Just managed to play through opening level on HMP, good level although a little tough in places. Downloaded the latest version yesterday, keep up the good work brother 👍
@@seedypr6479 thank you. Difficulty balancing is something that will be revisited several times as the project develops. Main difference is the amount of enemies or what types are placed but between UV & HMP there's probably not enough difference. Skill 6 has a weapon to be added for that difficulty, alongside some of the artifacts & other changes scattered around the weapon (using the same ammo as the Unmaker & Armageddon) is intended on blowing enemies into piñatas doom 2016 style (although idea is based off of a 2010+ era Doom WAD Complex Doom in which any non Zombie enemy (except Boss Monsters) would drop Health & Armour bonuses allowing you to get up to 300% which helped curb the WAD's difficulty, enemy & weapon changes).
@@seedypr6479 Thank you. A lot of the enemies are from various other authors, credits given to those who I could give them to & website to find them also mentioned in the WAD's credits & info files. The Chaingun redux was great to add, needed to feel like the powerhouse it's been showcased as it has since Doom64 or Doom 3. The underwater sections have been something I'd taught myself a while back, about 2013, 2014, it's nice to bring it back again.
Just managed to play through opening level on HMP, good level although a little tough in places. Downloaded the latest version yesterday, keep up the good work brother 👍
@@seedypr6479 thank you. Difficulty balancing is something that will be revisited several times as the project develops. Main difference is the amount of enemies or what types are placed but between UV & HMP there's probably not enough difference.
Skill 6 has a weapon to be added for that difficulty, alongside some of the artifacts & other changes scattered around the weapon (using the same ammo as the Unmaker & Armageddon) is intended on blowing enemies into piñatas doom 2016 style (although idea is based off of a 2010+ era Doom WAD Complex Doom in which any non Zombie enemy (except Boss Monsters) would drop Health & Armour bonuses allowing you to get up to 300% which helped curb the WAD's difficulty, enemy & weapon changes).
@@joekerwildeDBJ87 Enjoyed the underwater section & the nightmare imps heat seeking missiles are a good touch too. Liked the chaingun sprite too.
@@seedypr6479 Thank you. A lot of the enemies are from various other authors, credits given to those who I could give them to & website to find them also mentioned in the WAD's credits & info files.
The Chaingun redux was great to add, needed to feel like the powerhouse it's been showcased as it has since Doom64 or Doom 3.
The underwater sections have been something I'd taught myself a while back, about 2013, 2014, it's nice to bring it back again.