Me before i started to learn Marth/Lucina: “These weebs only spam side b and say how good the tipper is.” Me when i start learning Marth/Lucina: “welp time to have 4 mains from the same franchise”
Elite Smash Marth/Lucina Guide Are they in front of you- Shorthop F-Air Are they behind you- Shorthop B-Air Are they above you- Shorthop Up-Air Are they too close- Shorthop N-Air That’s all you need to do to get into elite smash for Marth and Lucina! Thanks for reading!
Excellently produced, and I always appreciate videos like these, but I feel like not enough effort went into really exploring Marth. A simple example of what I mean is the forward air to forward air combo. Why not retreat a bit on the second fair to get the tipper?
Tom Woolsey Tippers Lucina’s sword does the same damage no matter where you hit, tippers are only a thing for Marth. Also, I don’t think there’s enough time to land the second attack if you retreat after the first one.
@@brysoncheng7574 I'm well aware of the tipper mechanics my friend. My point is that no effort was made to differentiate Marth and Lucina's combo game aside from saying Marth's combos are less consistent. Basically, this is a video about lucina combos. Marth ought to be going for tippers in specific instances for more damage. There was no labbing for Marth.
With all the combos that start with utilt, why would you never do the max damage one? Shouldn’t you always do the max damage combo that builds off the initial hit, unless in the case of going for the smash? I assume the reason is not every combo works against every champ or at every % but would love some insight here For example why would you ever do nair into grab for 9% when nair into uptilt uptilt is 20% and way more consistent?
Well, one thing I'd like to point mention is that he's just informing the audience of all the possible combos regardless of their viability. That said: Some combos are pretty useless and only exist as just a weaker option. The main reason one would opt for a lower damage-dealing combo would be because of the position it would put their opponent in. For example: You could F-smash to deal more damage but f-tilt could lead to a tech chase and you could net a stock that way.
uair->uair and nair->fsmash can true combo at at least 80%, and are great for dealing damage after the 0-15% range when her other true combos apply. Some other combos that are not true but may often hit include ff->dair (facing away from opponent)->bair, which kills at 75%, grab->pummel x3->dthrow->bair, which kills at 80%, and uair->nair->ff->fair->ff->fair, which does just under 50%.
Question! The tilt you have it set to the C stick? And so for smash you use hitting A and B at the same time? I’m trying to learn more advanced combos... =)
@@oscarcarter9981 okay that's good to know. Because as a Ridley main I pull off some hard to escape stuff, but it's still not a counted as a combo. So it could be one, it just doesn't count it, or it could just be a good string
I'm confused, do you buffer input after the quick drop? Like how do you hold a buffer while also quick dropping from a short jump. I just can't get it to work
I think almost all their moves are safe on shield due to the disjointed hitbox. Just play around their danger zone, and never stay too long in it. Moves like grab where you actually have to use your body can be punished pretty terrible if caught.
Thank you for creating this! I recognized a few combos and I know they're true combos! Are most of these true combos? The lamest thing I see out there is "COMBO TUTORIAL" and I open it and it's when someone gets 200% combo string on a CPU and it's one of those which are with no DI -.-'
Man I used to watch all your monster Hunter guides, now your doing this game, luckily I played a,lot of smash 4 so I'm not a noob like I was on monster Hunter
I swear I don't know how the combo counter work... I almost NEVER manage to have a true combo for easy stuff like up tilt + up tilt, what the hell ? I'm really doing it the fastest way possible but counter always says 1, I mean one ouf ot 50 times I see a 2 but I don't know what I did to change that. Same with down throw + up air, but strangely enough I always have true combo consistently with falling up air + up tilt or up air + neutral air and many others.... I don't understand what I'm doing wrong with basic combos.
First hit FF Nair can do more at later percents! First hit can combo into F.Smash as well, which makes it a pretty good kill setup, though it's really hard to do in an actual match
Excellent tutorial. It even helps what to avoid while fighting Marcina. I personally would love for you to make a video showing the combos for Snake or Dark Samus. I appreciate for what you are doing and good luck for the new chaotic series you made.
