The Intruder | Portal 2

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 577

  • @ImmortalAbsol
    @ImmortalAbsol Рік тому +1457

    I love how they recreated the effect when the G Man or Vortigaunts pause time to move you/things

    • @ngeruma
      @ngeruma  Рік тому +128

      Igrium did an incredible job with this one, the details like that time interference were perfect!
      Thank you for watching and for commenting too!

    • @Igrium
      @Igrium Рік тому +85

      I actually ended up decompiling some of the hl2 maps and looking at how they did that.

    • @zeallust8542
      @zeallust8542 Рік тому +32

      @@Igrium Is it as simple as my brain is suggesting it is? Everything ive worked with in Source (not a ton, ill admit) is pretty easy to replicate over in the other games.
      (Also, not trying to discredit the effort put into your work, I couldnt design an actual map for the life of me)

    • @Igrium
      @Igrium Рік тому +45

      @@zeallust8542 From a technical perspective, it's rather straightforward (aside from the inevitable glitches caused caused by Source weirdness). The tricky part is having a good enough understanding of cinematic suspense to make the whole thing work.
      This is where my background in film came in handy: it gave me the tools to put much more thought into when and how I construct these sequence for the best effect. In fact, almost half the time I put into these sequences was spent in Audition designing the sound.

    • @zeallust8542
      @zeallust8542 Рік тому +15

      @@Igrium Hey thanks for the response mate. And yeah, that whole understanding thing is my issue. Im a horrible designer when it comes to things like that lol.
      I understand how they work in the same way I understand art in general. Very well, however, I cant create it.

  • @Igrium
    @Igrium Рік тому +1037

    Thanks for playing my map! I'm glad you liked it. If you have any questions about the development, feel free to ask.

    • @7GrandDadsHere
      @7GrandDadsHere Рік тому +58

      How'd you pull off the Puzzlemaker aesthetic??

    • @Igrium
      @Igrium Рік тому +102

      @@7GrandDadsHere Custom models and materials, and a lot of studying the source material.

    • @Caldoric
      @Caldoric Рік тому +34

      Ngl, I expected G-Man to show up... Maybe the title card of the video was a tad clickbait-y...

    • @terrypvcringe9093
      @terrypvcringe9093 Рік тому +36

      how'd you manage the part where the whole room broke away to xen? I peed myself a little bit I was so impressed as someone who dabbles in hammer editor I was absolutely dumbfounded

    • @Igrium
      @Igrium Рік тому +111

      @@terrypvcringe9093 It's rather complicated and *very* technical.
      The first thing I did was map out the room in Hammer the way you normally would. I knew from the beginning that I wanted it to break away, so I made sure to keep it small. Then, I copy-pasted the room into a separate file and used a program called Pragma Filmmaker to export the entire thing as a glTF, which I brought into Blender.
      In Blender, I used the Cell Fracture addon to break the walls up into lots of tiny pieces, and I made each of those into a rigid body, which I connected together using breakable constraints. I then lowered the gravity, added various force fields, and played with other physics settings until I got them to swirl around the player like that.
      Once I was happy with the physics, I used a simple Python script to convert the rigid bodies into a set of animated, armature-based models with bone for each piece. Each model was then exported back into the engine and applied to a prop_dynamic. (There were several technical hiccups getting this to work that I won't get into.)
      The final piece of the puzzle was the lighting, sound design, and all the other effects that went into it. Because Source doesn't handle lighting very well on dynamic models, you actually start the sequence in the original, brush-based room. The light flickering out then hides a teleport into a completely separate room, this one built out of the models. Once the walls break apart, and there isn't a bunch of interior bounce lighting to worry about, an env_projectedtexture and a few light_spots are sufficient to light the scene.
      And of course, the whole thing wouldn't have worked without the proper buildup and cinematic suspense leading up to it.

  • @klaus.sfc01official30
    @klaus.sfc01official30 Рік тому +438

    25:12 the map is already awesome and deserves a favorite and then this part comes and you just want to thank the creator personally for being so creative and actually going through with this

    • @ngeruma
      @ngeruma  Рік тому +23

      Totally agree! Igrium did an incredible job with this, like this is Valve themselves levels of map/hammer work.
      The room breaking apart was awesome, the following cave/GMan glitch was creepy as hell and then, on top of that, Igrium dumps you into the Puzzle Maker styled chamber! Great map and a lot of fun to experience.
      Thank you for watching and for the comment too!

    • @Igrium
      @Igrium Рік тому +18

      Thanks so much! It means a lot.

    • @klaus.sfc01official30
      @klaus.sfc01official30 Рік тому +10

      @@Igrium thanks for making this and for being this creative :)

  • @Mabra51
    @Mabra51 Рік тому +139

    The enderman sound mixed in with the vortigaunt chant, lmao.

    • @Igrium
      @Igrium Рік тому +41

      I REALLY did not think people would notice that as much as they did.

    • @itsCh4rl1e
      @itsCh4rl1e Рік тому +9

      @@Igrium people are VERY familiar with that sound it seems haha, regardless, it's all amazing, huge well done on this!

    • @Igrium
      @Igrium Рік тому +8

      @@itsCh4rl1e Thanks. I was using it for inspiration and then I thought "fuck it, I'm not monetizing this anyway"

    • @OnlyDoggo1485
      @OnlyDoggo1485 Рік тому +10

      To be fair though. The end and xen are kinda similar. Strange creatures, floating islands, and a big creature taking control in the very center

    • @robuxyyyyyyyyyy4708
      @robuxyyyyyyyyyy4708 Рік тому +3

      @@Igrium It's quite the memorable sound

  • @swishoemi
    @swishoemi Рік тому +439

    i love how the test at the start makes it feel like its a normal ingame editor map

    • @skeleton819
      @skeleton819 Рік тому +2

      sad that you need crazy 3rd party virus sites to even make like a really cool map with cutscenes and custom stuff

    • @RoboSkyrat
      @RoboSkyrat Рік тому +72

      @@skeleton819 its literally just the hammer editor, Which is included with the game.

