*HEADCANON:* >After Mann Bros' deaths, Mercs will fight a forever war 'cuz it's the only job they know. >Also, they get cloned & memories replicated instead of body retrieving & resurrection.
At 1:28 in the video, the camera drifts past a shadowy, foreboding hallway on the left, offering only a fleeting glimpse of its oppressive darkness. The faint light barely touches its depths, leaving most of it swallowed in black, as if daring you to look closer. But the camera doesn’t linger-it keeps moving forward, almost as though avoiding the hallway on purpose. The unsettling silence of that passage hangs heavy, the kind that feels alive, as if something unseen waits just out of view. Even as the scene continues, the thought of what lies within that forgotten corridor lingers, an unspoken terror that refuses to be left behind.
...and so only a few bots remained, left without masters and purpose, in a wasteland with not that many of anything left... Eventually 2 pilot bots of the Bomber landed on what remained of BLU's airfield, begginning to salvage what remained. After all the surviving bots gathered with all salvage there was left, The Pilots proposed a plan - upgrade the Bomber into a Flying Fortress suited for a long voyage, all in hopes of finding something worthwhile. For this extensive (by the standarts of purposeless bots) plan, The Pilots were made leaders and gotten upgraded with salvagable remains of perished bots, alongside surviving clothing (and *maybe* hair and unused hair wigs Cosmetics) from corpses of both RED and BLU Mercenaries. Also, both of them taken new names of their own make, to honor the role and upgrades they recieved; First Pilot named herself(a single typo in the coding is all it took for this robot to identify as a girl) Skyler "Wayfinder" Pine, with Co-Pilot/Bomb Targeting Controller naming himself "Bomber" Bob Sniejok(Снежок)/Snowy. To simbolise their new purpose and belonging, aswell as remember the War for Nothing that is their origin, Survivors painted themselfs in a colorscheme of this land - primarily Earthen Brown, with Pine Dark Green markings and eye lights/Iris Colors(depends on how "eyes" are structured - lights for Vanilla Bots, Iris Color for Pilots), and secondary Snow White prominence on higher tops of their bodies. A month of grueling winter has passed since War's end, but the Flying Fortress was finally done: Now double the size with expanded number of engines and a different nose design, it sports a bit cramped but functional base with all 'shops' for a bot's moderatly comfortable life, even able to support whole 3 aircraft! - one whole fighter on each wing, and a compact deployable mini-cargo one-seat helicopter, located in a former enlargened Primary Bomb-bay turned vehicle small hangar. Still has all gunnery turrets, but now upgraded to Level 3 Sentry equivalent, including automation, of course improved for greater ranges and air combat(now leads bullets and rockets depending on distance). Also has added Secondary Bomb-bay, loaded with more conventional Bomber drop-bombs, with a yield equivalent of 8 fully charged Quick Launcher Crit(-charged) Stickies per bomb. Now stocked and fully loaded, Flying Fortress will be taken by Skyler and Bob onto a long journey, filled with Complex Situations and Aftermath of places in conflicts not that dissimilar to bots' origins, accompanied by fellow survivors and whoever willing to stick by them, they all will see what this will lead to!... *in another story!* See it in a Tale-series "Journeys of the Flying Fortress' Habitants!"(name not final, Frednnard will decide if it changes or stays as it is), in whenever someone writes it (or animate it in SFM) with this sinopsis!
