Doing this in 6.4X I can confirm through the learning party I joined that it's no longer locked to strict 48 or nothing. We've rocked runs with 38 people and made great prog. I will say with Protect/Shell 2 it's likely way easier than it was at launch, but it's still challenging and really satisfying to learn.
The raid seems really cool, although the Rez penalty and requirement of 48 people is a bit of a barrier. I personally love the scale of large 24/alliance raids like this because it actually feels like you’re raiding a fortress or palace or something important and not just in a room.
@Kazil6598 I think this maybe too hard. Mainly because of the golems and slimes. All that it takes is 1 person to wipe the whole group. BA never had that kind of check. I'm all for hard content but its just a nightmare managing 48 players and someone is gonna be left out that least wants to learn the content and make some kind of progress.
I definitely agree, DRN feels like you're discovering a hidden fortress and trying to find your way to the end for story reasons. For DRS it's REALLY cool, and refreshing compared to DRN. There's more discovery and a satisfying sense of the same from DRN but even more to discover.
As someone whos plays multiple MMOs this had inklings of a wow raid based on what you mentioned. Using ancillary cc/survivability in boss fights, assigning singular players or groups of players specific roles/jobs, etc.. Im really happy theyve been exploring non formulaic raid content with this. Its been fun to observe.
if pvp gameplay had more dodging and skillshots it could actually transfer into hybrid action game. like guild wars 2. Smite or the Kings Anhur is true action game
I adored BA in Eureka, it was literally my favorite content in the game ever at the time. And I had high hopes DR savage would provide a similar experience while fixing the biggest issues like entry requirements. Fast forward and I don't think I'll even bother with DR savage. The much higher difficulty coupled with no rez and needing 48 people premades is a killer. Impossible to find enough people, groups gatekeeping for recruitment, and it just feels like too much of a hassle. What a missed opportunity. This is content that will probably only ever be touched by a tiny fraction of the community. All the folks I know who really got into BA don't seem to want to bother with DR savage. Sad.
Same. I was really excited to actually give it a go since I've never done BA in Eureka. But now I know I'll never do it because you need a massive pre-made. I'm just really sad.
This, BA was so much more accessible compared to this, and that’s bloody BA I’m talking about. This just seems like a nightmare to even get in, and that’s not even taking into account if you actually clear the thing, 48 players and if one messes up on certain mechanics it’s over? Yeah, fuck that. Armour grind seems like a absolute nightmare too, so there’s another thing. And I doubt things will change when a guide comes out either as mister happy said he’s 16 pages into a guide so far, so expect to go through hell and back no matter what.
Yup pretty much, did BA but trying to find a group for this is basically impossible for me, maybe the discords will have more open sign ups later but I highly doubt that. Big shame.
I don't really care about the DR savage at all, and won't be doing it with same reasons as you. The only thing that hurts is dyable ver. of the new gears are locked behind Savage. (the upgrade parts are not even market-tradable ffs...)
Fast forward 9 months later and the content is still exploding with participation to the point premade groups fill up in less than a minute. I know it's a tough pill to swallow to for the passive-agressive playerbase that resents hard content, but DRS has been popular from release til now. Trying to gaslight it as "only ever touched by a tiny fraction of the community" won't change the reality of it.
Man, i'm in the process of progging this right now 4 hours a day, for 2 days a week, and I'm having a great time, in our last session at the very end we reached phantom of Bozja who we expect to get down in our next session and begin prog on trinity Avowed. I'm actually really happy that I got to find a group for this content, its honestly been a blast since day 1.
The difference in experience with this kind of content that streamers have compared to regular players is like day and night. I'm sure there's some groups that managed it but still, most wont get this done.
Indeed, there is a pretty dang massive difference between the experience of a world first level contender with a network of similarly high tier players and your standard Eureka/etc casual player who could ultimately do BA. The 24man is very much like a 24man, it's not a substitute for BA. And this 48man is gonna be more dead than the actual prior BA soon enough because there's just not going to be the participation. The difficulty weeds out a lot of the casuals who were in BA, and the lack of participation discourages many more capable players besides. It becomes a self-fulfilling content death.
i played DR normal and absolutely loved it. great story/setting and feels like a real raid where you get to play reactively to what is presented to you and can fill in role gaps if necessary. not so much "dancing", and they also incentivize playing well and clearing mechanics. 48 or nothing is too big. they probably need to make it so you can undersize it, like minimum 24, but anything up to 48, and have the content sort of scale accordingly, or not. also think they can figure out how to design a death penalty in between what is present in normal and the strict death situation in savage.
Content I'm never going to touch. Work full time with two younger kids. The time to farm the action and learn the fights and cross finger for a good group. Nice that hardcore's get something challenging, but relaying on 47 others to stand a chance as maybe cleaning something once out of the dozens of times need to get rewards.
I did have fun with this but I do think this has a major longevity problem. The first problem is rewards. After the first clear, you already got everything that you need outside of glamour reasons. You got the mount from the achievement and the minion drops guaranteed. No incentive to do more than once. The only real reason you would want to run this more than once is for the dyable gear. Maybe if they add a higher chance for the gold Gabriel mount or the hair style in savage there might be more reason to do it. So it really has no staying power. Two is the lost actions. You need to use them to get any real enjoyment from the long thing but the problem there is farming the fragments for it. Sure you can get a group together and get the stuff likes cares for reraisers and compassions for lost arise. However, they have a chance of dropping from along with several other possibilities. Say, you use a lost font of power and banner of honored sacrifice with the duelist essence. You are not refunded from doing this in either Savage DR or normal. This means either buying the fragments you need for them, which are not guaranteed from the lost fragments when you have them. So this avenue of getting them can become costly in the long run. The other way is to farm for them but again, you don't have many ways of getting certain fragments since some of them only drop in Castrum when you save the required number of prisoners or the critical engagements in the north. Of course, a fair amount of people don't have the time to pull this off. Third, it's the logistics of the whole thing. Trying to organize these large scale attempts, while admirable, is foolhardy. That means 48 people need to have the same amount of time dedicated to trying to prog or clear the fight. Sometimes this can be just an issue with normal 8 man groups. Multiple that by 6 and you can have so many issues happen like a dc, power outage or other real life issues. This means you need have subs on standby to fill in for any mia people. Also those subs need to be ready as well and caught up too. It also means you need have flexible people as well. I had to juggle between being a melee, a caster, a healer and a tank for my group while we were progging and getting reclears. There are so many variables that can go wrong with such a large scale effort like this. This was fun to do but it doesn't have good rewards, the lost actions can be a pain to obtained and the organization behind it is a problem as well. It just doesn't have sustainability for long term playability. Heck, even BA and Ultimates have better permeance than this.
Imagine saying this dumbass hot take and finding out just how wrong you were. Guess first impression bitching can only get you so far, but hindsight is 20/20 and this is a textbook case for that hahaha.
3+ years later, there are still near-daily runs in every region with discord PUGs. People will do the content just for the sake of doing the content and being social, that’s just how humans are.
Honestly it just keeps them away from casuals. When you go to an event (dance party or venues and whatever) with knowledgeable people you want to show off things you gained through hardships and relentless effort. I believe some things in the game are better off inaccessible to some.
@@dazzlemasseur as much as I hate i wont have it (not because im not good at the game, but because I dont have the time right now for this one) I agree with you, some stuff is better to keep it away from casuals, like not all the stuff, make a lot stuff available for everyone, but, give the hardcore player, something to look forward to.
I am afraid this content is far too restricted, and the lack of interest in running it from the community is alarming. Its week one, and there are far too many people unable to run it. The groups that run it are way too selective and require high parsing with savage experience or ultimate clears to get in. Imagine this in a few months, let alone next expac in 6.0. It will be dead content way too quickly, and its a shame because it is a lot of fun raiding DR savage. It has this old school feeling about it that you don't really get in any other content from FF14. Goodluck to anyone trying to run this thing, it is no joke!
Yep, they messed up utterly. BA's participating audience was heavily casual, the difficulty of BA came mostly from the logistics of physically running it and the soft permadeath restrictions. Only Ozma had particularly noteworthy mechanics, Raiden's enrage was pretty lenient for his respectable mechanics as well, and AV was weak mechanics with tight enrage. DR Savage might be fun for people who do indeed clear Ultimate, and I'm glad Happy had fun, but this is essentially content taken away from a very large slice of the player base. The 24man is obviously both smaller and has no real challenge, it's a story mode tour (which is great for lore, love that it exists so people don't need to be gated out of story content), but that's not BA's successor. The DR Savage is supposed to be BA's successor and instead it's basically another Savage/Ultimate that the top few % will find fun and 95% of players will never complete, yet alone farm and do for fun like BA. tl;dr - The majority of BA players get nothing this patch, and the hardcore players will move on in short enough order, leaving the content vacant.
It is only PvE content. what they need to do is combine amazing PvE with PvP...imagine players fighting for bosses...world PVP where if you kill the boss you get epic mount...and if you participate you get gear tokens for PvE/PvP gear so low levels can catch up
What server are you on that you need to just be a savage raider? People have been asking for hard raids like this for awhile, I think it has its place since there really isnt anything like this in the game. Not even BA
@@skullofrebellion6653 I play on primal, and have noticed more learning runs on the primal BA discord which is great. I managed to clear last week with my group, but from my experience and friends in week 1, is a lot of groups were very selective of the people they were going to run with. I heard from multiple friends who cleared e12s, but had gray/green parses on the fights were having trouble finding a group which is odd to me. The raid is difficult, but it is not absurdly difficult or anything of that nature. Usually there is a shot caller to guide you through the fights, so they actually aren't too bad up until the hot n cold boss and of course the queen. The queen fight is the most challenging, and there is added pressure since if you don't clear, you have to go through another 45min-1hour to get back to her and try to clear again, which is part of the appeal for me lol. The raid is a ton of fun, and feels so rewarding when you clear/make progress because you can FEEL the progress as you go deeper into the raid. I wish they keep making raids like this since its a nice change imo. I hope everyone that wants to run it can find a group to run it with, especially now that people are clearing it more and making guides for it. \O/
@@Kamexe Not really need orange parses for this. Just do not die a lot, respect mechs, use proper lost actions and its an easy clear. The dps check isnt that tight.
Got my savage clear today. I play on EU. There is no requirements from the discord I ran with to join. You do a newbie run > experienced run > clear run. Boom 3 runs at it and I was done. Easy peasy with clear calls for everyone. This content is made very accessible by the community. There is even a "bank" in which these kind people will hand out fragments that you need. And you give to them what one's you do not need (if you want)
It's a point you touched on but theres even more barrier to entry than you mentioned. That being you have to be rank 15. I'm not a slouch in the game, clearing Ultimates too. So I could clear this content and my main static could. But i do not have the time to commit to two statics. My main static would possibly do this..if there wasnt a Eureka 2 grind pre-req. And even if there wasnt that Eureka 2 grind there is the issue that the new armor requires the old augmented armor, which in itself is the worst grind in the game. Having run 60+ CLL runs and not getting a single kit I've given up. And for some reason they tied those kits into the new armor upgrades. So even those in my main ultimate/savage static that have done the rank 15 grind they also noticed that was also a pre-req for the new armor and all interest in doing savage died to them. Even if they cleared savage they would need the old augment kits from CLL to even get the new armor. That grind is NOT worth it. In addition you need to also spend hours farming clusters for all of your Lost Actions or spend a lubricous amount of gil to get the correct actions and essences you need to be viable. I cannot work a full time job and commit to two statics myself. I have to choose and obviously my savage/ultimate static will take precedence. I doubt I'm the only one in this category. I've also have tried to go in on my off-raid nights with some of the learning/clearing discords going 3 hours at a time and not once have we gotten past the first boss. The addition to 48 people is you need 48 consistent people who are on the same page. And of those 48 you absolutely cannot have any slouches. With randoms? Please we play FFXIV. We know how bad randoms can be. You can't just keep picking up new people in PF constantly because they have to learn your set ups. It's just a very unviable thing to just pug..and if you arnt part of a large scaled raiding FC like yourself, like you mentioned, you're kind of just screwed on this content. I genuinely want to do it but I feel people like myself are perpetually gated from this content unless I'm willing to sacrifice my main static for a few clears in here. And I'm not doing that to them. And as time goes on those capable of clearing it, like BA, will fall off over time. The quality of good players who are not gated will gradually decrease as time goes on and they no longer need it. Making it even more inaccessible in the future. The actual raid design and fights though are incredible and they've vastly improved over BA. Just a shame a majority will never be able to really experience it.
