NOTES / ERRATA: I deliberately didn't mention power consumption. As I'm using a completely different CPU and have it overclocked rather than tuned for efficiency, it didn't seem relevant to the content. However, FWIW, the total power usage from the wall was around 290-300w while gaming, or about 50w lower than stock settings. 16:31 Helldivers 2, that's a typo - FSR wasn't enabled, that's native 1440P performance.
That's because people which use high refresh rate displays are a minority and the vast majority of devices this console will be plugged into are 60Hz at most.
Yes, the RX 7800 XT is the only GPU at the moment close to the rumored PS5 Pro. Another rumor is that AMD will release a cheaper RDNA4 at $400 or less that closely matches the RX 7800 XT...this could be the true PS5 Pro GPU.
@@danijelujcic8644 if it's a repeat of rdna 1, it needs to be as powerful as a rtx 4090... because a rx5700xt is approximately that powerful compared to the 1080ti, the previous gen nvidia flagship
RDNA4 is said to get dedicated RT traversal hardware (this is done via compute shaders currently) and twice the intersection rate. That would easily explain the RT performance increase and its range from 2x-4x, depending on whether intersection or traversal was the limiting factor for a given workload before.
@@xTurtleOW lol yeah? I don't end up play a lot of newer games mostly a few years old. Need for speed heat 4k 100fps high looks pretty nice. It'll be fun if I want to try Jedi survivor or Hogwarts legacy I'll cry.
@@xTurtleOW I'm sorry did you just try to say that the 6800 XT is an "alright" card for *1080P* with a STRAIGHT FACE??? This has got to be bait. GOT to be.
Thank you for not falling for the stupid meme that "it's gonna be a 7700 xt". A 192 bit bus is what gimps the 7700 xt, the PS5 and Pro will have 256 bit, so just underclock the 7800 xt and you'll get much closer to the real perf. Running it on a Zen 2 CPU will probably be very close to the real perf.
Yeah, unfortunately I sold my R7 4700G last year. AliExpress is pretty much the only source for them nowadays, and I didn't have time to wait for one to arrive from China.
Sony haven't been public about the CPU, but the XBOX specs say it has 8MB of total L3 cache and I'd be shocked if the PS5 wasn't the same. The 4900HS has 12MB, so it will be a little better even at the same clocks. The 4700G and 4750G are the closest I've found to the consoles, although of course there are the AMD desktop kits which include literal console reject parts, but they're pretty much impossible to get now.
The CPU is gonna bottleneck the PS5 Pro really hard sadly, they mentioned that in the DF analysis. Kinda sad that is the same CPU with a really small 10% overclock.
It won't, but I can see why you'd think that. Most numbers on the GPU are misleading. Most games can run at 100-120 fps before a CPU bottleneck sets in, derived from some hacked benchmarks. Most games don't hit these numbers, so the CPU is fine. Plus, they're aiming for higher resolutions, which is GPU intensive The numbers on this GPU is also relatively misleading, because the PS5 pro uses a dual issue architecture, which factors into the TFlops, but no game uses that on the ps5, so you can cut it down by quite a bit. Lastly, the GPU is likely to get primarily bandwidth starved, only a small uplift in that whilst CU's close to doubled
Exactly!! Why not zen 4 or even zen 3 with a "conserative 3.8 or 4ghz cpu clock" would still be a massive upgrade..sony learned nothing from PS4 pro's flaws....
Anything that runs 60+ right now will be the same thing if cpu limited. This is mainly a base resolution increase for PSSR and better RT box. Still a great deal if you sell your old PS5
Why do we still measure gaming performance in teraflops? The 7800 xt has much more tflops than the 6800 xt, but the 6800 xt out performs the 7800 xt half the time.
Because looook mooommmy Huang in Ampere (first arch with tflops overbloat) wanted to hyyyype There is a tech explanation of course, in short, those tflops may be an improvement in some game cases, but usually not much as those numbers say
You have to remember than the 7800xt dawn 270W witch is the total of the whole PS5, if they are using the same node, they will have to make sacrifice to the GPU or CPU, even if it's based on RDNA4 i doubt it will go from 270 to 150W on one gen node
@@danijelujcic8644 What they said 👆🏻 TDP to clock speed is not a linear scale, but an exponential one. The last couple hundred megahertz of pushing a part to the bleeding edge of its capability often can account for somewhere between 20-30% of its rated wattage. Example, just shaving 200 megahertz off of the clock of my 5800X3D dropped power consumption by almost 20%, and temps by 12C
PS5 and PS5 Pro is also a monolithic APU design as oppose to a chiplet + external PCI-E Interconnect/PCBs which also accounts for power efficiency as well.
A major issue is basing this off a Windows PC performance. Dedicated hardware will always amount to a significant bump up in performance from an equal PC counterpart. Which is to say that if a console maker used off the shelf components for their box, thise dame components in a PC would get less gaming performance because Windows isn't a gaming OS. It's all-purpose. Some of your hardware is being used on the 122 background services running at any time.
This has been argued for decades and PC's crush consoles so hard to begin with its still meaningless in the real world. I have a PC that I built 6 years ago thats had 1 GPU upgrade since I built it and it wipes the floor with a PS5 whilst being able to do way more. Consoles are purpose built potatoes that are outdated years before launch. This is fine if thats all you want or need, but at the end of the day a PC is on a completely different level.
Nvidia and AMD are paid or bribed to help their real customers, crypto farms owned by drug lords and dictators, sell off their burnt-out video cards and recoup most of their hefty investments. Everything about the graphics market since 2019 was oriented toward money launderers.
@@doublevendetta not performance wise as Walter (not me, I have no clue why you @ me) said it was tied with the 6800 XT not the 6800 XT. All I was saying was that if the PS5 Pro was on par with the RX 6800 XT then that is still an amazing bump in performance (if its not priced at £700) as its not a next gen release.
Really awesome video iceberg! First thing I did once I heard the specs was match it on tech power up to see what the closest gpu would be. If only you were able to test with the gpu clocks you mentioned and a Ryzen 5 3600 I think you’d be right on the money. I wonder how much diff that cpu change would be? Anyways thanks again man I appreciate the look at it!
I've already got a 60 CU gpu in my steam machine (6800 non xt). This kinda makes me wanna upgrade the 5600x in it to something with 8 cores just so I can tell people i built a PS5 Pro lol
@@steaksoldier Ps5 pro is using rdna 3 tho. 7800xt(rdna 3, 60 CUs) is still slightly faster. We would have to wait and see. 5800x3d is significantly faster but console aim for higher fidelity. They're gpu limited majority of the time
This was an enjoyable video. I have zero interest in the actual PS5 Pro and its performance, but still found interesting what you had to say about the whole thing. Thanks for the video.
It's probably a good thing in one sense that the PS5 Pro will likely ship with 16GB of GDDR6. 16GB VRAM cards will stay relevant a little longer (we hope).
@@SolarErazer read what you just wrote, I'll give you a moment. Finished? Good. Now could you google the definition of 'shared ' and 'focused'. If you need help you can ask an adult, maybe mum or dad.
One thing that troubles me with console comparisons, which does kinda get mentioned here, is the fact the PS5 acts more like a super beefy APU except with every part of the computer preinstalled and built to function perfectly together. Sure you can 100% beat a console in terms of performance, but never efficiency and never price to performance.
I think it's too early to say that about rx 7800 xt. PS5 Pro confirmed to use RDNA3+4 achitecture , Just like PS5 used mixture of 1&2. Who knows what AMD will come up for next gen!
*It seems like Nvidia/AMD/Intel couldn't get the perfect formula for their low profile GPUs it's either underpowered, VRAM issues, PCIE issues or Overpriced*
By "low profile" are you referring to "low end"? Because in this case, I don't see much sense in this that affirmation. How could a low end GPU not be underpowered? And the VRAM and PCIE issues are not for every GPU, not even common, so they are not an argument. Overpriced is the only true argument. If "low profile" = physical profile of the gpu, maybe all are true, I don't know anything about them.
Ive been a console gamer all my life i just got myself a pc and playing games at 120+fps has made games so much better i cant imagine going back to 60 fps
@@DogWickand I could never go back to a 60hz monitor. 60hz kind of hurts my eyes and looks off. Funny how good we have it when the PS1 played games at an average of like 24fps.