Marcina is the name combined by both names "Marth" and "Lucina". Since Marth and Lucina are echo fighters the names are combined to Marthcina since they are basically the same thing aside marths tipper.
It appears that none of these were tested with DI, however a lot of it is still useful/true regardless of DI. I'd recommend using this video and watching pros play the character to find out what your best options are for each phase of a battle.
I feel like you didn't highlight how destructive Marths tipper really is. If spaced correctly you can kill a lot earlier than Lucina and his edge guards become much more fatal. However tippers aren't as useful for combos, damage output is insane, and he can still combo well off of tippers becuase they give extra amounts of hitlag. I think Marths tippers also feel a little inconsistent at times when it looks like it is a tipper but a weak hit, or it sooms you perfectly spaced a hit but it barely whiffs. He should get a consistency buff but nothing about the damage or knockback of his sword should be changed. That said I do think Lucina is better just because she's better.
Okay, why can Roy and Chrome are able to charge their B special longer while moving direction of attack? While Marth and Lucina have their B special set to the direction used. It is not much of a improvement to the game if selected characters had their movesets tweaked for the better and enjoyment of the game. For instance, Samus new improvement for SSBU allowed users to charge while mid-air and cancel. The developers should have done better.
Apparently falling side-b can confirm the first hit of a falling nair, which can confirm another side-b into another nair until you're at the ledge. The first hit of falling nair can also confirm a tipper f-smash so that's a good way to end the combo.
Well, I disagree about one thing you said. They don't play the same way at all, because Marth's tipper makes it so that he can't be playing aggressively, whereas Lucina has damage on the near hitboxes, thus has a more aggressive playstyle. Plus Marth has a little more range, meaning he can zone out easier.
marth is S tier right? he revolves more around the characters moves and when played good can be amazing when Lucina, a C tier, revolves more around the players moves or something like that, right?
@@kirstendrew331 marth is better if you play him better, but lucina is more beginner based and is easier to be good at but once you become great with lucina then you should be marth
@@kirstendrew331 that's cuz lucina is easier to use, marth has tippers that do a crazy amount of damage, and weak attacks, if you are really good you can get your enemy to 50 damage in a matter of ten seconds. Lucina has a moderate amount of damage no matter where you hit, and since people are lazy they choose Lucina and don't take the effort to do tippers, or put them both in the same tier
Thank you for the tutorial, I wanted to learn how to use the adorkable Lucina. My favourite character as well my no.1 main is Ridley. 2nd being Link followed by Pit, Rob, Chrom and hopefully Lucina.
I'll just stick to waiting for my opponent to run into my forward smash, thank you
[SBZ] Karma you came from ZeRo’s video lol
@@angelomendoza6666 yeah I saw him too lol
sameee
What video is that?
Me too
Me before i started to learn Marth/Lucina:
“These weebs only spam side b and say how good the tipper is.”
Me when i start learning Marth/Lucina:
“welp time to have 4 mains from the same franchise”
Delta Cyan No tipper on Lucina 😮😮
@@5nc299 there is on her down smash
Moe E Really? That’s weird
are the other two corrin and robin?
@@aidenzorn8322 Roy and chrom
This is such a well made combo guide; short and easy to understand. Please make more of these for the other characters.
Ty not easy to understand unless your a fucking sweaty fuck with 500 hours
Elite Smash Marth/Lucina Guide
Are they in front of you- Shorthop F-Air
Are they behind you- Shorthop B-Air
Are they above you- Shorthop Up-Air
Are they too close- Shorthop N-Air
That’s all you need to do to get into elite smash for Marth and Lucina!
Thanks for reading!
GleamingFlare good guide 10/10
Does the F, B, and N stand for Forward, Backward, and No Air?