Hi, It has nothing to do with your comment, but I've been wanting to start raiding Ultimates for a while now, the question being, would you recommend starting with TEA or maybe the others?
@@Kalishta00 I would say the others. With potency changes and gear sync the others are slightly easier to hit DPS checks. But that's not to say mechanically they are easy at all. I will say in terms of difficulty its UCOB > UWU > TEA. But, if you can clear one you can clear any of them. They are just time commitments. But if you hit the skill checks mechanically for any of them you can clear all three. So go with the one you want the most. I for example prefer the UWU weapons a lot more than the other two.
I cleared DR savage yesterday and while it was incredibly fun, I also don't think I'll want to do it ever again. What completely kills the content for me is having to rely on Lost Actions. Farming the fragments is just not fun at all and even after you get them you have to deal with the stupid gacha system that is the fragment appraisal. If you combine that with the fact that Lost Arise, the rarest action from its fragment, also relies on a very low % of chance to work, it can result on a great amount of effort, time and possibly gil going to waste. Relying on luck is never fun. Another aspect of how flawed the system is can be seen in the many times my group had to leave the instance simply because one person forgot their Pure Essence. That's potentially 47 Reraisers and Essences going to waste just because someone made a very common mistake. I also cannot understand how 1v1s can be a good design in a MMO at all, especially inside Bozja, where many other players also want to take part on it. In Delubrum it isn't as bad, but I'd rather have a full group participate than just one person. Excluding content from a large scale of people is never a good thing in my opinion.
Really wish I had e12s down...so I can put some time into this. Probably not going to get a fair chance to do this (like dueling for the Sword of the South title) once I finish Eden Savage. It will be looong past week 1 and I know a lot of ppl will probably have moved on from this by then. Hate having to miss out on this when it’s fresh content.
I would love to try this but it's going to be virtually impossible for me to find 47 other people who are willing to put in the amount of time needed to clear it.
Idk about other DCs but primal has a discord where a ton of groups are learning it. Ive only gotten to second boss enrage before running out of lost actions needed to continue
@@Aruuri Could you actually tell the name of the discord or invitation? I recently got rank 15 and i really want to start learning and clearing this raid on savage, at least 1 time
@@lindaa9005 well that is how FF14 works nowadays. Want a static? Go to discord and beg for a group. Want a content such as this cleared? Discord. The only things outsife discord are pugs and extreme primals which you can do alone. Pugging regular savage raid will take you quite a while if you are unlucky.
@@Paiinkillerr not just this game, but most every MMO. Spamming in trade chat or in shout is probably the worst way to get a group. PF helps, but there's no guarantee raid groups will even be going into there. Asking in a discord related to that activity, in people's faces who are directly interested in that activity, helps the most, naturally.
Haven't done savage yet because I'm still working on gaining mettle to accept the quest. Normal mode was awesome. I enjoyed the mechanics and the atmosphere.
Problem SE always has is it designs content to always be filled with these kinds of problems where they need to be addressed over and over. Its really fucking annoying. This was already stated multiple times in BA's development that is was too much of a hassle to setup that many teams of players. Really pisses me off that yoshi p can't get his head out of his own ass and design the game better. What's next? A 100+ player savage raid? I'm glad the dude is leaving 14 after next expansion.
The whole gear progress here is garbage. You need a coin to buy a coin and then you need 10 of a thing. It's just a big F U to our inventory in my opinion
@@FamousFelix08 That would make sense if that gear was equivalent to savage Eden gear but its not. this raises a problem with how the relic stuff works in general. It serves no purpose to make the gear so hard to get if it is outclassed so easily, even the weapons don't compare!
Yeah in Eureka you didn't need to clear BA to make dyeable gear, BA gets you the stuff to get the haste buff on the gear, it should've been the same here
48 players is way too much for this. The biggest problem is making a group for it. You mostly see streamers doing it because they have a following and a large group of people to do it with that your average normal player does not have. Since almost all hard content savage or ultmiates is based around 8 players that is what most people have for their raids. Most FCs do not have 48 people and often savage is done in linkshells and not FCs. Going from 8 to 48 players is too big of a jump and and a bit of a nightmare to organize. I am sure that there are a lot of people who want to do this content but can't due to it being 48 people.
As a fellow raider (if I do say so myself), I am legitimately terrified to even think about doing this with people I don’t know. I’ve cleared savage and ultimates with statics, but because I know my friends in my static and that dying is not nearly as much of a penalty, I don’t feel as bad when learning mechanics and making mistakes. Whereas in DRS, I am forced to do this with random people and learning when SO MUCH more is at stake (you mess up, you perma-die, and is at risk of wiping the raid and all of 48 people have to start over in this grueling 1.5 to 2-hour raid, if not more), and that’s why I don’t think I’ll ever get the guts to prog this
this seems fun and Yoshi took critics well from BA! (.... just the Boja map is not as exciting as Eureka ... like when exploring it on foot, and sneaking past sleeping dragons xD;.. Eurekas maps + Boja raids = would be best relic / exploration content)
BA was magical because it had much higher stakes than DR (you lose, you not only have to start over, but you probably are not seeing Ozma again for hours, if not an entire day) yet did not have the difficulty, allowing many people to have a chance at doing it, even with little knowledge of the fights. It allowed people to use a wide variety of "essences" (wisdoms) and actions which made jobs customizable instead of REQUIRING a rare essence to just survive. DR savage is not BA 2.0, it is a string of EX primal-type fights with required duty actions, lesser rewards, and no competitive basis for comparison.
@@vaan_ Nah, you only really addressed one of my points, and you did a pretty shallow job of it. You imply that everyone who wants a shot to do it will have the opportunity to "carry themselves", but you sadly need 47 committed peers to even queue.
@@bigtimetimmyjim6486 Maybe if you got off your ass complaining, and actually put some effort into looking for a group, you'd get in one. But I guess even for that you need a carry. Even today I still see people asking for more to fill their groups, and that's on a DC Discord completely unaffiliated with any FCs. I always see people asking for discord links in gangos and they get usually more than one. All I read are excuses. -edit- also I find it pretty funny that eureka advocates always used the defence of "it's a social game, you should go and join a discord to do BA uwu" but now that the content is harder, suddenly it's a problem. Casuals are always "rules for thee, not for me" with this game
@@vaan_ I cleared this Week 2 with a large pre-made, so when I say something about the experience, it is probably because I went through it. Thus, I know for a fact that coordinating 48 people who know the content is a huge pain in the ass, even if 1 or 2 people need to "sub out" for a night. Do not pull the "casuals" card with me; I am a HC raider, but have complete and full respect for al types of content in this game and for the ability of people who want to partake in it to do so without jumping through a million hoops. I do not know what type of person you are, but I will say this, I have never met a keyboard warrior like yourself who was actually any good at this game.
@@bigtimetimmyjim6486 So because your own experience was terrible, does that mean that everyone will have that experience? Do people who get stuck with traps on party finder for months on end mean that savage raiding is impossible? Just because you had a bad experience doesn't define the content. I'm at Queen, with a handful of people being swapped around every raid day, and never had a session without prog.
I wish I had the time and patience to do more savage and extreme content but with most PF being so strict about who they allow in really kills the experience of endgame for me. Also mechanics for a lot of content is just stupid hard and even harder to get others in sync. Its more of a headache then fun to me at that point.
You crazy people go ahead and enjoy the Savage. I'm honestly happy that the truly hardcore get something to challenge them. That being said - I know when a piece of content is not for me. Doing Eden S is stressful enough - doing that with 6 times that big of a group, with permadeath and this crazy "Win a 1v1 or the whole raid wipes"? No, thank you :D
As a truly hardcore person I would have preferred our promised Ultimate that got cut over a gated 48 man Extreme-tier gauntlet.. The real difficult is finding 47 others.
I really want to attempt this, just finding a group I feel will be difficult :/ I'm pretty sure I'm one of the only people in my fc thats rank 15 in bozjan. If anyone can point in a direction to attempt this I would greatly appreciate it.
48 people is a total downer. I barely want to run extreme fights with 7 other randoms.. So 47. Sigh. And I'm a high-end player who decided to focus on BLU content first. By the time my group will be done we might not even find a 48mn group to join. Not really sure what SE was thinking.
I would love to do this content. I would also not be required to do this content to dye gear that is useless everywhere else and was basically obsolete on arrival. I would also be ecstatic if I didn’t need to have 47 friends that are all amazing at the game readily available, and not easily discouraged by failure. And I would be over the moon if I didn’t need a separate app just to attempt an attempt at doing this content that they basically locked most of the player base out of because of the massive barrier to entry.
I would have done this if only you didn't need the previous bozja gear to get the dyable law set. As it is now the rewards don't entice me in the least cause I'm not going back to castrum lactore just for a chance to get the gear upgrade piece from there.
This has an artificial cheapness to it. Winning feels more like, "Thank god that is over." And not, " Yay we did it." Pretty much like all the soulless WoW raids. It's just numbers and time. Worse than doing high school algebra homework.
Is the Cerberus mount time-limited? (as in, it's no longer guaranteed once Endwalker comes out). I'm still going through Heavensward and I won't be able to run DR anytime soon
@@joshcamacho2974 They won't. They never did with BA. The easy solution is to join the discord for your server and run with them, they'll consistently do one.
@@popnleck2838 The issue is that you have to take that measure, but nobody wants to go through the trouble of Bozja. It's not good content. It sucks, and that makes less people play it, which makes it suck even more.
i feel like Bozja as a whole would get much more respect if the relic wasn't tied to it. looking at it as "wow, massive scale raid content with its own savage and mount reward" grabs my attention and makes me want to do it. but having to just sit there and grind for hours and hours when i don't want to because i need the relic for this expansion? i feel like they could separate the two and have more positive feedback.
It's good that SE are addressing the biggest complaints about raid content in the game: 1) no customization of your class, 2) raids are just teleporting into boss arena However they put it behind a long grind that a lot of people are put off by, arguably more boring than Eureka. And it's just relegated to side content. It's good that they're experimenting with content but it doesn't seem like they're applying this to main raids.
When I saw this video something in me kind of said "Oh no this is like ONSLAUGHT 2.0" for those of you not familiar, they were hardcore raiders from my server on Vanilla Classic WoW Skeram, that everything was parses, consumables and if you sucked you were seen as trash. And all the comments made me feel like in order to get my mount I literally have to go to a 47 person group of those guys that I hated too much. I feel very discouraged because I can't find a discord on Crystal that focuses on this raid.
The entire expansion has been dedicated to improve the experience to the casual crowd (ARR adjustments/flying, gathering/crafting overhauls, diadem/firmament/ocean fishing). They even butchered existing battle content (Castrum) just so you could get your relics faster last patch. DR Savage is the only new type of content aimed at the more hardcore crowd in the last 2 years, and yet now it's a problem that it even exists, and only for the "streamers and elite". Get real people. It doesn't take much to join a community and sign up for practice runs. And if you can't commit, then it's not for you, and it's fine.
@@vaan_ Major problem with making the game more casual-friendly is that more often than not the casuals will start to think the entire game has to be tailored for them or else its not casual-friendly enough...
@@vaan_ what'd they change about Castrum? I cant remember the last time ive been in there, mightve been the first week only during its new release. Appreciate it if you could tell me, thanks!