@selectionn of course it isnt meaningless since most serious people play shooters on a monitor especially since consoles now support 1440p...yes I know you don't know since you obviously have no clue about consoles, all fps games now run at 120fps (at least have a mode for it)
Do remember amd calculates dual issue tflops from rdna 3. Devs don't design games that take advantage of that. Technically the ps5 pro is 17.2 tflops of rdna 2 compute.
unpopular prediction: they're gonna use the extra power to give room for proprietary-upscaled 8K instead of giving more headroom for frame rates, even if they did give frame rates it's gonna be Frame Generation work
High refresh rate battle royale players dominate console players so I don’t think they’re too particular about the 4K as long as it says it is, they’ll take it
90% of 9th gen titles are GPU bottlenecked, but there have been a few CPU bottlenecked games for consoles like Baldur's Gate 3/Dragon's Dogma 2. We probably won't see that Zen 2 CPU actually being a full blown issue till GTA VI.
Excuse me???? Not a single game has reached a bottle neck. Balders gate is your avg top down game souly made with the intention of gameplay not graphics and performance. Ratchet and clank uses more complex physics and environments with better graphics; all while barely tapping into the ps5s potential. Plus has everyone forgotten about Direct Storage and Virtualized geometry/textures? 😂 These two technologies that the ps5 supports clearly shows that there is no need for a pro model. Infact, with the fast improvements of nanite in UE5, shows that games can theoretically be infinite in graphical fidelity. YES… INFINITE
@@balloonb0y677 Digital Foundry found CPU bottlenecks in Baldur's Gate 3 in the later stages of the game. But I guess some random yt comment knows more.
@@Kryptix0III what exactly has causing the bottlenecks? You really think a game like BDG3 is gonna peaking the ps5 capabilities? 💀 That game looks like a ps4 game lmao
Even a computer engineer that I’ve talked to says that there’s no need for a pro because no game pushes ps5. Plus, it only takes common sense. Games like gta 5 already are more cpu intensive than BDG3 lmao. Every single car in the game it’s one instance with multiple individual parts that can be destroyed whilst being operated by an in game npcs. Also there are multiple npcs in the entire city. Then we have BDG3, like 10 npcs MAX literally just standing there doing nothing 😂
So bottom line is... Wait for a PS5 Pro to come out this year, or save my money for a PS6 that will come somewhere around 2027? I do not own a base PS5, I can afford it but I see no reason to because it cant run most games at 60 fps without 4k and it struggles with raytracing. I cannot afford a gaming PC with matching specs of a base PS5 where i live.
Neither. Buy a gaming PC now. £1000 will get you PS5 pro parity performance right NOW, games cost less than HALF the amount of the console versions, and in two years (when the PS6 launches) you can spend £300 or so on a new GPU which will match the performance there. All the while you didn't have to pay £70-£100 for a game (!!!!), but £15-30 instead, and can do FAR more with a PC than a console.
@lenoirx Yeah, that "35" teraflop number the 7700 XT has performs more like 17 - 18 RDNA2 Teraflops at best. The difference in performance between the 6700 XT and the 7700XT is nowhere near what is on paper a 22 Teraflop increase from the 6700XT to the 7700XT. That would imply a 170% increase in performance when in reality it is closer to 40% at BEST.
@@lenoirx his point still stands, the inflated tflop count of the ps5pro is based on rdna3 dual issue, which on real tflops is 16.5. unless they have their feature set enabled, it still scales linearly as the rest of rdna2 and rdna3 gpus, and the 45% rasterized performance increase also proves that it's an rdna gpu with that range of performance.
Well the leaks say its 60 CUs. Its more than likely gonna have lower power draw. Thats gonna limit clock speeds and thats how they probably got that number.
Consoles are getting too damn expensive to justify their price. I rather build a PC, I can do a lot more stuff with it, play games from all consoles, emulation, old games. Nintendo is the only one going the right direction.
A $450-$500 console is too expensive to you? I'm really curious as to what PC are you rather get because a $500 PC would not be able to do much more stuff like you say
in afterburner, on the curve editor, you can click one of the little "nodes" and then press ctrl+L (I think) to lock the card at that frequency for as long as it has the thermal&power budget to stay there. I know this works for nvidia cards, but haven't tried with AMD
Let’s not forget about frame generation. Now that amd has developed it it might be possible that they enable it for the console. Anyways great vid as always :D
They undoubtedly will. The only problem is it reduces input latency, so you really want to use it when already getting 60fps to get the smoothness of 120fps. I bet they will use it at 30 or less though.
Great video man, im really not sure that they need a Pro this time around if the CPU performance cant be significantly improved. The PS4 Pro was a great console imo, but that felt like a big upgrade at the time. Im not sure in current modern games that the PS5 Pro is going to have a real selling point
I agree, because of how slow the CPUs where with the PS4 and Xbox One,, even a modest 500Mhz increase was huge in terms of making games that ran into CPU bottlenecks much smoother (Witcher 3 in Crookback Bog for example), plus PS4 didnt look to great at 4K and the Xbox One was worse, both PS4 Pro and the One X looked much better on a 4K even if some games only ran at 1440p. This time it feels like Sony are trying to sell people a GPU upgrade, a nice solid 45% uplift with ML upscaling and 2x-4x RT, would be one hell of a GPU upgrade gen on gen, but in a console, I'm not sure I see it selling huge numbers, the only benefit could be to extend the life cycle of the current gen to 2028 as rumoured, in that case, gamers who are bothered by 30fps modes or low resolution performance modes might be interested, even if the main benefit is just PSSR and 1440p in performance mode vs 1080p.
The biggest gains will be from custom RT hardware and AI enchanced upscaling with machine learning improving image quality with higher preceived resolutions and much better anti aliasing. They are wanting a 2-4x increase in RT performance and image reconstruction that doesnt kill image quality. The Teraflops increase is so high because the base model is measured in FP32 and the Pro is FP16. Its clever marketing.
Yeah the 7500F is definitely faster than what's going to be in the PS5 Pro lol, I'm thinking the PS5 Pro CPU will be around the R5 3600 ballpark, maybe. The fact that they're using the same CPU which is currently WEAKER than the R5 3600, but overclocking it by 10%, that makes me think it'll be around the R5 3600. It'll be a weird matchup for sure, but a "CPU bottleneck" won't be a problem on the console as it'll probably be targeting 4K as a base resolution. I basically have a PS5 Pro killer right now LOL, R5 5600 and an RTX 4070 😅 Perfect for 1440P gaming 👌 (Although I play mostly at 1080P 💀)
it is a unit of measurement of ammount of information moved it is a trillion of floating point operations per second that is why it is mentioned alot fp32 that is floating point in 32 bits size
Amd cards atleast most of them suffer from coil whine in my experience. But im still really satisfied with my RX 6800, undervolting and capping the fps helps.
@@TheVanillatech AMD is trash, lol. No AI in their upscaling tech means they are literally scamming AMD fanboys with their “pure rasterization” propaganda aka planned obsolescence. It;s time to move on to DLSS, bud. And no, you cannot tell the difference between native and 4K upscaled so don’t pretend that you can.
@@propheticrain-maker1486in turkiye 4070 is 650 dollar and used 6900 xt is 500 dollar 150 dollar cheap and better performance looks like a deal for me
It's ridiculous that instead of polishing the programming they are putting more giddy up in it. Don't get me wrong, I realize the difference between a 6700m and a 7800m, however most people do not and wouldn't care about RT if they weren't aware of it so, for now, more hardware it is.
I dont understand the obsession with 4k, you can get much better performance ams fidelity just by running games at 2k, and the picture would probably look too similar to notice
FSR 3.1 works well in the few games it is in so far, and the upscaling quality is quite noticeable! Let's just hope itgets implementation sooner than later.
Far Cry on a Voodoo2 with an AMD K6-2? That must be painful if you can even get it to run on the Voodoo2. Even the CPU is well below the minimum requirements
Ahh. So you are looking at a slideshow of Farcry. You could probably just get the same experience looking at screenshots online. Actually that's probably what you are doing since FarCry won't run on a Voodoo 2.