@@friedrice3337 n is neutral air
Would be nice to not hide the % it works at with your overlay
Its shown tho on the right "total damage"
RAiN what percent he started at damage amount effects knockback
wait lol, you don’t show the opponents percent in any of these so i have no idea when they come online
We like Ike. Or do Mewtwo next please.
We definitely like Ike
Dmike IKE
just watch mkleo play lol
Nair
Dolphin Slash can also be used to kill and get out of combos. A lot more useful than people know
Excellently produced, and I always appreciate videos like these, but I feel like not enough effort went into really exploring Marth. A simple example of what I mean is the forward air to forward air combo. Why not retreat a bit on the second fair to get the tipper?
Tom Woolsey Tippers Lucina’s sword does the same damage no matter where you hit, tippers are only a thing for Marth. Also, I don’t think there’s enough time to land the second attack if you retreat after the first one.
@@brysoncheng7574 I'm well aware of the tipper mechanics my friend. My point is that no effort was made to differentiate Marth and Lucina's combo game aside from saying Marth's combos are less consistent. Basically, this is a video about lucina combos. Marth ought to be going for tippers in specific instances for more damage. There was no labbing for Marth.
Tom Woolsey right. Sorry lol I didn’t read ur comment thoroughly😉
Loving the controller overlay
Cloud, Bowser and Greninja are my favs atm :)
Thanks for the tips! Now I gotta train my Lucina Amiibo (at Lvl 50) these combos...
Lol if someone counter picks me with a character I can’t beat I just look up these videos so I can understand what there trying to do better
I've only been able to play this game while at a friends house, though I do enjoy it :).
Good tips!
Dennis T. im crying
Same I used to be like that then I got a switch
Thanks for the guide! Our boy Roy would be nice!
Marth's one of my mains, so thanks for this! Could we get something for Yoshi as well?
yo, I'm hyped for that giveaway, I entered every way I could lol. Need that switch to practice smash my dude lol.
Nice video, a Question, ¿how can I get the gamecube controller overlay to see the inputs on screen?
you're welcome 1:20
With all the combos that start with utilt, why would you never do the max damage one? Shouldn’t you always do the max damage combo that builds off the initial hit, unless in the case of going for the smash?
I assume the reason is not every combo works against every champ or at every % but would love some insight here
For example why would you ever do nair into grab for 9% when nair into uptilt uptilt is 20% and way more consistent?
Well, one thing I'd like to point mention is that he's just informing the audience of all the possible combos regardless of their viability. That said: Some combos are pretty useless and only exist as just a weaker option. The main reason one would opt for a lower damage-dealing combo would be because of the position it would put their opponent in. For example: You could F-smash to deal more damage but f-tilt could lead to a tech chase and you could net a stock that way.
Also, doubles you may want to do nair grab for example to throw to your teammate because there is too much going on to get 2 uptilts
uair->uair and nair->fsmash can true combo at at least 80%, and are great for dealing damage after the 0-15% range when her other true combos apply. Some other combos that are not true but may often hit include ff->dair (facing away from opponent)->bair, which kills at 75%, grab->pummel x3->dthrow->bair, which kills at 80%, and uair->nair->ff->fair->ff->fair, which does just under 50%.
Thanks for the video it seems like it's going to be helpful
Edit: Also I would like Cloud next
Question! The tilt you have it set to the C stick? And so for smash you use hitting A and B at the same time? I’m trying to learn more advanced combos... =)
Roy’s our boy.
i cant do nair ff nair,, im always out of range, is this combo not available anymore?
light same it’s pissing me off I can’t land it
You can also do grab-down throw-up special
Which version of the game is that? I'm doing these and my combo counter is staying at 1. Maybe I'm not doing something right?
The combo counter is often incorrect and unreliable. Don't worry about it too much. If the combo works, go with it :D
@@oscarcarter9981 okay that's good to know. Because as a Ridley main I pull off some hard to escape stuff, but it's still not a counted as a combo. So it could be one, it just doesn't count it, or it could just be a good string
I decided to main Marth so this video was very useful
Can you make a guide for Corrin?
