that feels almost official for fun, I'm sure that a huge company like Valve with huge amounts of resources could easily do this.
Я слышал что когда Half-Life 2 портировали на VR у них возникла проблема с дверями. Скрипты проигрывались только тогда когда дверь открывалась полностью, но в VR двери были более реалистичными и не открывались полостью (иронично что во всей игре есть лишь в 2 местах в начале). Как говорят разработчики это и есть причина почему Half-Life 2 до сих пор нет в VR
There's actually a load of other fully functional Portal 2 maps recreated for Half-Life Alyx by TheBoxTrot. You can play through a couple test chambers, GLaDOS' awakening, the core transfer, and the fall. I think they're planning to recreate the whole game, so aside from the other cons listed, this will be the best way to play it.
Good work on this video man! I released a similar video on my channel about a janky method using reshade + depth3d (basically vorpX but free I guess). I personally thought it was a cool experience but it's nowhere near perfect. I'm fine using a mouse and keyboard but 6dof would be sooooooo freaking cool. I might just have to try the gmod method just to see how it works, even if it's a buggy mess.
A method I thought of but would require some handcrafting and is only available for the Switch would be activating the motion controls in the settings and use them with the right joycon and switching all the controls to the left joycon. That way you can make your own vr-headset thing out of cardboard. By the way you should insert your Switch along with the right joycon to the box and leave the left one outside to use it (change portal shooting buttons to ZL and L). This works with both Portal 1 and 2 for the Switch.
yeah me too! half life 2 vr is so good they'd do a great job on portal. you're right about it basically being a mod to half life 2 as well so the only real challenge would probably be seamless vr portals.
Also Vorpx sounds like I could handle the motion sickness since I had to deal with PSVR at one point and some games quite literally have a similar experience, probably not to Vorpx degree but it doesnt sound quite as bad as it could be.. However, I dont like how when you purchase it its literally I one time use program for 1 system.. I hear that if you have to reset your entire os or lose a harddrive or what not you cannot use the program you bought and for that reason I am not paying for Vorpx..
@@CollyIsEpic wtf do you mean by "open your oculus menu too much it will lag" like the mod is based on steamvr, and crashes are to be expected asspectially when your using a VR mod for an game that came out like somewhere around 2013 (i dont care enought to look up the acual release date), tho i didnt even expirance any crashes, at all, and your whole "oculus menu" issue does not apply to any headsets that arent oculus so why are you even saying that, to me sounds like an issue on oculus's part, wait wtf am i doing replying to some random dude on the internet, that just said some stuff i bearly could even understand
When I think of having a portal vr game, all I really care about is the portal-illusion. Any series can have a block-to-button puzzle game. I want to be able to stick my hand through a portal and be wowed at how seamless and magical it feels, like how it felt when I first played a portal game and looked through my first portal. Something that could rival that bone-chilling experience. While these look fun, they're definitely not what I'd be looking for personally.
Imagine how much better it will be with haptic gloves. Being able to actually feel things directly through the portals. Especially when the technology gets _good._ You could feel the air pressure, temperature, and drafts through the portals too. It would make Portal 2 probably one of the most immersive games of all time, atleast if you retroactively add in those features (Which doesnt sound too hard, anyone with hammer and modding experience could probably do it pretty easily)
For a perfect Portal port, you would need to have a VR suit that tracks your entire body so if you see yourself from behind it looks real. Viewing the original Portal character or levitating hands is not VR enough.
Me and a friend are working on a mod that fully ports portal 1 to gmod without bugs and with multiplayer support + a new portalgun that actually works in vr we also made the multiplayer mod for portal 2
5:55 two handing is a feature in alyx, I don’t image that’d be too hard for them. The 2D portals for Vr are actually probably a performance limitation. Everything is already rendered twice for VR but two render target cameras might tank your framerate.
It's not a performance limitation. Adesi, the creator has said it was an engine limitation. It won't be possible in Alyx until they get access to the sdk.
2D portals are a limitation of the engine. The way it's being done is by using point_cameras and having those show on the portals. It's probably the best we'll get in HLA.