    • @skeleton819
      @skeleton819 Рік тому

      @@RoboSkyrat ok then, 10+ years of coding experience

    • @skeleton819
      @skeleton819 Рік тому +2

      @@RoboSkyrat its sad you need 10+ years of coding experience to just hope you can do it

    • @Igrium
      @Igrium Рік тому +76

      @@skeleton819 The only coding I used for this was a small Python script I made to assist with the office destruction sequence. Just put some time into learning Hammer and you could totally do something like this.

  • @cz_Fenix
    @cz_Fenix 6 місяців тому +15

    Okay I can't hold back from it :)))))
    Intruder alert! A RED Spy is in the base!

    • @IgiSzy
      @IgiSzy 4 місяці тому +1

      Chrońcie walizkę!

  • @CaptainPositron
    @CaptainPositron Рік тому +72

    It's cool how he used the texture from Black Mesa's Xen skybox for the limbospace scene.

    • @ngeruma
      @ngeruma  Рік тому

      Yeah it's a beautiful sky box, i think this is the 2nd map i've seen to make use of it and it always looks great.
      Thank you for watching!

  • @MrGermandeutsch
    @MrGermandeutsch Рік тому +161

    38:13 - You always catch me by surprise with those clever edits of yours, absolutely stunning (literally)!
    And I *_really_* appreciate the added subtitles during the muffled conversations, helps a lot!

    • @ngeruma
      @ngeruma  Рік тому +14

      38:13 thank you for spotting that!
      And glad you liked the subtitles too, i actually also got the sound files for those conversations and synced them up in the edit to make them clearer too, they were a lot harder to hear when playing.
      As always, a big thank you for watching!

  • @NeoKat75
    @NeoKat75 Рік тому +201

    Ooh this one was awesome! The Puzzlemaker style should totally be a thing in BEEmod 👀

    • @areng3545
      @areng3545 Рік тому +7

      New style moment il make it

    • @ngeruma
      @ngeruma  Рік тому +22

      The Puzzle Maker aesthetic looks awesome and works so well with the whole multiverse concept, like somewhere, there has to be a version of reality where that is normal, thinking about the bendy in the observation room window... maybe it's their version?
      Thank you for watching!

    • @Igrium
      @Igrium Рік тому +9

      @@ngeruma Man, you're way overthinking it lol. I like it!

  • @hxgonic
    @hxgonic Рік тому +249

    Your method of showcasing is incredible. Great style and very talented voiceover

    • @ngeruma
      @ngeruma  Рік тому +9

      Thank you so much for that comment! i really do appreciate it, and thank you for watching too!

  • @edward9487
    @edward9487 Рік тому +96

    Honestly, I think the Level Editor in Level (as I'll put it, the "Meta Level") is more of a creepy, "somehing has gone wrong" aesthetic than just a general one. Meta Level, otherwise, was used super effectively, here.

    • @ngeruma
      @ngeruma  Рік тому +6

      The level editor style completely threw me off when i saw it, Igrium did such an awesome job getting every detail of jusr right. and yeah it ties in really well to the whole multiverse idea, do you think that is what everything looks like to the bendy characters in their version?
      Thank you for watching and for the comment too :)

  • @savasyn
    @savasyn Рік тому +52

    Holy crap, that was amazing!! What a fantastic adventure this took us all on. And yeah, the PeTI builder skin on the last one was both hilarious and awesome. Very clever reworking of the puzzle to keep it the same but different. Brilliant work all around.

    • @ngeruma
      @ngeruma  Рік тому +4

      I loved everything about this one! and yeah i'd love to see the PeTI aesthetic become an actual thing, it was instantly recognisable and works so well with the multiverse idea
      Thanks for watching dude!

    • @Igrium
      @Igrium Рік тому +5

      Thanks! Fun fact, the puzzlemaker aesthetic was what lead me to make this map in the first place. I saw the puzzlemaker models in Hammer and realized, "wait, you could put this in an actual map!" But I'm a filmmaker, so I knew I had to properly build up to it; I couldn't just throw the player in there at the beginning. That's how I came up with the trip-fest that's the rest of the map: it was needed to justify the puzzlemaker at the end. I ended up taking it a little too far :)

    • @savasyn
      @savasyn Рік тому +2

      You nailed it! It was a really fun experience and I was just watching. Thanks for making that and raising the bar for cool stuff in custom chambers!!

  • @Bright-1337
    @Bright-1337 Рік тому +16

    "How the hell do you make the source engine do that". Well, you make the room out of individual pieces and when the time comes you just make them go in a defined pattern. Oh and set the skybox to that funky nebula. That's how

    • @ngeruma
      @ngeruma  Рік тому +3

      it was my experssion of how impressive a job Igrium did with making this map when you consider the amount of work involved :)
      Thanks for watching

  • @HugoBDesigner
    @HugoBDesigner Рік тому +26

    0:29 - Myself being one of them :3
    1:50 - I cannot comprehend how one can even make those sounds
    8:05 - Good ole' ending "gotcha!"
    15:26 - I love how this map keeps you guessing
    17:53 - It's January, ngeruma!
    19:18 - Suspense > Jumpscares
    24:21 - Lots and lots of custom models and animations
    25:08 - I've always dreamed of making a puzzlemaker-style puzzle. Igrium went ahead and did it for all of us :D
    Great video as per usual, this map was right up your alley!

    • @ngeruma
      @ngeruma  Рік тому +3

      0:29 I think you were actually the very first looking at my emails. :)
      1:50 it helps to shake your face about as you do it.
      8:05 yeah that was a very smooth, "nope.... i'm not done with you yet" by Igrium.
      15:26 agreed, there was no "re-sued gimmicks" in any of the weirdness.
      17:53 :D
      19:18 totally!
      24:21 the amount of time and work that it must of taken to make every one of those pieces it's own model that could be assembled into a room and then animated apart. very impressive and awesome dedication too.
      25:08 I really do love that as a chamber aesthetic, i wonder if Igrium would be willing to let it be incorporated into BeeMod maybe somehow, although the way the puzzle maker indicators like for the panels and steps work, would probably be beyond BeeMod i guess.
      Thank you for recommending this map! easily one of the most enjoyable portal experiences i've ever had!
      Thanks again!