UPDATE- the PS5 pro gpu is only FP32 (float)= 21.50 TFLOPS. So you are showing performance that's like 50% better here. You were actually closer with the 6800xt if it was overclocked. Also the Pro GPU is still just RDNA-2 with the same ray tracing cores (they are only claiming better ray tracing cause there is more of them). It's the same architecture as the original PS5 and RX6000 series, just with a die shrink and fitting more in it. Meanwhile the CPU (which is essentially a 3700x if it was downclocked significantly for efficiency with only a max of 3.5) is the exact same as in PS5 which was already bottle-necked, now it will really struggle.
Because it would be a pain to swap the APU to upgrade, said GPU. You know, because it's attached to the motherboard and can't be easily removed like PC.
Whoever does it first is going to dominate! Nintendo could do it with the Switch 2 and it would work well since they already have people mentally conditioned to view docking bays as normal, they could sell upgraded 1440p and 4K docking stations for 'pro' users. They could trash Sony and Microsoft =) it would slap and they'd make bank
I remember the good ol days when Nintendo and Sony allowed a console to stay on store shelves for at least 5 years before it's replacement was released. NES: 1985; SNES 1991; N64: 1996 PS1: 1994; PS2: 2000; PS3: 2006 Nintendo has stuck with that model, but Sony has taken the Sega approach, releasing a new console every 3-4 years since PS4 (2013), Pro 2016, PS5 (2020), Pro (2024?)
In real world performance the PS5 performs like a 5700XT. Sony says the Pro is ~45% faster, so that gives us more or less a 6750XT. Trying to match the specs is really a trend that need to stop, it's never indicative to how the hardware will actually perform.
@@Ale-nv2bo It is not, if you're saying that because of the latest Digital Foundry comparison they're only comparable due to low sample of games and the obvious outlier being CP2077 in RT mode, which isn't running at a playable framerate on the PS5 anyway. Include more games or simply remove the outlier and the 6700 performs above by a reasonable margin on average. The 5700XT or 2070S are closer.
@@edimarrodrigrove3377 Indeed, it can't at max settings. And the PS5 can't either, which is why even in quality mode it's mostly a mix of low and medium settings, with a few in high sprinkled on top sometimes, and it still manages to dip below 30 quite regularly. So... what's your point?
The PlayStation 5 pro Gpu is gonna perform near Rtx 4080 levels after console level optimization especially because it’s a custom Rdna 3 Gpu but Sony and AMD have included fully custom Next Gen Rdna 4 Ray tracing cores into the silicon along with other Rdna 4 features as it’s a hybrid Rdna 3/4 Gpu that’s gonna be insanely powerful and the Ray tracing performance is gonna at least 4x what the base PS5 is capable of and then add in nearly twice the compute units on top of it and this things gonna be a monster no doubt.
It is important to note that GDDR6 while having a lot of bandwidth is actually poor for CPUs. Yes it would give a CPU more bandwidth overall but its latency penalty is huge. A CPU with DDR4 or DDR5 would, all else being somewhat equal, outperform one with GDDR6, even super higher clocked GDDR6.
@@balloonb0y677 OOof. A specific source showing this - IDK since its rare for a system to have both for testing. Intel and AMD just automatically use what is best for their parts overall. But check this / AMD 4800S Xbox Chip Shows Perils of Pairing CPUs with GDDR6 /
@balloonb0y677 the latency being worse is a fact and the reason you don't see gddr memory being used for PCs (consoles use it for the benefit of having unified memory and a less demanding OS and more optimization from devs), as for proof you can go watch Digital Foundry's video on the amd 4800s which is a refurbished version of a series x cpu for normal computers and still using gddr6, the latency is around 50-60% worse on benchmarks than ddr5 and in games it performs significantly worse than even a r5 3600, sometimes even by as much as 40% depending on the game
@@doublevendetta The video is dumb. The PS5 is at most going to get a 7700XT, which is underclocked and limited to the point of performing like a 6700xt.
@@truereaper4572 That's... not how that works. We've already got the spec leak which INCLUDES the compute unit count, which is an IMPORTANT number when talking about GPU performance, go figure. We're also dealing with a situation where it's being clearly stated that it's likely to be somewhere in the middle between RDNA 3 and 4 in terms of architectural approaches, which is going to net a FURTHER performance uplift. If _your_ nonsense based on... *checks notes* no sources, were correct, there would be no point in them PRODUCING the console, and thereby engaging in MILLIONS of dollars worth of R&D spend, because it would be a MINISCULE performance increase over the original PS5. Use your head for a minute, will you? I promise it won't hurt TOO much.
Ps5 pro killer could come when rdna4 is released, it is rumored that there will only be mid and low end rdna4 which usually means good price/performance.
PS5 pro killer will be anything above an rx 6750xt! Period. No way a 500$ GPU is going into the PS5 pro I will bet money on it! The console would be $1k-1.2
@@jmangames5562 the spec sheet is already here dude. It's closer to a 7800 XT. The base PS5 is ALREADY a 6700 that's power constrained, for all intents and purposes. The 6750XT is just a juiced 6700XT, and the uplift between the XT and 6700 is marginal enough to not be a worthwhile "Pro" upgrade. TLDR, I'll take your wager: $1000 gentleman's bet
The PS5 Pro is definitely not equivalent to a 7800 XT. The pretty much confirmed leaks show that the PS5 Pro will be 45% faster than the PS5. When you look at what GPUs are around 45% faster than the PS5 equivalent RX 6700 and it's the RX 6800/7700 XT.
Never use Teraflops to mesure a GPU gaming performance. If you want an actual performance, rumors mentioned that it will be 45% faster than ps5 that means : PS5 ≈ RX 6700 PS5 PRO ≈ 7700 XT/ 6800
So a Graphics Processing Unit in a Gaming console has one purpose - render games smooth and sexy for the player(s). Now get this - what if the Gaming console has no "worth-it" games. This is exactly what the Ps5 is.
This is going be ps3 launch all over again. There’s no shot the PS5 Pro releases at any acceptable putting point if a $500 gpu is put in it. I got a feeling this is gonna be the best console ever and flop for being $800+
You should try the 3080 10 GB before acting like any compromises need to be made, I am using a 5120x1440 super ultrawide and a 4k 120hz tv and make zero compromises to any of my games, still get more than 100 fps let alone 60 in all bt the least optimized games.
@@gertowa6435 Performances, number of good games, finished at launch, shit like that 💀 I'm a retrogamer honestly and completely gave up on the next gen, I'm using the switch ? But I ain't that much into that console. Still rocking my PS3 still. And the Gamecube is still imo the best console of all time 💀 Maybe it's nostalgia, or maybe something is up with this gen of console, gaming in general
@@ZERARCHIVE2023You sound nostalgic but you’re not wrong. I love those consoles because they’re still fun to use, just old. With PS5 every game I’ve gotten excited for just went to PC, so I have no reason to buy it.
Everyone seems to forget about the os's on consoles. Yes hardware is good but I the software is a bare minimum os thats optimized for playing games and doing bare minimum anything else. This plays an important part how even with like for like hardware the fps numbers are different
damn the CPU isn't gonna be any better? I hope we don't have another ps4 pro situation, where "PS4 Pro Enhanced" are just a slightly higher resolution and an unlocked framerate that is only like 8 frames higher than the regular ps4
The pro is for people like me that have a ps4 and are just waiting for something that is truly worth the upgrade. Consoles aren't my main gaming device anyway so I'm in no rush.
Honestly the ps5 pro will probably be closer to a 7600. Or 7700. And that's if the GPU can get enough power since it's sharing with the CPU. What really makes these consoles shine is mostly how people use the development kit/software.