@@TheBubbeloo The opposite problem happens, with people thinking everything should be savage/ultimate, but two wrongs don't make a right, this content deserves to stand on its own
@@TheBubbeloo Pretty much this, I mean all you have to do is look at the comments of people complaining that its 48 man and how they wont be able to do the content. You dont even have to be "hardcore" to know that there are discords for everything in this game, you just have to take 5mins to look.
I just wish Lost Actions weren't limited in uses, cause it sucks to not get the action you want or need after a bunch of grinding, and then you "waste" uses on it when people mess up mechanics. Maybe if they were limited in uses Per Instance instead of just in total, I wouldn't mind it so much. But I guess it is to get you back into Bozja and keep people in there.
Biggest issue with this type of content is that you need 48 players. Hardly anyone sets up these events because they're very hard to manage that many people. Also its hard to find any groups of players running it cus they're all filled up with the few amount of teams there are. The amount of mettle loss is also sorta a issue with how hard this content is. Mr. Happy basically lost all his mettle 700k+ just to clear the content. Which may be a issue for him if they require rank 16+ for the next piece of content. Another issue I have with this content is mainly that it comes down to the gear stats. The augment is only il510 & that it only has a increase haste stat and no Botzja: Attack & Defense bonus on it. The same issue I had with the progression of Eureka gear was that it didn't build up in stats until the final content rather then finishing the final dungeon of Eureka gave you basically 5 extra eureka levels in gear stats. Which is very disappointing that they're making the same mistakes as before. The only improvement I would say is that the none fate dungeon can be qued into and that the dungeon is a challenge.
I don't have an issue with content that is too restrictive. Of course, this thing is not made for everybody and the old school WoW raiding feel kinda feel nice. Personally though, the idea that if I fuck up near the end mean that I can destroy the raid for the whole 48 people ( basically, I didn't use a X lost action at a critical time for example) or the idea that some stuff don t work because there is too many people in the raid kinda kill my interest. Still, they did make some good mechanics and I think even on normal mode, it does force people to become better players in a sense. It feel like, if you mess up two mechanics, you die seems harsh at first, but the idea that you can get some relativement easy access to resurection make you feel like you need to learn how to do these much better .
As someone who loved Baldesion Arsenal, I feel they completely and utterly missed the mark with DR Savage. The larger the group size, you can't make content that's this exclusive, or the logistics fall apart completely. I may be capable, sure, but how many of those other 47 players are going to be? Add on top the brutal unforgiving permadeaths, having to reclear everything just for 1 more attempt... BA was fun because because all the non-final bosses are pretty straightforward, the final one was the learning check, and overall the fights are pretty lenient because the soft permadeath is not. It is approachable by many. DR Savage is about as opposite as you can get from being approachable. It may have some ultra niche appeal, but it is ultra niche and narrow. Like you mention the WoW Classic 40man raids, let me point out they were also very exclusive content in accessibility and their mechanics were braindead easy and still failed. 40 players is a LOT of stacks of Sly's People Debuff. And at the end of the day 40 was dropped to 25 by the first expansion because of what a pain in the ass 40 people is on very exclusive content. Now consider 48 people with mechanics far more demanding than all casual-approachable content in the game WITH a permadeath debuff WITH an attempt lockout forcing re-clears just for single pulls. The is a Dead On Arrival recipe. DR Savage in its current form is very likely to be abandoned by 90% of BA's players within a few weeks here, if they even attempt it. And that's not what you want for your successor to that content.
@@georgewashington7982 Yeah, I'd expect some stupid elitist responses who completely miss the point. This is BA's successor. It fails to be BA's successor. Simple as that. It would be like making an Ultimate and having it be piss easy, people would be upset because the tuning is completely wrong for the intended audience. This large scale exploration zone content is for casuals, thus it needs to be approachable and completeable by casuals or it fails as content. I am an accomplished raider and don't lack for personal capability, but I can still maintain the right attitude that different types of content are for different audiences. The audience that participated in BA, and heavily in Eureka in general, is very casual. DR Savage fails to be accessible to the BA audience.
@@jaeusa160 Except they never claimed this to be like BA. They labelled it "Savage" from the start for a reason. This content was never meant for the casual audience.
@@vaan_ The expectation is that this fills the same slot in content that BA does, and that's the capstone for casuals... not savage static progging. I love this game and most of its content. This piece of content fails to fill the needs of its audience, period. Also, don't put words in the devs' mouths for what they "claimed" or not. Bozja is the same manner of content as Eureka, so the expectation is that the content therein would be similar to Eureka in difficulty and target audience.
I wonder if Happy would revisit DRS or even Bozja in general again and see how it's current state is? Shame he's never touched any old field operations afterwards to give real community perspective vids and show how it has changed or remained over time, but I guess he doesn't think that's worthwhile content to make despite both of them still being surprisingly active after all these years.
They should just only make all these types of content 24 man. Just a normal mode & a savage mode. Start developing some old raid content like crystal tower that is savage and adds way more to its dungeon layout and mechanics then what we currently know. Reward some nice dyeable crystal tower gear with high item level on it and make it very flashy and throw in a mount for like clearing each one or all 3 savage 24man raids.
It seems kind of weird and inconsistent to me that dying the new Judge gear is locked behind Savage. I think back to the Bozjan gear and the Eurekan gear and none of that required anything super hard to get dyable. Those two gearsets were both able to be augmented by doing something a bit harder- For Castrum it was grinding and for Eureka it was doing BA and grinding that... But those two sets were dyable by default, so augmenting them was only ever a bonus for performing the content optimally. This time though, they chose to lock the glamour behind something that's harder than BA and it feels a bit.. I dunno, it's strange. I don't know why they chose to make this gear so much harder to get than previous sets that were obtained similarly. Especially considering they're sets that a lot of people have been wanting for a long time.
Good luck finding a static. Unless youre parsing high (orange+) no one is even going to humour letting you join. And if you fuck up theyll kick you from it. Lol
It really doesn't matter how good the content is, this could be the best content ever made and it won't matter because only world first groups are gonna get to do it. Do they know how hard it is to get 48 people dedicated enough to do this? I've been in savage statics and it can be rough keeping 8 people consistent, 24 would of been crazy on it's own and they expect people to do it with 48. Furthermore, they make it even harder to get into by requiring you to keep 700,000 mettle to even enter it. It sounds like a lot of fun, it's a real shame I'm never gonna get to run it.
i love how diffrent content creator treat ffxiv dev teams then WOW it mostly positive thought with good constructive criticism compare to just the pure hate blizzard get from their content cretors lmao
At the end of the day they advertised it as BA2 but the vast majority of people who enjoyed BA will never even get a chance to step foot in here. But I guess good for the streamers and giant raid fcs to have something they'll do for 2 weeks and then the content will die.
only the perma death puts me off. its PF, most people dont go in a discord to find a party, they just open party finder and thats it. So finding 48 peeps and with perma death is just really over the top atm. Removing perma death but making sure that if you die at a boss you cant get resurrected until the boss is dead is a better solution. edit: also wow classic is a joke, the mechanics were too simple, people didnt know how to dps-heal. Nowadays at the reborned classic, people down bosses like they are nothing, taking peeps with green gear. Not purple, not blue, but GREEN.
well there's your problem, go to discord and find a server organising this type of content and you'll have a significantly better time than trying to round up 47 randoms.
Can anyone who reads this help me out o have my DRK to 80 my gear is 514 and I have 703200 mettle but it won't let me start up savage. I want the Cerberus mount but idk what so do. At this moment I have all of the main story quests for save the queen done.
They're 100% doing something like this again in Endwalker. It started with the "raid" inside old Diadem, evolved into Baldesion Arsenal and then Delubrum Reginae. They will take it a step further in the next implementation, and i'm all for it.
This is definitely much closer (damn near on point) to what I like to see in a raid. For years now my main gripe with raids (the 8-man ones, specifically) is that they've never really felt like raids to me, but rather just glorified trials. This definitely has that environmental exploration aspect to it that was missing in other raids... but I hope they take that further in the future. Even more side-rooms, more secret stuff, more interesting mechanics involving a particular number of players.
My thoughts are I hope 5.55 lets us brutally beat an unharmed defenseless Misija by auto-attacking her to death. We learn how to untemper just for them to pull this crap on hrothgar npcs se I KNOW Marsak and Bajsaljen are gonna die in 5.55 because uguu Misija had a bad childhood uuuuu Fordola 2.0 bs.
Because savage in PF isn't toxic enough, lets give players the pressure of 47 other potentially toxic people to come down on them if they don't play perfectly. Great content, SE. You've created FF14's own Naxxramas.
This looks so good. Just cleared Castrum so I can't wait to try Normal mode. It seems like it is going to be even better than the Nier alliance raids of this expansion. Though, I am too much of a casual player to try savage.
Okay my thoughts on this: I have to ask myself what the ever loving hell squishnex was thinking on this one. I love hard content but this is making something over the top just to have an over the top. I disagree with the whole premise of being kicked out for dying. The implications on that are more than solid enough and encourage bad heal habits. Can't learn the fights if you constantly get kicked. What's really over the top here is the gear grind they locked into this. And before some dirty little neck beard starts clacking away: Yes. I'm aware that gear locked behind content is a thing. This is ridiculously designed and not even remotely comparable. I don't like the que system here. I don't like the absou-fucking-lote grind to get to here. And I don't like that it's there as a gating mechanic that has nothing to do with capabilities. It's just there to be there. Literally can be thrown at with just a time and no skill investment. My thoughts.
Especially since, not only does it take many repetitions of said fates to rank up, but you can easily lose progress if things go badly. And waiting on Castrum only for not enough people to opt into it, or you do get in, but fail to clear it. And lose even more mettle.
@@FF-tp7qs problem is. The idea of the dungeon at the end is cool. But fate farming is not fun and is not something that makes it worth getting there. I’m ok with working and earning the rewards but really... what rewards are even available for the grind? There’s a different between working hard skill wise and mindless fate farming
@@enyaliosares4301 the fate fights, or more specifically the critical engagements are actually pretty fun, but it gets tedious after you do them too many times
@@enyaliosares4301 they have much more complicated mechanics than most of the regular fates, almost like actual raid bosses, just look how insane Hunt for Red Choctober gets
Re: not feeling conected to the 24 mans this expansion, I really just can't get over how jarring the Nier experience, plot elements and even sets are in XIV. They're just so obviously out of place, I mean they're talking about aliens and stuff. I think that's why Delubrum feels so good to be in: it's a creature of the world in which it is located. That's just me though.
"I mean they're talking about aliens and stuff" It is almost like there isnt a precedent for aliens in FF14. Oh wait. Midgardsormr and the dragons exist. And time travel. Never mind the fact that their Nier story isnt even over yet.
@@D3adR0ck3r There's a difference between "Aliens exist" and "Every type of alien fits the game's lore and setting." It's really jarring to hear characters speak in an almost Shakespearian way, only to then jump into content where phases like "We've been hacked" get's thrown around. The Neir raids feel like they're a separate game that's been shoehorned into the setting (which is.. oddly appropriate since that's what it is).
@@D3adR0ck3r While I agree with your statement about Middy and stuff. It's still been a very disconnected story compared to the other 24 man raids. I shouldn't have to wait until it's over for it to "fit" into the existing world/lore. I'm hoping to be proven wrong, maybe the 3rd part will knock it out of the park for me, but I'm not holding my breath. That all being said, I LOVE the overall fights, mechanics, and music from the raid. Just not a fan from the narrative standpoint.
@@D3adR0ck3r Yeah fine I suppose, but you can't deny that the presentation of Nier vs just dragons generally in the world is wildly different. I mean do you not think everything about the Nier raids feels jarring and out of place?