    • @MrGermandeutsch
      @MrGermandeutsch Рік тому +3

      24:21 - I've seen this same trick before, used in a Garry's Mod map known as *rp_Waystation* .
      It's not actually just animated models, but genuine physics at play here (which I have yet to figure out)!
      -(Same thing can be seen in Half-Life: Alyx as well, but with a different engine probably comes with a different approach to it.)-

    • @HugoBDesigner
      @HugoBDesigner Рік тому +2

      @@MrGermandeutsch If I'm not mistaken (I was in the server where Igrium was sharing their progress), it's a physics simulation they did in Blender (which handled both the animations and the whole "turning walls into smaller chunks" part), then exported to Source. I'm probably oversimplifying though, but it's mostly smokes and mirrors. Not that it's not impressive though, it very much still is!

    • @MrGermandeutsch
      @MrGermandeutsch Рік тому +2

      @@HugoBDesigner Interesting.
      I may be a bit hesitant to believe that anyone would put so much effort into a map, but that's probably because my mindset is still stuck in the early 2010.
      Well if that's indeed true, then render me impressed! I honestly would have never imagined that this much work would have been put into it.

    • @Igrium
      @Igrium Рік тому +3

      @@HugoBDesigner that's correct! I'm considering doing a video explaining the process, because there's quite some interest.

  • @terrypvcringe9093
    @terrypvcringe9093 Рік тому +6

    I appreciate that you take your time and look at everything, your little quips make me smile too, watched this at 1am too so you kept my attention while I am dead tired, thats a big deal!!!

    • @terrypvcringe9093
      @terrypvcringe9093 Рік тому +1

      30:21 I absolutely died laughing

    • @ngeruma
      @ngeruma  Рік тому

      Hi thank you for giving the video a try, i'm really glad you enjoyed it, you shouldn't watch my videos after 1am though, there's like a gremlins thing going on that i'm not supposed to mention :D
      Thank you for watching and for your comment, i really do appreciate it!

  • @imlegos2153
    @imlegos2153 Рік тому +21

    Just going to point out that second office area with the elevator is totally the junk yard offices from Portal Stories: Mel.

    • @Igrium
      @Igrium Рік тому +7

      I drew some inspiration from that.

  • @teewan_scpsl
    @teewan_scpsl Рік тому +37

    I love these kind of mods as much as you do! I have not even finished this video and your commentary is perfect! How do you only have 3k subs???

    • @ngeruma
      @ngeruma  Рік тому +3

      Thank you so much for your kind words, and yeah i love weird portal! Thank you so much for your comment and for watching! as for the sub count, it's probably the accent ;) lol

    • @technicolourmyles
      @technicolourmyles Рік тому +1

      @@ngeruma What?! Your accent's got me hooked!

    • @ngeruma
      @ngeruma  Рік тому

      @TechnicolourMyles lol thanks :)

    • @teewan_scpsl
      @teewan_scpsl Рік тому +2

      @@ngeruma Same here! sorry for not talking for some time

  • @Anklejbiter
    @Anklejbiter Рік тому +12

    the bit at 22:00... I didn't even think about using the cubes as stepping stones. That's good. I portaled over to the other side, but the cubes probably would have been easier. I was wonde3ring why they were there lol
    24:22 I would like to remind everyone that this game is twelve years old, and the engine it's running on is 19.
    And finally, 36:59 is such a big brain gamer move. I gave up earlier and ended up cheesing it by throwing one of the cubes up there from the lower platform. Definitely not the intended solution, but One of the things I like about this map is how the small changes in the background - Certain panels no longer being portalable, Elements moving to different areas, Grates/glass appearing, etc. Make it progressively more difficult to cheese the level. So whether you solved it the intended way or not, it's always a little more difficult, and a little more satisfying. Overall very good map.
    Also holy crap, dude! You're almost at 4k subs! Well done!

    • @ngeruma
      @ngeruma  Рік тому +1

      Hey dude, nice to see you again, hope you are well!
      22:00 I figured Igrium designed that bit with the intention of players using the cubes like that, i mean the stepping stones over sketchy water is like a gaming classic :)
      24:22 yeah it's weird to thing this game can still be so impressive even though it's so old, you see worse effects in some AAA games these days, so it's a testament to how good map makers and modders can be with this.
      36:59 i agree with you, the variation of the puzzle each time kept them interesting while making each one that bit harder too. i thoroughly enjoyed all of this map, story, effects, and puzzles too :)
      Thank you, youtube randomly decided to push this video and the numbers shot up all week, i have no idea why but i'm certainly not complaining:D
      Thank you for watching and for the comments too

    • @Anklejbiter
      @Anklejbiter Рік тому +1

      @ngeruma yeah! I've seen the algorithm sowing me other people playing this map, too- I guess it's just a really good puzzle.
      congrats on 4K!

  • @Crrrow
    @Crrrow Рік тому +11

    I find it interesting they chose the original "Casting Call" image for Cave Johnson which was actually supposed to be used for F-STOP in that cutscene morphing into the 1970s Cave Johnson, I wonder what that means? I hope the creator makes a followup to this map because god damn that is some Black Mesa Source levels of impressive map skill there. And I need more of that out of my mods god damn.

    • @lyokianhitchhiker
      @lyokianhitchhiker Рік тому +2

      He even used the Xen skybox.