Last time I checked the CPU on these consoles was close to a 2700x. Doesn't matter how much better the GPU is when it is paired to an overclocked 2700x
I cannot wait to go back to PC where I don't have to deal with brain dead restrictive settings that the devs consider that are "better" and have to play at 30 fps most of the time for 4k resolution. If we were allowed to change the settings at a granular level like on pc, I could make any of these games run at 4k 60 if I want, ESPECIALLY IF THEY FORCE SOME RAYTRACING BULLSHIT like Jedi Survivor. We should not be fine with the devs pushing settings they think are better on us and just let us choose to either use a mode that encompasses all settings or let us change the settings at a granular level. It cannot be hard to do... I do feel a bit sad that I am going to leave consoles though, because of how affordable my series x was and what a good entry point into higher fidelity gaming it was ( I have played at 900/1080p at low/medium settings all my life ). Going for that 7900 XTX life. I want 4k 60hz or 120 at max settings with no RT.
I would actually bring up that the rdna3 fp32 numbers are not actually capable to being reached in games, because AMD never got the doubling of the fp32 uarch to work in games. Right now I just cant for the love of me remember the word dual set fp32 or what ever they called it. Basically they wanted to do what Nvidia did with ampere, ie all the alus were capable of float and not hw resources ie int alu were there on the die doing nothing when the game did not use it that much. rdna3 have basically higher frequency, higher memory bandwidth and basically 2k more fp32 shaders compared to 6900xt/6950xt and there is the perf increase. in this case, when we compare rdna2 to 3 we should half the fp32 numbers for rdna3 as the doubling of fp32 capabilities are what is broken with rdna3.
NOTES / ERRATA:
I deliberately didn't mention power consumption. As I'm using a completely different CPU and have it overclocked rather than tuned for efficiency, it didn't seem relevant to the content. However, FWIW, the total power usage from the wall was around 290-300w while gaming, or about 50w lower than stock settings.
16:31 Helldivers 2, that's a typo - FSR wasn't enabled, that's native 1440P performance.
Real
👍
275w or something from the pro sounds feasible, unless they knock it down to a 5nm node instead of 6nm
@@WayStedYouThe base PS5 already consumes up to 200-250W in PS5 games. So a Pro version could consume up to 300W for sure
@@WayStedYou Highly unlikely to be 5nm, at least according to Sony history
every single time they advertise "better" specs and every single time the games still run at 30 fps.
But the games do get prettier
The CPU is the bottleneck
That's because people which use high refresh rate displays are a minority and the vast majority of devices this console will be plugged into are 60Hz at most.
and is that sony's fault?
@@BrunodeSouzaLinoso whys it running at 30fps then bud
I’ve not owned a PlayStation since the PS2 but I still clicked as fast as humanly possible
Same, but I'll buy the console but mostly use the controller for the gyro, android and emu compatibility. I might try amd just for the ps5
PS2 and PSP for me 😅
Same 😂😂😂
Ok ?
@@ugmo0722 you’re restarted
It turned out to be true.
No the ps5 gpu is in between a 7700xt and a 7800xt
No closer to or identical to the rx7700xt
@@JesManVP didn't they release a 7700m xt ? Or a 7800m xt?
It’s basically an RX 6800 with some better hardware-based ray-tracing and an AI chip for upscaling.
@@fujinshuyeah pretty much, between 7700xt ~ 7800xt architecture wise and 6800 non xt perf. wise.
HE HAS ENOUGH MONEY FOR DECENTLY MODERN GPUs!!!!!!!!!!!!!!!
As it is written!
As it is written!
Old GPUs are also sometimes much more expensive
@@shlokshah5379 wut
It's also harder to resale older gpu when he's done with the card
Yes, the RX 7800 XT is the only GPU at the moment close to the rumored PS5 Pro.
Another rumor is that AMD will release a cheaper RDNA4 at $400 or less that closely matches the RX 7800 XT...this could be the true PS5 Pro GPU.
That would actually be a great upgrade for me in a year or so if it has lower power draw than 7800, hopefully they make it.
@@Flyon86 Yes, that would be great.
It's very likely that we'll see a repeat of RDNA1 and their top SKU will be an 8700 XT. You may be onto something :-)
@@danijelujcic8644 Yes, that's right. I have the RX 5700 XT, if the RX 8700 XT is a 4080 Super and for $600, I will get it.
@@danijelujcic8644 if it's a repeat of rdna 1, it needs to be as powerful as a rtx 4090... because a rx5700xt is approximately that powerful compared to the 1080ti, the previous gen nvidia flagship
4K native, 30 FPS. Moving along.
The ray tracing might make the diff plus the inevitable console optimisation
@@j0nnyism inevitable or mythical? You decide 🤔
Or 4K 40fps / 1440p 60fps till the end of generation (Original PS5 could drop from now 1440p 60 that most games have)
@@kiisseli1337 it's not really 1400p 60 fps though is it? It's more 60fpd 890p - 1400p scaled
Do u expect better? It's a console, idk y anyone would play 4k on it unless it's all u have.
RDNA4 is said to get dedicated RT traversal hardware (this is done via compute shaders currently) and twice the intersection rate. That would easily explain the RT performance increase and its range from 2x-4x, depending on whether intersection or traversal was the limiting factor for a given workload before.
Is said by who?
@@edimarrodrigrove3377 By me
how do you not have 100k subs yet!? the quality in your videos are amazing, never fails to entertain
UA-cam is saturated to hell n back
@@BTS_technician exactly was gonna comment this, over saturation. But some like us are blessed by the algorithm
Thank you for including my American measurement system, steel beam thermorestance, for temperature ❤❤❤
I got a Rx 6800xt for $300 last year and I think I'm safe for now.
Its alright 1080p card
@@xTurtleOW lol yeah? I don't end up play a lot of newer games mostly a few years old. Need for speed heat 4k 100fps high looks pretty nice. It'll be fun if I want to try Jedi survivor or Hogwarts legacy I'll cry.
@@xTurtleOWIt's an alright 4k card lol
@@xTurtleOW I'm sorry did you just try to say that the 6800 XT is an "alright" card for *1080P* with a STRAIGHT FACE??? This has got to be bait. GOT to be.
fr@@doublevendetta
Anyone here after PS5 PRO launch Event?
no. It doesn’t launch until November
@@MeowieGamer i mean launch event
Thank you for not falling for the stupid meme that "it's gonna be a 7700 xt".
A 192 bit bus is what gimps the 7700 xt, the PS5 and Pro will have 256 bit, so just underclock the 7800 xt and you'll get much closer to the real perf.
Running it on a Zen 2 CPU will probably be very close to the real perf.
Yeah, unfortunately I sold my R7 4700G last year. AliExpress is pretty much the only source for them nowadays, and I didn't have time to wait for one to arrive from China.
It'll also lack infinity cache so that'll affect performance.
@@IcebergTechI mean The Cpu is probably a Ryzen 9 4900HS Equivalent with lower clockspeeds
Sony haven't been public about the CPU, but the XBOX specs say it has 8MB of total L3 cache and I'd be shocked if the PS5 wasn't the same. The 4900HS has 12MB, so it will be a little better even at the same clocks. The 4700G and 4750G are the closest I've found to the consoles, although of course there are the AMD desktop kits which include literal console reject parts, but they're pretty much impossible to get now.
Don’t forget the shared bandwidth. Reason why see very little anisotropic filtering.
price is the main question! I ain't gonna buy $700+ console.
Yep there is no way its going to be more than 700, lets see how low they can get the price
Believe me it is going to cost that much in plenty part of the world, at least in my country. Oh fuck.
@@biggusotongus1121 base disc ps5 costs 800+ 😅
@@noobfart it’s $499 here
it will defo cost over 650 gaurenteed
The CPU is gonna bottleneck the PS5 Pro really hard sadly, they mentioned that in the DF analysis. Kinda sad that is the same CPU with a really small 10% overclock.
Depends. Has anyone performed the analysis on the cpu usage running games for their system at 4K 60+fps?
It won't, but I can see why you'd think that. Most numbers on the GPU are misleading.
Most games can run at 100-120 fps before a CPU bottleneck sets in, derived from some hacked benchmarks. Most games don't hit these numbers, so the CPU is fine. Plus, they're aiming for higher resolutions, which is GPU intensive
The numbers on this GPU is also relatively misleading, because the PS5 pro uses a dual issue architecture, which factors into the TFlops, but no game uses that on the ps5, so you can cut it down by quite a bit.