It’s a bit of a meme but dancing blade is a really good finisher for some of these combo starters and it would have been nice to see more of that
I'm confused, do you buffer input after the quick drop? Like how do you hold a buffer while also quick dropping from a short jump. I just can't get it to work
Thanks I am good with marth but have no combos and some of these aren’t that hard to do so now I’ll be better
i would like to see corrin in one of your guides, please :)
How did you record the controller overlay?
Well hello mates... A guide of inkling would be fairly nice
Please don't judge, but what is the FF move? It was used a few times but I don't know what it means.
@Salman Ansari ahhh ok that makes sense. Thanks!
My favorite characters to play are Lucina, Cloud, Banjo and Kazooie, and Ganondorf. I've dabbled with Shulk, DK, Dark Samus, and Mii Brawler.
My favorite character is wii fit trainer. Thanks for asking.
Dope. Much appreciated.
I remember in smash 4, marcina had this one combo like: jab 1,short hop side b, nair 1, fsmash or a tilt. Does that still work?
Are their areals all safe on shield? Also what other moves do they have that are safe on shield?
I think almost all their moves are safe on shield due to the disjointed hitbox. Just play around their danger zone, and never stay too long in it. Moves like grab where you actually have to use your body can be punished pretty terrible if caught.
How do you get a combo off a downthrow. It doesn't I can actually make a complete combo with it?
What is "FF"?
fastfall
Well now I know why Vest used to kick my arse in 4
Is the down throw combo really true? Seems not true in many cases
Any tips in fastfalling in that triple nair combo?
Thank you for creating this! I recognized a few combos and I know they're true combos! Are most of these true combos?
The lamest thing I see out there is "COMBO TUTORIAL" and I open it and it's when someone gets 200% combo string on a CPU and it's one of those which are with no DI -.-'
Inkling, Marcina, and Robin are my favorites so far.
Man I used to watch all your monster Hunter guides, now your doing this game, luckily I played a,lot of smash 4 so I'm not a noob like I was on monster Hunter
I swear I don't know how the combo counter work... I almost NEVER manage to have a true combo for easy stuff like up tilt + up tilt, what the hell ? I'm really doing it the fastest way possible but counter always says 1, I mean one ouf ot 50 times I see a 2 but I don't know what I did to change that. Same with down throw + up air, but strangely enough I always have true combo consistently with falling up air + up tilt or up air + neutral air and many others.... I don't understand what I'm doing wrong with basic combos.
I'm having the same problem.
First hit FF Nair can do more at later percents!
First hit can combo into F.Smash as well, which makes it a pretty good kill setup, though it's really hard to do in an actual match
How about roy and chrom?
Good quality guide !
Video for Marth please?
I don't even play marthcina and this video is amazing
how do you buffer moves?
thanks man
My favorite character is pikachu but i also really like ganon and shulk
Sorry if this sounds stupid, but what is FF?
very helpful
Can someone explain me how to onstage ledgetrump? I've been trying to do it but i cant get it to work
You’re making smash guides? Well I’ve been missing out...
We’ve got quite a few up already :)
Arekkz Gaming Ay. Thank you for those. Do you have one on Corrin, by any chance?
Excellent tutorial. It even helps what to avoid while fighting Marcina. I personally would love for you to make a video showing the combos for Snake or Dark Samus. I appreciate for what you are doing and good luck for the new chaotic series you made.
2:08 are going to ignore the fact that he said marcina?
Marcina is the name combined by both names "Marth" and "Lucina". Since Marth and Lucina are echo fighters the names are combined to Marthcina since they are basically the same thing aside marths tipper.
Did you test with DI away?
It appears that none of these were tested with DI, however a lot of it is still useful/true regardless of DI. I'd recommend using this video and watching pros play the character to find out what your best options are for each phase of a battle.
Nice guide
Lel thanks for this! Lucinia my fav as well.