    • @ngeruma
      @ngeruma  Рік тому +2

      @Sci Oh that's an interesting angle, if i'm following what i'm thinking you're thinking, then i hadn't considered that for what was going on here, i was thinking it was the other face we see in that cut scene that the conversation through the wall was referring to! and that we may be closer to them then we realised. :D
      I would love for Igrium to make some more to this but at the same time i kind of really like that this is a bizarre one off moment from the mess of the multiverse concept. And i totally agree with you about the map making skills shown throughout this one! very impressive work by Igrium!
      Thank you for watching and for the comment too!

  • @NinjaWarrior702
    @NinjaWarrior702 Рік тому +4

    This map was so fun! I would have never found it without you posting it. Thanks

    • @ngeruma
      @ngeruma  Рік тому

      Igrium did an amazing job with this map, i've never seen anything like it before.
      Thank you for checking it out and watching, i'm glad you enjoyed it!

  • @Super_ATI
    @Super_ATI Рік тому +4

    The part where you enter the test chamber for a second time is where the music plays a unused version of the hub/PETI theme. I also think the creepyest part is just the test chamber ambience and how you can hear the test chamber settling and what is happening outside of the test chamber

  • @JanoschNr1
    @JanoschNr1 Рік тому +1

    I know comapnion cubes may have names and speak to one but nameing everything "Yu" is ridiclious.

  • @evely_one
    @evely_one Рік тому +12

    What an amazing map! I am seriously impressed (and envious)

    • @ngeruma
      @ngeruma  Рік тому +2

      Your maps get better and better every time! i'd say you are pretty even but with a wildly different approach!
      Thank you for watching dude :D

    • @Igrium
      @Igrium Рік тому +3

      Thanks!

  • @MrFaboun
    @MrFaboun 11 місяців тому +2

    22:30 love the player model

    • @ngeruma
      @ngeruma  8 місяців тому

      Ah yes, the Aperture Bendy, the perfect representation of the humble faceless expendable Aperture employee :D
      Thank you for watching and sorry for the late reply

  • @ethanjamesbarron
    @ethanjamesbarron Рік тому +24

    You would unironically make for the best Wheatley actor for a mod or something. You have the accent, the ums and stuff lol

    • @pillgrimm
      @pillgrimm Рік тому +8

      I think he'd make for a good personality core of his own

    • @ethanjamesbarron
      @ethanjamesbarron Рік тому +3

      @@pillgrimm Absolutely

    • @ngeruma
      @ngeruma  Рік тому +16

      I get a comment that i sound like Wheatley quite a bit, i usually figure it's because we both sound like a moron :D
      Stephen Merchant has a bit more of Bristolian sound to his voice than me but yeah it's not far off. Harry101uk does a pretty much perfect Wheatley voice though.
      and i can't say anymore but there may be a mod in the works that i did some voice lines for ;)
      Thank you for watching and for commenting :)

  • @Anklejbiter
    @Anklejbiter Рік тому +24

    Haven't even finished the video yet and I'm already downloading the map. This looks really good.

    • @TheMazarineIsReal
      @TheMazarineIsReal Рік тому +3

      I remember my first playthrough I was in a discord call with my friend and we were playing a bunch of bad maps and a few good ones. We played this one and we both were TERRIFIED

    • @ngeruma
      @ngeruma  Рік тому +1

      @Red Minerals, isn't it great when you randomly come across something really special in the workshop like this :D

    • @ngeruma
      @ngeruma  Рік тому +1

      @Anklejbiter I Hope you enjoyed it as much as i did!

    • @Anklejbiter
      @Anklejbiter Рік тому +1

      @@ngeruma I did! it's really good.

    • @TheMazarineIsReal
      @TheMazarineIsReal Рік тому +1

      @@ngeruma YES

  • @giveusgordon
    @giveusgordon 11 місяців тому +1

    wow i know this is an old video but i love the way you work through this. very well done!

    • @ngeruma
      @ngeruma  9 місяців тому

      Hey sorry for the very late reply, thank you, really glad you enjoyed it :D

  • @standardemc5713
    @standardemc5713 4 місяці тому +1

    At 23:00 , the captions read "water gun" instead of "Vortigaunt".
    Aside from that, though, love the video, love the metatexual wankery, big props to both you and to Igrium!

    • @ngeruma
      @ngeruma  4 місяці тому

      that's pretty funny, i never noticed that auto caption error, i'm definitely going to let that stay though now :D
      Thank you for watching and for commenting too, glad you enjoyed it!

  • @jgtb0pl
    @jgtb0pl 7 місяців тому +2

    9:21 The broom closet ending? The Broom Closet Ending was mY FavOURite!

    • @ngeruma
      @ngeruma  7 місяців тому

      gotta' love Stanley Parable.
      thank you for watching!

  • @EmeraldEmsiron
    @EmeraldEmsiron Рік тому +14

    I love how you can see the figure in the window in the first test chamber after the first cube weirdness, and he's gone after the second

    • @ngeruma
      @ngeruma  Рік тому +2

      Wait what?? there was someone in the observation room when things went weird the first time? i totally didn't spot that, and i'm trying to find it in the video now but cant see it, that's such a cool detail if there was, do you have a timestamp? i'd love to see it.
      Thank you for watching and commenting too!

    • @EmeraldEmsiron
      @EmeraldEmsiron Рік тому +1

      @ngeruma huh, after rewatching where I saw it, I cant see it, I think maybe I was mistaking like, the chair in there for a person XD

    • @ngeruma
      @ngeruma  Рік тому +1

      ah ok, that would of been a really cool little extra detail and would totally work too since we end up in the observation room ourself and in the puzzlemaker style chamber there is a bendy there, plus it would tie in with my theory that **potential spoiler below**
      .
      .
      .
      .
      .
      .
      .
      .
      .
      we are the intruder and we are in fact the GMAN :)

  • @Sprinkle_
    @Sprinkle_ 3 місяці тому

    I can’t get over how this he sounds a bit like Wheatley. I keep imagining a metallic ball playing a portal horror mod lmaoo

  • @NeNukee
    @NeNukee 11 місяців тому +4

    You do not stop yapping

  • @Supossedtobeapbst
    @Supossedtobeapbst Рік тому +2

    I love portal 2 horror mods!!
    it’s amazing how people can make them in source even!
    And your edits are really good!!!
    Instant sub

    • @ngeruma
      @ngeruma  8 місяців тому

      Hey sorry for the very late reply and yeah it amazing how talented some map makers and modders like Igrium are, he did an amazing job with this one.
      Thank you very much for checking out my channel, really pleased you like the videos enough to subscribe, much appreciated thank you!

