【EN】Tomonami
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- Опубліковано 19 січ 2025
- "Tomonami" was conceived by Alexis André, a researcher at Sony Computer Science Laboratories, from his work on creativity acceleration.
www.sonycsl.co...
While exploring ways to enhance artist’s creativity, Alexis André hypothesized that creativity could be explained by two elements. One is the ability to generate new ideas, and the other is the ability to evaluate them. Tomonami was developed with the insight that technology could accelerate the cultivation of these abilities of artists.
The first creations of art using Tomonami begin with researcher Alexis André tapping his own experience as an artist while gaining an understanding of creativity through dialog with an artist. Characteristic features of an artist’s expression are uniquely extracted from the artist’s past work, and then reflected in the form of parameters in the user interface of originally developed software, to provide a space for the artist to explore their creativity.
The artist explores this space by manipulating the parameters. The artist can use Tomonami to generate ideas in a short period of time (creating choices autonomously), and then use the artist’s own artistic sensibilities and taste to evaluate them and determine whether or not to adopt them. This acceleration of the trial-and-error cycle of the creative process is the core of Tomonami, and leads to new creations that the artists themselves could not have imagined.
Through Tomonami, Alexis André aims for artists to acquire new creativity that forms the foundation for the creation of novel artworks.