@FrednnardSFM I knew I wanted this to be animated, but I didn't expect (beyond somewhat unreasonably close hopes) you to take up the challenge! Honestly, My expectation was for you to read this, maybe like this, with not-so-small chance of you commenting on this; what wasn't in My expectation is to be Comment Pinned and my idea be put into future SFM project by you! *Thanks SO MUCH for this, I appretiate very much what you done here for me!* Have luck in starting this new series, with the beginning episode named "Journeys of Flying Fortress Habitants: Beginning Tale One - Aftermath and Preparations"! (Beginning Tales are a prologue to the series, mainly focused on how the journey began, after those are just Tales [example: Tale One - 'name of tale here']; there are only 3 Beginning Tales - you know first one already, Take-off and "Minor's" Flight-test, First Stop and First "Another's Aftermath" - gleam from this what you want and make it into plot of those episodes! Also, here is what terms in " " mean - "Minor" reffers to any of the 3 additional aircraft Flying Fortress carries, "Another's Aftermath" reffers to any place ending up similar to Pilots' place of origin - coined up in third Beginning Tale upon visiting the first of such places.) I only have 2 things to ask of you when making this series: First - *please make custom heads with custom eyes for Skyler and Bob!* For inspiration or reference(whichever suits you more), use *any* those "Anime Engi's Buildings/Sapper/Sasha(or anything of the like turned into anime) girls" models, specifically faces. Oh, and add hair or hair wigs to both of them, with Bob getting the short haircut. Second - when making (or putting/putting-together) bodies and clothes for Skyler and Bob, please make Skyler's shape be distinctive enough to speak "feminine"; no matter if it is just body or clothes shape, just make it so how you can and would do, as it's all up to you. It's also up to you how you make bodies for both Pilots - mainly putting them together from existing Vannila Bot's model parts and/or community made ones(including those Anime models I mentioned earlier and TF2 B1 Droid model), or completly custom of your own make - decision and how far you creative-storm it is yours! Thanks again for this reply and more luck with time to you! Take your time with this and don't rush it; take breaks if you encounter any Creative/Writer's Blocks!
@@FrednnardSFM Before I forget to add one thing I forgotten to add prior: To make things more interesting, let's make the roster of survivor bots contain an detterminable later spread of all normal-sized bots of All 9 classes + that TF2 B1 model on the workshop. Throught this spread will be outliers - bots either modified with parts of their fallen bot comrades or built from said remains. All 'Outliers' will be named side-characters, each consisting of varios parts of other bots tied to their 'theme'/defining character-or-personality traits and with matching secondary paint scheme/patterned markings on top of "FlyFort Habitant" faction scheme. The name, part construction pattern, character/personality and additional unique marking scheme are all determined by either of these 3 things by the choise of the Frednnard - Author himself, me if he asks, or his fans and/or subscribers(likely through polls; name could be an sensible [for TF2 bot] iteration of fan's/subscriber's name).
awesome sauce edit: I'll be damned, that ending was majestic, especially visually. Keep going dude, your tutorials really helped me, and I can see your animations are gonna get big one day. BIG.
The TF2 Mercs can be doing nothing but living in their own separate Apartment buildings, the teams will still find or give each other a reason to engage in full, unrestricted war.... While keeoing that shit to that very City block they bought.... Or rented most likely.
Imo: would be stupid hilarious is the Blu and red end in a Bomber vs Bomber dogfight, Blue with a B29 superfortress, red with a the He217A5 (the bomber whose engine naceles housed TWO engines fused together, never made active flight due to overheating issues and classic Overengineering)
Really good work. The mastery ove r cinematic language is apparent. and what a mastery indeed. Yet your animating skills have plenty of room to improve. Way to go.
I spent 3 years only learning illumination and scenebuilding and only recently i have been practicing animation and i regret practicing only on illumination
Some movments are too slow, you need to translate the power of weapons, the stress of the characters and more into the movment speed, so for exemple in the beginning when medic shoots with the rpg make a faster recoil, but else the animation is nice, the concept is cool, the explosion effects are amazing, but in overall i give it a 6/10. We can feel the experience difference between the winglet and this, but it's also still quite good
I never really practiced human movements for 4 years because i spent most of that time doing airplane animations so i'm new to this kind of animation involving humans
"The Battle of the Apartment Complex's"
-A WW2 Forgotten Story
Apartment complex? I find it quite simple
@Dr_DeliXP yes but doesn't the name fit
Yes it does @LoneWolf_432
But also I couldn't not make a reference out of it
@@Dr_DeliXPBased? Based on what?