Can someone tell me what music is playing the backround, thanks.
I feel like you didn't highlight how destructive Marths tipper really is. If spaced correctly you can kill a lot earlier than Lucina and his edge guards become much more fatal. However tippers aren't as useful for combos, damage output is insane, and he can still combo well off of tippers becuase they give extra amounts of hitlag. I think Marths tippers also feel a little inconsistent at times when it looks like it is a tipper but a weak hit, or it sooms you perfectly spaced a hit but it barely whiffs. He should get a consistency buff but nothing about the damage or knockback of his sword should be changed. That said I do think Lucina is better just because she's better.
I play Lucina all the time... As if my profile picture didn't give that away :P
Because Lucina is my favorite FE character. I do play Chrom off and on, however.
*WEABOOS.*
I don't understand, that's Marth.
so female marth...?
@@skylrxoxo Fuck off.
Do olimar or meta knight.
Please do one for Pikachu? :)
Thanks.
Okay, why can Roy and Chrome are able to charge their B special longer while moving direction of attack? While Marth and Lucina have their B special set to the direction used. It is not much of a improvement to the game if selected characters had their movesets tweaked for the better and enjoyment of the game. For instance, Samus new improvement for SSBU allowed users to charge while mid-air and cancel. The developers should have done better.
Good stuff, really helpfull.
What does FF mean?
Fast fall
You should do Joker
Apparently falling side-b can confirm the first hit of a falling nair, which can confirm another side-b into another nair until you're at the ledge. The first hit of falling nair can also confirm a tipper f-smash so that's a good way to end the combo.
need a corrin one please
Did Thor do the voice for this video?
Is Lucina faster than Marth??
Samus/Dark Samus pls
Well, I disagree about one thing you said. They don't play the same way at all, because Marth's tipper makes it so that he can't be playing aggressively, whereas Lucina has damage on the near hitboxes, thus has a more aggressive playstyle. Plus Marth has a little more range, meaning he can zone out easier.
What FF mean?
ROB is super underated
Not relevant but true
@@thor10001 ty
When he said they were they were basically the same character i stopped paying attention. One is S tier, and one is C-D tier.
marth is S tier right? he revolves more around the characters moves and when played good can be amazing when Lucina, a C tier, revolves more around the players moves or something like that, right?
@@cev1che i have checked two different websites so I’m going to go off of those. Lucian is the S and Marth is the C
@@kirstendrew331 marth is better if you play him better, but lucina is more beginner based and is easier to be good at but once you become great with lucina then you should be marth
@@cev1che yeah okay, but I was saying that according to multiple tier list websites, Lucina is S and Marth is C
@@kirstendrew331 that's cuz lucina is easier to use, marth has tippers that do a crazy amount of damage, and weak attacks, if you are really good you can get your enemy to 50 damage in a matter of ten seconds. Lucina has a moderate amount of damage no matter where you hit, and since people are lazy they choose Lucina and don't take the effort to do tippers, or put them both in the same tier
Peach antes Daysi combos please.
Man, the updated combo counter doesn't count most of these :(
Please do mewtwo please
Good.
up tilt into up air
Do Pokémon Trainer and all the Pokémon!
The only move you need to learn for Martha and Lucina : Side-B
Rangarajan Kesavan maybe for wol easy
Thank you for the tutorial, I wanted to learn how to use the adorkable Lucina. My favourite character as well my no.1 main is Ridley. 2nd being Link followed by Pit, Rob, Chrom and hopefully Lucina.
how do u consistently do tilt attacks?!?! This is the hardest fighting game EVER!
Set tilts to c-stick
Do a Yoshi combo guide next pleasee
My problem is use neutral air to much
I am seriously having trouble with the n.air ff n.air ff n.air someone plz help
Same but you have to dash after you fast fall to land tge rest of the combo
TacoBandit04 same I need help still
I thought that down tilt to forward smash was a combo
Thank you for covering my main. Lucina bae Lucina life.