  • @elarbuztheprotogen7376
    @elarbuztheprotogen7376 Рік тому +6

    I have a proposition.
    "The 1950's opening"
    It's not a hard map, it doesn't have a quirk, but it's pretty cool.

  • @PYovck
    @PYovck 11 місяців тому +9

    The only thing I didn’t like was the fact that you were trying to hard to find the jump scares

  • @ashisharky
    @ashisharky Рік тому +3

    Holy shit this is one of the best designed community maps I've ever seen. The cinematic stuff is absolutely mind blowing. Especially the room breaking apart. The puzzlemaker styled chamber was very very neag but also strangely... eery. It feels cold and uninviting. The uncomfortably evenly lit environment. It really added to the unnerving atmosphere this map has.
    100/10

    • @ngeruma
      @ngeruma  Рік тому +2

      I completely agree with you! Everything about this one was done so well, and no detail was sparred.
      The puzzlemaker style does give a cold sterile feeling to it, it looks wrong but yet it's so familiar that it's also right ...if that makes sense lol
      Interesting that you mention the cinematic quality, Igrium has said in another comment that he has a background in film so Igrium's skill there clearly cross over to their mapping and modding too.
      Thank you for watching and for the comment :D

    • @boyzback1618
      @boyzback1618 11 місяців тому

      FURRY PFP!!!! ÀÁÂÄÃÅĀÆEEEUUUGHHHHHG-

    • @ashisharky
      @ashisharky 11 місяців тому

      @@boyzback1618 lmao

  • @lillappy7520
    @lillappy7520 Рік тому +1

    24:25 how he does it is using the engine as it already has the ability to do debris if you remember the original gameplay,the suspension room falls apart and they are moveable meaning how he does it is just manipulate the debris to move around like that

    • @ngeruma
      @ngeruma  8 місяців тому

      It was more an expression of how impressive it was to see at the time, Igrium actually made all the separate pieces of debris as individual models assembled them like a jigsaw to create the room, and added individual animated paths to each piece to pull the room apart.
      Thank you for watching and sorry for the very late reply

  • @shibainu2528
    @shibainu2528 Рік тому +3

    24:04 When I played this map, this "debris tornado" reminded me of Krzyhau's "Something's wrong with my test chamber" videos.

    • @Igrium
      @Igrium Рік тому +3

      Definitely. When I was promoting the map, I pitched it as "Wandavision" meets "Guys something's wrong with my test chamber"

    • @shibainu2528
      @shibainu2528 Рік тому +2

      I just realised, Krzyhau's videos and this map are a lot like those old flash games "This is the only level". Same level, different gimmick each time, like the door is fake or your controls are backwards. I would definitely play a mappack of remixed versions of the same level.

  • @GaryTheGoose884
    @GaryTheGoose884 Рік тому +1

    I dont know if the muffled gun shots and explosions coming from above were in the original game, but it makes sense because according to the lore of portal and half life, they are in the same universe. Also aperture science labs are under ground, so the explosions and gun shots from ABOVE makes sense. These sounds would probably be the 7 hour war from half life happening above. Also the g man and vortagahnts from half life straight up appear in this mod. So all of this put together makes a whole lot if sense. Just wanted to point this out.

  • @jiquandaviussongaming8640
    @jiquandaviussongaming8640 Рік тому +2

    I Like how there’s still people making content for this game out there. really like the videos 👍🏻👍🏻👍🏻

    • @ngeruma
      @ngeruma  Рік тому

      Me too, i think Valve's idea of basically handing the game over to the community under the guise of the multiverse was genius, this way the game gets to keep going forever, and there's so much great content for it now too.
      Thank you for watching and for commenting :)

  • @FANOFPORTAL2
    @FANOFPORTAL2 Рік тому +4

    That was trippy(i love it)and that aesthetic is interesting(theres even the music), i might actually play this

    • @ngeruma
      @ngeruma  Рік тому

      Definitely worth a play!

  • @dubioustheatreyt8096
    @dubioustheatreyt8096 Рік тому +1

    Hehehe the little jingle at 4:48 was great

    • @ngeruma
      @ngeruma  Рік тому

      :D thank you for watching!

  • @El_Copado
    @El_Copado Рік тому +2

    i love that he overcomplicated the final puzzle

    • @tobyash
      @tobyash Рік тому +2

      yea he kinda did :p

    • @ngeruma
      @ngeruma  Рік тому +1

      I have a bad habit of overcomplicating things in this game :D
      Thank you for watching!

  • @TheAkashicTraveller
    @TheAkashicTraveller Рік тому +1

    Why are you making steppign stones, you have a portal gun!

    • @ngeruma
      @ngeruma  Рік тому

      I mean Igrium clearly intended that, the whole stepping stones over sketchy water thing is a gaming classic :)

  • @Callsign_Kuru
    @Callsign_Kuru Рік тому +1

    Dude, I love how you roll your R's, I bet you can pull off a near perfect Sebastian impression (Sebastian from Black butler that is) :D

    • @ngeruma
      @ngeruma  9 місяців тому

      hey sorry for the very late reply, and yeah i never realised how much i do it until i started making videos, i had a problem pronouncing R sounds when i was little so my mum taught me to roll the sound like that and i guess it stuck permanently, now i kind of just do it for fun too :D
      i looked up Black butler and i kind of hear what you mean.
      Thank you for watching and commenting too

  • @_Shard85
    @_Shard85 4 місяці тому +2

    Commentary: The respectable form of Yap

    • @ngeruma
      @ngeruma  4 місяці тому

      thank you for watching :D

  • @HydraKittten
    @HydraKittten 5 місяців тому +2

    I suppose the title "Interloper" would be to on the nose lmao

  • @mrsubject1
    @mrsubject1 Рік тому +2

    Love seeing me some enrichment center assets in portal 2, great mod

  • @KingofDiamonds117
    @KingofDiamonds117 8 місяців тому

    The real horror is that this was a game about lag. Every speed runners worst nightmare.