@@jimmayus3211 I mean not really when you think about it in the same context as the dragons. Dragons fought Omega in space and that fight led them to Hydaelyn. Androids had a battle in space which resulted in them landing in the First where their battle continued. It is already established that Dragons fought another civilization in space. So it is entirely plausible that Yorha could have existed somewhere and landed in the First.
Well, after a year pause from the game. I see nobody doing this raid (also no BA). Isnt it sad that such good content only works for half a year. And then you cant find a full group for doing it again.
Molten Core and Blackwing layer within the context of WoW were vastly easier to do than this. People could grab pretty much any random group of 40 geared players and do them. Death's happened all the time and some players literally afked during the pulls to grab pizza. You can't do that with DR Savage. With permadeath, and one player messing up possibly stopping the whole raid, DR savage has to enforce elitism just to survive. That is never fun for the people involved.
I'm feeling it should remain 48 period. 24 mans are okay but I think large scale content should be built towards by the community not phased out by the devs because the community isn't up to it. I think thats a major problem that FFXIV has and this content solves it. We got enough 24 man content. I think good rewards (beyond mounts) could make people flock to the content.
Unsure about Savage but the normal is so badly designed, so many errors that won't be fixed with it the combat is so bad with some enemies it like "lets make them do this so it seems like they're challenging" when in pact it's not challenging it's just lazy design and allowing you to be easily one shot
I very much enjoy DRS from a gameplay standpoint, however you absolutely won't be having people doing this content forever like you have with baldesion arsenel and the reason for that is simple, loot. DRS has virtually none, other than loot to get you gear that makes you better at DRS which is not very interesting and this is a problem with Bozja in general. Eureka has great loot throughout, there's unique loot and minions to BA that people want or sell for a lot so are worth grinding for and there's the glowing armour which is very unique. Once Bozja stops being practically useful to people it's going to die outside of people grinding relics.
I'm a bit late for the conversation but gonna give my opinion here. 1. I'm from elemental and there're some discord group that will form a somewhat casual run teaching newcomer what to do , etc. Unless you really don't want to communicate with other people (but really you run 48 man raid even if you don't have problem but maybe you can help some newbie) you shouldn't have a problem finding a group. 2. I'm against letting people que in separately duty finder style. I mean even a premade 48 where everyone in discord mistake still happen a lot. imagine you and 2 other party really know the mechanic and perform well but there're 2 new party who will died at first boss will you keep the run going ? will you be able to clear it ? even if you can will it waste your time and enjoyment. Until today I still found people running normal mode without popping essence while they're lv15 and have relic weapon meaning they quite familiar with the place and decide nah I'm not gonna put effort so the group in a whole have a better kill time. I don't want to deal with these kind of thinking when try running savage and they can't even survive first raid wide and drag the other 47 people down. 3. For the requirement being too strict like you need to form 48 man alliance before it's in itself very optional content I think it's a good reward for people who take time and effort to do it. It's not like a major thing that you need to play or you should play to understand story/lore. I don't feel it gated me to not participate I feel more that it's a challenge for people who need a harder content to run. I think it's a good content for the game overall it encourage people to communicate and discuss about thing, it makes people play it as a community. It might not suit everyone but what content is ? I think it slot itself well in the niche of grand battle content since FFXIV don't have a general GVG content that require hundred of people to communicate with each other. It did well for what it suppose to be.
Anyone who thinks Bozja stuff isn't the best side combat content ever put in this game is dead wrong. Hunts were trash, Diadem was trash, POTD was okay but ultimately wasn't great, Eureka was meh. Bozja comes in and blends all the good stuff together and adds the lost actions that shake the game up nicely.
A lot of people here drawing conclusions out of nowhere. "Oh it's impossible to get 48 people together" they say without even trying to find a group. Literally just go to Gangos and /sh for a discord link, and you'll get it. Sign up for a run and practice it. Don't expect to get carried and do your homework. If that sounds too much, then it's not for you.
I agree with you, when I joined this game back in the Free Trial expansion, the ammount of people telling me "x content is dead and impossible to do sync or whatever" was incredibly high, but as soon as I put PF for Coil synced, or used the Community Finder to get a hold of Linkshells / Discord with same goals as my own, every content was quite easy to access. So many servers have their own raid discord ready to help you get teams for any content! All you got do is ask or visit the quite handy Community Finder, it exist for a reason.
@@RyuSaarva But isn't that the case for almost all hardcore content in this game? I mean, sure you can find 8 people for a Savage in the PF but the chance of success and repeated clears comes more from a static that can communicate using voice chat (be it through Discord or PS4) than from random people that change every time you try to prog / clear using the chat window. The difficult of this content seems, at least to me, to require more organized group than what a PF can get. One can say that they could've made it easier to access, have less people or just made it less punishing but I think having this kind of content once in a while is not really bad. At the end of the day I would say, if there is a way to get the players and someone really wants to do the content, using Discord / Community Finder / shout to organize a group would be the least of the person problem, the grinding to get there seems more likely to be the villain in this story.
@@WhateverEveryoneSay it's not, people pug savage all the time without voice chat, only BA and this require you to get one so you even get to try it and thats why I am left out because I don't own anything that can use any voice chat unless someone calls me to my nokia flip phone.
@@RyuSaarva Sorry to hear about your experience with BA. I think I made my point a little confusing: You can clear savage with pugs in the PF (my reply to the OG even mentioned my use of PF for Synced coils) but the place where you'll find people with most ease that can yeld the most consistent results tends to be using Discord or other tools for organization and communication (and this is not a FF XIV thing only, but other MMOs share this) and although the game does provide a PF for the Bozja content, you'll most likely get more success on finding people through Discord or having a proper Linkshell / FC that does this content only. Using Discord doesn't even mean you'll need to do voice chat, it can be used just to simply schedule stuff and find players to play with and then you can use the in-game chat window to communicate. I play on the PS4 and when I started this game I had no proper microphone so I would just keep Discord on in the PC to listen to players and tell them things through the chat window if needed. Which I think it is the core of the whole OG post: there is a way to do the content, even the game tries to provide it, but one seems to be more favorable than another (maybe due to content difficult and how long it takes to access it) and that makes the "there isn't enough people to do it" argument to fall flat since there is (since people ahve been trying / clearing it), although it takes some effort (which I agree, can be bothersome). Maybe things will get better as soons as guides get available and people feel more confident going in using in-game tools when they know what to expect. Hope you manage to get this one done unlike BA, which I think is still quite active on it's Discord (at least for Primal).
My thoughts exactly. Shoulda just made DR normal as difficult or maybe slightly more so than BA and forgo savage DR. Having Ultimate woulda been much nicer. Not saying BA was particularly hard and I think DR normal is a much better raid than BA ever was.
Yeah, stop developing the relic quests so a tiny percentage of the playe rbase gets an Ultimate that would likely be horribly tuned because one of the prime difficulties that they had was playtesting the ultimate while working from home. That would work.
@@jroberts2nd No one is saying to stop developing the relic quests. DR normal is the only part required for the relic. Not using the resources to do the savage and finish the ultimate is what's being said. The same small percentage that does ultimate is going to be the majority that clears savage DR anyway, us and some more motivated savage raiders.
Savage is done by less than 30% of the player base, ultimate is even less attractive, relic can be initiated by most people. Giving priority to Ultimate is stupid If you drop any activity that more players will be interested in. + I would rather have ultimate delayed and have the Endwalker new jobs have their ultimate weapons than having relic updates from the previous expansion.
I see the UI is still trash(still no small text font option), the Global cooldown too long, lack of PvP, ...if this game had no sub and more skillshots and dodging not just clicking on the enemy and casting spells it could be much better. Like Smite or The Kings Avatar. Currently, it is only worth it to sub if you are PvE player. I'm surprised Final Fantasy doesn't have a single good PvP game. FFXIV needs more mounts, more PVP quests, world PVP quest, mybe they could combine PvE with PVP where people fight for bosses/mounts, blue mage should be balanced for pvp, frontline popout que notification would be nice, and FFXIV desperately need better 2v2/3v3/4v4 map like Heavens Arena from the Kings Avatar. FFXIV could learn a lot from The Kings Avatar anime. also the fact you have to invest 100 hours into story to get anywhere also sux. they could combine PVP and PvE and make a new fun pvp game mode where people fight for bosses and you could get tokens to buy PvE/PVP gear. that would be a good way for new players to catch up with those who already did 200 hours of pve. also no chat box in 2021?
@@jacobkern2060 Metin2? Battlefield Heroes? 15 yea old games had almost better PvP than FFXIV. and all they need to do is smaller UI font and more skillshots and actually dodging. they are sleeping on so many players. MOBA MMORPG games are lacking atm...huge oportunity
This is a tab targeting mmo. Your asking things that ff14 isn't capable of giving. Eso and Terra do the whole skill shot thing. We do have dodging. If you don't dodge aoes you die. If you don't dodge Emerald Weapon extreme's full rank you are dead like 5 times over.
@@GamingDualities Pretty much the only "classical" mmorpg that has good pvp is runescape and only because of its high skill ceiling, tab targetting mmos have always had garbage pvp Yeah it's a shame that pvp in this game sucks, maybe the new mode they're making for next expac will be better... but saying that FF never had a good pvp game is just bullshit, the Dissidia games are great (the latest one is kinda dead afaik tho) All I read is here is "I wish this game was a different game and I could play it for free"
Doing this in 6.4X I can confirm through the learning party I joined that it's no longer locked to strict 48 or nothing. We've rocked runs with 38 people and made great prog.
I will say with Protect/Shell 2 it's likely way easier than it was at launch, but it's still challenging and really satisfying to learn.
The raid seems really cool, although the Rez penalty and requirement of 48 people is a bit of a barrier.
I personally love the scale of large 24/alliance raids like this because it actually feels like you’re raiding a fortress or palace or something important and not just in a room.
@Kazil6598 I think this maybe too hard. Mainly because of the golems and slimes. All that it takes is 1 person to wipe the whole group. BA never had that kind of check. I'm all for hard content but its just a nightmare managing 48 players and someone is gonna be left out that least wants to learn the content and make some kind of progress.
I definitely agree, DRN feels like you're discovering a hidden fortress and trying to find your way to the end for story reasons.
For DRS it's REALLY cool, and refreshing compared to DRN. There's more discovery and a satisfying sense of the same from DRN but even more to discover.
As someone whos plays multiple MMOs this had inklings of a wow raid based on what you mentioned. Using ancillary cc/survivability in boss fights, assigning singular players or groups of players specific roles/jobs, etc.. Im really happy theyve been exploring non formulaic raid content with this. Its been fun to observe.
if pvp gameplay had more dodging and skillshots it could actually transfer into hybrid action game. like guild wars 2. Smite or the Kings Anhur is true action game
I adored BA in Eureka, it was literally my favorite content in the game ever at the time. And I had high hopes DR savage would provide a similar experience while fixing the biggest issues like entry requirements.
Fast forward and I don't think I'll even bother with DR savage. The much higher difficulty coupled with no rez and needing 48 people premades is a killer. Impossible to find enough people, groups gatekeeping for recruitment, and it just feels like too much of a hassle.
What a missed opportunity. This is content that will probably only ever be touched by a tiny fraction of the community. All the folks I know who really got into BA don't seem to want to bother with DR savage. Sad.
Same. I was really excited to actually give it a go since I've never done BA in Eureka. But now I know I'll never do it because you need a massive pre-made. I'm just really sad.
This, BA was so much more accessible compared to this, and that’s bloody BA I’m talking about. This just seems like a nightmare to even get in, and that’s not even taking into account if you actually clear the thing, 48 players and if one messes up on certain mechanics it’s over? Yeah, fuck that. Armour grind seems like a absolute nightmare too, so there’s another thing.
And I doubt things will change when a guide comes out either as mister happy said he’s 16 pages into a guide so far, so expect to go through hell and back no matter what.
Yup pretty much, did BA but trying to find a group for this is basically impossible for me, maybe the discords will have more open sign ups later but I highly doubt that. Big shame.