All I'm understanding rn is that neither blue or Red can aim for shit lol
Oh yeah I forgot that soldier got a very small tank that he got from eBay for $20
It's almost like a War Without Reason
lol
Ultrakill reference
i seen the video title and was going to comment that and then seen this immediatley
WHO CALL ME
You mean search party ost?
*HEADCANON:*
>After Mann Bros' deaths, Mercs will fight a forever war 'cuz it's the only job they know.
>Also, they get cloned & memories replicated instead of body retrieving & resurrection.
That would actually be a sick thing as like some sort of DLC/Expansion/Indie game/Mod/Everything for TF2 #Forwardthistovalve
Can I use this for a fanfic?
@@potatoes6448 Sure, just show me when It's done.
@alfredlaalpacadeageofempir9215 sir yes sir!
Moral of Story, don't mess with others BBQ
At 1:28 in the video, the camera drifts past a shadowy, foreboding hallway on the left, offering only a fleeting glimpse of its oppressive darkness. The faint light barely touches its depths, leaving most of it swallowed in black, as if daring you to look closer. But the camera doesn’t linger-it keeps moving forward, almost as though avoiding the hallway on purpose. The unsettling silence of that passage hangs heavy, the kind that feels alive, as if something unseen waits just out of view. Even as the scene continues, the thought of what lies within that forgotten corridor lingers, an unspoken terror that refuses to be left behind.
That hallway leads to the window at 3:16
THE MYSTERY HAS BEEN SOLVED!!! 😮
HOLY SHIIIIIIT
"Team neighborhood" cousin - "Team flat"
"Team Apartments" as an alternative
@Jazkal-V420 shut up, American (jk)
This is what my lego figures see everytime I play with them
Great animation! the war Red & Blue fight is indeed a WAR WITHOUT REASON.
...and so only a few bots remained, left without masters and purpose, in a wasteland with not that many of anything left...
Eventually 2 pilot bots of the Bomber landed on what remained of BLU's airfield, begginning to salvage what remained.
After all the surviving bots gathered with all salvage there was left, The Pilots proposed a plan - upgrade the Bomber into a Flying Fortress suited for a long voyage, all in hopes of finding something worthwhile.
For this extensive (by the standarts of purposeless bots) plan, The Pilots were made leaders and gotten upgraded with salvagable remains of perished bots, alongside surviving clothing (and *maybe* hair and unused hair wigs Cosmetics) from corpses of both RED and BLU Mercenaries. Also, both of them taken new names of their own make, to honor the role and upgrades they recieved; First Pilot named herself(a single typo in the coding is all it took for this robot to identify as a girl) Skyler "Wayfinder" Pine, with Co-Pilot/Bomb Targeting Controller naming himself "Bomber" Bob Sniejok(Снежок)/Snowy.
To simbolise their new purpose and belonging, aswell as remember the War for Nothing that is their origin, Survivors painted themselfs in a colorscheme of this land - primarily Earthen Brown, with Pine Dark Green markings and eye lights/Iris Colors(depends on how "eyes" are structured - lights for Vanilla Bots, Iris Color for Pilots), and secondary Snow White prominence on higher tops of their bodies.
A month of grueling winter has passed since War's end, but the Flying Fortress was finally done:
Now double the size with expanded number of engines and a different nose design, it sports a bit cramped but functional base with all 'shops' for a bot's moderatly comfortable life, even able to support whole 3 aircraft! - one whole fighter on each wing, and a compact deployable mini-cargo one-seat helicopter, located in a former enlargened Primary Bomb-bay turned vehicle small hangar.
Still has all gunnery turrets, but now upgraded to Level 3 Sentry equivalent, including automation, of course improved for greater ranges and air combat(now leads bullets and rockets depending on distance). Also has added Secondary Bomb-bay, loaded with more conventional Bomber drop-bombs, with a yield equivalent of 8 fully charged Quick Launcher Crit(-charged) Stickies per bomb.