  • @Uhohlisa
    @Uhohlisa 8 місяців тому +2

    10:00 I mean it's not like the fans don't exist in the regular Portal games....

    • @ngeruma
      @ngeruma  7 місяців тому

      they are of course, but they're also a cliche in horror maps and movies too
      thanks for watching and sorry for the late reply

  • @pillgrimm
    @pillgrimm Рік тому +1

    I like this guy. Real good humored and cool edits with the robot animations. Subbed for sure.

    • @ngeruma
      @ngeruma  Рік тому +1

      Hi thank you for giving the video a try, i'm glad you like the intro thing too, thanks for subscribing too!

  • @damuchloun
    @damuchloun Рік тому +1

    "dump you upon here" is the most british sentence i've heard

    • @ngeruma
      @ngeruma  Рік тому +1

      not the most elegant thing i've ever said i guess :)
      Thank you for watching!

  • @gromblereal
    @gromblereal День тому

    the minecraft enderman noise caught me off guard

  • @autobr_
    @autobr_ 7 місяців тому +2

    80% sure that was the enderman scream at 18:30

    • @ngeruma
      @ngeruma  7 місяців тому

      It was, igrium used the enderman scream as part of the sound design.
      thank you for watching :D

  • @ChadWho
    @ChadWho Рік тому +3

    Just a note, no one plays games like this i.e. just play the game!

  • @ArtZy08
    @ArtZy08 Рік тому +1

    have never seen one of your videos before and never seen this mod, was annoyed right of the bat with you expecting a jumpscare litterally every where and around every corner, not to mention in the VERY First Room.
    also, that was the Enderman sound from minecraft. 18:30

    • @ngeruma
      @ngeruma  Рік тому

      when someone suggests to you that a community portal map might have something a little weird going on, then it's pretty much always a jumpscare, if it had been just that, there probably wouldn't of been this video which is why i was having fun with the idea how i normally do with horror mods. One of the great things about youtube is if something personally annoys you, it's really easy to find something else to watch, and yes that was the enderman sound effect.

  • @BlackFireDay
    @BlackFireDay Рік тому +2

    That "Puzzlemaker style" isn't a new thing. Another old map I played several years ago called "Trapped in the editor" had the same thing.

    • @ngeruma
      @ngeruma  Рік тому +1

      Cool, this is the first time i had ever seen it, it looks great as a map aesthetic. i'll see if i can find "Trapped in the editor" on the workshop, thanks, and thanks for watching too :)

  • @aslightlystablefootsoldier9838

    “Time Miss Chell?”

    • @ngeruma
      @ngeruma  Рік тому

      Considering the escape efforts by Chell, i could totally see her being someone the G-Man might want to "recruit" .
      Thank you for watching!

  • @realgptv01
    @realgptv01 5 місяців тому +1

    24:06 how the heck did igrium code that in hammer!?!?!

    • @ngeruma
      @ngeruma  4 місяці тому

      Igrium left a comment here about the huge amount of animating and model making they did to get this effect to look so good.
      Thank you for watching!

  • @montydog990
    @montydog990 Рік тому +3

    btw how they're doing that cool effect is a blender animation imported into source

    • @ngeruma
      @ngeruma  Рік тому +2

      it's really cool to see when map makers go that extra distance like this, the amount of work and effort is seriously impressive.
      Thank you for watching and for commenting too :)

  • @stacksmasherninja7266
    @stacksmasherninja7266 Рік тому +4

    a 40min ngeruma video with a custom thumbnail on a friday evening that is also a horror mod. the weekend just got better
    after watching the video: holy fuck that was absolutely mindblowingly amazing map. i cannot express my joy, horror and satisfaction in words as a non-english speaker but please continue showcasing more maps like this

    • @ngeruma
      @ngeruma  Рік тому

      I loved everything about this map, really impressive work by Igrium!
      I hope to do more one off videos like this more often this year, i'm still going to do the monday videos, but maps that are more special like this as their own videos
      Thank you for watching, glad you enjoyed it!

  • @ruzgar1372
    @ruzgar1372 Рік тому +1

    That map editor section was so damn smart.

    • @ngeruma
      @ngeruma  Рік тому

      Yeah that looked so cool, never seen that done before and it worked great.
      Thank you for watching

  • @emperordalek102
    @emperordalek102 Рік тому +2

    not gonna lie this map gives me a lot of my house vibes.

    • @ngeruma
      @ngeruma  Рік тому

      Your house looks like the portal 2 puzzle maker? :D
      Thanks for watching!

    • @emperordalek102
      @emperordalek102 Рік тому +1

      thanks but im referring to my house which is a doom wad which is kinda like the backrooms.

  • @ender2543
    @ender2543 Рік тому +1

    In the first round when you get a normal cube you could just direct laser into laser cube dispenser and make 2 portals(stay on the level where exit door is) then jump into one of portal and grab the cube mid-air. Later you accelerate up and land on the same platform with laser cube then you’re done with first round of chamber!

    • @ngeruma
      @ngeruma  Рік тому +1

      Hi sorry for taking so long to reply, and yeah i think you're right that would work, the first trigger for the weirdness is touching the reflection cube while it's in the air in that space so your way would still do it.
      Thank you for watching and for commenting too :)

  • @quaqyt4173
    @quaqyt4173 Рік тому +1

    i only just started watching, man, thats deffinietly the best intro animation i think ive ever seen, its really creative

    • @ngeruma
      @ngeruma  Рік тому

      Thank you so much! and thank you for watching too :)

  • @ThrowawayAccountToComment
    @ThrowawayAccountToComment Місяць тому +1

    18:29 Is that the minecraft enderman scream?