Yeah, when people think of Portal VR they think of creating portals and sticking their head and body parts through them and being amazed at it, but that's really not the point of Portal the game, it's it's a puzzle game that involves lots of fast paced movement through the portals, which even seasoned VR vets would get sick from. There's a lot of games you just can't do on VR, at least now with the tech we have. I've heard higher refresh rate makes for less motion sickness but I play on 120hz and can still get sick when playing, so I dunno how true that is.
The Source VR Mod Team (same people behind HL2VR) said back in late 2022 that they may end up doing Portal 1 VR. Considering the fact that they've recently finished with their Half-Life related projects I'm still hopeful. If they do release it I'm getting it without hesitation, especially since I don't get motion sick.
You mention using "The Aperture" to fix the maps, but all you actually need is the "Portal Energy Pellets and Elevators" addon and the "Talking Portal Turrets" addons alongside the core and voice fixes alongside the portal gun addons and it's fully functional. Outside of the portal gun glitches that is.
3:50 "it's about as content complete as a modern triple a game" bro you burned them so bad that even hell is having a hard time handeling that fire. holy f*ck
I like portal for the concept of... well... the portal gun. I'm not in it for the mind-numbing puzzles, the 5-star voice acting, the stupendous writing, or the brilliant composition work... I'm here for the thing-go-in & thing-come-out holes. Portal in VR but without a working portal gun? That's like giving someone a beautifully wrapped present stuffed with bubble wrapping, tissue paper, and nothing else.
true that. if its just the mechanics youre looking for, check out my most recent video on tunneler. even though its roblox its literally the best portal gun in vr we have right now (as far as i know)
Well, I don't get motion sick, but I'm wondering if it's somehow possible to get TF2's VR mode back into Portal. I believe it gives you far more freedom in how to aim than VorpX does, though I could be wrong
@@Dorainn TF2 was one of the first VR games for the Oculus Rift DK1. That's important to know since it doesn't support the direct video modes of modern VR headsets so you need third-party software such as Virtual Desktop to display it in your headset, but once that is set up you have a number of configurations for aiming. If I remember there are seven different presets with how the crosshair can be moved within your vision (or outside of it)
Can you make an updated video portal 2 now has a mod made by gistix which is an actually properly made portal vr mod you can actually hold and move the portal device in your hand and portals dont look dumb and it actually is really good and it is actually inside the real game not a different game its also free if you have portal 2 already
When I play vorp X I actually use my VR controllers all though they are literally just controllers in the way you'd use your Xbox controller but its at least slightly more natural then being stuck facing your desk to use the mouse.
I've reviewed Portal 2 with Vopx using the vr controllers and it really is a test of your VR legs, The Geometry 3d is what causes the main issues as the foreground assets and the geometry VR need to be calibrated as well as the height to reduce motion sickness, The character POV is closer to the ground that what my height is but adjusting this this, reduced the feeling of motion sickness in it. The main issue with doing this though is that the character 'hit box' does misalign and when lining up for bigger portal jumps using the orange gel, this can be off centre. The second issue is that the aiming Hud disappears when you do this but the aiming is done with your head. Thanks for the video on this, I'll have to check out the other mods to see how they compare.
8:15 - I was _sooo_ pissed when I found out that Bioshock 1 & 2 had been removed from vorpX when they were about the only reason I bought vorpX in the first place. Turns out I had seen some obsolete game list for the software - like in this video - prior to purchasing. Not your fault, just saying...
half life alyx seems like a pretty cool way to play portal but i dont really want to spend £50 on a game just for portal. vorpx honestly looks like i'll be throwing up after playing. gmod seems ok since i already own the game but i think i'll just stick to portal not in vr for now unless valve releases portal in vr
vopx standing with wiimote + nunchuck in gun cover/holder. look/aim with your face(aka gunface) walk with thumbstick, jump to jump duck to duck(accelerometers). its not perfect, but you wont spew
Now you're just tempting me cause I don't get motion sick from VR, including using analog/continuous looking and movement. The only thing that sounds awful is the aiming with your head. Also that price tag.