I don't really care about the DR savage at all, and won't be doing it with same reasons as you. The only thing that hurts is dyable ver. of the new gears are locked behind Savage. (the upgrade parts are not even market-tradable ffs...)
Fast forward 9 months later and the content is still exploding with participation to the point premade groups fill up in less than a minute.
I know it's a tough pill to swallow to for the passive-agressive playerbase that resents hard content, but DRS has been popular from release til now. Trying to gaslight it as "only ever touched by a tiny fraction of the community" won't change the reality of it.
Man, i'm in the process of progging this right now 4 hours a day, for 2 days a week, and I'm having a great time, in our last session at the very end we reached phantom of Bozja who we expect to get down in our next session and begin prog on trinity Avowed. I'm actually really happy that I got to find a group for this content, its honestly been a blast since day 1.
The difference in experience with this kind of content that streamers have compared to regular players is like day and night. I'm sure there's some groups that managed it but still, most wont get this done.
Yeah this is straight up streamer content no two ways about it
I disagree, there are plenty of resources for recruiting larger groups that run less hours to accommodate everyone's schedules.
Indeed, there is a pretty dang massive difference between the experience of a world first level contender with a network of similarly high tier players and your standard Eureka/etc casual player who could ultimately do BA. The 24man is very much like a 24man, it's not a substitute for BA. And this 48man is gonna be more dead than the actual prior BA soon enough because there's just not going to be the participation. The difficulty weeds out a lot of the casuals who were in BA, and the lack of participation discourages many more capable players besides. It becomes a self-fulfilling content death.
I’d say 95% of players won’t get this done. Hell, I’d say 70% won’t even bother trying
I mean, savages are already contents only a few partake in.
Haven't done savage yet but normal was alot of fun and seeing some of the new mechanics, especially the third boss, was fun to do
i played DR normal and absolutely loved it. great story/setting and feels like a real raid where you get to play reactively to what is presented to you and can fill in role gaps if necessary. not so much "dancing", and they also incentivize playing well and clearing mechanics.
48 or nothing is too big. they probably need to make it so you can undersize it, like minimum 24, but anything up to 48, and have the content sort of scale accordingly, or not. also think they can figure out how to design a death penalty in between what is present in normal and the strict death situation in savage.
Content I'm never going to touch. Work full time with two younger kids. The time to farm the action and learn the fights and cross finger for a good group. Nice that hardcore's get something challenging, but relaying on 47 others to stand a chance as maybe cleaning something once out of the dozens of times need to get rewards.
I did have fun with this but I do think this has a major longevity problem.
The first problem is rewards. After the first clear, you already got everything that you need outside of glamour reasons. You got the mount from the achievement and the minion drops guaranteed. No incentive to do more than once. The only real reason you would want to run this more than once is for the dyable gear. Maybe if they add a higher chance for the gold Gabriel mount or the hair style in savage there might be more reason to do it. So it really has no staying power.
Two is the lost actions. You need to use them to get any real enjoyment from the long thing but the problem there is farming the fragments for it. Sure you can get a group together and get the stuff likes cares for reraisers and compassions for lost arise. However, they have a chance of dropping from along with several other possibilities. Say, you use a lost font of power and banner of honored sacrifice with the duelist essence. You are not refunded from doing this in either Savage DR or normal. This means either buying the fragments you need for them, which are not guaranteed from the lost fragments when you have them. So this avenue of getting them can become costly in the long run. The other way is to farm for them but again, you don't have many ways of getting certain fragments since some of them only drop in Castrum when you save the required number of prisoners or the critical engagements in the north. Of course, a fair amount of people don't have the time to pull this off.
Third, it's the logistics of the whole thing. Trying to organize these large scale attempts, while admirable, is foolhardy. That means 48 people need to have the same amount of time dedicated to trying to prog or clear the fight. Sometimes this can be just an issue with normal 8 man groups. Multiple that by 6 and you can have so many issues happen like a dc, power outage or other real life issues. This means you need have subs on standby to fill in for any mia people. Also those subs need to be ready as well and caught up too. It also means you need have flexible people as well. I had to juggle between being a melee, a caster, a healer and a tank for my group while we were progging and getting reclears. There are so many variables that can go wrong with such a large scale effort like this.
This was fun to do but it doesn't have good rewards, the lost actions can be a pain to obtained and the organization behind it is a problem as well. It just doesn't have sustainability for long term playability. Heck, even BA and Ultimates have better permeance than this.
Imagine saying this dumbass hot take and finding out just how wrong you were. Guess first impression bitching can only get you so far, but hindsight is 20/20 and this is a textbook case for that hahaha.
3+ years later, there are still near-daily runs in every region with discord PUGs. People will do the content just for the sake of doing the content and being social, that’s just how humans are.
I really hate that the augmenteted Laws gear that are dyeable are locked behin the Savage content.
it has very, VERY low drop rate from normal.
Honestly it just keeps them away from casuals. When you go to an event (dance party or venues and whatever) with knowledgeable people you want to show off things you gained through hardships and relentless effort. I believe some things in the game are better off inaccessible to some.
@@dazzlemasseur as much as I hate i wont have it (not because im not good at the game, but because I dont have the time right now for this one) I agree with you, some stuff is better to keep it away from casuals, like not all the stuff, make a lot stuff available for everyone, but, give the hardcore player, something to look forward to.
@@dividedbyzero4 proof?
@@-7-7-7 Not necessarily. People can still obtain, the same way there are still people farming Savage ARR mounts from Shiva, Ramuh etc.
I am afraid this content is far too restricted, and the lack of interest in running it from the community is alarming. Its week one, and there are far too many people unable to run it. The groups that run it are way too selective and require high parsing with savage experience or ultimate clears to get in.
Imagine this in a few months, let alone next expac in 6.0. It will be dead content way too quickly, and its a shame because it is a lot of fun raiding DR savage. It has this old school feeling about it that you don't really get in any other content from FF14. Goodluck to anyone trying to run this thing, it is no joke!
Yep, they messed up utterly. BA's participating audience was heavily casual, the difficulty of BA came mostly from the logistics of physically running it and the soft permadeath restrictions. Only Ozma had particularly noteworthy mechanics, Raiden's enrage was pretty lenient for his respectable mechanics as well, and AV was weak mechanics with tight enrage.
DR Savage might be fun for people who do indeed clear Ultimate, and I'm glad Happy had fun, but this is essentially content taken away from a very large slice of the player base. The 24man is obviously both smaller and has no real challenge, it's a story mode tour (which is great for lore, love that it exists so people don't need to be gated out of story content), but that's not BA's successor. The DR Savage is supposed to be BA's successor and instead it's basically another Savage/Ultimate that the top few % will find fun and 95% of players will never complete, yet alone farm and do for fun like BA.
tl;dr - The majority of BA players get nothing this patch, and the hardcore players will move on in short enough order, leaving the content vacant.
It is only PvE content. what they need to do is combine amazing PvE with PvP...imagine players fighting for bosses...world PVP where if you kill the boss you get epic mount...and if you participate you get gear tokens for PvE/PvP gear so low levels can catch up
What server are you on that you need to just be a savage raider? People have been asking for hard raids like this for awhile, I think it has its place since there really isnt anything like this in the game. Not even BA
@@skullofrebellion6653 I play on primal, and have noticed more learning runs on the primal BA discord which is great. I managed to clear last week with my group, but from my experience and friends in week 1, is a lot of groups were very selective of the people they were going to run with. I heard from multiple friends who cleared e12s, but had gray/green parses on the fights were having trouble finding a group which is odd to me. The raid is difficult, but it is not absurdly difficult or anything of that nature. Usually there is a shot caller to guide you through the fights, so they actually aren't too bad up until the hot n cold boss and of course the queen. The queen fight is the most challenging, and there is added pressure since if you don't clear, you have to go through another 45min-1hour to get back to her and try to clear again, which is part of the appeal for me lol. The raid is a ton of fun, and feels so rewarding when you clear/make progress because you can FEEL the progress as you go deeper into the raid. I wish they keep making raids like this since its a nice change imo. I hope everyone that wants to run it can find a group to run it with, especially now that people are clearing it more and making guides for it. \O/
As much as I want that Cerberus mount there is no way I am going through all of this just for that...
Unless you parse at least orange consistently no savage group will even humour letting you join.
@@Kamexe Not really need orange parses for this. Just do not die a lot, respect mechs, use proper lost actions and its an easy clear. The dps check isnt that tight.
Considering I haven't done a run of DR Normal without a death, I'm getting cast out of this if I ever try.
Got my savage clear today. I play on EU. There is no requirements from the discord I ran with to join. You do a newbie run > experienced run > clear run. Boom 3 runs at it and I was done. Easy peasy with clear calls for everyone. This content is made very accessible by the community. There is even a "bank" in which these kind people will hand out fragments that you need. And you give to them what one's you do not need (if you want)
I'd be dead before I hit the floor in this raid.
It's a point you touched on but theres even more barrier to entry than you mentioned. That being you have to be rank 15. I'm not a slouch in the game, clearing Ultimates too. So I could clear this content and my main static could. But i do not have the time to commit to two statics. My main static would possibly do this..if there wasnt a Eureka 2 grind pre-req. And even if there wasnt that Eureka 2 grind there is the issue that the new armor requires the old augmented armor, which in itself is the worst grind in the game. Having run 60+ CLL runs and not getting a single kit I've given up. And for some reason they tied those kits into the new armor upgrades. So even those in my main ultimate/savage static that have done the rank 15 grind they also noticed that was also a pre-req for the new armor and all interest in doing savage died to them. Even if they cleared savage they would need the old augment kits from CLL to even get the new armor. That grind is NOT worth it. In addition you need to also spend hours farming clusters for all of your Lost Actions or spend a lubricous amount of gil to get the correct actions and essences you need to be viable. I cannot work a full time job and commit to two statics myself. I have to choose and obviously my savage/ultimate static will take precedence. I doubt I'm the only one in this category.
I've also have tried to go in on my off-raid nights with some of the learning/clearing discords going 3 hours at a time and not once have we gotten past the first boss. The addition to 48 people is you need 48 consistent people who are on the same page. And of those 48 you absolutely cannot have any slouches. With randoms? Please we play FFXIV. We know how bad randoms can be. You can't just keep picking up new people in PF constantly because they have to learn your set ups. It's just a very unviable thing to just pug..and if you arnt part of a large scaled raiding FC like yourself, like you mentioned, you're kind of just screwed on this content. I genuinely want to do it but I feel people like myself are perpetually gated from this content unless I'm willing to sacrifice my main static for a few clears in here. And I'm not doing that to them.
And as time goes on those capable of clearing it, like BA, will fall off over time. The quality of good players who are not gated will gradually decrease as time goes on and they no longer need it. Making it even more inaccessible in the future. The actual raid design and fights though are incredible and they've vastly improved over BA. Just a shame a majority will never be able to really experience it.
Hi, It has nothing to do with your comment, but I've been wanting to start raiding Ultimates for a while now, the question being, would you recommend starting with TEA or maybe the others?
@@Kalishta00 I would say the others. With potency changes and gear sync the others are slightly easier to hit DPS checks. But that's not to say mechanically they are easy at all. I will say in terms of difficulty its UCOB > UWU > TEA. But, if you can clear one you can clear any of them. They are just time commitments. But if you hit the skill checks mechanically for any of them you can clear all three. So go with the one you want the most. I for example prefer the UWU weapons a lot more than the other two.
I cleared DR savage yesterday and while it was incredibly fun, I also don't think I'll want to do it ever again. What completely kills the content for me is having to rely on Lost Actions. Farming the fragments is just not fun at all and even after you get them you have to deal with the stupid gacha system that is the fragment appraisal. If you combine that with the fact that Lost Arise, the rarest action from its fragment, also relies on a very low % of chance to work, it can result on a great amount of effort, time and possibly gil going to waste. Relying on luck is never fun.