  • @heikoblady2499
    @heikoblady2499 Рік тому +2

    "INTRUDER ALERT! A RED spy is in the base!"

    • @Mr.Unfantastic
      @Mr.Unfantastic Рік тому +2

      A RED SPY IS IN THE BASE ?!!

    • @ngeruma
      @ngeruma  Рік тому +2

      Cave would totally just buy Mann Co. and send the spy to black mesa

  • @arandomsystemglitch2398
    @arandomsystemglitch2398 11 місяців тому

    If you have a cube going in the air from portals on the ground where nothing changes don't exactly need timing

  • @jamesedgewood4643
    @jamesedgewood4643 Рік тому +1

    Subscribed on account of your Portal skills. Great vid.

    • @ngeruma
      @ngeruma  Рік тому

      Thank you so much for giving the video a try and subscribing! much appreciated!

  • @oofooflemon
    @oofooflemon Рік тому +1

    ur gonna get real popular in like a few weeks

    • @ngeruma
      @ngeruma  Рік тому

      Thanks you dude! and thank you for watching too :D

    • @oofooflemon
      @oofooflemon Рік тому +1

      @@ngeruma no problem :)

  • @johannes914
    @johannes914 Рік тому +6

    This map is a masterpiece

    • @ngeruma
      @ngeruma  Рік тому +2

      I thoroughly enjoyed everything with this one!

    • @ImmortalAbsol
      @ImmortalAbsol Рік тому +2

      Wonderful trip through the multiverse.

    • @ngeruma
      @ngeruma  Рік тому +3

      @ImmortalAbsol Valves idea to open up Portal to the community under the guise of opening it up to the "multiverse" was such a great idea :)

    • @Igrium
      @Igrium Рік тому +3

      Thank you!

  • @epicalworlds2775
    @epicalworlds2775 Рік тому +1

    I remember playing this map months ago, such a good and unique level icl

    • @ngeruma
      @ngeruma  Рік тому

      I thoroughly enjoyed everything about this one, Igrium did an amazing job with it.
      Thank you for watching

  • @user-tt6uf2um5y
    @user-tt6uf2um5y Рік тому +1

    THE BROOM CLOSET ENDING

    • @ngeruma
      @ngeruma  Рік тому

      I honestly wouldn't of been surprised it it had just ended right there with a Stanley Parable line :)
      Thank you for watching!

  • @xXtelepatheticXx
    @xXtelepatheticXx Рік тому +1

    This is portal with a.dash of stanley parable

  • @izzydebouwer5560
    @izzydebouwer5560 Рік тому +2

    Hello and again welcome to the Aperture Science Vortessence Aided Enrichment Center

    • @ngeruma
      @ngeruma  Рік тому

      "Vortessence" is a great word! + you'd think they'd be slimy right? but no just kind of oddly damp :)

  • @ivolano
    @ivolano Рік тому +1

    oh wow this is weathley playing portal 2 mods very cool

    • @ngeruma
      @ngeruma  Рік тому +1

      Thank you for watching! :D

  • @whatis4295
    @whatis4295 Рік тому +1

    That is just amazing! I'll have to check this out when I get a chance

    • @ngeruma
      @ngeruma  Рік тому

      Hi sorry for the late reply and thank you for giving the video a try, i hope you enjoyed it :)

  • @RobiePAX
    @RobiePAX Рік тому +3

    24:20 - "how do you make source engine do that?" Someone hasn't played Black Mesa Source Xen levels :D

    • @ngeruma
      @ngeruma  Рік тому

      Which is what makes it even more impressive when you consider this was entirely made by one person as a passion project. :D
      Thank you for watching :)

  • @firstname_lastname3507
    @firstname_lastname3507 Рік тому +1

    subscribed just for that intro animation alone

    • @ngeruma
      @ngeruma  Рік тому

      Thank you! glad you liked it lol

  • @Eevee860
    @Eevee860 Рік тому

    None of the modern area was made until after cave died

  • @monikamuzoska8991
    @monikamuzoska8991 Рік тому +1

    That was pretty good I could hear that pretty good

    • @ngeruma
      @ngeruma  Рік тому

      Do you mean the bits with the voice through the wall? if you do, i'm glad that those came through clear enough in the video.
      Thank you for watching :)

  • @TheWinjin
    @TheWinjin Рік тому +1

    First of all, praise be the Algorithm for he giveth and he recommendeth
    Second, thanks to Igrium for creating this, it was great.
    Third, I absolutely love how you RRandomly do hard R in words, sounds cool :D

    • @ngeruma
      @ngeruma  Рік тому

      Hi sorry for the late reply, and thank you for giving the video a try!, much appreciated!
      and i agree with you, Igrium did an incredible job with this, easily one of my all time favourites now.
      You mean the thing where i sometimes roll the r sound a bit? some people find it annoying :) i used to have a bit of speech impediment so it's how i learnt to say the r sound properly and it kind of stuck lol
      Thanks again for watching and for commenting too!

    • @Captain8771OnGithub
      @Captain8771OnGithub Рік тому +1

      @@ngeruma The algorithm still blesses you to this day

  • @Mt.Everest
    @Mt.Everest Рік тому +2

    I thought that GMan in the thumbnail was Spy from tf2. Would have been great.

    • @ngeruma
      @ngeruma  Рік тому

      You've just made me realise you never really see TF2 get crossed over into the other valve games, i know the style is very different but since valve introduced the whole multiverse thing there's no reason not to :)
      Thank you for watching!

  • @VestedUTuber
    @VestedUTuber Рік тому +1

    So, basically, you broke reality. Good job.

    • @ngeruma
      @ngeruma  Рік тому

      :D thank you for watching!

  • @Moonrunes2425
    @Moonrunes2425 Рік тому +1

    Holy shit, first time seeing a UA-cam intro in a long ass while like that

    • @Axodus
      @Axodus Рік тому +1

      Extremely cool intro ngl.