I tried Portal 2 with vorpX once. It looked awesome but something seemed off. After tweaking and testing I gave up with the same feeling @Dorainn mentioned.
Some time ago I tried playing Portal in stereoscopic 3d by using steamlink on my phone, which was in a 5 dollar VR headpiece, and controlling it with a game controller (no motion controls) The one room in which you have to keep flying up to shoot your portal into the next highest platform was quite disorientating, but it kind of worked. I now have a phone with motion controls and game controllers with motion controls (I'm thinking Nintendo Wii controller with nunchuck). Maybe I can rig all of this together to get super motion sick instead of regular motion sick.
when i have VRmod-Experimental Virtual Reality it gives me errors and so does the portal gun when i start the vr mod it does not work i really want to play portal 1 in vr please help me with this and why its givng me errors i know i do not have my addons enabled i only have the ones i need enabled
then there is roblox its possibly the best way to play portal in vr, even though its not technically portal and just a portal-inspired game it still involves portals, just no portal or portal 2 maps... and it doesnt actually take place in the aperture laboratories facility, but i think it does take place in the same timeline.
Considering Valve MADE A VR HEADSET, it baffles me they don’t make at least some VR ports to their original titles. Like hell, they rereleased Portal just for some ray tracing. I don’t care if I puke, that’s half the point I want it. Most VR games feel like I’m moving at the speed of a crawling baby or restricting motion altogether just to mitigate motion sickness, and it gets so boring. I’m playing VR to do wacky and crazy shit that I couldn’t do in real life, and that inherently is going to induce motion sickness. You just need to get used to it like anything else.
someone should make a portal gun mod for H3VR. the physics are amazing and its heavily modable. nobody has done it yet so i dont know if its possible with the current maps, but as long as you can port the maps into unity i can see it working almost perfectly (at least for portal 1).
I've checked the modding discord and they talk about it a lot but people say it would be very difficult, but if anyone brings together a modding team then im sure they could do it.
Pick your poison
-Broken unplayable mess
-5 Chambers
-Vomit simulator
Vomit simulator
Lmao yeah pretty much
5 chambers
*Vomit manifestor
Broken unplayable mess!
I don't understand why Valve just doesn't release a VR patch for the game. There's clearly a huge demand for it. If a casual modder made a functioning VR mod for Outer Wilds that feels almost official for fun, I'm sure that a huge company like Valve with huge amounts of resources could easily do this.
What create a whole new game for people? Actually I dont either, they would then be tempted to buy ALyx. I think they are just too busy making money.
Я слышал что когда Half-Life 2 портировали на VR у них возникла проблема с дверями. Скрипты проигрывались только тогда когда дверь открывалась полностью, но в VR двери были более реалистичными и не открывались полостью (иронично что во всей игре есть лишь в 2 местах в начале). Как говорят разработчики это и есть причина почему Half-Life 2 до сих пор нет в VR
We don't live in a world where we get good things
I didn't expect to see outer wilds here!
@@darreldabarrel same !
I'm playing it right full in VR and I'm blown away by how good it is in VR
There's actually a load of other fully functional Portal 2 maps recreated for Half-Life Alyx by TheBoxTrot.
You can play through a couple test chambers, GLaDOS' awakening, the core transfer, and the fall.
I think they're planning to recreate the whole game, so aside from the other cons listed, this will be the best way to play it.
What is the point of playing "Portal" without portals.
@@Seven646 now they also added a working portal gun
I remember watching this, i was kinda bummed that there was no proper vr mod, untill the Portal 2 vr mod came out 2 years later XD
Good work on this video man! I released a similar video on my channel about a janky method using reshade + depth3d (basically vorpX but free I guess). I personally thought it was a cool experience but it's nowhere near perfect. I'm fine using a mouse and keyboard but 6dof would be sooooooo freaking cool. I might just have to try the gmod method just to see how it works, even if it's a buggy mess.