Another aspect of how flawed the system is can be seen in the many times my group had to leave the instance simply because one person forgot their Pure Essence. That's potentially 47 Reraisers and Essences going to waste just because someone made a very common mistake.
I also cannot understand how 1v1s can be a good design in a MMO at all, especially inside Bozja, where many other players also want to take part on it. In Delubrum it isn't as bad, but I'd rather have a full group participate than just one person. Excluding content from a large scale of people is never a good thing in my opinion.
This content taught me that I need to turn off particle effects if I want to be able to see what the bosses are going to do... lol
Really wish I had e12s down...so I can put some time into this. Probably not going to get a fair chance to do this (like dueling for the Sword of the South title) once I finish Eden Savage.
It will be looong past week 1 and I know a lot of ppl will probably have moved on from this by then. Hate having to miss out on this when it’s fresh content.
I would love to try this but it's going to be virtually impossible for me to find 47 other people who are willing to put in the amount of time needed to clear it.
Idk about other DCs but primal has a discord where a ton of groups are learning it. Ive only gotten to second boss enrage before running out of lost actions needed to continue
@@Aruuri Could you actually tell the name of the discord or invitation? I recently got rank 15 and i really want to start learning and clearing this raid on savage, at least 1 time
I waited for 3 hours every day for a week to fill a group in PF to even enter it... I couldn’t.. so I think I’ll never try it ... which is sad
This needs to be organized in third party app like discord or Facebook.
No it doesn't thanks. Going to third party apps for in -game activities is one of the best ways to fracture a community.
@@lindaa9005 well that is how FF14 works nowadays. Want a static? Go to discord and beg for a group. Want a content such as this cleared? Discord. The only things outsife discord are pugs and extreme primals which you can do alone. Pugging regular savage raid will take you quite a while if you are unlucky.
@@lindaa9005 That’s literally the way things are done for endgame/savage content in this game.
@@Paiinkillerr not just this game, but most every MMO. Spamming in trade chat or in shout is probably the worst way to get a group. PF helps, but there's no guarantee raid groups will even be going into there. Asking in a discord related to that activity, in people's faces who are directly interested in that activity, helps the most, naturally.
Loved the normal mode, until I farmed it for 50 times without getting the mount or hair
I got the mount on the third run. Already had the gabriel sooo, didn't care for the gold neon and sold it! Now I've got 50 mil 🤣
@@mlemlemmlemmlem This is my Karma for getting full Augments from Castrum under 20 runs
i did not know the drop chance was that low, i got it on my first run and my friend told me to sell it but i refused
Haven't done savage yet because I'm still working on gaining mettle to accept the quest. Normal mode was awesome. I enjoyed the mechanics and the atmosphere.
Yeah 48man was too much. On practice runs one wipe people leave and we have to constantly wait to refill. But can easily find 24 committed people.
Problem SE always has is it designs content to always be filled with these kinds of problems where they need to be addressed over and over. Its really fucking annoying. This was already stated multiple times in BA's development that is was too much of a hassle to setup that many teams of players. Really pisses me off that yoshi p can't get his head out of his own ass and design the game better. What's next? A 100+ player savage raid? I'm glad the dude is leaving 14 after next expansion.
@@isaacxi3514 setting up BA runs wasn't even hard tho
My thoughts: Really annoyed that the Augment Parts, that make the Judge gear dyeable, are locked behind Savage and not an RNG drop in normal
Isn’t it like that with all raid gear?
The whole gear progress here is garbage. You need a coin to buy a coin and then you need 10 of a thing. It's just a big F U to our inventory in my opinion
@@FamousFelix08 That would make sense if that gear was equivalent to savage Eden gear but its not. this raises a problem with how the relic stuff works in general. It serves no purpose to make the gear so hard to get if it is outclassed so easily, even the weapons don't compare!
Yeah in Eureka you didn't need to clear BA to make dyeable gear, BA gets you the stuff to get the haste buff on the gear, it should've been the same here
48 players is way too much for this. The biggest problem is making a group for it. You mostly see streamers doing it because they have a following and a large group of people to do it with that your average normal player does not have. Since almost all hard content savage or ultmiates is based around 8 players that is what most people have for their raids. Most FCs do not have 48 people and often savage is done in linkshells and not FCs.
Going from 8 to 48 players is too big of a jump and and a bit of a nightmare to organize.
I am sure that there are a lot of people who want to do this content but can't due to it being 48 people.
Waaaaah waaaah
As a fellow raider (if I do say so myself), I am legitimately terrified to even think about doing this with people I don’t know. I’ve cleared savage and ultimates with statics, but because I know my friends in my static and that dying is not nearly as much of a penalty, I don’t feel as bad when learning mechanics and making mistakes. Whereas in DRS, I am forced to do this with random people and learning when SO MUCH more is at stake (you mess up, you perma-die, and is at risk of wiping the raid and all of 48 people have to start over in this grueling 1.5 to 2-hour raid, if not more), and that’s why I don’t think I’ll ever get the guts to prog this
this seems fun and Yoshi took critics well from BA!
(.... just the Boja map is not as exciting as Eureka ... like when exploring it on foot, and sneaking past sleeping dragons xD;.. Eurekas maps + Boja raids = would be best relic / exploration content)
BA was magical because it had much higher stakes than DR (you lose, you not only have to start over, but you probably are not seeing Ozma again for hours, if not an entire day) yet did not have the difficulty, allowing many people to have a chance at doing it, even with little knowledge of the fights. It allowed people to use a wide variety of "essences" (wisdoms) and actions which made jobs customizable instead of REQUIRING a rare essence to just survive. DR savage is not BA 2.0, it is a string of EX primal-type fights with required duty actions, lesser rewards, and no competitive basis for comparison.
That's a very long winded way of saying "In BA people could do whatever and get carried, here they have to carry themselves"
@@vaan_ Nah, you only really addressed one of my points, and you did a pretty shallow job of it. You imply that everyone who wants a shot to do it will have the opportunity to "carry themselves", but you sadly need 47 committed peers to even queue.
@@bigtimetimmyjim6486 Maybe if you got off your ass complaining, and actually put some effort into looking for a group, you'd get in one. But I guess even for that you need a carry.
Even today I still see people asking for more to fill their groups, and that's on a DC Discord completely unaffiliated with any FCs. I always see people asking for discord links in gangos and they get usually more than one.
All I read are excuses.
-edit- also I find it pretty funny that eureka advocates always used the defence of "it's a social game, you should go and join a discord to do BA uwu" but now that the content is harder, suddenly it's a problem. Casuals are always "rules for thee, not for me" with this game
@@vaan_ I cleared this Week 2 with a large pre-made, so when I say something about the experience, it is probably because I went through it. Thus, I know for a fact that coordinating 48 people who know the content is a huge pain in the ass, even if 1 or 2 people need to "sub out" for a night. Do not pull the "casuals" card with me; I am a HC raider, but have complete and full respect for al types of content in this game and for the ability of people who want to partake in it to do so without jumping through a million hoops. I do not know what type of person you are, but I will say this, I have never met a keyboard warrior like yourself who was actually any good at this game.
@@bigtimetimmyjim6486 So because your own experience was terrible, does that mean that everyone will have that experience? Do people who get stuck with traps on party finder for months on end mean that savage raiding is impossible?
Just because you had a bad experience doesn't define the content. I'm at Queen, with a handful of people being swapped around every raid day, and never had a session without prog.
I wish I had the time and patience to do more savage and extreme content but with most PF being so strict about who they allow in really kills the experience of endgame for me. Also mechanics for a lot of content is just stupid hard and even harder to get others in sync. Its more of a headache then fun to me at that point.
You crazy people go ahead and enjoy the Savage. I'm honestly happy that the truly hardcore get something to challenge them. That being said - I know when a piece of content is not for me. Doing Eden S is stressful enough - doing that with 6 times that big of a group, with permadeath and this crazy "Win a 1v1 or the whole raid wipes"? No, thank you :D
As a truly hardcore person I would have preferred our promised Ultimate that got cut over a gated 48 man Extreme-tier gauntlet.. The real difficult is finding 47 others.
This is the most savage savage that ever savaged
I so want to tackle DR savage mode, but it's just so hard to get in, let alone find a group for it.
I would love to run this just unlocked the savage mode for this. But finding a group is rough
I really want to attempt this, just finding a group I feel will be difficult :/ I'm pretty sure I'm one of the only people in my fc thats rank 15 in bozjan. If anyone can point in a direction to attempt this I would greatly appreciate it.
48 people is a total downer. I barely want to run extreme fights with 7 other randoms.. So 47. Sigh. And I'm a high-end player who decided to focus on BLU content first. By the time my group will be done we might not even find a 48mn group to join. Not really sure what SE was thinking.
where is the guide?
I would love to do this content. I would also not be required to do this content to dye gear that is useless everywhere else and was basically obsolete on arrival.
I would also be ecstatic if I didn’t need to have 47 friends that are all amazing at the game readily available, and not easily discouraged by failure.
And I would be over the moon if I didn’t need a separate app just to attempt an attempt at doing this content that they basically locked most of the player base out of because of the massive barrier to entry.
I would have done this if only you didn't need the previous bozja gear to get the dyable law set. As it is now the rewards don't entice me in the least cause I'm not going back to castrum lactore just for a chance to get the gear upgrade piece from there.
This has an artificial cheapness to it. Winning feels more like, "Thank god that is over." And not, " Yay we did it." Pretty much like all the soulless WoW raids. It's just numbers and time. Worse than doing high school algebra homework.
I cleared it not too long ago and felt "yay we did it!" it was tough but rewarded learning the mechanics and your role in there.
i wanted the cerberus mount after seeing this it will always stay a dream
Just noticed that the bozjan phantom looks just like the level 100 boss in potd
Is the Cerberus mount time-limited? (as in, it's no longer guaranteed once Endwalker comes out). I'm still going through Heavensward and I won't be able to run DR anytime soon
Nope you'll still be able to get it! It's just an achievement of clearing DR Savage once :)
48 players? When you will rarely ever queue with half of that?
Might nerf it in the future. Maybe make it possible to solo it at some point
@@joshcamacho2974 They won't. They never did with BA. The easy solution is to join the discord for your server and run with them, they'll consistently do one.
@@popnleck2838 The issue is that you have to take that measure, but nobody wants to go through the trouble of Bozja. It's not good content. It sucks, and that makes less people play it, which makes it suck even more.
i feel like Bozja as a whole would get much more respect if the relic wasn't tied to it. looking at it as "wow, massive scale raid content with its own savage and mount reward" grabs my attention and makes me want to do it. but having to just sit there and grind for hours and hours when i don't want to because i need the relic for this expansion? i feel like they could separate the two and have more positive feedback.
yeah definitely agree with this
It's good that SE are addressing the biggest complaints about raid content in the game: 1) no customization of your class, 2) raids are just teleporting into boss arena
However they put it behind a long grind that a lot of people are put off by, arguably more boring than Eureka.
And it's just relegated to side content. It's good that they're experimenting with content but it doesn't seem like they're applying this to main raids.
When I saw this video something in me kind of said "Oh no this is like ONSLAUGHT 2.0" for those of you not familiar, they were hardcore raiders from my server on Vanilla Classic WoW Skeram, that everything was parses, consumables and if you sucked you were seen as trash. And all the comments made me feel like in order to get my mount I literally have to go to a 47 person group of those guys that I hated too much. I feel very discouraged because I can't find a discord on Crystal that focuses on this raid.
"This game is about everyone" ... From a filthy cazul, thank you.
The entire expansion has been dedicated to improve the experience to the casual crowd (ARR adjustments/flying, gathering/crafting overhauls, diadem/firmament/ocean fishing). They even butchered existing battle content (Castrum) just so you could get your relics faster last patch.