Now stocked and fully loaded, Flying Fortress will be taken by Skyler and Bob onto a long journey, filled with Complex Situations and Aftermath of places in conflicts not that dissimilar to bots' origins, accompanied by fellow survivors and whoever willing to stick by them, they all will see what this will lead to!... *in another story!*
See it in a Tale-series "Journeys of the Flying Fortress' Habitants!"(name not final, Frednnard will decide if it changes or stays as it is), in whenever someone writes it (or animate it in SFM) with this sinopsis!
Absolute cinema, you are getting pinned.
You just gave me a great idea to animate since i didn't think about what happened to the bomber.
@FrednnardSFM I knew I wanted this to be animated, but I didn't expect (beyond somewhat unreasonably close hopes) you to take up the challenge!
Honestly, My expectation was for you to read this, maybe like this, with not-so-small chance of you commenting on this; what wasn't in My expectation is to be Comment Pinned and my idea be put into future SFM project by you!
*Thanks SO MUCH for this, I appretiate very much what you done here for me!*
Have luck in starting this new series, with the beginning episode named "Journeys of Flying Fortress Habitants: Beginning Tale One - Aftermath and Preparations"!
(Beginning Tales are a prologue to the series, mainly focused on how the journey began, after those are just Tales [example: Tale One - 'name of tale here']; there are only 3 Beginning Tales - you know first one already, Take-off and "Minor's" Flight-test, First Stop and First "Another's Aftermath" - gleam from this what you want and make it into plot of those episodes!
Also, here is what terms in " " mean - "Minor" reffers to any of the 3 additional aircraft Flying Fortress carries, "Another's Aftermath" reffers to any place ending up similar to Pilots' place of origin - coined up in third Beginning Tale upon visiting the first of such places.)
I only have 2 things to ask of you when making this series:
First - *please make custom heads with custom eyes for Skyler and Bob!* For inspiration or reference(whichever suits you more), use *any* those "Anime Engi's Buildings/Sapper/Sasha(or anything of the like turned into anime) girls" models, specifically faces. Oh, and add hair or hair wigs to both of them, with Bob getting the short haircut.
Second - when making (or putting/putting-together) bodies and clothes for Skyler and Bob, please make Skyler's shape be distinctive enough to speak "feminine"; no matter if it is just body or clothes shape, just make it so how you can and would do, as it's all up to you. It's also up to you how you make bodies for both Pilots - mainly putting them together from existing Vannila Bot's model parts and/or community made ones(including those Anime models I mentioned earlier and TF2 B1 Droid model), or completly custom of your own make - decision and how far you creative-storm it is yours!
Thanks again for this reply and more luck with time to you! Take your time with this and don't rush it; take breaks if you encounter any Creative/Writer's Blocks!
@@FrednnardSFM Before I forget to add one thing I forgotten to add prior:
To make things more interesting, let's make the roster of survivor bots contain an detterminable later spread of all normal-sized bots of All 9 classes + that TF2 B1 model on the workshop.
Throught this spread will be outliers - bots either modified with parts of their fallen bot comrades or built from said remains.
All 'Outliers' will be named side-characters, each consisting of varios parts of other bots tied to their 'theme'/defining character-or-personality traits and with matching secondary paint scheme/patterned markings on top of "FlyFort Habitant" faction scheme.
The name, part construction pattern, character/personality and additional unique marking scheme are all determined by either of these 3 things by the choise of the Frednnard - Author himself, me if he asks, or his fans and/or subscribers(likely through polls; name could be an sensible [for TF2 bot] iteration of fan's/subscriber's name).
I really like the scale. I mean, the action still takes place between two apartment buildings, but... both teams use cannons or planes.
awesome sauce
edit: I'll be damned, that ending was majestic, especially visually. Keep going dude, your tutorials really helped me, and I can see your animations are gonna get big one day. BIG.