A method I thought of but would require some handcrafting and is only available for the Switch would be activating the motion controls in the settings and use them with the right joycon and switching all the controls to the left joycon. That way you can make your own vr-headset thing out of cardboard. By the way you should insert your Switch along with the right joycon to the box and leave the left one outside to use it (change portal shooting buttons to ZL and L). This works with both Portal 1 and 2 for the Switch.
The new Bonelab portal campaign mod is probably the best way to play it.
hopefully, valve will release an official portal VR game in the next 20ish years like half life alyx
They actually tried making a portal VR but scrapped it bc they said the game made people way to sick
i hope the Source VR Mod Team will do something with portal 1, since portal 1 is basically a mod to half life 2
yeah me too! half life 2 vr is so good they'd do a great job on portal. you're right about it basically being a mod to half life 2 as well so the only real challenge would probably be seamless vr portals.
Also Vorpx sounds like I could handle the motion sickness since I had to deal with PSVR at one point and some games quite literally have a similar experience, probably not to Vorpx degree but it doesnt sound quite as bad as it could be..
However, I dont like how when you purchase it its literally I one time use program for 1 system..
I hear that if you have to reset your entire os or lose a harddrive or what not you cannot use the program you bought and for that reason I am not paying for Vorpx..
what about vorpx with the portal 2 sixense motion pack mod which lets it use vr controllers instead of razer hydras?
hope they work keep making these videos their great :)
I would so totally make a vr portal in unity if I had that kinda time and ambition ;-;
Does anyone else have a problem to where when you try to pick up the portal gun from the stand it doesn’t appear in your hand. How do you fix this
4. Cactus cowboy portal vr
So basically, VorpX needs to get controller support and it'll be great
Can u play portal maps in gmod if u don't have portal 1
i'm like 99% sure its a no, but there could be some map packs?? the game's been out 10+ years so someone's probably figured something out.
can you play portal 2 maps too in the gmod method
unfortunately not since portal 2 is built on a modified source engine compared to gmod
gmod has the ability to mount and play portal 2 maps though it might be broken i’ve not tried it but give it a go
3:52 did he fricking damage boosted chell so much that she flyed into the wall?
we'll just fork the hl2 vr mod and make it portal vr
haha-hah ha IM PLAYING MY FAV GAME IN VR NOW AHAHHAHA
Use the Garry’s mod seamless portal mod or some shit idk
I think as of now they ported portal to VR
yeah, there's a portal 2 vr mod that works perfectly apparently, i havent tried it. still no mod for portal 1 vr tho
ok this is gonna sound dumb but there is a roblox portal that has vr
(i dont actually know if it is good, havent tried)
i've tried it and love it! check my channel for the videos.
Jus controlley
$20 for Gmod? Where?! it's universally like $5-15 on steam.
Yeah I fucked up lol it's $15 AUD
MAKE AN UPDATE THERE IS A PORTAL 2 MOD TO PLAY IT IN VR IT WORKS, JUST PLEASE MAKE A NEW AT LEAST SMALL VID
it crashes easly + if u open ur oculus menu too much it will lag
@@CollyIsEpic wtf do you mean by "open your oculus menu too much it will lag" like the mod is based on steamvr, and crashes are to be expected asspectially when your using a VR mod for an game that came out like somewhere around 2013 (i dont care enought to look up the acual release date), tho i didnt even expirance any crashes, at all, and your whole "oculus menu" issue does not apply to any headsets that arent oculus so why are you even saying that, to me sounds like an issue on oculus's part, wait wtf am i doing replying to some random dude on the internet, that just said some stuff i bearly could even understand
as much as id like portal 1 n 2 to have a vr version id rather have dishonored 1/2 have a vr version
there is a vr mod for portal 2
it crashes easly + if u open ur oculus menu too much it will lag
It’s not portal anymore. it’s motion sickness simulator
The fps think is you!
likely. but catse himself said the mod doesnt run well on certain maps.