DR Savage is the only new type of content aimed at the more hardcore crowd in the last 2 years, and yet now it's a problem that it even exists, and only for the "streamers and elite". Get real people. It doesn't take much to join a community and sign up for practice runs. And if you can't commit, then it's not for you, and it's fine.
@@vaan_ Major problem with making the game more casual-friendly is that more often than not the casuals will start to think the entire game has to be tailored for them or else its not casual-friendly enough...
@@vaan_ what'd they change about Castrum? I cant remember the last time ive been in there, mightve been the first week only during its new release. Appreciate it if you could tell me, thanks!
@@TheBubbeloo The opposite problem happens, with people thinking everything should be savage/ultimate, but two wrongs don't make a right, this content deserves to stand on its own
@@TheBubbeloo Pretty much this, I mean all you have to do is look at the comments of people complaining that its 48 man and how they wont be able to do the content. You dont even have to be "hardcore" to know that there are discords for everything in this game, you just have to take 5mins to look.
I just wish Lost Actions weren't limited in uses, cause it sucks to not get the action you want or need after a bunch of grinding, and then you "waste" uses on it when people mess up mechanics. Maybe if they were limited in uses Per Instance instead of just in total, I wouldn't mind it so much. But I guess it is to get you back into Bozja and keep people in there.
Biggest issue with this type of content is that you need 48 players. Hardly anyone sets up these events because they're very hard to manage that many people. Also its hard to find any groups of players running it cus they're all filled up with the few amount of teams there are.
The amount of mettle loss is also sorta a issue with how hard this content is. Mr. Happy basically lost all his mettle 700k+ just to clear the content. Which may be a issue for him if they require rank 16+ for the next piece of content.
Another issue I have with this content is mainly that it comes down to the gear stats. The augment is only il510 & that it only has a increase haste stat and no Botzja: Attack & Defense bonus on it. The same issue I had with the progression of Eureka gear was that it didn't build up in stats until the final content rather then finishing the final dungeon of Eureka gave you basically 5 extra eureka levels in gear stats. Which is very disappointing that they're making the same mistakes as before. The only improvement I would say is that the none fate dungeon can be qued into and that the dungeon is a challenge.
Hopefully get to try this sometime! Looks really rough.
said he was working on a guide annnd we never got one? womp
I don't have an issue with content that is too restrictive. Of course, this thing is not made for everybody and the old school WoW raiding feel kinda feel nice. Personally though, the idea that if I fuck up near the end mean that I can destroy the raid for the whole 48 people ( basically, I didn't use a X lost action at a critical time for example) or the idea that some stuff don t work because there is too many people in the raid kinda kill my interest.
Still, they did make some good mechanics and I think even on normal mode, it does force people to become better players in a sense. It feel like, if you mess up two mechanics, you die seems harsh at first, but the idea that you can get some relativement easy access to resurection make you feel like you need to learn how to do these much better .
As someone who loved Baldesion Arsenal, I feel they completely and utterly missed the mark with DR Savage.
The larger the group size, you can't make content that's this exclusive, or the logistics fall apart completely. I may be capable, sure, but how many of those other 47 players are going to be? Add on top the brutal unforgiving permadeaths, having to reclear everything just for 1 more attempt... BA was fun because because all the non-final bosses are pretty straightforward, the final one was the learning check, and overall the fights are pretty lenient because the soft permadeath is not. It is approachable by many.
DR Savage is about as opposite as you can get from being approachable. It may have some ultra niche appeal, but it is ultra niche and narrow. Like you mention the WoW Classic 40man raids, let me point out they were also very exclusive content in accessibility and their mechanics were braindead easy and still failed. 40 players is a LOT of stacks of Sly's People Debuff. And at the end of the day 40 was dropped to 25 by the first expansion because of what a pain in the ass 40 people is on very exclusive content.
Now consider 48 people with mechanics far more demanding than all casual-approachable content in the game WITH a permadeath debuff WITH an attempt lockout forcing re-clears just for single pulls.
The is a Dead On Arrival recipe. DR Savage in its current form is very likely to be abandoned by 90% of BA's players within a few weeks here, if they even attempt it. And that's not what you want for your successor to that content.
Jeez that sucks. Guess no DR savage for you 🤣 the entitlement is real
Like it’s SAVAGE, if you wanna complain about difficulty just do DR normal
@@georgewashington7982 Yeah, I'd expect some stupid elitist responses who completely miss the point. This is BA's successor. It fails to be BA's successor. Simple as that.
It would be like making an Ultimate and having it be piss easy, people would be upset because the tuning is completely wrong for the intended audience. This large scale exploration zone content is for casuals, thus it needs to be approachable and completeable by casuals or it fails as content.
I am an accomplished raider and don't lack for personal capability, but I can still maintain the right attitude that different types of content are for different audiences. The audience that participated in BA, and heavily in Eureka in general, is very casual. DR Savage fails to be accessible to the BA audience.
@@jaeusa160 Except they never claimed this to be like BA. They labelled it "Savage" from the start for a reason. This content was never meant for the casual audience.
@@vaan_ The expectation is that this fills the same slot in content that BA does, and that's the capstone for casuals... not savage static progging.
I love this game and most of its content. This piece of content fails to fill the needs of its audience, period.
Also, don't put words in the devs' mouths for what they "claimed" or not. Bozja is the same manner of content as Eureka, so the expectation is that the content therein would be similar to Eureka in difficulty and target audience.
Do you need a full set of bozjan gear to participate in the savage version?
No.
I wonder if Happy would revisit DRS or even Bozja in general again and see how it's current state is? Shame he's never touched any old field operations afterwards to give real community perspective vids and show how it has changed or remained over time, but I guess he doesn't think that's worthwhile content to make despite both of them still being surprisingly active after all these years.
They should just only make all these types of content 24 man. Just a normal mode & a savage mode. Start developing some old raid content like crystal tower that is savage and adds way more to its dungeon layout and mechanics then what we currently know. Reward some nice dyeable crystal tower gear with high item level on it and make it very flashy and throw in a mount for like clearing each one or all 3 savage 24man raids.
It seems kind of weird and inconsistent to me that dying the new Judge gear is locked behind Savage. I think back to the Bozjan gear and the Eurekan gear and none of that required anything super hard to get dyable. Those two gearsets were both able to be augmented by doing something a bit harder- For Castrum it was grinding and for Eureka it was doing BA and grinding that... But those two sets were dyable by default, so augmenting them was only ever a bonus for performing the content optimally. This time though, they chose to lock the glamour behind something that's harder than BA and it feels a bit.. I dunno, it's strange. I don't know why they chose to make this gear so much harder to get than previous sets that were obtained similarly. Especially considering they're sets that a lot of people have been wanting for a long time.
Good luck finding a static. Unless youre parsing high (orange+) no one is even going to humour letting you join. And if you fuck up theyll kick you from it. Lol
So in this mode we do not want to be lag and no slow brain
It really doesn't matter how good the content is, this could be the best content ever made and it won't matter because only world first groups are gonna get to do it. Do they know how hard it is to get 48 people dedicated enough to do this? I've been in savage statics and it can be rough keeping 8 people consistent, 24 would of been crazy on it's own and they expect people to do it with 48. Furthermore, they make it even harder to get into by requiring you to keep 700,000 mettle to even enter it. It sounds like a lot of fun, it's a real shame I'm never gonna get to run it.
Good god sure make it hard for those that know people they can count in two hands
Meh. Probably won’t bother.
i love how diffrent content creator treat ffxiv dev teams then WOW it mostly positive thought with good constructive criticism compare to just the pure hate blizzard get from their content cretors lmao
At the end of the day they advertised it as BA2 but the vast majority of people who enjoyed BA will never even get a chance to step foot in here. But I guess good for the streamers and giant raid fcs to have something they'll do for 2 weeks and then the content will die.
only the perma death puts me off. its PF, most people dont go in a discord to find a party, they just open party finder and thats it. So finding 48 peeps and with perma death is just really over the top atm. Removing perma death but making sure that if you die at a boss you cant get resurrected until the boss is dead is a better solution.
edit: also wow classic is a joke, the mechanics were too simple, people didnt know how to dps-heal. Nowadays at the reborned classic, people down bosses like they are nothing, taking peeps with green gear. Not purple, not blue, but GREEN.
well there's your problem, go to discord and find a server organising this type of content and you'll have a significantly better time than trying to round up 47 randoms.
Can't wait for the guide I'm not fully sure which actions I should be using I've been using the def hp buff not sure what else to do
i would love to be able to do the raids, but.......that rank 10 grind is getting to me.......
Can anyone who reads this help me out o have my DRK to 80 my gear is 514 and I have 703200 mettle but it won't let me start up savage. I want the Cerberus mount but idk what so do. At this moment I have all of the main story quests for save the queen done.
Enjoyed normal cleared out s few times
I hope they never, EVER do anything like this again.
They're 100% doing something like this again in Endwalker. It started with the "raid" inside old Diadem, evolved into Baldesion Arsenal and then Delubrum Reginae. They will take it a step further in the next implementation, and i'm all for it.
@@vaan_ nah man it was just a pain in the ass to get so many players together.
*Considering trying Delubrum Reginae Savage*
*watches this video*
Nope.
Savage full guide pls xD
This is definitely much closer (damn near on point) to what I like to see in a raid. For years now my main gripe with raids (the 8-man ones, specifically) is that they've never really felt like raids to me, but rather just glorified trials. This definitely has that environmental exploration aspect to it that was missing in other raids... but I hope they take that further in the future. Even more side-rooms, more secret stuff, more interesting mechanics involving a particular number of players.
My thoughts are I hope 5.55 lets us brutally beat an unharmed defenseless Misija by auto-attacking her to death.
We learn how to untemper just for them to pull this crap on hrothgar npcs se I KNOW Marsak and Bajsaljen are gonna die in 5.55 because uguu Misija had a bad childhood uuuuu Fordola 2.0 bs.
Because savage in PF isn't toxic enough, lets give players the pressure of 47 other potentially toxic people to come down on them if they don't play perfectly. Great content, SE. You've created FF14's own Naxxramas.
Well, you know what they say?
You get what you deserve.
brother i beg of you turn off the casting error messages
Can't the tanks pure essence prevent the effects of Doom when using sacrifice lol. Was that not worth mentioning, cause that makes a HUGE difference
Its not 100%, hardly worth the risk when Sacrifice weighs 19
This looks so good. Just cleared Castrum so I can't wait to try Normal mode. It seems like it is going to be even better than the Nier alliance raids of this expansion. Though, I am too much of a casual player to try savage.
Okay my thoughts on this: I have to ask myself what the ever loving hell squishnex was thinking on this one.
I love hard content but this is making something over the top just to have an over the top. I disagree with the whole premise of being kicked out for dying. The implications on that are more than solid enough and encourage bad heal habits. Can't learn the fights if you constantly get kicked. What's really over the top here is the gear grind they locked into this. And before some dirty little neck beard starts clacking away: Yes. I'm aware that gear locked behind content is a thing. This is ridiculously designed and not even remotely comparable. I don't like the que system here. I don't like the absou-fucking-lote grind to get to here. And I don't like that it's there as a gating mechanic that has nothing to do with capabilities. It's just there to be there. Literally can be thrown at with just a time and no skill investment. My thoughts.
What’s bad. Bojza and the requirement to actually go in there. Fate farming is not fun. To have to farm fates to get access isn’t incentive enough
Especially since, not only does it take many repetitions of said fates to rank up, but you can easily lose progress if things go badly. And waiting on Castrum only for not enough people to opt into it, or you do get in, but fail to clear it. And lose even more mettle.