Lastly, the GPU is likely to get primarily bandwidth starved, only a small uplift in that whilst CU's close to doubled
Exactly!! Why not zen 4 or even zen 3 with a "conserative 3.8 or 4ghz cpu clock" would still be a massive upgrade..sony learned nothing from PS4 pro's flaws....
Anything that runs 60+ right now will be the same thing if cpu limited. This is mainly a base resolution increase for PSSR and better RT box. Still a great deal if you sell your old PS5
It's been tested and 99 percent of PS5 games are gpu bound. Zen 2 8 core CPUs would have no issues hitting 60-100fps in any game on the console.
Always look forward to your videos in my sub feed. Consistently good quality and an interesting topic, bravo
Why do we still measure gaming performance in teraflops? The 7800 xt has much more tflops than the 6800 xt, but the 6800 xt out performs the 7800 xt half the time.
because its a catchy number that gets the attention of people who dont know much about gpus
Actually the opposite, 6800xt has 72tflop and 7800xt is 60tflop
@a15bionic59 you're confusing tflops(teraflops) with compute units.
@@a15bionic59 whos ass did you pull those numbers out of?
Because looook mooommmy Huang in Ampere (first arch with tflops overbloat) wanted to hyyyype
There is a tech explanation of course, in short, those tflops may be an improvement in some game cases, but usually not much as those numbers say
You have to remember than the 7800xt dawn 270W witch is the total of the whole PS5, if they are using the same node, they will have to make sacrifice to the GPU or CPU, even if it's based on RDNA4 i doubt it will go from 270 to 150W on one gen node
dropping clocks a bit can do wonders (like Ryzen 7 7700X -> 7700)
@@danijelujcic8644 What they said 👆🏻
TDP to clock speed is not a linear scale, but an exponential one. The last couple hundred megahertz of pushing a part to the bleeding edge of its capability often can account for somewhere between 20-30% of its rated wattage.
Example, just shaving 200 megahertz off of the clock of my 5800X3D dropped power consumption by almost 20%, and temps by 12C
PS5 and PS5 Pro is also a monolithic APU design as oppose to a chiplet + external PCI-E Interconnect/PCBs which also accounts for power efficiency as well.
A major issue is basing this off a Windows PC performance. Dedicated hardware will always amount to a significant bump up in performance from an equal PC counterpart.
Which is to say that if a console maker used off the shelf components for their box, thise dame components in a PC would get less gaming performance because Windows isn't a gaming OS. It's all-purpose. Some of your hardware is being used on the 122 background services running at any time.
This has been argued for decades and PC's crush consoles so hard to begin with its still meaningless in the real world. I have a PC that I built 6 years ago thats had 1 GPU upgrade since I built it and it wipes the floor with a PS5 whilst being able to do way more. Consoles are purpose built potatoes that are outdated years before launch. This is fine if thats all you want or need, but at the end of the day a PC is on a completely different level.
@@Kuson2 nice rant
@@ICCUWANSIUT thank you, it took me 3 hours and an entire case of beer to make that.
I like how you're being more cheeky with the memes
Very nice video since the ps5 pro got announced today
I got my 6800xt used on FB Marketplace for 500$ CAD, big departure from my 1060 😊
Used market can be incredible!
yea i love marketplace 10x better then ebay got a 1080 ti for 150 canadian
Nice upgrade! Yeah there are good deals to be had for patient or lucky buyer
@@TheMarioMakerMaster nice one!
6:38 I get the point that it's more fun to show the title card than say it out loud, but my first instinct was "OH NO HE'S BEEN SHOT" 😂
I literally watched the whole video without skipping. God. Informative.
You arent special for watching the full video everyone does that
@@Astreon123 Gen alpha sure dont
I love the music you pick! Good stuff!
So much stagnation with GPU`s
Previous one was base 6700, and this one is tied with 6800 XT
Nvidia and AMD are paid or bribed to help their real customers, crypto farms owned by drug lords and dictators, sell off their burnt-out video cards and recoup most of their hefty investments. Everything about the graphics market since 2019 was oriented toward money launderers.
that's a 29% performance increase. for something thats not saying its next gen that really good, just need to know the price to know if its worth it.
@@lord-fishv7355 The previous midgen refreshes had 2-3 times the performance of their base models.
@@lord-fishv7355 technically in the 6000 series it would actually be the 6800. XT has 72 CUs
@@doublevendetta not performance wise as Walter (not me, I have no clue why you @ me) said it was tied with the 6800 XT not the 6800 XT.
All I was saying was that if the PS5 Pro was on par with the RX 6800 XT then that is still an amazing bump in performance (if its not priced at £700) as its not a next gen release.
Really awesome video iceberg! First thing I did once I heard the specs was match it on tech power up to see what the closest gpu would be. If only you were able to test with the gpu clocks you mentioned and a Ryzen 5 3600 I think you’d be right on the money. I wonder how much diff that cpu change would be? Anyways thanks again man I appreciate the look at it!
IM HERE! Thank you for the Video!
for TLOU2, its very unoptimised on pc, so assuming it would hit 60fps on console in not a stretch
I've already got a 60 CU gpu in my steam machine (6800 non xt). This kinda makes me wanna upgrade the 5600x in it to something with 8 cores just so I can tell people i built a PS5 Pro lol
i have 5800x3d and 6800xt. can i beat the ps5 pro with this?
@@quadragoo8484easily my man. Zen 3 is better than zen 2 especially with 3d v-cache. and the 6800xt is a 72 cu gpu where the ps5 pro is 60 cus.
In esportes titles and at 1080p. Probably not at 1440p or 4k.
@@Jsanon00 my steam machine plays 4k 60 and 1440p 120 all day
@@steaksoldier Ps5 pro is using rdna 3 tho. 7800xt(rdna 3, 60 CUs) is still slightly faster. We would have to wait and see. 5800x3d is significantly faster but console aim for higher fidelity. They're gpu limited majority of the time
This was an enjoyable video. I have zero interest in the actual PS5 Pro and its performance, but still found interesting what you had to say about the whole thing. Thanks for the video.
If it's about 7800 XT then we can assume 60/70 tier RDNA4.
It's probably a good thing in one sense that the PS5 Pro will likely ship with 16GB of GDDR6. 16GB VRAM cards will stay relevant a little longer (we hope).
16GB unified... Unified. JFC you console cremlins don't know shizz
@@sandorclegane3658 You scream weirdo
I'll never understand why gimps act as if they are something special because they own a pc
@sandorclegane3658 16g vram shared and 12gb vram focused as said by linus tech so stop waffling sheet
@@SolarErazer nope its 16gb max system memory, games have access to 12.5 gb on ps5 and 13.7gb on ps5 pro
@@SolarErazer read what you just wrote, I'll give you a moment.
Finished? Good. Now could you google the definition of 'shared ' and 'focused'. If you need help you can ask an adult, maybe mum or dad.
One thing that troubles me with console comparisons, which does kinda get mentioned here, is the fact the PS5 acts more like a super beefy APU except with every part of the computer preinstalled and built to function perfectly together. Sure you can 100% beat a console in terms of performance, but never efficiency and never price to performance.
I think it's too early to say that about rx 7800 xt. PS5 Pro confirmed to use RDNA3+4 achitecture , Just like PS5 used mixture of 1&2. Who knows what AMD will come up for next gen!
yay you got to 60k subs
For some strange reason i really like these Asus dual cards. There are AMD and nVidia both very similar design. Just a nice square cards.
Have you ever seen a square before ?
THEY ARE RECTANGLES NOT SQUARES !
Personally I prefer my cards circular.
Yeah, but you forget asus often cheaps out in some components so it makes sense they are rectangular
*It seems like Nvidia/AMD/Intel couldn't get the perfect formula for their low profile GPUs it's either underpowered, VRAM issues, PCIE issues or Overpriced*
By "low profile" are you referring to "low end"? Because in this case, I don't see much sense in this that affirmation. How could a low end GPU not be underpowered? And the VRAM and PCIE issues are not for every GPU, not even common, so they are not an argument. Overpriced is the only true argument.
If "low profile" = physical profile of the gpu, maybe all are true, I don't know anything about them.
@@Axatronhe means "low profile" like RTX 3050 6GB VRAM/overpriced, RX 6400 VRAM/PCIE/Overpriced, RTX 4060 External Power/Overpriced, ARC 380 Underpowered,VRAM
09:50 feels like we're in a limbo generation, upscaling being sold as mandatory something mandatory, ah well.