@@Dorainn HOLY GOACKA OMG YOU REPLIED TO MY COMMENT OMG OMG NO WAY
I tried VorpX Portal 2 and I puked after I took my headset off when I normally don't puke after a VR game.
Closest I've come to vomiting BC of VR second only to the first time I tried the gmod method lol
@@Dorainn lol
gmod is cheap it is $10
method 4 roblox tunneler
« 3 »
I hate this
not gonna lie, I lost hope.
When I think of having a portal vr game, all I really care about is the portal-illusion. Any series can have a block-to-button puzzle game. I want to be able to stick my hand through a portal and be wowed at how seamless and magical it feels, like how it felt when I first played a portal game and looked through my first portal. Something that could rival that bone-chilling experience. While these look fun, they're definitely not what I'd be looking for personally.
Imagine how much better it will be with haptic gloves. Being able to actually feel things directly through the portals. Especially when the technology gets _good._ You could feel the air pressure, temperature, and drafts through the portals too.
It would make Portal 2 probably one of the most immersive games of all time, atleast if you retroactively add in those features (Which doesnt sound too hard, anyone with hammer and modding experience could probably do it pretty easily)
@@pauldeddens5349 holy fuck
funnily enough minecrafts better portals mod works flawlessly with vivecraft if you really want that portal effect
For a perfect Portal port, you would need to have a VR suit that tracks your entire body so if you see yourself from behind it looks real. Viewing the original Portal character or levitating hands is not VR enough.
@@Lon1an I beg to differ on the floating hands bit. That's extra vr.
Me and a friend are working on a mod that fully ports portal 1 to gmod without bugs and with multiplayer support + a new portalgun that actually works in vr we also made the multiplayer mod for portal 2
sounds good! keep me updated id love to try it when its done
Please keep me updated bro i need this so much
omg keep me updated
It seems you made a fan base from a UA-cam comment, any page to follow development?
Where can i get updated?
5:55 two handing is a feature in alyx, I don’t image that’d be too hard for them.
The 2D portals for Vr are actually probably a performance limitation.
Everything is already rendered twice for VR but two render target cameras might tank your framerate.
The portals look 2D because the render target is static instead of moving relative to the players view.
It's not a performance limitation. Adesi, the creator has said it was an engine limitation. It won't be possible in Alyx until they get access to the sdk.
2D portals are a limitation of the engine. The way it's being done is by using point_cameras and having those show on the portals. It's probably the best we'll get in HLA.
apparently valve considered making a vr portal game, but it was too motion sick inducing
I think it still exists, the name is The Lab I think
@@flintfrommother3gaming it doesnt feature portal guns though
Yeah, when people think of Portal VR they think of creating portals and sticking their head and body parts through them and being amazed at it, but that's really not the point of Portal the game, it's it's a puzzle game that involves lots of fast paced movement through the portals, which even seasoned VR vets would get sick from.
There's a lot of games you just can't do on VR, at least now with the tech we have. I've heard higher refresh rate makes for less motion sickness but I play on 120hz and can still get sick when playing, so I dunno how true that is.
The Source VR Mod Team (same people behind HL2VR) said back in late 2022 that they may end up doing Portal 1 VR. Considering the fact that they've recently finished with their Half-Life related projects I'm still hopeful.
If they do release it I'm getting it without hesitation, especially since I don't get motion sick.
2:29 Thank you for introducing my addon :) funny thing is i actually made this addon for my Portal 1 VR play video.
You mention using "The Aperture" to fix the maps, but all you actually need is the "Portal Energy Pellets and Elevators" addon and the "Talking Portal Turrets" addons alongside the core and voice fixes alongside the portal gun addons and it's fully functional. Outside of the portal gun glitches that is.
True that. I also didn't mention how the elevators are mostly busted either so nice addition.
You're singlehandedly bringing my dream of Portal VR to life Dorainn mate
thanks dude :)
3:50 "it's about as content complete as a modern triple a game" bro you burned them so bad that even hell is having a hard time handeling that fire. holy f*ck
Also, tunneller (Roblox) is a vr portal game (of course it is short and not actual portal) but it is cool
I like portal for the concept of... well... the portal gun.