    • @ngeruma
      @ngeruma  Рік тому +1

      Yeah i still like to do them, i know it's not "cool" anymore on youtube but that doesn't really matter :)
      Thank you for watching

  • @Axodus
    @Axodus Рік тому +2

    I played the puzzle before you (don't really play puzzles much) and finished it in exactly 38 minutes, I wasn't trying to match your time but I did lol, this puzzle has a very consistent playtime of about a half hour I guess lol

    • @ngeruma
      @ngeruma  Рік тому

      Oh weird, HugoBDesigner did a video on this as well and it's pretty much the same length too :D
      Thank you for watching and i hope you enjoyed the map, i really loved this one.

  • @lynrayy
    @lynrayy Рік тому +1

    Please don't make auto-translation for video title.
    The map name from title now translated for me to russian lang and can't be found in workshop. I know, there is map name in description, but anyway, translation is too extra. And i can't disable it! UA-cam not letting me do this!

    • @lynrayy
      @lynrayy Рік тому

      Also this makes misunderstanding video language. I see russian title in the home page and thinking that video is on russian lang, but it's not. Random russian guy will open this video, listen lang that he don't understand and close the video.
      Ok, i'm know english a little bit, i will not leave the video, but it still not cool to see russian title in the home page while video is not on this lang.

    • @nexpid
      @nexpid Рік тому

      this isn't ngeruma's fault. youtube probably did this automatically

    • @lynrayy
      @lynrayy Рік тому +1

      ​@@nexpid I'm uploading some videos to youtube (second channel) before, no, it is his fault. UA-cam will not translate all this automatically without your actions

    • @nexpid
      @nexpid Рік тому +1

      @@lynrayy oh, well, this isn't that big of a deal tho

    • @lynrayy
      @lynrayy Рік тому +1

      @@nexpid no, this is very important

  • @gexzero
    @gexzero Рік тому +1

    Drink every time he says "Jump scare"

    • @ngeruma
      @ngeruma  Рік тому +1

      the drink along with my videos is actually a long running tradition at this point :)
      Thank you for watching

  • @no1fanofthepals
    @no1fanofthepals 11 місяців тому +2

    WOAH THAT WAS SO COOL

    • @ngeruma
      @ngeruma  9 місяців тому +1

      Thank you for watching, glad you and enjoyed it and sorry for the very late reply :D

  • @sebastiannielsen
    @sebastiannielsen 8 місяців тому +1

    also, did you notice the music in the puzzlemaker style? its actually the editor music.

    • @ngeruma
      @ngeruma  8 місяців тому

      Yeah it was a very nice detail, Igrium did an amazing job with this map.
      Thank you for watching and for commenting too :)

  • @owenwhite366
    @owenwhite366 Рік тому +1

    bro messed with Ender men sounds to make some of the sounds and its really creative lmao. go to 18:31 to listen

  • @arcadeportal32
    @arcadeportal32 Рік тому +1

    Imagen if they finally make Portal 3 and G-Man comes in at the end and takes Chel.... or her portal gun

    • @ngeruma
      @ngeruma  8 місяців тому +1

      Chell is definitely someone that G-Man would have an interest in "recruiting"
      Thanks for watching!

  • @GreatGizmo74
    @GreatGizmo74 Рік тому +5

    Oh, fantastic! An upload on a friday this is a amazing! Hopefully my fathers friend can come over tomorrow to voice act in my portal 2 map! I hope your doing well and thank you as always for fantastic content! And this map was crazy here is me trying to work out how to make a light illuminate a room and people doing amazing stuff like this 24:01 that's some awsome talent!

    • @ngeruma
      @ngeruma  Рік тому +1

      Ah the good doctor! hope you're doing well too!
      Yeah i was hoping to do every Monday and Friday, but time wise i think i'll have to try and aim for every Monday and every other Friday instead.
      Oh cool, you're going to have custom voice lines too? that's great, i'm looking forward to trying it out.
      This map was incredibly impressive build/design/ and effort wise. and think of it this way, the light might've been tricky this time, next time you need one, it will be easy :D you'll get better and better each step!
      Thank you for watching and thank you again for your kind words! i wish you all the best too!

  • @Czeckie
    @Czeckie Рік тому +1

    are there jumpscares? I don't want to spoil it, but I need to know that one before playing.

    • @ngeruma
      @ngeruma  Рік тому

      yes.....sort of :)

  • @jamesedgewood4643
    @jamesedgewood4643 Рік тому +1

    He came in-tru-der portal.

  • @LeonSteelpaw
    @LeonSteelpaw Рік тому +2

    This looks fun
    No mention of the person in the last variant in the observation room?

    • @ngeruma
      @ngeruma  Рік тому +1

      Very fun map, and you're right i didn't consider the bend in the window as anything other than what you see when you place one in the puzzle maker, but looking back ....was it an alternative us? we were just there :)
      Thank you for watching and for commenting too.

  • @jaketheoctoling
    @jaketheoctoling 23 години тому

    How did you get a custom portal gun?

  • @JoBot__
    @JoBot__ Рік тому +1

    18:21 Is that the enderman growl sound from Minecraft?

    • @ngeruma
      @ngeruma  Рік тому

      It is, Igrium mention in a comment that they used it for inspiration and decided to include it too :)
      Thank you for watching.

  • @VodimTheShyDog
    @VodimTheShyDog 11 місяців тому +1

    But isn't Portal 2 in the same timeline as Half-Life 2?

  • @thiagogoncalves7389
    @thiagogoncalves7389 Рік тому +1

    That thumbnail really shows how big everything is in Portal 2

    • @ngeruma
      @ngeruma  Рік тому +1

      It really does, it seemed wrong when i was making it in Source Filmmaker, i tried adjusting the size of the GMan model but it just looked wrong, everything seems so much bigger when not in first person.
      Thank you for watching!