@@joester4482 Many thanks
"Its the only way it should have ended"
The TF2 Mercs can be doing nothing but living in their own separate Apartment buildings, the teams will still find or give each other a reason to engage in full, unrestricted war.... While keeoing that shit to that very City block they bought.... Or rented most likely.
Imo: would be stupid hilarious is the Blu and red end in a Bomber vs Bomber dogfight, Blue with a B29 superfortress, red with a the He217A5 (the bomber whose engine naceles housed TWO engines fused together, never made active flight due to overheating issues and classic Overengineering)
Really good work. The mastery ove r cinematic language is apparent. and what a mastery indeed. Yet your animating skills have plenty of room to improve. Way to go.
I spent 3 years only learning illumination and scenebuilding and only recently i have been practicing animation and i regret practicing only on illumination
May say its War Without Reason
war... war never changes!
War... war without reason
War. War never changes...
Tf2 conflic background be like :
Red : _What the hell you want._ 😤
Blu : *Nothing* 😏
this is an absolute masterpiece mate good job
in the end it was a war...a war without reason
this might possibly be a war without reason
Nice work. I enjoyed watching it :)
Smallest heavy main tomi vs minigun argument
This video is the epitome of:
Well that escalated quickly.
the vicious cycle of War
Some movments are too slow, you need to translate the power of weapons, the stress of the characters and more into the movment speed, so for exemple in the beginning when medic shoots with the rpg make a faster recoil, but else the animation is nice, the concept is cool, the explosion effects are amazing, but in overall i give it a 6/10. We can feel the experience difference between the winglet and this, but it's also still quite good
I never really practiced human movements for 4 years because i spent most of that time doing airplane animations so i'm new to this kind of animation involving humans
Soldier was Awesome best voice actor
What started as a prank became this
Who knew war was one hell of a game as the boss and miss pauling are seeing everything on the broadcast
Make this a series fr
"it just a prank bro"
The Prank:
war without reason (real)
Peak has dropped
Apartment complex? I find it quite simple really
💯🔥
TF2 B-29☠️☠️☠️
So the neighborhood fortress series has changed houses to condos 🤔
wait? there are tanks & planes in tf2 now?!!
Tanks yes (the panzer pants taunt and MvM tank) but planes no
TF2 Neighborhood but both teams are stupid af
Awesome video Mann
@@MichaelTheGamer3308 Thanks
You could say these are…Practical problems
Team apartmenthood
This game looks even harder than Finland. Wow.
Kind of reminds me of Practical Problems.
Набрал очки на ядерку в War Thunder)
8 minutes means nothing. 40 or 50 minutes is
good video great animation
Solid video
That was cool
Nice one!
Продолжай в том же духе бро )
Nooooo i want to see more
Maybe i will make an extended version since i had 3 parts in the works
Not bad 👍
MILW (man I love wars)
6:49 this is not giving good memories
Ótima animação
idk if its the animation style or lighting ir textures or something else but this just doesnt feel like it was made in SFM
man can you make more pls :)
Wow! 😮😮
Tf2 lore
👍🍪
👏👏
nays
👍
Lmaooooo they suck at shooting
Why is the animation good but not good at the same time?
I focused on lighting for 4 years and never cared about the character animation and i regret that
@@FrednnardSFMthat makes sense, don’t worry we all learn from mistakes
It looks like a Blender animation.
MEDIC YOU BASTAR-
😂😂😂👍🏿👍🏿👍🏿👍🏿
That ending could have been done better...
You did amazing, hope you make it far
Honestly, I could say that regarding all of my machinimas.
Also how did you get the lighting to look so good? Is there any post processing involved?
@@Spartan_TannerLights with radius help a lot
@FrednnardSFM how many lights did you have to use for the outdoor scenes?
@@Spartan_Tanner 3 lights, one for the sun, one for the sky and one for the ground
Ukraine and russia war lore:
And if the medic didn't shot the rocket then the war wouldn't be