@@FF-tp7qs problem is. The idea of the dungeon at the end is cool. But fate farming is not fun and is not something that makes it worth getting there. I’m ok with working and earning the rewards but really... what rewards are even available for the grind? There’s a different between working hard skill wise and mindless fate farming
@@enyaliosares4301 the fate fights, or more specifically the critical engagements are actually pretty fun, but it gets tedious after you do them too many times
@@FF-tp7qs critical engagements are just timed fates let’s be honest
@@enyaliosares4301 they have much more complicated mechanics than most of the regular fates, almost like actual raid bosses, just look how insane Hunt for Red Choctober gets
Re: not feeling conected to the 24 mans this expansion, I really just can't get over how jarring the Nier experience, plot elements and even sets are in XIV. They're just so obviously out of place, I mean they're talking about aliens and stuff. I think that's why Delubrum feels so good to be in: it's a creature of the world in which it is located. That's just me though.
"I mean they're talking about aliens and stuff"
It is almost like there isnt a precedent for aliens in FF14. Oh wait. Midgardsormr and the dragons exist. And time travel. Never mind the fact that their Nier story isnt even over yet.
@@D3adR0ck3r There's a difference between "Aliens exist" and "Every type of alien fits the game's lore and setting." It's really jarring to hear characters speak in an almost Shakespearian way, only to then jump into content where phases like "We've been hacked" get's thrown around. The Neir raids feel like they're a separate game that's been shoehorned into the setting (which is.. oddly appropriate since that's what it is).
@@D3adR0ck3r While I agree with your statement about Middy and stuff. It's still been a very disconnected story compared to the other 24 man raids. I shouldn't have to wait until it's over for it to "fit" into the existing world/lore.
I'm hoping to be proven wrong, maybe the 3rd part will knock it out of the park for me, but I'm not holding my breath. That all being said, I LOVE the overall fights, mechanics, and music from the raid. Just not a fan from the narrative standpoint.
@@D3adR0ck3r Yeah fine I suppose, but you can't deny that the presentation of Nier vs just dragons generally in the world is wildly different. I mean do you not think everything about the Nier raids feels jarring and out of place?
@@jimmayus3211 I mean not really when you think about it in the same context as the dragons. Dragons fought Omega in space and that fight led them to Hydaelyn. Androids had a battle in space which resulted in them landing in the First where their battle continued. It is already established that Dragons fought another civilization in space. So it is entirely plausible that Yorha could have existed somewhere and landed in the First.
I fear doing this. Just cause how toxic it is. DR normal was toxic enough to me.
Well, after a year pause from the game. I see nobody doing this raid (also no BA). Isnt it sad that such good content only works for half a year. And then you cant find a full group for doing it again.
Molten Core and Blackwing layer within the context of WoW were vastly easier to do than this. People could grab pretty much any random group of 40 geared players and do them. Death's happened all the time and some players literally afked during the pulls to grab pizza. You can't do that with DR Savage. With permadeath, and one player messing up possibly stopping the whole raid, DR savage has to enforce elitism just to survive. That is never fun for the people involved.
I'm feeling it should remain 48 period. 24 mans are okay but I think large scale content should be built towards by the community not phased out by the devs because the community isn't up to it. I think thats a major problem that FFXIV has and this content solves it. We got enough 24 man content. I think good rewards (beyond mounts) could make people flock to the content.
To may random factors make this not worth running for me. To bad since i would love to get the mount.
Unsure about Savage but the normal is so badly designed, so many errors that won't be fixed with it the combat is so bad with some enemies it like "lets make them do this so it seems like they're challenging" when in pact it's not challenging it's just lazy design and allowing you to be easily one shot
I very much enjoy DRS from a gameplay standpoint, however you absolutely won't be having people doing this content forever like you have with baldesion arsenel and the reason for that is simple, loot. DRS has virtually none, other than loot to get you gear that makes you better at DRS which is not very interesting and this is a problem with Bozja in general. Eureka has great loot throughout, there's unique loot and minions to BA that people want or sell for a lot so are worth grinding for and there's the glowing armour which is very unique. Once Bozja stops being practically useful to people it's going to die outside of people grinding relics.
I'm a bit late for the conversation but gonna give my opinion here.
1. I'm from elemental and there're some discord group that will form a somewhat casual run teaching newcomer what to do , etc. Unless you really don't want to communicate with other people (but really you run 48 man raid even if you don't have problem but maybe you can help some newbie) you shouldn't have a problem finding a group.
2. I'm against letting people que in separately duty finder style. I mean even a premade 48 where everyone in discord mistake still happen a lot. imagine you and 2 other party really know the mechanic and perform well but there're 2 new party who will died at first boss will you keep the run going ? will you be able to clear it ? even if you can will it waste your time and enjoyment. Until today I still found people running normal mode without popping essence while they're lv15 and have relic weapon meaning they quite familiar with the place and decide nah I'm not gonna put effort so the group in a whole have a better kill time. I don't want to deal with these kind of thinking when try running savage and they can't even survive first raid wide and drag the other 47 people down.
3. For the requirement being too strict like you need to form 48 man alliance before it's in itself very optional content I think it's a good reward for people who take time and effort to do it. It's not like a major thing that you need to play or you should play to understand story/lore. I don't feel it gated me to not participate I feel more that it's a challenge for people who need a harder content to run.
I think it's a good content for the game overall it encourage people to communicate and discuss about thing, it makes people play it as a community. It might not suit everyone but what content is ? I think it slot itself well in the niche of grand battle content since FFXIV don't have a general GVG content that require hundred of people to communicate with each other. It did well for what it suppose to be.
Anyone who thinks Bozja stuff isn't the best side combat content ever put in this game is dead wrong. Hunts were trash, Diadem was trash, POTD was okay but ultimately wasn't great, Eureka was meh. Bozja comes in and blends all the good stuff together and adds the lost actions that shake the game up nicely.
This is a headache, they would kill the game if this took over. Its far too much for majority
FIRST; also really good vid MrHappy :)
Those raise restrictions on Savage sound amazing.
A lot of people here drawing conclusions out of nowhere. "Oh it's impossible to get 48 people together" they say without even trying to find a group. Literally just go to Gangos and /sh for a discord link, and you'll get it. Sign up for a run and practice it. Don't expect to get carried and do your homework. If that sounds too much, then it's not for you.
I agree with you, when I joined this game back in the Free Trial expansion, the ammount of people telling me "x content is dead and impossible to do sync or whatever" was incredibly high, but as soon as I put PF for Coil synced, or used the Community Finder to get a hold of Linkshells / Discord with same goals as my own, every content was quite easy to access. So many servers have their own raid discord ready to help you get teams for any content! All you got do is ask or visit the quite handy Community Finder, it exist for a reason.
that is the problem, you can't get a party ingame, you need another app.
@@RyuSaarva But isn't that the case for almost all hardcore content in this game? I mean, sure you can find 8 people for a Savage in the PF but the chance of success and repeated clears comes more from a static that can communicate using voice chat (be it through Discord or PS4) than from random people that change every time you try to prog / clear using the chat window.
The difficult of this content seems, at least to me, to require more organized group than what a PF can get. One can say that they could've made it easier to access, have less people or just made it less punishing but I think having this kind of content once in a while is not really bad.
At the end of the day I would say, if there is a way to get the players and someone really wants to do the content, using Discord / Community Finder / shout to organize a group would be the least of the person problem, the grinding to get there seems more likely to be the villain in this story.
@@WhateverEveryoneSay it's not, people pug savage all the time without voice chat, only BA and this require you to get one so you even get to try it and thats why I am left out because I don't own anything that can use any voice chat unless someone calls me to my nokia flip phone.
@@RyuSaarva Sorry to hear about your experience with BA. I think I made my point a little confusing: You can clear savage with pugs in the PF (my reply to the OG even mentioned my use of PF for Synced coils) but the place where you'll find people with most ease that can yeld the most consistent results tends to be using Discord or other tools for organization and communication (and this is not a FF XIV thing only, but other MMOs share this) and although the game does provide a PF for the Bozja content, you'll most likely get more success on finding people through Discord or having a proper Linkshell / FC that does this content only.
Using Discord doesn't even mean you'll need to do voice chat, it can be used just to simply schedule stuff and find players to play with and then you can use the in-game chat window to communicate. I play on the PS4 and when I started this game I had no proper microphone so I would just keep Discord on in the PC to listen to players and tell them things through the chat window if needed.
Which I think it is the core of the whole OG post: there is a way to do the content, even the game tries to provide it, but one seems to be more favorable than another (maybe due to content difficult and how long it takes to access it) and that makes the "there isn't enough people to do it" argument to fall flat since there is (since people ahve been trying / clearing it), although it takes some effort (which I agree, can be bothersome).
Maybe things will get better as soons as guides get available and people feel more confident going in using in-game tools when they know what to expect. Hope you manage to get this one done unlike BA, which I think is still quite active on it's Discord (at least for Primal).
The lot of you completely missed the mark lol. Lots of entitlement from both the casuals and hardcore players. Some of y'all need a new hobby.
Was a nice piece of content but should have been dropped to finish ultimate
My thoughts exactly. Shoulda just made DR normal as difficult or maybe slightly more so than BA and forgo savage DR. Having Ultimate woulda been much nicer.
Not saying BA was particularly hard and I think DR normal is a much better raid than BA ever was.
Yeah, stop developing the relic quests so a tiny percentage of the playe rbase gets an Ultimate that would likely be horribly tuned because one of the prime difficulties that they had was playtesting the ultimate while working from home. That would work.
@@jroberts2nd they're about to stat squish the entire game working from home , come back when you have a meaningful arguement thanks
@@jroberts2nd No one is saying to stop developing the relic quests. DR normal is the only part required for the relic. Not using the resources to do the savage and finish the ultimate is what's being said. The same small percentage that does ultimate is going to be the majority that clears savage DR anyway, us and some more motivated savage raiders.
Savage is done by less than 30% of the player base, ultimate is even less attractive, relic can be initiated by most people. Giving priority to Ultimate is stupid If you drop any activity that more players will be interested in.
+ I would rather have ultimate delayed and have the Endwalker new jobs have their ultimate weapons than having relic updates from the previous expansion.
I see the UI is still trash(still no small text font option), the Global cooldown too long, lack of PvP, ...if this game had no sub and more skillshots and dodging not just clicking on the enemy and casting spells it could be much better. Like Smite or The Kings Avatar. Currently, it is only worth it to sub if you are PvE player. I'm surprised Final Fantasy doesn't have a single good PvP game. FFXIV needs more mounts, more PVP quests, world PVP quest, mybe they could combine PvE with PVP where people fight for bosses/mounts, blue mage should be balanced for pvp, frontline popout que notification would be nice, and FFXIV desperately need better 2v2/3v3/4v4 map like Heavens Arena from the Kings Avatar. FFXIV could learn a lot from The Kings Avatar anime. also the fact you have to invest 100 hours into story to get anywhere also sux. they could combine PVP and PvE and make a new fun pvp game mode where people fight for bosses and you could get tokens to buy PvE/PVP gear. that would be a good way for new players to catch up with those who already did 200 hours of pve. also no chat box in 2021?
It's an MMO, since when have they had decent PvP?
I mean u can easily skip story. No one is forcing to to actually pay attention even tho it is pretty great.
@@jacobkern2060 Metin2? Battlefield Heroes? 15 yea old games had almost better PvP than FFXIV. and all they need to do is smaller UI font and more skillshots and actually dodging. they are sleeping on so many players. MOBA MMORPG games are lacking atm...huge oportunity
This is a tab targeting mmo. Your asking things that ff14 isn't capable of giving. Eso and Terra do the whole skill shot thing. We do have dodging. If you don't dodge aoes you die. If you don't dodge Emerald Weapon extreme's full rank you are dead like 5 times over.
@@GamingDualities Pretty much the only "classical" mmorpg that has good pvp is runescape and only because of its high skill ceiling, tab targetting mmos have always had garbage pvp
Yeah it's a shame that pvp in this game sucks, maybe the new mode they're making for next expac will be better... but saying that FF never had a good pvp game is just bullshit, the Dissidia games are great (the latest one is kinda dead afaik tho)
All I read is here is "I wish this game was a different game and I could play it for free"