Ive been a console gamer all my life i just got myself a pc and playing games at 120+fps has made games so much better i cant imagine going back to 60 fps
I could never go back to 30 fps even tho i have a 60hz monitor gaming at 100fps is the dream
@@DogWickand I could never go back to a 60hz monitor. 60hz kind of hurts my eyes and looks off.
Funny how good we have it when the PS1 played games at an average of like 24fps.
I mean mist shooters run at 120fps now on console too
@@ArdaSReal which is meaningless considering most TVs are 60hz. I also dont know how true what you say is.
@selectionn of course it isnt meaningless since most serious people play shooters on a monitor especially since consoles now support 1440p...yes I know you don't know since you obviously have no clue about consoles, all fps games now run at 120fps (at least have a mode for it)
Do remember amd calculates dual issue tflops from rdna 3. Devs don't design games that take advantage of that. Technically the ps5 pro is 17.2 tflops of rdna 2 compute.
unpopular prediction: they're gonna use the extra power to give room for proprietary-upscaled 8K instead of giving more headroom for frame rates, even if they did give frame rates it's gonna be Frame Generation work
I don't think 8K is that mainstream yet, it's very rare for people to have 8K displays right now, it doesn't make much sense to focus on that
8K for what? DLSS/FSR in future make shaper pictures in 4K than 8K….
The 7800XT level of performance is far, far way from being 8K capable.
Honestly your channel is my new favorite
And our favorite Ngreedia will feed us 5060 with 10% improvement over 4060
While a console will be equal to 4070
might be equal to 4070 on paper, but still struggling to go over 30fps. not worth
High refresh rate battle royale players dominate console players so I don’t think they’re too particular about the 4K as long as it says it is, they’ll take it
90% of 9th gen titles are GPU bottlenecked, but there have been a few CPU bottlenecked games for consoles like Baldur's Gate 3/Dragon's Dogma 2. We probably won't see that Zen 2 CPU actually being a full blown issue till GTA VI.
Excuse me???? Not a single game has reached a bottle neck.
Balders gate is your avg top down game souly made with the intention of gameplay not graphics and performance.
Ratchet and clank uses more complex physics and environments with better graphics; all while barely tapping into the ps5s potential.
Plus has everyone forgotten about Direct Storage and Virtualized geometry/textures? 😂
These two technologies that the ps5 supports clearly shows that there is no need for a pro model. Infact, with the fast improvements of nanite in UE5, shows that games can theoretically be infinite in graphical fidelity. YES… INFINITE
@@balloonb0y677 Digital Foundry found CPU bottlenecks in Baldur's Gate 3 in the later stages of the game. But I guess some random yt comment knows more.
@@Kryptix0III what exactly has causing the bottlenecks?
You really think a game like BDG3 is gonna peaking the ps5 capabilities? 💀
That game looks like a ps4 game lmao
Even a computer engineer that I’ve talked to says that there’s no need for a pro because no game pushes ps5.
Plus, it only takes common sense. Games like gta 5 already are more cpu intensive than BDG3 lmao. Every single car in the game it’s one instance with multiple individual parts that can be destroyed whilst being operated by an in game npcs. Also there are multiple npcs in the entire city.
Then we have BDG3, like 10 npcs MAX literally just standing there doing nothing 😂
So bottom line is...
Wait for a PS5 Pro to come out this year, or save my money for a PS6 that will come somewhere around 2027?
I do not own a base PS5, I can afford it but I see no reason to because it cant run most games at 60 fps without 4k and it struggles with raytracing.
I cannot afford a gaming PC with matching specs of a base PS5 where i live.
Neither. Buy a gaming PC now. £1000 will get you PS5 pro parity performance right NOW, games cost less than HALF the amount of the console versions, and in two years (when the PS6 launches) you can spend £300 or so on a new GPU which will match the performance there.
All the while you didn't have to pay £70-£100 for a game (!!!!), but £15-30 instead, and can do FAR more with a PC than a console.
The RX 7700 XT is 35 Teraflops. Looks like a better candidate for the PS5 Pro GPU.
fp32 perf does not equal real world performance
@lenoirx Yeah, that "35" teraflop number the 7700 XT has performs more like 17 - 18 RDNA2 Teraflops at best. The difference in performance between the 6700 XT and the 7700XT is nowhere near what is on paper a 22 Teraflop increase from the 6700XT to the 7700XT. That would imply a 170% increase in performance when in reality it is closer to 40% at BEST.
@@fernandoalarcon525 I get your point, it's 100% valid, but please; stop using tflops or FP32 perf as a measurement unit
@@lenoirx his point still stands, the inflated tflop count of the ps5pro is based on rdna3 dual issue, which on real tflops is 16.5.
unless they have their feature set enabled, it still scales linearly as the rest of rdna2 and rdna3 gpus, and the 45% rasterized performance increase also proves that it's an rdna gpu with that range of performance.
Well the leaks say its 60 CUs. Its more than likely gonna have lower power draw. Thats gonna limit clock speeds and thats how they probably got that number.
Why consoles seem to prioritize 4K 30fps is beyond a joke. Majority of us want 1080p 144fps/hz or even 1440p 60.
Consoles are getting too damn expensive to justify their price. I rather build a PC, I can do a lot more stuff with it, play games from all consoles, emulation, old games. Nintendo is the only one going the right direction.
True
I only buy playstations for the sake of my ps2 nostalgia and supporting sony
@@maalikserebryakovno offense, but support them for what
A $450-$500 console is too expensive to you? I'm really curious as to what PC are you rather get because a $500 PC would not be able to do much more stuff like you say
in afterburner, on the curve editor, you can click one of the little "nodes" and then press ctrl+L (I think) to lock the card at that frequency for as long as it has the thermal&power budget to stay there. I know this works for nvidia cards, but haven't tried with AMD
i didnt know this
Let’s not forget about frame generation. Now that amd has developed it it might be possible that they enable it for the console. Anyways great vid as always :D
They undoubtedly will. The only problem is it reduces input latency, so you really want to use it when already getting 60fps to get the smoothness of 120fps. I bet they will use it at 30 or less though.
@@aboveaveragebayleaf9216considering what they did with fsr.. yep I can see that
Amd Frame gen is too laggy it’s not rlly worth using + there’s less games that support it than fingers I have
@blizyon30fps86 are you talking the one made for the 7000 series or the driver level one?
Great video man, im really not sure that they need a Pro this time around if the CPU performance cant be significantly improved. The PS4 Pro was a great console imo, but that felt like a big upgrade at the time. Im not sure in current modern games that the PS5 Pro is going to have a real selling point
I agree, because of how slow the CPUs where with the PS4 and Xbox One,, even a modest 500Mhz increase was huge in terms of making games that ran into CPU bottlenecks much smoother (Witcher 3 in Crookback Bog for example), plus PS4 didnt look to great at 4K and the Xbox One was worse, both PS4 Pro and the One X looked much better on a 4K even if some games only ran at 1440p. This time it feels like Sony are trying to sell people a GPU upgrade, a nice solid 45% uplift with ML upscaling and 2x-4x RT, would be one hell of a GPU upgrade gen on gen, but in a console, I'm not sure I see it selling huge numbers, the only benefit could be to extend the life cycle of the current gen to 2028 as rumoured, in that case, gamers who are bothered by 30fps modes or low resolution performance modes might be interested, even if the main benefit is just PSSR and 1440p in performance mode vs 1080p.
@@HappyDrunkGamer
I see Sony leaning on PSSR using it as a selling point too, like a Nvidia do with DLSS.
The cpu is fine man, it's going to be a 4k 60 console. Some games will be 1440p 120hz and the cpu will be fine for both.
The biggest gains will be from custom RT hardware and AI enchanced upscaling with machine learning improving image quality with higher preceived resolutions and much better anti aliasing. They are wanting a 2-4x increase in RT performance and image reconstruction that doesnt kill image quality.
The Teraflops increase is so high because the base model is measured in FP32 and the Pro is FP16. Its clever marketing.