I'm not in it for the mind-numbing puzzles, the 5-star voice acting, the stupendous writing, or the brilliant composition work... I'm here for the thing-go-in & thing-come-out holes.
Portal in VR but without a working portal gun? That's like giving someone a beautifully wrapped present stuffed with bubble wrapping, tissue paper, and nothing else.
true that. if its just the mechanics youre looking for, check out my most recent video on tunneler. even though its roblox its literally the best portal gun in vr we have right now (as far as i know)
... You think portal has mind numbing puzzles?
Well, I don't get motion sick, but I'm wondering if it's somehow possible to get TF2's VR mode back into Portal. I believe it gives you far more freedom in how to aim than VorpX does, though I could be wrong
Didn't even know TF2 has a VR mode. It could def work tho since theyre both built on the same version of source
@@Dorainn TF2 was one of the first VR games for the Oculus Rift DK1. That's important to know since it doesn't support the direct video modes of modern VR headsets so you need third-party software such as Virtual Desktop to display it in your headset, but once that is set up you have a number of configurations for aiming. If I remember there are seven different presets with how the crosshair can be moved within your vision (or outside of it)
Can you make an updated video portal 2 now has a mod made by gistix which is an actually properly made portal vr mod you can actually hold and move the portal device in your hand and portals dont look dumb and it actually is really good and it is actually inside the real game not a different game its also free if you have portal 2 already
the game doesn't open when I have that
roblox has a surprisingly good portal vr game
The only issue with the HL alyx maps is that there’s fall damage… in a portal game… oof
yeah ikr that kinda shocked me when it happened to me lol
7:15 “runs well” also “difficult to run”
what about the portal mod for bonelab?
you know, if VorpX wasn't so fricking EXPENSIVE, but rather a one-time 5$ purchase, it would be pretty appealing imo
When I play vorp X I actually use my VR controllers all though they are literally just controllers in the way you'd use your Xbox controller but its at least slightly more natural then being stuck facing your desk to use the mouse.
I've reviewed Portal 2 with Vopx using the vr controllers and it really is a test of your VR legs, The Geometry 3d is what causes the main issues as the foreground assets and the geometry VR need to be calibrated as well as the height to reduce motion sickness, The character POV is closer to the ground that what my height is but adjusting this this, reduced the feeling of motion sickness in it. The main issue with doing this though is that the character 'hit box' does misalign and when lining up for bigger portal jumps using the orange gel, this can be off centre. The second issue is that the aiming Hud disappears when you do this but the aiming is done with your head. Thanks for the video on this, I'll have to check out the other mods to see how they compare.
Thanks for taking thr L for trying Vorpex. But I'm currioise how it would work for a third person game.
awesome I really wanted to play portal vr. also there is a vr chat map I don't think you mentioned but its surprisingly good
8:15 - I was _sooo_ pissed when I found out that Bioshock 1 & 2 had been removed from vorpX when they were about the only reason I bought vorpX in the first place. Turns out I had seen some obsolete game list for the software - like in this video - prior to purchasing.
Not your fault, just saying...
half life alyx seems like a pretty cool way to play portal but i dont really want to spend £50 on a game just for portal. vorpx honestly looks like i'll be throwing up after playing. gmod seems ok since i already own the game but i think i'll just stick to portal not in vr for now unless valve releases portal in vr
Cool
vopx standing with wiimote + nunchuck in gun cover/holder. look/aim with your face(aka gunface) walk with thumbstick, jump to jump duck to duck(accelerometers). its not perfect, but you wont spew
60 bucks for VorpX...
wow that is... i dont know how to explain how laughable that is.
we got some wonderful news, someone managed to port half life 2 to vr, that means source in vr, and we WILL see portal in vr pretty soon
Now you're just tempting me cause I don't get motion sick from VR, including using analog/continuous looking and movement. The only thing that sounds awful is the aiming with your head.
Also that price tag.
I tried Portal 2 with vorpX once. It looked awesome but something seemed off. After tweaking and testing I gave up with the same feeling @Dorainn mentioned.
Some time ago I tried playing Portal in stereoscopic 3d by using steamlink on my phone, which was in a 5 dollar VR headpiece, and controlling it with a game controller (no motion controls) The one room in which you have to keep flying up to shoot your portal into the next highest platform was quite disorientating, but it kind of worked. I now have a phone with motion controls and game controllers with motion controls (I'm thinking Nintendo Wii controller with nunchuck). Maybe I can rig all of this together to get super motion sick instead of regular motion sick.
strange, using the -vr launch option in portal lets you see through them, wonder why it doesn't work on gmod
so what you're telling me, is that for the whole game with all the mechanics and properly rendered portals ETC- is through Minecraft
VERY useless, if the portal image is not 3d.
At least we have tunneler on roblox and it’s available in roblox PLUS the portals are great
There's a bonelab method but it really sucks, and is pretty buggy. (it has good graphics tho ig idk)
funnily enough minecrafts better portals mod works flawlessly with vivecraft if you really want that portal effect
when i have VRmod-Experimental Virtual Reality it gives me errors and so does the portal gun when i start the vr mod it does not work i really want to play portal 1 in vr please help me with this and why its givng me errors i know i do not have my addons enabled i only have the ones i need enabled
I’d pay full price for the game to be on Oculus, like just TAKE my money
In vorpx you can use a controller and not worry about the mouse. Using a mouse to move is really nauseating in VR.
Lol!
What VR headset do you use ? Also, does RTX 3060 support VR ?
i use a quest 2 via link. and yes, i would assume the 3060 does since its such a beefy card lol
@@Dorainn thanks
Hook up your head movement to the right stick and boom, all first person games can be played in vr
Just watching the third method made me extreamly sick to my stomach, so sick that i cant even think straight, its like im becoming gay
Good idea, by calling it "3 ways..." Valve will never notice this video
Now if only the Portal Guns weren't all based off of each other and weren't scuffed to hell..
New method BONELAB There's a mod and chamber 2 already
3 ways? I think you mean 3 days. Until Mario steals your liver
Bad thing your using a Valve game and something with 3 in it
I will use the half life alxy one it is the most simple way to do it and two it look relly fun
then there is roblox
its possibly the best way to play portal in vr, even though its not technically portal and just a portal-inspired game
it still involves portals, just no portal or portal 2 maps... and it doesnt actually take place in the aperture laboratories facility, but i think it does take place in the same timeline.
Lol, you didn't even mention that it's called "Tunneler"
hey wait a sec I got gmod for free on steam so how is it $20
its better to just w8 for both games to come out in vr
you are not aloud to put the number 3 and the portal in the same sentence.
Considering Valve MADE A VR HEADSET, it baffles me they don’t make at least some VR ports to their original titles. Like hell, they rereleased Portal just for some ray tracing.
I don’t care if I puke, that’s half the point I want it. Most VR games feel like I’m moving at the speed of a crawling baby or restricting motion altogether just to mitigate motion sickness, and it gets so boring. I’m playing VR to do wacky and crazy shit that I couldn’t do in real life, and that inherently is going to induce motion sickness. You just need to get used to it like anything else.
Honestly the best take I've heard in a while about this
Valve, go in and make these games truly VR!
someone should make a portal gun mod for H3VR. the physics are amazing and its heavily modable. nobody has done it yet so i dont know if its possible with the current maps, but as long as you can port the maps into unity i can see it working almost perfectly (at least for portal 1).
I've checked the modding discord and they talk about it a lot but people say it would be very difficult, but if anyone brings together a modding team then im sure they could do it.
Liked and subscribed because of how funny the rant about VorpX was. 10/10 would vomit again.
I will keep editing this so you can't heart it >:)
portal 2 vr mod is a thing now but not portal 1
now we have a new one :)
Talking about the gmod method
Vomit Simulator but realistic in VR
valve should make a vr version tbh
What about steam link?
Love the ending of the video :)