Clever marketing my foot. It's more like daft customers
yea it was measured in fp16 but the original number was like 60+
Yeah the 7500F is definitely faster than what's going to be in the PS5 Pro lol, I'm thinking the PS5 Pro CPU will be around the R5 3600 ballpark, maybe. The fact that they're using the same CPU which is currently WEAKER than the R5 3600, but overclocking it by 10%, that makes me think it'll be around the R5 3600. It'll be a weird matchup for sure, but a "CPU bottleneck" won't be a problem on the console as it'll probably be targeting 4K as a base resolution.
I basically have a PS5 Pro killer right now LOL, R5 5600 and an RTX 4070 😅
Perfect for 1440P gaming 👌 (Although I play mostly at 1080P 💀)
2024 and I still have NO IDEA what a teraflop is
it is a unit of measurement of ammount of information moved
it is a trillion of floating point operations per second
that is why it is mentioned alot fp32 that is floating point in 32 bits size
fp32 perf does not equal real world performance, don't mind the calculations you see on the internet
The theoretical capability of the vector ALU in a GPU
It's when you sell 1000 albums and still make a flop
Amd cards atleast most of them suffer from coil whine in my experience. But im still really satisfied with my RX 6800, undervolting and capping the fps helps.
already got a 4070, what more do I need?
A brain? You spent £700-£800 on an Nvidia GPU which gets BEATEN by a £500 AMD GPU.
@@TheVanillatech AMD is trash, lol. No AI in their upscaling tech means they are literally scamming AMD fanboys with their “pure rasterization” propaganda aka planned obsolescence.
It;s time to move on to DLSS, bud. And no, you cannot tell the difference between native and 4K upscaled so don’t pretend that you can.
@@TheVanillatech where are you finding a 4070 for £700 😂 they retail around £500
@@propheticrain-maker1486in turkiye 4070 is 650 dollar and used 6900 xt is 500 dollar 150 dollar cheap and better performance looks like a deal for me
@@TheVanillatech Define BEATEN, it certainly won't BEAT it at ray tracing or upscaling.
It's ridiculous that instead of polishing the programming they are putting more giddy up in it. Don't get me wrong, I realize the difference between a 6700m and a 7800m, however most people do not and wouldn't care about RT if they weren't aware of it so, for now, more hardware it is.
I dont understand the obsession with 4k, you can get much better performance ams fidelity just by running games at 2k, and the picture would probably look too similar to notice
No.
FSR 3.1 works well in the few games it is in so far, and the upscaling quality is quite noticeable! Let's just hope itgets implementation sooner than later.
i'm still clowning about in Far Cry at 640x480 on a Voodoo2 with an AMD K6-2 - what a Time to be alive
Far Cry on a Voodoo2 with an AMD K6-2? That must be painful if you can even get it to run on the Voodoo2. Even the CPU is well below the minimum requirements
Ahh. So you are looking at a slideshow of Farcry. You could probably just get the same experience looking at screenshots online.
Actually that's probably what you are doing since FarCry won't run on a Voodoo 2.
make a vid
UPDATE- the PS5 pro gpu is only FP32 (float)= 21.50 TFLOPS. So you are showing performance that's like 50% better here. You were actually closer with the 6800xt if it was overclocked. Also the Pro GPU is still just RDNA-2 with the same ray tracing cores (they are only claiming better ray tracing cause there is more of them). It's the same architecture as the original PS5 and RX6000 series, just with a die shrink and fitting more in it. Meanwhile the CPU (which is essentially a 3700x if it was downclocked significantly for efficiency with only a max of 3.5) is the exact same as in PS5 which was already bottle-necked, now it will really struggle.
Why are consoles always playing catch up instead of offering a replaceable GPU?
Weird.
Because it would be a pain to swap the APU to upgrade, said GPU. You know, because it's attached to the motherboard and can't be easily removed like PC.
@@Chaotic_Entity Are you stuck in 2005?
We have USB 3.1 external GPUs now lol
dingus
@BTS_technician Highly doubt Sony would be willing to allow that.
Apologies, I didn't know such a thing existed.
Whoever does it first is going to dominate!
Nintendo could do it with the Switch 2 and it would work well since they already have people mentally conditioned to view docking bays as normal, they could sell upgraded 1440p and 4K docking stations for 'pro' users.
They could trash Sony and Microsoft =)
it would slap and they'd make bank
I remember the good ol days when Nintendo and Sony allowed a console to stay on store shelves for at least 5 years before it's replacement was released.
NES: 1985; SNES 1991; N64: 1996
PS1: 1994; PS2: 2000; PS3: 2006
Nintendo has stuck with that model, but Sony has taken the Sega approach, releasing a new console every 3-4 years since PS4 (2013), Pro 2016, PS5 (2020), Pro (2024?)
dude...it's a PlayStation, you could put a dog turd in a box then tell people it'll be full 3xhd with new "blahblah" and it'll be sold out in an hour.
The apple of Gaming
@@maalikserebryakov nvidia and playstation are both the apple of gaming lol
@@ANANAS1K007 NVIDIA doesn’t make its money selling GPU to gamers, though…
@@calvin659 yeah they are doing that AI stuff now
In real world performance the PS5 performs like a 5700XT. Sony says the Pro is ~45% faster, so that gives us more or less a 6750XT.
Trying to match the specs is really a trend that need to stop, it's never indicative to how the hardware will actually perform.
The gpu on the PS5 is litterally the rx6700 non xt
@@Ale-nv2bo It is not, if you're saying that because of the latest Digital Foundry comparison they're only comparable due to low sample of games and the obvious outlier being CP2077 in RT mode, which isn't running at a playable framerate on the PS5 anyway. Include more games or simply remove the outlier and the 6700 performs above by a reasonable margin on average.
The 5700XT or 2070S are closer.
RX 5700XT cant even run Alan Wake 2 at 30fps.
@@edimarrodrigrove3377 Indeed, it can't at max settings. And the PS5 can't either, which is why even in quality mode it's mostly a mix of low and medium settings, with a few in high sprinkled on top sometimes, and it still manages to dip below 30 quite regularly. So... what's your point?
@@enzomercier2789 5700XT barely Get 30fps Alan Wake at low in 1080p. Is not the same level of performance.
The PlayStation 5 pro Gpu is gonna perform near Rtx 4080 levels after console level optimization especially because it’s a custom Rdna 3 Gpu but Sony and AMD have included fully custom Next Gen Rdna 4 Ray tracing cores into the silicon along with other Rdna 4 features as it’s a hybrid Rdna 3/4 Gpu that’s gonna be insanely powerful and the Ray tracing performance is gonna at least 4x what the base PS5 is capable of and then add in nearly twice the compute units on top of it and this things gonna be a monster no doubt.
It is important to note that GDDR6 while having a lot of bandwidth is actually poor for CPUs. Yes it would give a CPU more bandwidth overall but its latency penalty is huge. A CPU with DDR4 or DDR5 would, all else being somewhat equal, outperform one with GDDR6, even super higher clocked GDDR6.
Source?
@@balloonb0y677 On what?
@@CharcharoExplorer that gddr6 is worse for CPUs
@@balloonb0y677 OOof. A specific source showing this - IDK since its rare for a system to have both for testing. Intel and AMD just automatically use what is best for their parts overall.
But check this / AMD 4800S Xbox Chip Shows Perils of Pairing CPUs with GDDR6 /
@balloonb0y677 the latency being worse is a fact and the reason you don't see gddr memory being used for PCs (consoles use it for the benefit of having unified memory and a less demanding OS and more optimization from devs), as for proof you can go watch Digital Foundry's video on the amd 4800s which is a refurbished version of a series x cpu for normal computers and still using gddr6, the latency is around 50-60% worse on benchmarks than ddr5 and in games it performs significantly worse than even a r5 3600, sometimes even by as much as 40% depending on the game
Lol I doubt the new ps5 pro will even do full 4k on it for most games. People already forgot how much of an upgrade the PS4 pro actually gave.
That was one hell of a yolo on guessing a gpu. I will eat my socks if they can make that playstation out perform a 6800
It's not a Yolo guess, it's literally leaked specs dude lol. I say this as a PC Gamer myself, if this makes you feel insecure, get some help
@@doublevendettatouch grass
@@doublevendetta The video is dumb. The PS5 is at most going to get a 7700XT, which is underclocked and limited to the point of performing like a 6700xt.
@@truereaper4572 That's... not how that works. We've already got the spec leak which INCLUDES the compute unit count, which is an IMPORTANT number when talking about GPU performance, go figure. We're also dealing with a situation where it's being clearly stated that it's likely to be somewhere in the middle between RDNA 3 and 4 in terms of architectural approaches, which is going to net a FURTHER performance uplift. If _your_ nonsense based on... *checks notes* no sources, were correct, there would be no point in them PRODUCING the console, and thereby engaging in MILLIONS of dollars worth of R&D spend, because it would be a MINISCULE performance increase over the original PS5. Use your head for a minute, will you? I promise it won't hurt TOO much.
@@doublevendetta I'll be back here to laugh at you when benchmarks release.
Ps5 pro killer could come when rdna4 is released, it is rumored that there will only be mid and low end rdna4 which usually means good price/performance.
think the word youre looking for is "hopefully" instead of usually
@@stephenallen4635well polaris and rdna1 did prove that somewhat
PS5 pro killer will be anything above an rx 6750xt! Period. No way a 500$ GPU is going into the PS5 pro I will bet money on it! The console would be $1k-1.2
@@jmangames5562 the spec sheet is already here dude. It's closer to a 7800 XT. The base PS5 is ALREADY a 6700 that's power constrained, for all intents and purposes. The 6750XT is just a juiced 6700XT, and the uplift between the XT and 6700 is marginal enough to not be a worthwhile "Pro" upgrade.
TLDR, I'll take your wager: $1000 gentleman's bet
@@jmangames5562 the ps5 gpu is already an rx 6700 equivalent. the pro is closer to the 6800 xt
The PS5 Pro is definitely not equivalent to a 7800 XT. The pretty much confirmed leaks show that the PS5 Pro will be 45% faster than the PS5. When you look at what GPUs are around 45% faster than the PS5 equivalent RX 6700 and it's the RX 6800/7700 XT.
Never use Teraflops to mesure a GPU gaming performance.
If you want an actual performance, rumors mentioned that it will be 45% faster than ps5 that means :
PS5 ≈ RX 6700
PS5 PRO ≈ 7700 XT/ 6800
Yea, if you are dumb, then don't use it. Otherwise, it's pretty useful when comparing GPUs of the same or similar architecture.
Next gen consoles stuck on Zen 2😭😭😭 Holy hell just upgrade the cpu for christ sake.
So a Graphics Processing Unit in a Gaming console has one purpose - render games smooth and sexy for the player(s). Now get this - what if the Gaming console has no "worth-it" games. This is exactly what the Ps5 is.
There's one or two or maybe half a dozen very good game. But yeah, still doesnt make the pro PS5 worth it.
I would always prefer a weaker full-scale PC to a locked-in kind-of PC. No need to be insecure.
This is going be ps3 launch all over again. There’s no shot the PS5 Pro releases at any acceptable putting point if a $500 gpu is put in it. I got a feeling this is gonna be the best console ever and flop for being $800+
800 is cheap
@@Hardsky5123 Bruh💀
People will buy it. It Is for the premium market.
They are buying millions of those Apu’s. You can’t compare prices for discrete pc gpu’s and console apu’s.
@@Josh2LikesMusic 800 for a 4k gaming beast? I’m pretty sure that’s a good price
You should try the 3080 10 GB before acting like any compromises need to be made, I am using a 5120x1440 super ultrawide and a 4k 120hz tv and make zero compromises to any of my games, still get more than 100 fps let alone 60 in all bt the least optimized games.
This console generation is the worst generation ever imo
In what way?
How?
Do you mean by performance increase between generations? Or something else?
@@gertowa6435 Performances, number of good games, finished at launch, shit like that 💀
I'm a retrogamer honestly and completely gave up on the next gen, I'm using the switch ?
But I ain't that much into that console.
Still rocking my PS3 still.
And the Gamecube is still imo the best console of all time 💀
Maybe it's nostalgia, or maybe something is up with this gen of console, gaming in general
@@ZERARCHIVE2023You sound nostalgic but you’re not wrong. I love those consoles because they’re still fun to use, just old. With PS5 every game I’ve gotten excited for just went to PC, so I have no reason to buy it.
Bought a standard 4070 a month ago, glad to see it should keep up with consoles for a few more years
Regarding tflops, you should bear in mind the more obvious solution. They are quoting FP16 numbers.
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Everyone seems to forget about the os's on consoles.
Yes hardware is good but I the software is a bare minimum os thats optimized for playing games and doing bare minimum anything else. This plays an important part how even with like for like hardware the fps numbers are different
One idea that would be cool for consoles would be stock budget high and ultra
PS5 uses a modified RX 5700XT.
Meanwhile the Pro will use a modified version of RX 7700XT/RX 6800
damn the CPU isn't gonna be any better? I hope we don't have another ps4 pro situation, where "PS4 Pro Enhanced" are just a slightly higher resolution and an unlocked framerate that is only like 8 frames higher than the regular ps4
So, Zen 2 is still good i guess?
The pro is for people like me that have a ps4 and are just waiting for something that is truly worth the upgrade. Consoles aren't my main gaming device anyway so I'm in no rush.
People mentioning rx 7800 xt, but it’s more likely to be close to an rx 7700 xt.
Honestly the ps5 pro will probably be closer to a 7600. Or 7700. And that's if the GPU can get enough power since it's sharing with the CPU. What really makes these consoles shine is mostly how people use the development kit/software.
This doesn’t even sound like a Pro model it sounds like a PS6 that they’re embarrassed to call that after the backlash of “the generation ending”
Look carefully at the leaked clocks and tflops. It's going to perform around an RX 7700 XT, not 7800 XT.
Last time I checked the CPU on these consoles was close to a 2700x. Doesn't matter how much better the GPU is when it is paired to an overclocked 2700x
30 TFLOPS. Nearly 5,000 times more FLOPS than the PS2.
And PS2 still has way better games LOL
I cannot wait to go back to PC where I don't have to deal with brain dead restrictive settings that the devs consider that are "better" and have to play at 30 fps most of the time for 4k resolution.
If we were allowed to change the settings at a granular level like on pc, I could make any of these games run at 4k 60 if I want, ESPECIALLY IF THEY FORCE SOME RAYTRACING BULLSHIT like Jedi Survivor. We should not be fine with the devs pushing settings they think are better on us and just let us choose to either use a mode that encompasses all settings or let us change the settings at a granular level. It cannot be hard to do...
I do feel a bit sad that I am going to leave consoles though, because of how affordable my series x was and what a good entry point into higher fidelity gaming it was ( I have played at 900/1080p at low/medium settings all my life ). Going for that 7900 XTX life. I want 4k 60hz or 120 at max settings with no RT.
Should have used Zen 2 CPU, 3700X, and also when is the PS5 Pro coming out??
1440P looks as good as a 4k to my eyes. If the PS5 Pro can do 60 fps at 1440P, I'd be more than happy.
I would actually bring up that the rdna3 fp32 numbers are not actually capable to being reached in games, because AMD never got the doubling of the fp32 uarch to work in games. Right now I just cant for the love of me remember the word dual set fp32 or what ever they called it. Basically they wanted to do what Nvidia did with ampere, ie all the alus were capable of float and not hw resources ie int alu were there on the die doing nothing when the game did not use it that much.
rdna3 have basically higher frequency, higher memory bandwidth and basically 2k more fp32 shaders compared to 6900xt/6950xt and there is the perf increase.
in this case, when we compare rdna2 to 3 we should half the fp32 numbers for rdna3 as the doubling of fp32 capabilities are what is broken with rdna3.
The ps5 pro will be a awesome tell for what we can expect for the ps6.
Devs say the cpu wasn’t a bottleneck but we can’t get 60 on some games.
LOL ! You can be sure PS5 Pro never hit the spec of a rx6800 or 7700xt or 7800XT !!!! It will be just a little bit better .... that's all.
If you want 60+ go build a pc but no console will be able to run every game at 60fps especially triple A games